Urchin command: Difference between revisions
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==Syntax== |
==Syntax== |
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* {{com|URCHIN}} {{tt|GUIDE[PLACE]}}: Call a local street urchin to guide you to the chosen place. |
* {{com|URCHIN}} {{tt|GUIDE[PLACE]}}: Call a local street urchin to guide you to the chosen place. |
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* {{com|URCHIN}} {{tt|GUIDE HOME}}: Call a local street urchin to guide you to your [[Homes|home]]. |
* {{com|URCHIN}} {{tt|GUIDE HOME}}: Call a local street urchin to guide you to your [[Homes|home]]. You must be in the same province. |
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* {{com|URCHIN}} {{tt|PLACES}}: View places that you can be guided to from your current location. |
* {{com|URCHIN}} {{tt|PLACES}}: View places that you can be guided to from your current location. |
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* {{com|URCHIN}} {{tt|STATUS}}: Check the current status of your access to the urchin guides. |
* {{com|URCHIN}} {{tt|STATUS}}: Check the current status of your access to the urchin guides. |
Revision as of 19:36, 8 May 2021
Urchin guides are separate from urchin runners! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.
Syntax
- URCHIN GUIDE[PLACE]: Call a local street urchin to guide you to the chosen place.
- URCHIN GUIDE HOME: Call a local street urchin to guide you to your home. You must be in the same province.
- URCHIN PLACES: View places that you can be guided to from your current location.
- URCHIN STATUS: Check the current status of your access to the urchin guides.
- URCHIN HELP: Displays the above options.
Note that urchin guides are separate from urchin runners! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.
Use
Viewing the information for the system is open to all. However, to use the system, you must first redeem a signed contract marked with the crest of the Traders' Guild or similar. Once you have redeemed a contract, you'll have the ability to use the urchin for travel.
- example: urchin guide arthe dale
You'll receive a confirmation request, and typing the the request a 2nd time will move you instantly to the destination.
If there is only a single destination for a city, you can shorten your location request to just the city name, however if there are multiple locations you will need to type out the full Location name or it will default to the first on the list.
- For example, within Zoluren, if you only request travel to Leth Deriel, it will default to the Leth Deriel, Sana'ati Dyaus Drui'tas. In order to be taken to the Guardhouse, you will need to specify the full Leth Deriel Guardhouse Location name.
Places
Due to the secretive nature of the Thief and Necromancer guilds, they are intentionally not included in the lists of destinations. Additionally, most of the guildhalls lead you to the streets outside the guild rather than to the Guild Leader directly, to avoid bypassing guild-only restrictions.
In order to use the URCHIN PLACES command, you must be in a justice area:
- You look around, but cannot find a nearby urchin to send to effect the transfer.
- [You need to be in an area with a justice system to use this.]
Zoluren
City Location ---------------------------------- Arthe Dale Arthe Dale, Village Gate Crossing Crossing, Town Green North Crossing Bank Crossing Pawnshop Crossing Furrier Crossing Gemshop (!) Crossing Carousel (!) Crossing Crossing Guardhouse Crossing Healer (!) Crossing Temple (!) Crossing Barbarian Guild Crossing Bard Guild Crossing Cleric Guild Crossing Empath Guild Crossing Moon Mage Guild (*) Crossing Paladin Guild Crossing Ranger Guild Crossing Trader Guild Crossing Warrior Mage Guild Dirge Dirge, Crossroads Leth Deriel Leth Deriel, Sana'ati Dyaus Drui'tas Leth Deriel Leth Deriel Guardhouse Stone Clan Lairocott Brach, Saverack Tiger Clan Tiger Clan Home, Dirt Pathway Wolf Clan Wolf Clan Home, Dirt Road Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available. (*) These destinations lack justice, and thus don't have return guides. (!) These destinations ward against teleportation, and thus won't have return guides. Travel carefully and at your own risk to these places!
