Swarm: Difference between revisions

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|validtarget=Area
|validtarget=Area
|guild=Ranger
|guild=Ranger
|magic=Life Magic
|spellbook=Nature Manipulation
|spellbook=Nature Manipulation
|prereqs=[[Harawep's Bonds]] or [[Carrion Call]]
|prereqs=[[Harawep's Bonds]] or [[Carrion Call]]

Revision as of 11:25, 15 March 2020


Ranger thumb.jpgRanger Guild


Swarm
Abbreviation: -
Prerequisites: Harawep's Bonds or Carrion Call
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: battle / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 10 / 66
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Swarm spell is aptly named, for it summons an angry horde of swarming insects to distract and annoy everyone in the area. As might be expected this is highly distracting and may defeat the victim's attempts at stealth.
Effect: -Perception skill, -Stealth skill, reveals hidden target
Example Messaging: You gesture.

A circle of blue and green light radiates outward from you.
Almost immediately, hundreds of stinging insects explode from their hiding places, heeding your magical summons!
A group of the insects launch themselves at a musk hog, crawling over it and hindering its efforts and vision!
The bugs swarming around a musk hog buzz with renewed anger!

Continued:
The insects continue to swarm over a musk hog, distracting it!

Contest Type: magic / fortitude
Devices/Tattoos: Blue and green inkpot, Bright green inkpot, Bright yellow inkpot, Globular green inkpot, Yellow-banded inkpot

Notes

  • Can pull hidden targets out of hiding on a pulsing basis.
  • Can be cast at the area to affect all targets in room.
  • Casting in Justice Zone results in Endangering the Public charge.
  • Says it will Empathic shock when cast on living creatures/players or undead without Absolution, but currently does not.