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Progressive Stealing (script): Difference between revisions
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{{Script |
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ECHO |
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|cat=utility, Survival, Thief |
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ECHO |
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|fe=StormFront |
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ECHO |
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|auth=Kalic and [[User:Challeirra|Challeirra]] |
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ECHO *********************************************** |
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}} |
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ECHO *** |
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ECHO *** Progressive Stealing |
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ECHO *** By: Kalic & Challeirra |
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ECHO *** |
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ECHO *********************************************** |
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ECHO |
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ECHO |
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IF_3 GOTO VARIABLESEXCEEDED |
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IF_1 GOTO SKIPREMINDER |
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ECHO *** Don't forget you can run this script EASY, HARD, LESS, or MORE! |
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SKIPREMINDER: |
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ECHO |
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ECHO |
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{{RTOC}} |
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pause 2 |
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This script is nearly 15,000 lines long now and Elanthipedia doesn't seem very happy about allowing that to be pasted here, so instead a link below to the copy at [http://pastebin.com/Ndhp8DyR Pastebin] is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run. |
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Since January 2010, [mailto:Challeirra@gmail.com Challeirra] has been away from DR and is no longer actively building and improving this script. Another shadowy individual has updated the script to be compatible with DR 3.0. You may still send an email with any bugs, or post on the discussion page, and if she ever returns to DR she hopes to continue this project (and perhaps another will in her place). Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible. |
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################################################################## |
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##### ##### |
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##### VARIABLES FOR USER TO SET ##### |
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##### ##### |
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################################################################## |
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[http://pastebin.com/Ndhp8DyR Progressive Stealing Script (pastebin)] |
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<br>[http://scripts.whistlethis.com/script.php?n=315 Progressive Stealing Script: Genie 3 conversion] |
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==Introduction for New Users== |
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# What is your name? |
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setVariable name Kalic |
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This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don't contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can't be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line. |
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# Are you wearing any large items that can't be stored and are worn, |
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# such as a parry stick, quarterstaff, or lance? If so, input these |
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# here or the script will fail after an arrest due to being unable |
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# to retrieve them from your sack: |
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setVariable largeitem1 <item> |
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setVariable largeitem2 <item> |
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This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you're an empath, in which case you'll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on. |
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# Would you like the script to simply DROP all the items you steal, |
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# or STOW them to pawn off as many as possible, and dump the rest in |
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# the thief bin (or a bucket if you're not actually a thief)? Item |
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# protection safeguards are in place to ensure only the items you |
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# steal during the script will be sold/binned. |
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setVariable DropOrStow STOW |
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Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn't clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) <toggle1> <toggle2> <toggle3> ... |
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# If stowing items to pawn and bin, which containers will you use |
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# for your pilfered goods? If you only want to use one, set both |
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# variables to the same container. These containers will be checked |
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# at the start for any items that could be mistaken for ones you are |
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# going to be stealing. |
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setVariable container1 Pack |
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setVariable container2 Haver |
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Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations. |
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# If you are an empath or magic user, you can turn on |
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# perceiving health or power perception by replacing STEAL |
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# with PERC or POWER here. Or, if you are a thief, put MARK |
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# to mark items. Switch back to STEAL to toggle these off. |
