User talk:TK-421: Difference between revisions

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{{Necro}}
{{Necro}}


'''Risen''' are long-term minions created by [[Necromancer|Necromancers]]. Nothing forces a Necromancer to create a Risen, but they are the guild's big thing.
'''Risen''' are long-term minions created by [[Necromancer|Necromancers]]. Nothing forces a Necromancer to create a Risen, but they are the guild's big thing. Risen will cause the most [[outrage]] of anything you can do, so it behooves you to pick one and keep it around as long as possible.


==Purpose==
==Combat Power==
Risen are not meant to be direct combatants and are quite squishy relative to their creator. Their role in combat is combat-support, using special abilities to debuff or buff the room in various ways. In a pinch, a Risen should be defending itself in combat, but it's not anything to rely on and not remotely a substitute for a zombie.
Risen are not meant to be direct combatants and are quite squishy relative to their creator. Their role in combat is combat-support, using special abilities to debuff or buff the room in various ways. In a pinch, a Risen should be defending itself in combat, but it's not anything to rely on and not remotely a substitute for a zombie.


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==Creating Risen==
==Creating Risen==
Risen will cause the most [[outrage]] of anything you can do, so it behooves you to pick one and keep it around as long as possible.

To learn how to make Risen, you'll need to visit one of the cold laboratories in a guild. There are cold laboratories in each province, though there is no teacher in P5.
To learn how to make Risen, you'll need to visit one of the cold laboratories in a guild. There are cold laboratories in each province, though there is no teacher in P5.


Risen are assembled out of body parts. How effective you are at butchery is governed by a hidden skill (similar to Astrology) that you need to work up. (There is some grandfathering for this.)
Risen are assembled out of body parts. How effective you are at butchery is governed by a hidden skill (similar to Astrology) that you need to work up. (There is some grandfathering for this.)

===Duration===
Risen are effectively immortal, though if they are damaged enough, they have to rest and regenerate for a time before they are usable again. There is also no time limit for having a Risen out (except for the possibility of it getting re-murdered and needed to regen before it can be used again).

===How They Can Look===
Risen can look like NPCs, but not PCs. They can also be arrested in town, so be careful.

===Multiple Risen===
You can make as many Risen as you want, so you can have different ones designed/trained for different tasks. The main costs to making multiple Risen is the time it takes to gather body parts, and the price of the scrolls you use to teach them.

Risen who are trained in stealth can use stealth. Risen can participate in combat, but will pretty much never be as combat worthy as your CFB zombie, and you cannot use both at once (or more than one Risen at once, either).

==Controlling Risen==
Controlling Risen requires a fetish that is tied to that particular risen. Commands do not cause RT. If you lose your fetish, you lose that Risen. Sorry.


==Risen Abilities==
==Risen Abilities==


===Training===
What a Risen can learn how to do will depend heavily on how much humanity it has, how skilled it was when put together, and the quality of the specimens used to make it. You will buy scrolls to teach your Risen different things.

===Sight and Communication===
Yes, a PC can see and speak through the Risen if you have trained it to do so. However unlike [[familiars]], Risen can be killed (re-killed? but they get better!).

===Movement===
The Risen can be set to follow you, or you can manually move it around via COMMAND when it's not doing a specific task for you. It will not be able to go into certain areas, and will get twitchy both in town or in safe areas

===Abilities===
Abilities are taught in the various guildhalls, and each location will (eventually) have a few unique ones.
Abilities are taught in the various guildhalls, and each location will (eventually) have a few unique ones.

The idea is there shouldn't be one perfect Risen that has every ability and is perfectly suitable for every situation. Sometimes you want an agent that can blend in, sometimes you want a five-headed spawn from Aldebaran.

===Commands===
Commands are activated, per Risen, by purchasing the correct item and feeding it to your creation. There are a limited number of slots per Risen.


{|class="wikitable sortable"
{|class="wikitable sortable"
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|Butcher||Assist with butchering
|Butcher||Assist with butchering
|}
|}
Commands are activated, per Risen, by purchasing the correct item and feeding it to your creation. There are a limited number of slots per Risen.


STARE FETISH to see what commands the Risen has learned.
STARE FETISH to see what commands the Risen has learned.


===Equipment===
The idea is there shouldn't be one perfect Risen that has every ability and is perfectly suitable for every situation. Sometimes you want an agent that can blend in, sometimes you want a five-headed spawn from Aldebaran.

==Q&A==
====Movement====
The Risen can be set to follow you, or you can manually move it around via COMMAND when it's not doing a specific task for you. It will not be able to go into certain areas, and will get twitchy both in town or in safe areas

====Sight and Communication====
Yes, a PC can see and speak through the Risen if you have trained it to do so. However unlike [[familiars]], Risen can be killed (re-killed? but they get better!).

====Equipment====
Risen who are designed to do in-town tasks can wear clothing, and hooded cloaks will provide bonuses to them. Combat-trained Risen can make use of weapons.
Risen who are designed to do in-town tasks can wear clothing, and hooded cloaks will provide bonuses to them. Combat-trained Risen can make use of weapons.

