Huldah's Pall: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
|name=Huldah's Pall |
|||
|abbrev=hulp |
|abbrev=hulp |
||
|minprep= |
|minprep=1 |
||
|castcap= |
|castcap=33 |
||
|minskill=10 |
|||
⚫ | |||
|maxskill=600 |
|||
|minduration=- |
|||
⚫ | |||
|guild=Cleric |
|guild=Cleric |
||
|magic=Holy Magic |
|||
|spellbook=Metamagic |
|spellbook=Metamagic |
||
|prereqs=[[ |
|prereqs=[[Uncurse]] |
||
|slot=2 |
|slot=2 |
||
|desc=Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast." |
|desc=Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast." |
||
"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! |
"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! |
||
|buffs=No buffs |
|||
|debuffs=No debuffs |
|||
|dtype=No damage |
|||
|htype=No heal |
|||
⚫ | |||
|messaging=You gesture, muttering a quiet riddle to invoke Huldah's trickery.<br /> |
|messaging=You gesture, muttering a quiet riddle to invoke Huldah's trickery.<br /> |
||
A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!<br /> |
A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!<br /> |
||
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.<br /> |
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.<br /> |
||
Roundtime: 2 sec. |
Roundtime: 2 sec. |
||
|offtype=mind |
|||
|deftype=willpower |
|||
|sig=No |
|sig=No |
||
|diff=basic |
|diff=basic |
||
Line 22: | Line 32: | ||
|ctype=battle |
|ctype=battle |
||
}} |
}} |
||
*If cast preemptively, simply prevents spellcasting at all if it is successful. |
|||
⚫ | |||
*If cast during the target's preparation, the spell timer will continue, but the target will be unable to finish whichever pattern they were preparing. |
|||
*Can be removed using [[Uncurse]]. |
|||
**If this spell is cast by an enemy creature, the [[Protection from Evil]] matrix will aid in resisting it's effects entirely. |
|||
{{RefAl}} |
Latest revision as of 19:22, 6 May 2021
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
|
Abbreviation: | HULP | |
---|---|---|
Prerequisites: | Uncurse | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Holy Magic | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 1 / 33 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."
"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! | |
Effect: | Prevents spellcasting. | |
Example Messaging: | You gesture, muttering a quiet riddle to invoke Huldah's trickery. A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace! | |
Contest Type: | mind / willpower | |
Devices/Tattoos: | Blackened fang capped with a ruby teardrop |
- If cast preemptively, simply prevents spellcasting at all if it is successful.
- If cast during the target's preparation, the spell timer will continue, but the target will be unable to finish whichever pattern they were preparing.
- Can be removed using Uncurse.
- If this spell is cast by an enemy creature, the Protection from Evil matrix will aid in resisting it's effects entirely.