Grizzly Claws: Difference between revisions
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*Wilderness restriction has been reduced as of [[Magic 3.2]] |
*Wilderness restriction has been reduced as of [[Magic 3.2]] |
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*Causes charges of disturbing the peace when cast in justice areas. |
*Causes charges of disturbing the peace when cast in justice areas. |
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*Uses similar mechanics as [[Shockwave]] |
*Uses similar mechanics as [[Shockwave]]{{cite|https://discord.com/channels/619301383451181075/819303984719200297/829262897544822814|Javac on Grizzly Claws and Shockwave}} |
Revision as of 10:32, 7 April 2021
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Abbreviation: | GRIZ | |
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Prerequisites: | Circle 20, Instinct | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | intermediate | |
Prep (min/max): | 10 / 66 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Area | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Grizzly Claws spell will magically enhance your arms with the ferocity of a mighty bear! When you cast this, the energy of the claws can not be held back and will strike out immediately, knocking down and back your foes. | |
Effect: | knock-back/knock-down | |
Example Messaging: | You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws. You lash out with both arms, sending a concussive wave of blue force outwards all around you! | |
Contest Type: | spirit / fortitude | |
Devices/Tattoos: | Preserved hiro bear paw with orichalcum-tipped claws |
Notes
- Wilderness restriction has been reduced as of Magic 3.2
- Causes charges of disturbing the peace when cast in justice areas.
- Uses similar mechanics as ShockwaveJavac on Grizzly Claws and Shockwave