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setVariable markpowperc STEAL |
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==List of functions== |
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# Would you like to steal from clans like Tiger Clan or Steel Claw |
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# Clan and risk getting your hand cut off? The script will do its |
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# best to get you healed and continue where you left off if so. |
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setVariable clanoption YES |
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===Intelligent Design=== |
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# Do you want the script to automatically exit from the game if you |
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* Progressive items and quantities automatically set based on your skill level (this is where we need more data) |
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# are dead or get stunned for some reason other than clan justice? |
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* Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won't bother attempting these) |
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setVariable flee NO |
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* Checks for armor before starting and ensures your bags don't contain any items that you will later be pawning |
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* Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location |
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* Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you've stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes) |
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* Thieves bin anything that won't pawn (except in Aesry) |
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* Exp check at each shop to pawn/bin early if mind locked |
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* Skips any shops where you have nothing set to steal |
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* Automatically displays HELP pages on first run only |
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===Customizable=== |
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# If you are a thief, enter your guild passwords here. |
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* Preset but easily adjustable items to be stolen |
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setVariable shardpass gibberish |
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* Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE) |
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setVariable riverpass gibberish |
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* Command line PROFIT option to try to select items that will pawn for higher cash value |
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* Command line PAUSE option to have script wait for user confirmation in each shop before stealing |
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* Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL) |
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* Toggle whether to DROP all items or STOW and pawn/bin them |
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* Toggle whether thieves should PUT or SLIP items into their containers if stowing |
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* Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts |
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* Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables |
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* Toggle to choose whether to include clans in stealing route |
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* Toggle whether stun (if not due to clan justice) and/or death will instantly log you out |
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* Additional toggles can be added on request |
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===Reactive=== |
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################################################################## |
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* Knows whether you act or move as expected, and retries if you get stuck due to roundtime |
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##### ##### |
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* Reacts to arrest, death, and being stunned at any time |
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##### INTERNAL SETUP ##### |
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* If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened |
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##### *** DO NOT EDIT *** ##### |
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* If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off |
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##### ##### |
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* Retreats if engaged anywhere and immediately runs to the next shop |
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################################################################## |
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* Automatically steals from mobile NPCs you encounter while traveling between shops |
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* Skips any shops that are closed for the night |
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===Start Locations=== |
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* '''Crossing''' inside any shop, inside gates, or outside bank (16 shops) |
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* '''Arthe Dale''' inside any shop or inside gate (13 shops) |
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* '''Tiger Clan''' inside any shop or inside gate (3 shops) |
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* '''Leth Deriel''' inside any shop, inside gates, or town center (10 shops) |
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.....(total of 42 possible shops per Zoluren run if you have thief tunnels) |
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* '''Shard''' inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops) |
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* '''Fayrin's Rest''' area (3 shops) |
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* '''Horse Clan''' inside any shop tent (except potter) or inside path (6 shops) |
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* '''SCC''' inside weapon or leather shop or inside gate (2 shops) |
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.....(total of 33 possible shops per Ilithi run) |
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* '''Haven''' inside any shop, bank, inside gates, or by naphtha cart (20 shops) |
