Fire of Ushnish quest walkthrough: Difference between revisions
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:(''230 TM (with align) and 340 holy magic succeeded.'') |
:(''230 TM (with align) and 340 holy magic succeeded.'') |
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:(''216 TM and 293 holy magic succeeded. I did have targeted mastery, and TM alignment.'') |
:(''216 TM and 293 holy magic succeeded. I did have targeted mastery, and TM alignment.'') |
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:(''200 TM and 361 holy magic succeeded. I did have targeted mastery, and TM aligned to Ushnish.'') |
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:(''214 TM and 314 holy magic succeeded. I did have targeted mastery, and TM aligned to Ushnish.'') |
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:(''200 TM and 310 holy magic succeeded. I did have targeted mastery, and TM aligned to Botolf. [target & util]'') |
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* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell. |
* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell. |
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* Several [[Item:Mobar blood|Mobar blood]] I'd bring at least a few of these. You can cut down on the number needed by making sure you're using the crevasse with the correct coloring (see below) but there's still a bit of a random component. |
* Several [[Item:Mobar blood|Mobar blood]] I'd bring at least a few of these. You can cut down on the number needed by making sure you're using the crevasse with the correct coloring (see below) but there's still a bit of a random component. |
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Note: I was able to learn the spell as soon as I could get 30 mana on discern for FF at 214TM/310PM |
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:The Fists of Faenella spell creates globes of holy energy that are then hurled at a single foe. An ethereal candle burns within each globe, blessing it with the divine fire of the goddess. |
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:The spell requires at minimum 2 mana streams and you think you can reinforce it with 28 more, for a total of 30 streams. |
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Note: When Magic 3.0 appeared the requirement was still around 250 "average" of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic. Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 "average" of your Holy Magic and Targeted Magic. In addition, you must account for the Immortal you align to. I have taken 5 clerics through this quest since Magic 3.0. The last one had 234 TM and 398 Holy magic. When she went through it she failed. The problem is she was aligned to Peri'el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility. According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%. So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)). This basically lowered her average to 597/2 = 298. To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it. This would fix the average but still have TM below 250. Doing this she failed again. Then we changed the alignment to a TM immortal. This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat. Doing this she completed the quest as this got her over 250 TM and 300 "Average". So alignment makes a huge difference here. |
Note: When Magic 3.0 appeared the requirement was still around 250 "average" of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic. Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 "average" of your Holy Magic and Targeted Magic. In addition, you must account for the Immortal you align to. I have taken 5 clerics through this quest since Magic 3.0. The last one had 234 TM and 398 Holy magic. When she went through it she failed. The problem is she was aligned to Peri'el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility. According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%. So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)). This basically lowered her average to 597/2 = 298. To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it. This would fix the average but still have TM below 250. Doing this she failed again. Then we changed the alignment to a TM immortal. This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat. Doing this she completed the quest as this got her over 250 TM and 300 "Average". So alignment makes a huge difference here. |
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# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]]) |
# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]]) |
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# Go to the area marked 'to Gate of Souls' and PUSH the BOULDER. In order to completely push the boulder, you cannot move or perform any action, or even retreat or you will stop pushing the boulder. |
# Go to the area marked 'to Gate of Souls' and PUSH the BOULDER. In order to completely push the boulder, you cannot move or perform any action, or even retreat or you will stop pushing the boulder. |
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#:There's a strength check for the boulder so if you can't completely move it out of the way, cast Benediction. |
#:There's a strength check for the boulder so if you can't completely move it out of the way, cast [[Benediction]]. |
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#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]] |
#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]] |
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# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone. |
# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone. |
