Template:Critter: Difference between revisions
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{{!}} ''{{Hover|Prior to the release of Creature Levels in the Test Instance, information compiled by players from the forums and empirical data formed an estimated creature level. This number is kept for historical documentation, comparison and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player Estimated Level}}''{{!}}{{!}}{{#If:{{{level|}}}|''[[relative creature level is::{{{level}}}]]''|''-''}} |
{{!}} ''{{Hover|Prior to the release of Creature Levels in the Test Instance, information compiled by players from the forums and empirical data formed an estimated creature level. This number is kept for historical documentation, comparison and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player Estimated Level}}''{{!}}{{!}}{{#If:{{{level|}}}|''[[relative creature level is::{{{level}}}]]''|''-''}} |
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| valign="top"| Skill Cap || align="center" |
| valign="top"| Skill Cap || align="center" | {{#If:{{{MinCap|}}}|[[MinSkillCap is::{{{MinCap}}}]]|[[MinSkillCap is::2,000|''?'']][[missing::Infobox entry on minimum skill required| ]]}} to {{#If:{{{MaxCap|}}}|[[MaxSkillCap is::{{{MaxCap}}}]]|[[MaxSkillCap is::0|''?'']][[missing::Infobox entry on maximum skill taught to| ]]}} |
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| valign="top"| Skinnable || align="center" | {{#switch: {{lc:{{{Skinnable}}}}} |y|yes=[[creature is skinnable::Yes]]|n|no=[[creature is skinnable::No]] | ''[[missing::Infobox entry on whether skinnable or not|Unknown]]''}} |
| valign="top"| Skinnable || align="center" | {{#switch: {{lc:{{{Skinnable}}}}} |y|yes=[[creature is skinnable::Yes]]|n|no=[[creature is skinnable::No]] | ''[[missing::Infobox entry on whether skinnable or not|Unknown]]''}} |
Revision as of 03:46, 10 June 2020
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
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Critter Name | Full critter name | |
Image File | filename on the elanthipedia server | |
new | yes/no | Whether the minimum and maximum caps have been updated since 3.0/3.1 |
simulevel | # | The overall relative creature level taken from the Test Instance version of the creature. |
naturallevel | # | The natural attack creature level taken from the Test Instance version of the creature. |
weaponlevel | # | The weapon attack creature level taken from the Test Instance version of the creature. |
defenselevel | # | The defense creature level taken from the Test Instance version of the creature. |
level | # | This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly. |
MinCap | # | The minimum amount of weapon skill that is required to hunt this creature at level. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
BodyType | (type) | The creatures body type, such as humanoid, etc. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Evil | no\cursed\undead | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Special | yes/y/no/n | Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin/Part/Bone Name | <name> | The TAP of the appropriate part. |
Skin/Part/Bone Weight | The weight of the appropriate part. | |
RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
mskill | # | Skill required to manipulate 1 or 2 creatures. |
mcap | # | The max level which the creature will teach to. |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |name= |Image File= |new= |simulevel= |naturallevel= |weaponlevel= |defenselevel= |level= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Evil= |Corporeal= |Casts Spells= |Stealthy= |Special= |Defense= |Attack Range= |Province= |City= |MapList= |hasskin= |Skin Name= |Skin Weight= |haspart= |Part Name= |Part Weight= |hasbone= |Bone Name= |Bone Weight= |RequiredRanks= |MaxVal= |MaxArrangedVal= |Manipulated= |mskill1= |mskill2= |mcap= |Construct= |Poachable= }}