Pounce ability: Difference between revisions
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:- Cooldown is approximately 2 minutes between uses, reduced by [[Instinct_skill]] |
:- Cooldown is approximately 2 minutes between uses, reduced by [[Instinct_skill]] |
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:- There is a stuck at melee effect on the target, ~10s |
:- There is a stuck at melee effect on the target, ~10s |
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:- High success knocks the target prone. |
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:- Low success knocks the target to kneeling. |
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Revision as of 16:48, 20 January 2023
| Requirements: | N/A | |
|---|---|---|
| Slot Cost: | 0 | |
| Difficulty: | None | |
| Type / Skill: | Unknown / - | |
| Contest: | finesse vs. Fortitude (if from hiding); Reflex if from the open | |
| Path: | Unknown | |
| Description: | Unknown | |
| Effect: | +No buffs, -No debuffs, Balance damage | |
| Messaging: | 100th Circle:
You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance! Cooldown messaging: You're too tired from the last time you pounced on some prey. | |
Notes
- - A level 1 - it will jump you to melee with a target
- - At level 100, you will also attempt to knock them down
- - Cooldown is approximately 2 minutes between uses, reduced by Instinct_skill
- - There is a stuck at melee effect on the target, ~10s
- - High success knocks the target prone.
- - Low success knocks the target to kneeling.