====Abilities====
Risen who are trained in stealth can use stealth. Risen can participate in combat, but will pretty much never be as combat worthy as your CFB zombie, and you cannot use both at once (or more than one Risen at once, either). You will buy scrolls to teach your Risen different things. You can also make as many Risen as you want, so you can have different ones designed/trained for different tasks. The main costs to making multiple Risen is the time it takes to gather body parts, and the price of the scrolls you use to teach them.

====Control====
Controlling risen requires a fetish that is tied to that particular risen. Commands do not cause RT. If you lose your fetish, you lose that Risen. Sorry.

====How They Can Look====
Risen can look like NPCs, but not PCs. They can also be arrested in town, so be careful.


====Risk of Equipment Loss====
====Risk of Equipment Loss====
This is similar to CFB zombies; If you're equipping one, don't give a Risen anything you'd be devastated to lose. Specific tasks (like sending your Risen to go repair your stuff) are safe, but equipping them directly has a chance to lead to item loss.
This is similar to CFB zombies; If you're equipping one, don't give a Risen anything you'd be devastated to lose. Specific tasks (like sending your Risen to go repair your stuff) are safe, but equipping them directly has a chance to lead to item loss.

====Duration====
Risen are effectively immortal, though if they are damaged enough, they have to rest and regenerate for a time before they are usable again. There is also no time limit for having a Risen out (except for the possibility of it getting re-murdered and needed to regen before it can be used again).

====A Note on Training====
What a Risen can learn how to do will depend heavily on how much humanity it has, how skilled it was when put together, and the quality of the specimens used to make it.

Revision as of 16:03, 1 August 2018

Elanthipedia is returning HTTP 500 errors, so I can't create a new User Sandbox page. So, let's test some stuff here in the Talk...

Please read the Secrets and Spoiler Policy before editing this page.



Risen are long-term minions created by Necromancers. Nothing forces a Necromancer to create a Risen, but they are the guild's big thing. Risen will cause the most outrage of anything you can do, so it behooves you to pick one and keep it around as long as possible.

Combat Power

Risen are not meant to be direct combatants and are quite squishy relative to their creator. Their role in combat is combat-support, using special abilities to debuff or buff the room in various ways. In a pinch, a Risen should be defending itself in combat, but it's not anything to rely on and not remotely a substitute for a zombie.

Functionally, the CFB zombie is (and always has been) intended to be your go-to combat companion. Something that's literally hacked to pieces and then stitched together just isn't going to be as sturdy as something that was just killed and raised intact.

Creating Risen

To learn how to make Risen, you'll need to visit one of the cold laboratories in a guild. There are cold laboratories in each province, though there is no teacher in P5.

Risen are assembled out of body parts. How effective you are at butchery is governed by a hidden skill (similar to Astrology) that you need to work up. (There is some grandfathering for this.)

Duration

Risen are effectively immortal, though if they are damaged enough, they have to rest and regenerate for a time before they are usable again. There is also no time limit for having a Risen out (except for the possibility of it getting re-murdered and needed to regen before it can be used again).

How They Can Look

Risen can look like NPCs, but not PCs. They can also be arrested in town, so be careful.

Multiple Risen

You can make as many Risen as you want, so you can have different ones designed/trained for different tasks. The main costs to making multiple Risen is the time it takes to gather body parts, and the price of the scrolls you use to teach them.

Risen who are trained in stealth can use stealth. Risen can participate in combat, but will pretty much never be as combat worthy as your CFB zombie, and you cannot use both at once (or more than one Risen at once, either).

Controlling Risen

Controlling Risen requires a fetish that is tied to that particular risen. Commands do not cause RT. If you lose your fetish, you lose that Risen. Sorry.

Risen Abilities

Training

What a Risen can learn how to do will depend heavily on how much humanity it has, how skilled it was when put together, and the quality of the specimens used to make it. You will buy scrolls to teach your Risen different things.

Sight and Communication

Yes, a PC can see and speak through the Risen if you have trained it to do so. However unlike familiars, Risen can be killed (re-killed? but they get better!).

Movement

The Risen can be set to follow you, or you can manually move it around via COMMAND when it's not doing a specific task for you. It will not be able to go into certain areas, and will get twitchy both in town or in safe areas

Abilities

Abilities are taught in the various guildhalls, and each location will (eventually) have a few unique ones.

The idea is there shouldn't be one perfect Risen that has every ability and is perfectly suitable for every situation. Sometimes you want an agent that can blend in, sometimes you want a five-headed spawn from Aldebaran.

Commands

Commands are activated, per Risen, by purchasing the correct item and feeding it to your creation. There are a limited number of slots per Risen.

Commands Purpose
Say Say a phrase
Move Move around
Look Look at the surroundings
Find Find a person
Watch Watch an area
Attack Attack a person or creature
Safeguard Drag the summoner when they are in trouble
Bleed Blood Buffer
Chorus The Chorus Discordant
Butcher Assist with butchering

STARE FETISH to see what commands the Risen has learned.

Equipment

Risen who are designed to do in-town tasks can wear clothing, and hooded cloaks will provide bonuses to them. Combat-trained Risen can make use of weapons.

Risk of Equipment Loss

This is similar to CFB zombies; If you're equipping one, don't give a Risen anything you'd be devastated to lose. Specific tasks (like sending your Risen to go repair your stuff) are safe, but equipping them directly has a chance to lead to item loss.