Elder storm geese: Difference between revisions
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Revision as of 00:22, 30 May 2021
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Description
Introduced in Tuesday Tidings 66.
Recall
Reflecting on the storm gander, you remember hearing that although these creatures cannot fly, they make up for it in sheer meanness and pure dumb ferocity. Further thought brings forth another memory of learning that some of the bigger versions can cast spells. Some scholars have speculated that they are a product of a mad warrior mage attempting to make their familiar into a guard animal. Whether they succeeded is not quite clear. More reflection dredges up the fact that unlike normal geese, these have a habit of swallowing shiny and interesting things. Maybe this was something their creator added to their nature to help keep the guarded area clear, but no one has been able to ascertain whether this is the truth.
In Depth
Spells
The storm gander lets out a loud hiss and lets his spell fly. An ecru, phlegm-like blob leaps from the storm gander's hand toward you, sloshing halfway through the air before abruptly disappearing. You wobble as an uncomfortable feeling sets in.
The storm goose lets out a loud hiss and lets her spell fly. You feel a solid blast of wind blow past as you manage to get out of the way!
Equipment/Loot
None
Messaging
- Spawn: A faint honking sound slowly becomes louder and louder until suddenly, an elder storm goose swoops in!
- Entrance: The storm gander waddles into view, honking loudly.
- Exit:
- Death1: The storm goose falls to the ground, letting out one last "HONK hhhhiiiissss hhhhiiiissss!" before going still.
- Death2: The storm goose falls to the ground, letting out one last "hhhhiiiissss hooooooooonk hiss!" before going still.
- Decay: In a flurry of billowing feathers, the storm goose decays away.
- Searching: The storm gander searches around for a moment.
Related Forum Posts
- Incomplete articles
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- Creatures with gems
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- Spellcasting creatures
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