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* '''Ratha''' inside any shop, lower bank, or outside sewers (14 shops) |
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* '''Aesry''' inside any shop, outside bank, or inside gate (17 shops) |
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* Determines your province and lists all available start locations for it if you start anywhere that isn't one |
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* If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly |
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==How to Edit the Items You Steal== |
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setVariable startlocation waitandsee |
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setVariable itemlocation |
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setVariable DoubleDiff norm |
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setVariable DoubleDiff2 null |
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setVariable DifficultyA multiply 1 |
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setVariable DifficultyB multiply 1 |
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setVariable MRS shopcheck1 |
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setVariable LorM leave |
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setVariable npcoption yes |
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setVariable update 1.20 |
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setVariable stealsettings (none) |
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if_1 setVariable stealsettings %0 |
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setVariable norepeat first |
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GOTO %stealinghelp |
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Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a "P" (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well. |
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NOTFIRSTRUN: |
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if_1 GOTO %1 |
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GOTO SETTINGSREPORT |
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<pre> |
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ZOL.RANK.6: |
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################################################################## |
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setVariable skillrange 200-249 |
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##### ##### |
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setvariable ADbard itharr's |
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##### SETTINGS REPORT ##### |
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setvariable ADbardQuant 2 |
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##### ##### |
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setvariable ADodd earring |
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################################################################## |
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setvariable ADoddQuant 2 |
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setvariable ADthread pattern |
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setvariable ADthreadQuant 2 |
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SETTINGSREPORT: |
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setvariable ADfash trousers |
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setvariable ADfashQuant 2 |
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setvariable ADweap <nothing> |
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setvariable ADweapQuant 0 |
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setvariable Ctann shears |
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setvariable CtannQuant 2 |
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ECHO *********************************************** |
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setvariable Cstit blouse |
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ECHO *** You current user settings are: |
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setvariable CstitQuant 2 |
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GOTO NAMEREPORT |
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NAMEREPORT: |
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ECHO *** NAME: Your name is %name%. |
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LARGEITEMS: |
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ECHO *** ITEMS: If arrested (and applicable), script will try to retrieve the following items from your sack: |
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ECHO *** %largeitem1% %largeitem2% |
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DIFFREPORT: |
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counter set 1 |
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GOTO DIFFREPORT.%DoubleDiff% |
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DIFFREPORT.1: |
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counter set 2 |
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GOTO DIFFREPORT.%DoubleDiff2% |
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DIFFREPORT.NORM: |
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ECHO *** DIFFICULTY: NORMAL - You have not modified difficulty or quantity settings. |
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GOTO DROPSTOW.%DropOrStow% |
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DIFFREPORT.EASY: |
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ECHO *** DIFFICULTY: EASY - You will steal easier items. |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.HARD: |
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ECHO *** DIFFICULTY: HARD - You will steal harder items. |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.LESS: |
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ECHO *** QUANTITY: LESS - You will steal one fewer item per shop (minimum 1). |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.MORE: |
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ECHO *** QUANTITY: MORE - You will steal one more item per shop (maximum 6). |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.EASYEASY: |
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ECHO *** DIFFICULTY: EASY EASY - You will steal much easier items. |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.HARDHARD: |
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ECHO *** DIFFICULTY: HARD HARD - You will steal much harder items. |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.LESSLESS: |
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ECHO *** QUANTITY: LESS LESS - You will steal two fewer items per shop (minimum 1). |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.MOREMORE: |