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#: STUDY CONE to learn a prayer. NOTE: Doing this starts a hidden timer for you to do the following steps. Upon your return to this room, if you cannot PRAY USHNISH in step 8, STUDY CONE again and proceed) |
#: STUDY CONE to learn a prayer. NOTE: Doing this starts a hidden timer for you to do the following steps. Upon your return to this room, if you cannot PRAY USHNISH in step 8, STUDY CONE again and proceed). You are memorizing the ushnish spell here when studying the cone. The memorization lasts a short while, and you will receive the message: The oracular prayer to Ushnish slips from your grasp., when you can no longer remember it. |
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# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish. |
# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish. |
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# Search around the Fangs of Ushnish for a volcanic crevasse. The crevasse moves around from time to time, so search every room in there until you find it. |
# Search around the Fangs of Ushnish for a volcanic crevasse. The crevasse moves around from time to time, so search every room in there until you find it. |
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#:NOTE: The entire area here will shift periodically, changing all the rooms. |
#:NOTE: The entire area here will shift periodically, changing all the rooms. |
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# Once you find the crevasse, you'll need to PUT BLOOD IN CREVASSE and wait for the Magma viper to appear. The color of the viper in the crevasse you're looking for depends on your last favor. You'll need either Black (dark aspect), silver-grey (neutral aspect), |
# Once you find the crevasse, you'll need to PUT BLOOD IN CREVASSE and wait for the Magma viper to appear. The color of the viper in the crevasse you're looking for depends on your last favor. You'll need either Black (dark aspect), silver-grey (neutral aspect), blue-white (positive aspect), or white (if your last favor was from the non-39). If it's the wrong color wait for it to change rooms. NOTE: if you leave the room, the crevasse will change locations faster than when you stand in the room and wait. |
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# I haven't noticed this to actually be the case. It appears to take the same time regardless of staying in the room or leaving it. One benefit of staying in the room is that creatures will not enter there, it's a safe-room of sorts until it respawns. |
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#: You'll also see other colors, such as plain white, translucent, etc. |
#: You'll also see other colors, such as plain white, translucent, etc. |
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# A magma viper should appear. If it doesn't appear after a few seconds try again. Once it does STUDY CREVASSE. If you're getting a message that it's too convoluted you don't have enough skill in Holy Magic (PM skill). Try again when you have more. If you're getting a message saying it's too dark/light/vague for your eyes it's the wrong color. Wait for it to move and try again. |
# A magma viper should appear. If it doesn't appear after a few seconds try again. Once it does STUDY CREVASSE. If you're getting a message that it's too convoluted you don't have enough skill in Holy Magic (PM skill). Try again when you have more. If you're getting a message saying it's too dark/light/vague for your eyes it's the wrong color. Wait for it to move and try again. |
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# Head back to the Oracle's Chamber, KNEEL, and PRAY USHNISH - if you get the message "A sudden, eerie trepidation freezes the words of the prayer in your mouth." then you need more devotion to finish. There's an altar to the se of this room. You need at least 8/16 to succeed. |
# Head back to the Oracle's Chamber, KNEEL, and PRAY USHNISH - if you get the message "A sudden, eerie trepidation freezes the words of the prayer in your mouth." then you need more [[Devotion|devotion]] to finish. There's an altar to the se of this room. You need at least 8/16 devotion to succeed. |
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#: NOTE: If you get the standard PRAY USHNISH messaging, with the standard 5-10 second roundtime, you'll need to STUDY CONE again first before proceeding. |
#: NOTE: If you get the standard PRAY USHNISH messaging, with the standard 5-10 second roundtime, you'll need to STUDY CONE again first before proceeding. |
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# Congratulations, you now know the Fire of Ushnish spell! |
# Congratulations, you now know the [[Fire of Ushnish]] spell! |
Latest revision as of 02:25, 3 June 2023
SPOILER ALERT! | |
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game. |
Given by: Esuin
Requirements
To obtain this spell you need the following:
- Two empty spell slots
- A hefty requirement of around 250 "blended" or "average" of your Holy Magic and Targeted Magic.
- (213 TM and 329 holy magic failed, may have a minimum TM rank as well as the blended average.)
- (230 TM (with align) and 340 holy magic succeeded.)
- (216 TM and 293 holy magic succeeded. I did have targeted mastery, and TM alignment.)
- (200 TM and 361 holy magic succeeded. I did have targeted mastery, and TM aligned to Ushnish.)
- (214 TM and 314 holy magic succeeded. I did have targeted mastery, and TM aligned to Ushnish.)
- (200 TM and 310 holy magic succeeded. I did have targeted mastery, and TM aligned to Botolf. [target & util])
- The Fists of Faenella or Horn of the Black Unicorn spell.
- Several Mobar blood I'd bring at least a few of these. You can cut down on the number needed by making sure you're using the crevasse with the correct coloring (see below) but there's still a bit of a random component.
