Zombie head-splitter: Difference between revisions
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|City=Boar Clan |
|City=Boar Clan |
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|MapList=*{{rmap|121|Boar Clan (121)}} |
|MapList=*{{rmap|121|Boar Clan (121)}} |
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|simulevel=105 |
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|naturallevel=105 |
|naturallevel=105 |
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|weaponlevel=105 |
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2/6/19: Evasion: 750 27% engaged (22/34) - Takes a while but still working.. |
2/6/19: Evasion: 750 27% engaged (22/34) - Takes a while but still working.. |
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Evasion stays dabbling at 773. 2/10/19 |
Evasion stays dabbling at 773. 2/10/19 |
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Weapons begin to move much faster upon reaching 520. |
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==Bugs== |
==Bugs== |
Latest revision as of 13:40, 29 November 2020
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?
In Depth
Loot and Equipment
It is wearing some rotting leather boots, the tatters of a mud-soaked togball uniform.
It is carrying nothing!
Recall
Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.
DR 3.1 Skill Caps
Armor: ~735 soft cap
Defending: ~720 soft cap
Evasion: <740 (had 740 evasion from maulers pre 3.1, didn't move past dabbling with 4 head-splitters post 3.1)
Weapons: ~620 soft cap
Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700's.
Shield: >708
2/6/19: Evasion: 750 27% engaged (22/34) - Takes a while but still working..
Evasion stays dabbling at 773. 2/10/19
Weapons begin to move much faster upon reaching 520.
Bugs
- Defense notably lower than offense
Related Forum Posts
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Boar Clan creatures
- Bestiary
- Forfedhdar creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures
- Bugged creatures