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ECHO *** QUANTITY: MORE MORE - You will steal two more items per shop (maximum 6). |
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GOTO DIFFREPORT.%c% |
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DIFFREPORT.NULL: |
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GOTO DROPSTOW.%DropOrStow% |
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DIFFREPORT.2: |
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GOTO DROPSTOW.%DropOrStow% |
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DROPSTOW.DROP: |
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ECHO *** DROP: You will drop stolen items. |
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GOTO MARKPOWPERC.%markpowperc% |
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DROPSTOW.STOW: |
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ECHO *** STOW: You will stow stolen items to pawn and/or bin in the following containers: |
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ECHO *** %container1% %container2% |
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GOTO MARKPOWPERC.%markpowperc% |
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MARKPOWPERC.MARK: |
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ECHO *** MARK: You will mark items before attempting to steal them. |
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GOTO CLANOPTION.%clanoption% |
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MARKPOWPERC.POWER: |
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ECHO *** POWER: You will perceive power before stealing in each shop. |
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GOTO CLANOPTION.%clanoption% |
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MARKPOWPERC.PERC: |
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ECHO *** PERC: You will perceive health before stealing in each shop. |
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GOTO CLANOPTION.%clanoption% |
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MARKPOWPERC.STEAL: |
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GOTO CLANOPTION.%clanoption% |
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CLANOPTION.YES: |
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ECHO *** CLANS: YES - Clans will be included in your stealing route. |
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GOTO FLEEOPTION.%flee% |
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CLANOPTION.NO: |
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ECHO *** CLANS: NO - Clans will not be included in your stealing route. |
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GOTO FLEEOPTION.%flee% |
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FLEEOPTION.YES: |
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ECHO *** AUTO-EXIT: YES - You WILL automatically exit the game if killed or inexplicably stunned. |
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GOTO THIEFPASS |
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FLEEOPTION.NO: |
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ECHO *** AUTO-EXIT: NO - You will NOT automatically exit the game due to death or stun. |
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GOTO THIEFPASS |
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THIEFPASS: |
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ECHO *** PASSWORDS: If you are a thief, you will use the following guild passwords: |
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ECHO *** SHARD: %shardpass% HAVEN: %riverpass% |
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SETTINGSREPORTEND: |
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ECHO *********************************************** |
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ECHO |
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ECHO |
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pause 1 |
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put echocolumn /off |
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waitfor EchoColumn |
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pause 2 |
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GOTO CITYCHECKER |
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VARIABLESEXCEEDED: |
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pause 2 |
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ECHO |
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ECHO |
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ECHO *********************************************** |
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ECHO *** |
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ECHO *** Please restart Progressive Stealing using 2 or fewer modifiers. |
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ECHO *** |
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ECHO *********************************************** |
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ECHO |
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ECHO |
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EXIT |
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################################################################## |
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##### ##### |
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##### DIFFICULTY ADJUSTMENTS ##### |
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##### ##### |
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################################################################## |
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EASY: |
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SHIFT |
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GOTO EASY.%DoubleDiff% |
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EASY.NORM: |
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setVariable DoubleDiff easy |
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setVariable DifficultyA subtract 1 |
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GOTO NOTFIRSTRUN |
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EASY.EASY: |
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setVariable DoubleDiff easyeasy |
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setVariable DifficultyA subtract 2 |
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GOTO NOTFIRSTRUN |
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EASY.LESS: |
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setVariable DoubleDiff2 less |
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setVariable DifficultyA subtract 1 |
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setVariable DifficultyB subtract 1 |
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GOTO NOTFIRSTRUN |
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EASY.MORE: |
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setVariable DoubleDiff2 more |