Therengia
City Location ---------------------------------- Fornsted Arnshal Road, Keep Entrance (*) Hvaral Hvaral, Dry Dock (*) Langenfirth Langenfirth, Blufe Path Muspar'i Muspar'i, Great Gate Square Riverhaven Riverhaven, Town Square Riverhaven Bank Riverhaven Pawnshop Riverhaven Tannery Riverhaven Gemshop Riverhaven Carousel (!) Riverhaven Guardhouse Riverhaven Healer Riverhaven Temple Riverhaven Barbarian Guild Riverhaven Bard Guild Riverhaven Cleric Guild Riverhaven Empath Guild Riverhaven Moon Mage Guild (*) Riverhaven Paladin Guild Riverhaven Ranger Guild (*) Riverhaven Trader Guild Riverhaven Warrior Mage Guild Rossman's Landing Rossman's Landing, Southeast Gate (*) Therenborough Therenborough, Quadrangle Throne City Old Throne City, Dahl Aeliy Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available. (*) These destinations lack justice, and thus don't have return guides. (!) These destinations ward against teleportation, and thus won't have return guides. Travel carefully and at your own risk to these places!
Ilithi
City Location ---------------------------------- Fayrin's Rest Fayrin's Rest, Anloraten Crossing Horse Clan Zaldi Taipa, Cedar Path Shard Shard, North City Gates Shard Bank Shard Pawnshop Shard Furrier Shard Gemshop Shard Carousel (!) Shard Guardhouse Shard Healer Shard Temple Shard Barbarian Guild Shard Bard Guild Shard Cleric Guild Shard Empath Guild Shard Moon Mage Guild Shard Paladin Guild Shard Ranger Guild (!) Shard Trader Guild Shard Warrior Mage Guild Steelclaw Clan Steelclaw Clan, Rothan Square Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available. (*) These destinations lack justice, and thus don't have return guides. (!) These destinations ward against teleportation, and thus won't have return guides. Travel carefully and at your own risk to these places!
Qi'Reshalia
City Location ---------------------------------- Aesry Surlaenis'a Ranger Guild (*) Aesry Surlaenis'a Aesry Surlaenis'a, Liva'an Cha'walkas Hara'jaal The Enclave, Raenaden Jegu (*) Mer'Kresh Mer'Kresh, Sahra Bridge M'Riss Fever Point, Sailor's Ramble (*) Ratha - Tier 1 Neh Dock, Port of Ratha Ratha - Tier 2 Truffenyi's Green Ratha Bank Ratha Pawnshop Ratha Tannery Ratha Gemshop Ratha Carousel (!) Ratha Guardhouse - Tier 1 Ratha Guardhouse - Tier 2 Ratha Healer Ratha Temple Ratha Barbarian Guild Ratha Bard Guild Ratha Cleric Guild Ratha Empath Guild Ratha Paladin Guild Ratha Trader Guild Ratha Warrior Mage Guild Taisgath Moon Mage Guild Taisgath Taisgath, Eastern Gates Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available. (*) These destinations lack justice, and thus don't have return guides. (!) These destinations ward against teleportation, and thus won't have return guides. Travel carefully and at your own risk to these places!
Forfedhdar
City Location ---------------------------------- Ain Ghazal Ain Ghazal, River Road Boar Clan Ranger Guild (*) Boar Clan Boar Clan, Split-Log Path Hibarnhvidar Outer Hibarnhvidar, Upper Gate Road Hibarnhvidar Bank Hibarnhvidar Pawnshop Hibarnhvidar Tannery Hibarnhvidar Gemshop Hibarnhvidar Carousel (!) Hibarnhvidar Guardhouse Hibarnhvidar Healer Hibarnhvidar Temple Hibarnhvidar Barbarian Guild Hibarnhvidar Bard Guild Hibarnhvidar Empath Guild Hibarnhvidar Moon Mage Guild Hibarnhvidar Paladin Guild Hibarnhvidar Trader Guild Hibarnhvidar Warrior Mage Guild Raven's Point Raven's Point, Town Square Vela'Tohr Valley Cleric Guild (*) Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available. (*) These destinations lack justice, and thus don't have return guides. (!) These destinations ward against teleportation, and thus won't have return guides. Travel carefully and at your own risk to these places!