Adan'f blood warrior: Difference between revisions

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(Established "hard" cap for weapons @ 375 and updated to reflect.)
 
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{{Critter
{{Critter
|new=No
|Critter Name=Adan'f Bloodwarrior
|Image File=adanfwarrior.jpg
|Image File=adanfwarrior.jpg
|Province=Ilithi
|City=Shard
|MapList=*{{rmap|69 | Whistling Woods (69)}}
|simulevel=58
|naturallevel=54
|weaponlevel=58
|defenselevel=58
|level=58
|flex=No
|MinCap=250
|MinCap=250
|MaxCap=375
|MaxCap=325
|BodyType2=creatural
|BodyType=Biped
|BodySize=large
|Skinnable=yes
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Special=no
|Evil=yes
|Evil=cursed
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Skinnable=yes
|Special=no
|Attack Range=Melee
|Province=Ilithi
|City=Shard
|MapList=*{{rmap|69 | Whistling Woods (69)}}
|MapList2=*{{rmap|69a | Ice Caves (69a)}}
|hasskin=No
|hasskin=No
|haspart=Yes
|haspart=Yes
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|Part Weight=4
|Part Weight=4
|hasbone=No
|hasbone=No
|RequiredRanks=180
|hasorgan=No
|RequiredRanks=175<x<200
|MaxVal=446 Dokoras
|MaxVal=446 Dokoras
|lskill1=<218
|mskill1=
|Manipulated=yes
|mskill2=
|BackStabbable=yes
|mcap=
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
|Skin Type=barb
|Weight=4
|Tannable=No
|Crushable=Yes
}}
}}
__NOTOC__
__NOTOC__
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==In Depth==
==In Depth==
<br \>
You are certain that the blood warrior is battered.<br \>
===Special Abilities===
The blood warrior is cursed, and you are certain that it has an incredible spirit that is healthy.<br \>
*Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.
You are certain that the blood warrior is slightly fatigued.<br \>
*Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the {{com|appraise}} {{tt|careful}} output.
You are certain that it is about as strong as you are. (55)<br \>
::''An Adan'f blood warrior kneels beside an Adan'f shadow mage and stabs its srhhtel hammer into the dead body!''
You are certain that it is somewhat less agile than you are. (57)<br \>
::''It begins chanting in a strange tongue:''
You are certain that it is rather less disciplined than you are. (45)<br \>
::<br>
You are certain that it is somewhat less quick to react than you are. (57)<br \>
::''"Adan'f lusss! Adan'f lusss!''
You are certain that it is rather less conditioned than you are. (41)<br \>
::''Adan'f lusss nehhwar'r!''
Taking stock of its offensive abilities, and defending with a small cloud-white shield and a finely-honed Prydaen Predator's spear with a twisted shaft, you are certain that the blood warrior is definitely less skilled.<br \>
::''Adan'f inja ssskramur!"''
Taking stock of its defensive abilities, and attacking with a finely-honed Prydaen Predator's spear with a twisted shaft, you are certain that the blood warrior is an easy opponent.<br \>
::<br>
If you attacked with a finely-honed Prydaen Predator's spear with a twisted shaft, you are certain that the enemy would train rather well. (245/387 Melee Mastery)<br \>
::''The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.''
If you threw the spear at the enemy you are certain that it would train rather well. (239/0 effective Missile Mastery)<br \>
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (326)<br \>
If you defended by evading attacks, you are certain that the enemy would train acceptably. (306)<br \>
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (301)<br \>
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (355)<br \>
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (367)<br \>
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (398)<br \>

===Special Attacks===
Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.


===Equipment/Loot===
===Equipment/Loot===
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*Body Type: Biped
*Body Type: Biped
*Attacks: Claws, Pounds and Weapons
*Attacks: Claws, Pounds and Weapons
*'''WARNING''': Upon death, all of the item's on a warrior's body are automatically destroyed. This will include anything lodged in it.
*Hard Cap weapons and hiding at 420

*Hard Cap perception from HUNT at 530
12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313

12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340.

12/25/2019 Empathy softcaps at 530, 11/34 maximum at 535.

7/18/2020 Weapons hard cap at 370.

11/24/2022 Weapons moving ok at 331. Boxes doable carefully and usually at 8 or 9 difficulty with 235 perception, 218 locksmithing for a survival tert with 50 agility.


{{RefAl}}
{{cat|Adan'f}}
{{cat|Adan'f}}

Latest revision as of 01:21, 24 November 2022


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on maximum arranged skin value, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
adan'f blood warrior
Adanfwarrior.jpg
Creature Levels:
    Overall 58
    Level Variance -
    Natural Attack 54
    Weapon Attack 58
    Defense 58
    Player Estimated 58
Potential overall skill: 260
Skill Cap 250 to 325
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells No
Attack Range Unknown
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) creatural
Body Size large
Located:
Premium-Only Unknown
Skinning Details
Part Name adan'f tail barb
Part Weight 4
Ranks Required 180
Max Value 446 Dokoras618.071 Kronars <br />494.457 Lirums <br />0.618 LTBpoints <br />0.618 Tickets <br />0.618 Scrips <br />
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: <218
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws.


In Depth


Special Abilities

  • Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.
  • Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the APPRAISE CAREFUL output.
An Adan'f blood warrior kneels beside an Adan'f shadow mage and stabs its srhhtel hammer into the dead body!
It begins chanting in a strange tongue:

"Adan'f lusss! Adan'f lusss!
Adan'f lusss nehhwar'r!
Adan'f inja ssskramur!"

The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.

Equipment/Loot

Hunting Info

  • Body Type: Biped
  • Attacks: Claws, Pounds and Weapons
  • WARNING: Upon death, all of the item's on a warrior's body are automatically destroyed. This will include anything lodged in it.

12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313

12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340.

12/25/2019 Empathy softcaps at 530, 11/34 maximum at 535.

7/18/2020 Weapons hard cap at 370.

11/24/2022 Weapons moving ok at 331. Boxes doable carefully and usually at 8 or 9 difficulty with 235 perception, 218 locksmithing for a survival tert with 50 agility.


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