Pounce ability: Difference between revisions
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==Notes== |
==Notes== |
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* Cooldown is approximately 2 minutes between uses, reduced by the {{skill|Instinct}}. |
* Cooldown is approximately 2 minutes between uses, reduced by the {{skill|Instinct}}. |
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* There is a stuck at melee effect on the target, ~10s |
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:* There is a stuck at melee effect on the target, ~10s |
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:* Low success knocks the target to kneeling. |
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Revision as of 18:31, 20 January 2023
| Requirements: | N/A | |
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| Slot Cost: | 0 | |
| Difficulty: | None | |
| Type / Skill: | Unknown / - | |
| Contest: | finesse vs. Fortitude (if from hiding); Reflex if from the open | |
| Path: | Unknown | |
| Description: | Unknown | |
| Effect: | +No buffs, -No debuffs, Balance damage | |
| Messaging: | 100th Circle:
You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance! Cooldown messaging: You're too tired from the last time you pounced on some prey. | |
Notes
- Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.