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setVariable DifficultyA subtract 1 |
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setVariable DifficultyB add 1 |
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GOTO NOTFIRSTRUN |
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HARD: |
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SHIFT |
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GOTO HARD.%DoubleDiff% |
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HARD.NORM: |
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setVariable DoubleDiff hard |
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setVariable DifficultyA add 1 |
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GOTO NOTFIRSTRUN |
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HARD.HARD: |
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setVariable DoubleDiff hardhard |
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setVariable DifficultyA add 2 |
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GOTO NOTFIRSTRUN |
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HARD.LESS: |
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setVariable DoubleDiff2 less |
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setVariable DifficultyA add 1 |
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setVariable DifficultyB subtract 1 |
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GOTO NOTFIRSTRUN |
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HARD.MORE: |
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setVariable DoubleDiff2 more |
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setVariable DifficultyA add 1 |
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setVariable DifficultyB add 1 |
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GOTO NOTFIRSTRUN |
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LESS: |
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SHIFT |
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GOTO %DoubleDiff%.LESS |
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NORM.LESS: |
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setVariable DoubleDiff less |
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setVariable DifficultyB subtract 1 |
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GOTO NOTFIRSTRUN |
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LESS.LESS: |
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setVariable DoubleDiff lessless |
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setVariable DifficultyB subtract 2 |
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GOTO NOTFIRSTRUN |
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MORE: |
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SHIFT |
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GOTO %DoubleDiff%.MORE |
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NORM.MORE: |
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setVariable DoubleDiff more |
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setVariable DifficultyB add 1 |
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GOTO NOTFIRSTRUN |
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MORE.MORE: |
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setVariable DoubleDiff moremore |
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setVariable DifficultyB add 2 |
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GOTO NOTFIRSTRUN |
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EASY.HARD: |
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HARD.EASY: |
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LESS.MORE: |
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MORE.LESS: |
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setVariable DoubleDiff norm |
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setVariable DifficultyA multiply 1 |
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setVariable DifficultyB multiply 1 |
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GOTO NOTFIRSTRUN |
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################################################################## |
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##### ##### |
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##### CHECKING PROVINCE AND CITY ##### |
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##### ##### |
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################################################################## |
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CITYCHECKER: |
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matchre SETCROSSING /The Crossing|Cormyn|Falken|Chizili|Mauriga|Talmai|Orielda|Herilo/ |
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matchre SETCROSSING /Milgrym|Tembeg|Berolt|Grisgonda|Marcipur|Durantine|The True Bard|Ragge|Orem|Brisson|Guard House/ |
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matchre SETARTHE /Arthe Dale|Barley Bulrush|Tanglefoot|Woodcock|Quellia|Bobba/ |
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matchre SETTIGER /Tiger Clan Home/ |
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matchre SETLETH /Leth Deriel|Morikai's|Madame Orris|Alberdeen|Yerui's|Ongadine's/ |
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matchre SETLETH /Sinjian's|Blanca's|merchant Yithye|Huyelm|Origami Boutique/ |
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matchre SETRATHA /Ratha|Paedraig|Truffenyi's Green|Chabalu|Hotagi'rath/ |
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matchre SETRATHA /Drorg|Namazzi|Ktzini|Krrikt'k's|Elepaio|Krelpit|Redwing|Amorand|Veraclese|Ssivo|Kalazashi|Svra'an/ |
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matchre SETSHARD /Shard|Aelik|Zerek|Fiona|Meek|Zieq|Idizieq|Sierack|Malik|Kilam|Demiciil|Bonime|Budd|Avlea|Genevive/ |
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matchre SETSHARD /Coin of the Realm|Tokens of Affection|Little Frills|Travel Tours|Toy Box|Budd|Scholar's Museum/ |
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matchre SETSHARD /Froissart|Survivalist Supplies|Marachek|Windawn|Enescu/ |
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matchre SETSTEEL /Quintan|Struan|Steelclaw/ |
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match SETHORSE Zaldi Taipa |
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matchre SETHAVEN /Riverhaven|Alayle|Enfermine's|Noel Razoreye|Cecelia|Zanthron's|Ss'Thran|Smaragdaus'/ |
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matchre SETHAVEN /Fine Leaf's|Adaerna|Thringol's|Tibvaov|Crin's Herbal|City Togs/ |
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match BADLOCATION Obvious |
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put look |
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GOTO UniversalMatch |
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SETCROSSING: |
