Gam Irnan: Difference between revisions

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|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=Ablative damage resistance with cooldown per body part.
|effect=Ablative damage resistance with cooldown per body part.
|sig=No
|sig=No
|diff=basic
|diff=basic
|status=planned
|source=standard
|source=standard
|type=warding
|type=warding

Revision as of 21:17, 15 November 2021


Wm thumb.jpgWarrior Mage Guild


Gam Irnan
Abbreviation: GI
Prerequisites: Stone Strike or Elementalism
Signature: No
Spell Slots: 1
Mana Type: Elemental Magic
Spell Type: standard / warding
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Gam Irnan conjures salt crystals that encrust the magician's body in an elegant lattice. While the spell is intact, this salt lattice is constantly being reinforced and any breaks in the pattern will reform. In practice, this provides an ablative layer of defense against physical damage with each part of the body protected separately.
Effect: Ablative damage resistance with cooldown per body part.
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Gam Irnan ("Salt Wall"):
New spell. Only affects physical damage, with a few quirks. Flat damage resistance over percentage, and fairly beefy at that. In exchange, it ablates and regenerates in a unique manner: after taking a hit, that specific body part is no longer protected from the spell for a number of seconds determined by the spell's Potency. All other body parts are still protected (unless they, in turn, take hits). After the ablation cooldown expires, the relevant body part is protected once again (until the next hit).

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