Huldah's Pall: Difference between revisions

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{{Spell
{{Spell
|name=Huldah's Pall
|abbrev=hulp
|abbrev=hulp
|minprep=5
|minprep=1
|castcap=100
|castcap=33
|minskill=0
|minskill=10
|maxskill=600
|maxskill=600
|minduration=-
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Cleric
|guild=Cleric
|magic=Holy Magic
|spellbook=Metamagic
|spellbook=Metamagic
|prereqs=[[Uncurse 3.0|Uncurse]]
|prereqs=[[Uncurse]]
|slot=2
|slot=2
|desc=Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."
|desc=Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."

"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!
"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=Prevents spellcasting.
|effect=Prevents spellcasting.
|messaging=You gesture, muttering a quiet riddle to invoke Huldah's trickery.<br />
|messaging=You gesture, muttering a quiet riddle to invoke Huldah's trickery.<br />
Line 27: Line 32:
|ctype=battle
|ctype=battle
}}
}}
*If cast preemptively, simply prevents spellcasting at all if it is successful.
*If cast during the target's preparation, the spell timer will continue, but the target will be unable to finish whichever pattern they were preparing.
*Can be removed using [[Uncurse]].
**If this spell is cast by an enemy creature, the [[Protection from Evil]] matrix will aid in resisting it's effects entirely.
{{RefAl}}

Latest revision as of 19:22, 6 May 2021

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Huldah's Pall
Abbreviation: HULP
Prerequisites: Uncurse
Signature: No
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."

"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!

Effect: Prevents spellcasting.
Example Messaging: You gesture, muttering a quiet riddle to invoke Huldah's trickery.

A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.
Roundtime: 2 sec.

Contest Type: mind / willpower
Devices/Tattoos: Blackened fang capped with a ruby teardrop
  • If cast preemptively, simply prevents spellcasting at all if it is successful.
  • If cast during the target's preparation, the spell timer will continue, but the target will be unable to finish whichever pattern they were preparing.
  • Can be removed using Uncurse.
    • If this spell is cast by an enemy creature, the Protection from Evil matrix will aid in resisting it's effects entirely.

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