Note: I was able to learn the spell as soon as I could get 30 mana on discern for FF at 214TM/310PM
- The Fists of Faenella spell creates globes of holy energy that are then hurled at a single foe. An ethereal candle burns within each globe, blessing it with the divine fire of the goddess.
- The spell requires at minimum 2 mana streams and you think you can reinforce it with 28 more, for a total of 30 streams.
Note: When Magic 3.0 appeared the requirement was still around 250 "average" of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic. Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 "average" of your Holy Magic and Targeted Magic. In addition, you must account for the Immortal you align to. I have taken 5 clerics through this quest since Magic 3.0. The last one had 234 TM and 398 Holy magic. When she went through it she failed. The problem is she was aligned to Peri'el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility. According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%. So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)). This basically lowered her average to 597/2 = 298. To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it. This would fix the average but still have TM below 250. Doing this she failed again. Then we changed the alignment to a TM immortal. This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat. Doing this she completed the quest as this got her over 250 TM and 300 "Average". So alignment makes a huge difference here.
Note: You need to bring a number of Mobar Blood's for this quest. It appears you can no longer identify what the color of the lava in the crevasse is so you just have to try it. In every case we tend to see this: In the crevasse you see vortices of boiling polychromous lava, containing streaks of reds and yellows as well as whites and blacks. The streaks do not appear to mix; instead they wheel about each other ceaselessly like liquid snakes. The lava appears shimmering and nearly translucent. You must PUT BLOOD IN CREVASSE to view the colors on the magma viper, now.
Walkthrough
NOTE: THIS QUEST IS DANGEROUS, ESPECIALLY IF YOU'RE ATTEMPTING AS SOON AS IT'S AVAILABLE. (Creatures range between the 140 - 350 mark for combative skills)
- Start out by asking any of the cleric guildleaders about the Fire of Ushnish spell (ASK LEADER ABOUT FOU SPELL)
- So head up to the Gate of Souls, just south of the ferry to Riverhaven (see RanikMap14)
- Go to the area marked 'to Gate of Souls' and PUSH the BOULDER. In order to completely push the boulder, you cannot move or perform any action, or even retreat or you will stop pushing the boulder.
- There's a strength check for the boulder so if you can't completely move it out of the way, cast Benediction.
- KNEEL and GO TUNNEL will take you to RanikMap14a
- Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone.
- STUDY CONE to learn a prayer. NOTE: Doing this starts a hidden timer for you to do the following steps. Upon your return to this room, if you cannot PRAY USHNISH in step 8, STUDY CONE again and proceed). You are memorizing the ushnish spell here when studying the cone. The memorization lasts a short while, and you will receive the message: The oracular prayer to Ushnish slips from your grasp., when you can no longer remember it.
- Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish.
- Search around the Fangs of Ushnish for a volcanic crevasse. The crevasse moves around from time to time, so search every room in there until you find it.
- NOTE: The entire area here will shift periodically, changing all the rooms.
- Once you find the crevasse, you'll need to PUT BLOOD IN CREVASSE and wait for the Magma viper to appear. The color of the viper in the crevasse you're looking for depends on your last favor. You'll need either Black (dark aspect), silver-grey (neutral aspect), blue-white (positive aspect), or white (if your last favor was from the non-39). If it's the wrong color wait for it to change rooms. NOTE: if you leave the room, the crevasse will change locations faster than when you stand in the room and wait.
- I haven't noticed this to actually be the case. It appears to take the same time regardless of staying in the room or leaving it. One benefit of staying in the room is that creatures will not enter there, it's a safe-room of sorts until it respawns.
- You'll also see other colors, such as plain white, translucent, etc.
- A magma viper should appear. If it doesn't appear after a few seconds try again. Once it does STUDY CREVASSE. If you're getting a message that it's too convoluted you don't have enough skill in Holy Magic (PM skill). Try again when you have more. If you're getting a message saying it's too dark/light/vague for your eyes it's the wrong color. Wait for it to move and try again.
- Head back to the Oracle's Chamber, KNEEL, and PRAY USHNISH - if you get the message "A sudden, eerie trepidation freezes the words of the prayer in your mouth." then you need more devotion to finish. There's an altar to the se of this room. You need at least 8/16 devotion to succeed.
- NOTE: If you get the standard PRAY USHNISH messaging, with the standard 5-10 second roundtime, you'll need to STUDY CONE again first before proceeding.
- Congratulations, you now know the Fire of Ushnish spell!