User talk:ZUERCAT: Difference between revisions
TEVESHSZAT (talk | contribs) (→Golyaem Question: new section) |
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[[User talk:ZUERCAT/Archives|archived topics]] |
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Common Links for Myya's Shop: |
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*{{ilink|i|Silver armband inlaid with a cambrinth avatar}} - and similar, from entrail toss game |
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*[[Winged Footwear|<specific set of shoes>]] - winged boots |
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*[[Quest_for_Kanton%27s_Dagger#Randomly_Generated_Weapons_and_Armor|<Kanton's Dagger gear>]] |
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*{{ilink|i|Cambrinth_lump_(1)|<cambrinth lump item>}} |
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*{{ilink|i|Cambrinth chrysalis|<cambrinth butterflies>}} |
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== |
== Hollow Eve 436 Shops == |
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Sorry for so many wrong prices listed. I used a script to generate the wiki markup and obviously didn't spend enough time verifying the prices before posting. I imagine something like this[https://elanthipedia.play.net/index.php?title=Sputkin%27s_Splendors_(4)&curid=132389&diff=541490&oldid=539984] was due to multiple items on a surface that responded to the same `<article> <noun>`. I'll be more careful in the future. [[User:TRAIGA|TRAIGA]] ([[User talk:TRAIGA|talk]]) 19:59, 29 November 2020 (CST) |
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Who added the stamp spot to your belt? -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 14:36, 3 July 2014 (CDT) |
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: Don't even worry about it! There were so many new shops and items this year, the error rate is pretty low overall...:) Thanks for all your hard work documenting this year, it's been so nice to have everyone working to fill out all the information! [[Kythryn]] 20:02, 29 November 2020 (CST) |
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:Turialo during the alter-palooza...I'm a total groupie now. --[[Kythryn]] 23:27, 3 July 2014 (CDT) |
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== Merged HE variable tables == |
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==Question on item== |
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On this item, is it a juggling item? (and HI!!) {{ilink|i|Gaily painted wooden pomegranate}} -[[User:LOREALI6|Linett]] |
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*Hi back! No, unfortunately all those "gaily painted" fruits are just junk (from what I could tell). Tried the "usual suspects" of verbs on them and nothing special happened. --[[Kythryn]] 21:49, 26 July 2014 (CDT) |
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Made some templates to help manage updating the variable tables for the HE prizes. If you know of a way to merge them so it's more like "HE2020 color, figures, fabrics" so it's one overall template that can spit out all the data, go ahead, just wasn't sure how to do it myself (at least right now). I figured you'd want to know since you're also making so many updates to the items! Template codes below. |
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== Golyaem Question == |
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<pre> |
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{{HE2020Colors}}, {{HE2020Figures}}, {{HE2020Fabrics}}, {{HE2020Flowers}}, {{HE2020Gemstones}}, {{HE2020Gods}}, {{HE2020Leathers}}, {{HE2020Metaels}}, and {{HE2020Woods} |
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⚫ | |||
</pre> |
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⚫ | |||
: ohhh, that is an '''excellent''' change! Great idea and implementation! Once the fest is over, we should do this for the B&E loot pages too. I'll give some thought on how to consolidate into a single template, maybe scavenge the code from the <nowiki>{{CraftProp}}</nowiki> template somehow as that does have a "type" filter already. [[Kythryn]] 18:14, 9 November 2020 (CST) |
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:: I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:28, 9 November 2020 (CST) |
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::: Even if we have it called 2 times on a single page, I think it'd still be a great timesaver. Looks like with [[Niniam]] the CraftProp just gets called 2 times, with separate types each call. I'll dive into tinkering if after you've had a go at a universal template it's still not how we want. [[Kythryn]] 18:48, 9 November 2020 (CST) |
Latest revision as of 20:02, 29 November 2020
Hollow Eve 436 Shops
Sorry for so many wrong prices listed. I used a script to generate the wiki markup and obviously didn't spend enough time verifying the prices before posting. I imagine something like this[1] was due to multiple items on a surface that responded to the same `<article> <noun>`. I'll be more careful in the future. TRAIGA (talk) 19:59, 29 November 2020 (CST)
- Don't even worry about it! There were so many new shops and items this year, the error rate is pretty low overall...:) Thanks for all your hard work documenting this year, it's been so nice to have everyone working to fill out all the information! Kythryn 20:02, 29 November 2020 (CST)
Merged HE variable tables
Made some templates to help manage updating the variable tables for the HE prizes. If you know of a way to merge them so it's more like "HE2020 color, figures, fabrics" so it's one overall template that can spit out all the data, go ahead, just wasn't sure how to do it myself (at least right now). I figured you'd want to know since you're also making so many updates to the items! Template codes below.
{{HE2020Colors}}, {{HE2020Figures}}, {{HE2020Fabrics}}, {{HE2020Flowers}}, {{HE2020Gemstones}}, {{HE2020Gods}}, {{HE2020Leathers}}, {{HE2020Metaels}}, and {{HE2020Woods}
--TEVESHSZAT (talk) 18:06, 9 November 2020 (CST)
- ohhh, that is an excellent change! Great idea and implementation! Once the fest is over, we should do this for the B&E loot pages too. I'll give some thought on how to consolidate into a single template, maybe scavenge the code from the {{CraftProp}} template somehow as that does have a "type" filter already. Kythryn 18:14, 9 November 2020 (CST)
- I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --TEVESHSZAT (talk) 18:28, 9 November 2020 (CST)
- Even if we have it called 2 times on a single page, I think it'd still be a great timesaver. Looks like with Niniam the CraftProp just gets called 2 times, with separate types each call. I'll dive into tinkering if after you've had a go at a universal template it's still not how we want. Kythryn 18:48, 9 November 2020 (CST)
- I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --TEVESHSZAT (talk) 18:28, 9 November 2020 (CST)