Item:School of bright orange alfarfish: Difference between revisions

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(Created page with "{{Item |noun=alfarfish |look=- |CTag=orange |STag=alfarfish |type=atmo |wearloc=generic |weight=2 |appcost=312500 |lsize=2 |wsize=2 |hsize=1 |sourcetype=- |fname=No }} Floats...")
 
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==Verbs==
Floats about the head.
* {{com|study}} - Experience with the bright orange alfarfish and other similar items gives a clue to their nature. You believe you could RUB them to activate or silence them, WEAR them or REMOVE them.
* {{com|wear}} - You slowly release your bright orange alfarfish into the air, setting them to orbit in lazy circles around your head.
* {{com|remove}} - With careful timing, you reach out and pluck a school of bright orange alfarfish from the air.
* {{com|rub}} - toggles the atmo effect
* {{com|push}} - Your bright orange alfarfish quickly dart away from your hand!

==Messaging==
* Darting to and fro, a school of bright orange alfarfish swims majestically through the air around your head.
* An illusory cloud of sand sprays out from your head, concealing the bright orange alfarfish for many moments. At last, a lone figure emerges and begins its dance again.
* Caught by hidden currents around your head, illusory strands of water reeds part to allow a school of bring orange alfarfish to drift through them.

Revision as of 22:02, 6 November 2020

Incomplete Item
  • This item is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Item Type


school of bright orange alfarfish
Look: You see nothing unusual.
Weight: 2 stones
Metal: Unknown
Appraised Cost: 312500 Kronars250,000 Lirums <br />225,500 Dokoras <br />312.5 LTBpoints <br />312.5 Tickets <br />312.5 Scrips <br />
Properties:
  • This is an atmo item that will periodically emit messaging to the entire room.
  • This item is worn in a generic slot.
Dimensions: 2 length x 2 width x 1 height
Sources: Source is Darsam's Drifters (4)

Verbs

  • STUDY - Experience with the bright orange alfarfish and other similar items gives a clue to their nature. You believe you could RUB them to activate or silence them, WEAR them or REMOVE them.
  • WEAR - You slowly release your bright orange alfarfish into the air, setting them to orbit in lazy circles around your head.
  • REMOVE - With careful timing, you reach out and pluck a school of bright orange alfarfish from the air.
  • RUB - toggles the atmo effect
  • PUSH - Your bright orange alfarfish quickly dart away from your hand!

Messaging

  • Darting to and fro, a school of bright orange alfarfish swims majestically through the air around your head.
  • An illusory cloud of sand sprays out from your head, concealing the bright orange alfarfish for many moments. At last, a lone figure emerges and begins its dance again.
  • Caught by hidden currents around your head, illusory strands of water reeds part to allow a school of bring orange alfarfish to drift through them.