Misshapen germish'din: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Misshapen Germish'din |
|Critter Name=Misshapen Germish'din |
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|Image File=germish'din.jpg |
|Image File=germish'din.jpg |
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|simulevel=71 |
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|naturallevel=70 |
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|weaponlevel=0 |
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|defenselevel=73 |
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|flex=No |
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|MinCap=330 |
|MinCap=330 |
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|MaxCap=520 |
|MaxCap=520 |
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|BodyType=Biped |
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|level=61 |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Special=yes |
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|Evil=undead |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=yes |
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|Premium=no |
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|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|RequiredRanks=<250 |
|RequiredRanks=<250 |
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|MaxVal=>875 Kronars |
|MaxVal=>875 Kronars |
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|Manipulated=no |
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|mskill1= |
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|mskill2= |
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|mcap= |
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|hasorgan=No |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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===Special Attacks=== |
===Special Attacks=== |
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* Germish'din will attempt to grab you and throw you. The first part of the attack contests Evasion. If you succeed, you completely avoid the attack. |
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* Snatch weapon/shield away |
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* Throw into next room |
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* '''NOTE''': After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you. This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room. |
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A misshapen germish'din growls angrily as it reaches out for you! |
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You dodge, narrowly avoiding the germish'din's grasping hands. |
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If you fail the evasion check, your shield skill can keep the germish'din from grabbing you. If you succeed at the shield check, The germish'din will try to grab your shield. A strength check determines if you hold onto the shield or if it's thrown aside and lands in your AT FEET slot. If you lose your shield, you can immediately grab and re-wear it. There is a significant balance hit if the germish'din grabs your shield. |
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==3.1== |
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A misshapen germish'din growls angrily as it reaches out for you! |
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You try to dodge, but the misshapen germish'din manages to grab your sipar! |
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It tries to jerk the round sipar out of your hands, but you hold tight! |
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A misshapen germish'din growls angrily as it reaches out for you! |
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You try to dodge, but the misshapen germish'din manages to grab your sipar! |
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It jerks the round sipar out of your hands and slings it aside! |
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* If you fail the evasion check AND the shield skill check, or you fail the evasion check and don't have a shield equipped, the attack will throw YOU at another creature (player or another germish'din). You will take damage from being thrown. If the creature you are thrown at fails to dodge, they will take damage. You will either hit a wall or land in another room. The damage from this special attack is significant, but working as intended. |
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A misshapen germish'din growls angrily as it reaches out for you! |
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It grabs you and violently hurls you at a misshapen germish'din! |
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The misshapen germish'din dodges just in time, and you go hurtling into the catacomb walls with a bone-crunching crash! |
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> health |
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Your body feels battered. |
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Your spirit feels full of life. |
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You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, cuts and bruises about the left arm, cuts and bruises about the right leg, minor swelling and bruising around the left leg compounded by cuts and bruises about the left leg, minor swelling and bruising around the right hand compounded by deep cuts across the right hand, some minor abrasions to the left hand, some tiny scratches to the chest, cuts and bruises about the back. |
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Bleeding: right hand, slight |
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===Special Defences=== |
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* Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20<br> |
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* Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work<br> |
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* Teasing this creature will result in very unpleasant consequences<br> |
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* Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.<br> |
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* At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)<br> |
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* 375 ranks of skinning, WM, I get Skillful skins with no arranges.<br> |
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* Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016<br> |
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{{RefAl}} |
{{RefAl}} |
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apr. 2016 |
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*You are certain that it is not quite as strong as you are.(str 55) |
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*You are certain that it is not quite as agile as you are.(agi 45) |
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*You are certain that it is rather less disciplined than you are.(dis 50) |
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*You are certain that it is about as quick to react as you are.(refl 40+) |
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*You are certain that it is rather less conditioned than you are.(sta 50+) |
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*Taking stock of its offensive abilities, and defending with a skirmisher's shield and a tempered bludgeon, you are certain that the misshapen *germish'din is definitely less skilled. |
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*Taking stock of its defensive abilities, and attacking with a tempered bludgeon, you are certain that the misshapen germish'din is a very easy opponent. |
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*If you attacked with a tempered bludgeon, you are certain that the enemy would train rather well.(sb 290) |
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*If you threw the bludgeon at the enemy you are certain that it would train rather well. |
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*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(parry 413) |
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*If you defended by evading attacks, you are certain that the enemy would train acceptably.(evas. 391) |
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*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(shield 429) |
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*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. |
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*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(tm. 363) |
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*If you attempted to debilitate the enemy, you are certain that it would train rather well.(debil, 362) |
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*boxes generally trivial (lock 398) |
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*skinning trains well without arranging (364) |
Latest revision as of 15:47, 23 July 2023
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Description
Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.
In Depth
Name means "Nameless" in Gamgweth.
Special Attacks
- Germish'din will attempt to grab you and throw you. The first part of the attack contests Evasion. If you succeed, you completely avoid the attack.
A misshapen germish'din growls angrily as it reaches out for you! You dodge, narrowly avoiding the germish'din's grasping hands.
If you fail the evasion check, your shield skill can keep the germish'din from grabbing you. If you succeed at the shield check, The germish'din will try to grab your shield. A strength check determines if you hold onto the shield or if it's thrown aside and lands in your AT FEET slot. If you lose your shield, you can immediately grab and re-wear it. There is a significant balance hit if the germish'din grabs your shield.
A misshapen germish'din growls angrily as it reaches out for you! You try to dodge, but the misshapen germish'din manages to grab your sipar! It tries to jerk the round sipar out of your hands, but you hold tight!
A misshapen germish'din growls angrily as it reaches out for you! You try to dodge, but the misshapen germish'din manages to grab your sipar! It jerks the round sipar out of your hands and slings it aside!
- If you fail the evasion check AND the shield skill check, or you fail the evasion check and don't have a shield equipped, the attack will throw YOU at another creature (player or another germish'din). You will take damage from being thrown. If the creature you are thrown at fails to dodge, they will take damage. You will either hit a wall or land in another room. The damage from this special attack is significant, but working as intended.
A misshapen germish'din growls angrily as it reaches out for you! It grabs you and violently hurls you at a misshapen germish'din! The misshapen germish'din dodges just in time, and you go hurtling into the catacomb walls with a bone-crunching crash!
> health
Your body feels battered. Your spirit feels full of life. You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, cuts and bruises about the left arm, cuts and bruises about the right leg, minor swelling and bruising around the left leg compounded by cuts and bruises about the left leg, minor swelling and bruising around the right hand compounded by deep cuts across the right hand, some minor abrasions to the left hand, some tiny scratches to the chest, cuts and bruises about the back.
Bleeding: right hand, slight
Special Defences
- Immune to stuns
- Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20
- Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work
- Teasing this creature will result in very unpleasant consequences
Notes
- Soft caps evasion at 479 (Survival Prime) and shield (armor secondary)
- Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.
- Stealth starts going 1/34 and not rising above at 385.
- Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.
- At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)
- 375 ranks of skinning, WM, I get Skillful skins with no arranges.
- Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016
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