Gam Irnan: Difference between revisions
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|effect=Ablative damage resistance with cooldown per body part. |
|effect=Ablative damage resistance with cooldown per body part. |
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|sig=No |
|sig=No |
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|diff=basic |
|diff=basic |
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|status=planned |
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|source=standard |
|source=standard |
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|type=warding |
|type=warding |
Revision as of 21:17, 15 November 2021
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Abbreviation: | GI | |
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Prerequisites: | Stone Strike or Elementalism | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Elemental Magic | |
Spell Type: | standard / warding | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Self, PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Gam Irnan conjures salt crystals that encrust the magician's body in an elegant lattice. While the spell is intact, this salt lattice is constantly being reinforced and any breaks in the pattern will reform. In practice, this provides an ablative layer of defense against physical damage with each part of the body protected separately. | |
Effect: | Ablative damage resistance with cooldown per body part. | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |
Gam Irnan ("Salt Wall"):
New spell. Only affects physical damage, with a few quirks. Flat damage resistance over percentage, and fairly beefy at that. In exchange, it ablates and regenerates in a unique manner: after taking a hit, that specific body part is no longer protected from the spell for a number of seconds determined by the spell's Potency. All other body parts are still protected (unless they, in turn, take hits). After the ablation cooldown expires, the relevant body part is protected once again (until the next hit).