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Item:Sanowret crystal: Difference between revisions
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Knowledge from your sanowret crystal about Life Magic rings clear in your mind: |
Knowledge from your sanowret crystal about Life Magic rings clear in your mind: |
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Life magic is perhaps the most mysterious realm to Kermorians, lacking the scholarly body of the other three conventional realms and the critical eye placed upon Arcane magic. Broadly, it derives its power from the cycle of life and death, expressions of biological order and entropy. |
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Despite the name, Life mana is strongly identified with the natural processes of decay. This has been a matter of some confusion, since common sensibilities would place the 'magic of death' as being Necromancy, but this is not the case. Necromancy deals with perversions and unnatural permutations of life and death. The actual process of dying and decaying into constituent parts is part of the power of Life. |
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While sufficient Life magic can accelerate or delay the march of time upon an organism, the central principle of Life magic is 'Life cannot defeat Life.' Life magic, again, draws its power from life's cycle, and it thus has no power to totally usurp or stop it from happening. This chiefly creates two problems: Life magic alone cannot forestall death beyond a certain point (usually 100 years), and Life magic cannot create whole life out of nothingness, it must work with energies and organisms that already exist. |
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Despite this, both the Empaths and Rangers have made an art out of stretching the limits of what Life magic can do. While it cannot defeat death, it can bring someone back from the furthest brink. While it cannot create life, it can channel existing energies in living beings to incredible ends. |
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Life mana is created by or resonate with (depending on your point of view) with vibrant ecosystems. Places with great concentrations of birth or death will spill out Life mana, while even serene places that are static or slow to develop will stifle it. While great wilderness regions are the iconic example, busy cities are by no means bereft of Life mana either. |
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The history of Life magic is incomplete, in large part due to the disbanding of the Imperial Healers Guild in the Imperial era. Fragmented records suggest that there was a vastly sophisticated understanding of biology and Life magic over a thousand years ago, but for an unknown reason the guild did not survive the empire. While the Empaths are famously scholarly, there is only limited scholarship across the intervening centuries to try and recapture some of this body of knowledge. |
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Conspiracy theorists claim that the Empath Guild is suppressing knowledge of the history and advanced applications of Life magic, but there is no proof of such claims (which, admittedly, may simply be the sign of an effective conspiracy). The Ranger Guild, while it has scholarly members, has never been focused on the production of high theory, so has not contributed to the debate. |
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Revision as of 21:48, 30 May 2016
Sanowret crystals are magical crystals imbued with knowledge, based on the workings of an achaedi crystal. Sanowret crystals both teach the Arcana skill (regardless of guild and skill) and come with extensive notes about one of nine topics of magic theory.
To use it, one merely gazes upon the crystal while fully concentrated and absorbs the knowledge therein. Arcana is learned as the notes on magic theory progress, over the course of approximately half a minute. The amount of Arcana experience granted scales upward with your skill.
This is a permanent item, without needing to be recharged. Non-magic users can use them. It consumes concentration to use. The initial lecture the crystal is prepared with is random, although more may be unlocked with potency crystals.
They are currently only available as consolation prizes from the Bacon Man's Birthday Bash's token auction as a special sneak-preview. They are scheduled for general release some time after Hollow Eve 2016.
Usage
- STUDY CRYSTAL
- Looking at the sanowret crystal, you believe it to contain some hidden knowledge that you can access if you GAZE into the crystal, or EXHALE on it to gain rudimentary knowledge of arcana.
- You also think that you can turn, raise, rub, and clean the crystal.
- The crystal looks fragile. You think you could LOWER it to put it on the ground instead of dropping it, which might damage it.
- GAZE CRYSTAL
- View a lecture on a magical subject. Arcana experience is earned with each new pulse of information.
- EXHALE CRYSTAL
- Gain a single pulse of Arcana experience.
- LOWER CRYSTAL
- Used to put the crystal on the ground without damaging it.
- PUSH CRYSTAL
- Changes which lecture is viewed when GAZEing at the crystal. Only available for crystals that have been upgraded with a potency crystal.
Notes
- GAZE seems to take roughly 30 seconds to discharge the lecture. Each pulse of lecture information gives a pulse of exp. It seems to consume 51% of concentration regardless. Learning is dependent upon current arcana ranks.
- EXHALE appears to teach roughly half as well, but it's instant and does not have a wall of text. Concentration hit seems to be the same.
- Both commands have no noticeable cool down and can be used as soon as concentration hits 100% again.
- No other skills gain exp regardless of the subject of the lecture.
Care and handling
- Crystals should not be DROPped or they will be damaged.
- They can be LOWERed to the ground instead to avoid damage.
- Damaged crystals can be repaired by using an infuser stone on them.
- They do not require any other special handling and are weather-proof.
Lectures
Arcane Magic
Knowledge from your sanowret crystal about Arcane Magic rings clear in your mind:
Attunement
Knowledge from your sanowret crystal about Attunement rings clear in your mind:
Elemental Magic
Knowledge from your sanowret crystal about Elemental Magic rings clear in your mind:
Holy Magic
Knowledge from your sanowret crystal about Holy Magic rings clear in your mind: