Item:Vardite skeleton key: Difference between revisions

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|CTag=orange
|CTag=orange
|STag=skeleton
|STag=skeleton
|ptype=other
|type=magic
|verby=No
|atmos=No
|wearloc=-
|wearloc=-
|type=magic
|weight=5
|weight=5
|appcost=250,000
|appcost=250,000
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|wsize=1
|wsize=1
|hsize=1
|hsize=1
|enchanted=No
|rarity=end loot
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No

Revision as of 10:33, 19 March 2022


vardite skeleton key
Look: The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar.

The word "ORD" is engraved on the key. [The skeleton key has 999999999 uses remaining.]

Weight: 5 stones
Metal: Unknown
Uses: 999,999,999
Appraised Cost: 250,000 Kronars200,000 Lirums <br />180,400 Dokoras <br />250 LTBpoints <br />250 Tickets <br />250 Scrips <br />
Properties: This is an item.
  • This item is magical.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 450/End loot, Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot, Droughtman's Challenge 426/Incidental loot, Droughtman's Challenge 426/End loot

Notes

  • This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside.
  • The original traps and locks remain on the box. If you wish to disarm and pick them, use the key to relock the box.
  • LOOK at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
  • ANALYZE the key to see if you can replenish charges with an infuser stone.


Verb Actions
STUDY First Person: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
No messaging for second person.
No messaging for third person.
TURN at target (locked box) First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.

The key writhes in your hand.
A sharp click emanates from the locking mechanism.

No messaging for second person.
Third person messaging needed.
TURN at target (open box) First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.

The lid of the coffer slams shut.
The key writhes in your hand.
A sharp click emanates from the locking mechanism.

No messaging for second person.
Third person messaging needed.