Pounce ability: Difference between revisions
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|slots=0 |
|slots=0 |
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|diff=- |
|diff=- |
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|type=instinct |
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|contest1=finesse, |
|contest1=finesse, |
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|contest2=fortitude |
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|contest2=Fortitude (if from hiding); Reflex if from the open |
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|contest3=reflexes |
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|skill=- |
|skill=- |
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|path=- |
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|buffs=No buffs, |
|buffs=No buffs, |
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|debuffs=No debuffs, |
|debuffs=No debuffs, |
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Revision as of 19:43, 20 January 2023
| Requirements: | N/A | |
|---|---|---|
| Slot Cost: | 0 | |
| Difficulty: | None | |
| Type / Skill: | instinct / - | |
| Contest: | finesse vs. fortitude | |
| Description: | Unknown | |
| Effect: | +No buffs, -No debuffs, Balance damage | |
| Messaging: | 100th Circle:
You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance! Cooldown messaging: You're too tired from the last time you pounced on some prey. | |
Notes
- Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.