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setVariable citycode CROSS |
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setVariable provcode ZOL |
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setVariable lethcross CROSS |
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GOTO CLASS |
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SETARTHE: |
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setVariable citycode ARTHE |
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setVariable provcode ZOL |
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setVariable lethcross CROSS |
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GOTO CLASS |
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SETTIGER: |
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setVariable citycode TIGER |
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setVariable provcode ZOL |
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setVariable lethcross CROSS |
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GOTO CLASS |
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SETLETH: |
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setVariable citycode LETH |
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setVariable provcode ZOL |
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setVariable lethcross LETH |
|||
GOTO CLASS |
|||
SETHAVEN: |
|||
setVariable citycode HAVEN |
|||
setVariable provcode THG |
|||
GOTO CLASS |
|||
SETRATHA: |
|||
setVariable citycode RATHA |
|||
setVariable provcode QIR |
|||
GOTO CLASS |
|||
SETSHARD: |
|||
setVariable citycode SHARD |
|||
setVariable provcode ILI |
|||
GOTO CLASS |
|||
SETSTEEL: |
|||
setVariable citycode STEEL |
|||
setVariable provcode ILI |
|||
GOTO CLASS |
|||
SETHORSE: |
|||
setVariable citycode HORSE |
|||
setVariable provcode ILI |
|||
GOTO CLASS |
|||
BADLOCATION: |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** |
|||
ECHO *** Could not locate you. Please enter your province |
|||
ECHO *** code for a list of valid starting locations. |
|||
ECHO *** |
|||
ECHO *** Zoluren = ZOL |
|||
ECHO *** Therengia = THG |
|||
ECHO *** Ilithi = ILI |
|||
ECHO *** Qi'Reshalia = QIR |
|||
ECHO *** Forfedhdar = FRF |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
ECHO |
|||
match ZOL.BADLOCATION zol |
|||
match THG.BADLOCATION thg |
|||
match ILI.BADLOCATION ili |
|||
match QIR.BADLOCATION qir |
|||
match FRF.BADLOCATION frf |
|||
GOTO UniversalMatch |
|||
FRF.BADLOCATION: |
|||
setVariable province Forfedhdar |
|||
GOTO NON.BADLOCATION |
|||
NON.BADLOCATION: |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** |
|||
ECHO *** Sorry, just a teaser! |
|||
ECHO *** |
|||
ECHO *** %province% has not been implemented yet. |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
ECHO |
|||
GOTO END |
|||
################################################################## |
|||
##### ##### |
|||
##### CLASS, HAND, AND ARMOR CHECKS ##### |
|||
##### ##### |
|||
################################################################## |
|||
CLASS: |
|||
matchre NONTHIEF /You wave your|There is no sign/ |
|||
match THIEF What do you |
|||
match CLASS.STOW How do you expect |
|||
match CLASS ...wait |
|||
put sign |
|||
GOTO UniversalMatch |
|||
CLASS.STOW: |
|||
put stow right |
|||
wait |
|||
put stow left |
|||
wait |
|||
GOTO CLASS |
|||
THIEF: |
|||
setVariable class thief |
|||
GOTO HANDCHECK |
|||
NONTHIEF: |
|||
setVariable class nonthief |
|||
matchre HANDCHECK /That is not a spell|You do not know|You aren't trained|You wouldn't have/ |
|||
match EMPATH You close your eyes |
|||
matchre RELEASE /already preparing|trace an arcane sigil/ |
|||
match SPELLHUM You should stop playing |
|||
put prep hw |
|||
GOTO UniversalMatch |
|||
SPELLHUM: |
|||
put stop hum |
|||
GOTO NONTHIEF |
|||
RELEASE: |
|||
put release |
|||
wait |
|||
GOTO NONTHIEF |
|||
EMPATH: |
|||
setVariable class empath |
|||
put release |
|||
wait |
|||
GOTO HANDCHECK |
|||
HANDCHECK: |
|||
match STOWHANDS You glance down to see |
|||
match ARMORCHECK You glance down at your empty |
|||
put glance |
|||
GOTO UniversalMatch |
|||
STOWHANDS: |
|||
put stow left |
|||
wait |
|||
put stow right |
|||
wait |
|||
match HANDWARN You glance down to see |
|||
match ARMORCHECK You glance down at your empty |
|||
put glance |
|||
GOTO UniversalMatch |
|||
HANDWARN: |
|||
ECHO *********************************************** |
|||
ECHO *** WARNING: You are holding something that |
|||
ECHO *** can't be stowed. Fix and type "CONT". |
|||
ECHO *********************************************** |
|||
match ARMORCHECK CONT |
|||
GOTO UniversalMatch |
|||
ARMORCHECK: |
|||
match ARMORWARN You are |
|||
match SKILLCHECK You have |
|||
put inv armor |
|||
GOTO UniversalMatch |
|||
ARMORWARN: |
|||
ECHO *********************************************** |
|||
ECHO *** WARNING: You are wearing armor. Fix and type "CONT". |
|||
ECHO *********************************************** |
|||
match ARMORCHECK CONT |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### SKILL AND ITEM-BASED BAG CHECKS ##### |
|||
##### ##### |
|||
################################################################## |
|||
# First, SKILLCHECK checks your stealing skill and assigns you to a |
|||
# bracket based on your stealing ranks, currently as RANK1-RANK8. |
|||
# The counter is set to this number (1-8) and then RANKADJUSTER |
|||
# modifies it with %DifficultyA, which if applicable is set by EASY |
|||
# or HARD to add or subtract 1 or 2 from the initial rank bracket. |
|||
# Once the adjusted rank is determined, it then routes to each |
|||
# province's item lists, so that these can be retrieved and checked |
|||
# against the contents of the user's containers to ensure nothing |
|||
# will be mistakenly pawned. The BAGCHECK labels are in each province |
|||
# section, since they are province-based, but the BAGWARN labels |
|||
# are universal and so kept here. |
|||
SKILLCHECK: |
|||
matchre BEGGAR /g: |g: 1/ |
|||
matchre RANK1 /g: 2|g: 3/ |
|||
matchre RANK2 /g: 4|g: 5/ |
|||
matchre RANK3 /g: 6|g: 7|g: 8|g: 9/ |
|||
matchre RANK4 /g: 10|g: 11|g: 12|g: 13|g: 14/ |
|||
matchre RANK5 /g: 15|g: 16|g: 17|g: 18|g: 19/ |
|||
matchre RANK6 /g: 20|g: 21|g: 22|g: 23|g: 24/ |
|||
matchre RANK7 /g: 25|g: 26|g: 27|g: 28|g: 29/ |
|||
matchre RANK8 /g: 3|g: 4|g: 5|g: 6|g: 7/ |
|||
matchre RANK8 /g: 8|g: 9|g: 10|g: 11|g: 12/ |
|||
put skill steal |
|||
GOTO UniversalMatch |
|||
RANK1: |
|||
counter set 1 |
|||
GOTO RANKADJUSTER |
|||
RANK2: |
|||
counter set 2 |
|||
GOTO RANKADJUSTER |
|||
RANK3: |
|||
counter set 3 |
|||
GOTO RANKADJUSTER |
|||
RANK4: |
|||
counter set 4 |
|||
GOTO RANKADJUSTER |
|||
RANK5: |
|||
counter set 5 |
|||
GOTO RANKADJUSTER |
|||
RANK6: |
|||
counter set 6 |
|||
GOTO RANKADJUSTER |
|||
RANK7: |
|||
counter set 7 |
|||
GOTO RANKADJUSTER |
|||
RANK8: |
|||
counter set 8 |
|||
GOTO RANKADJUSTER |
|||
RANKADJUSTER: |
|||
pause 1 |
|||
counter %DifficultyA |
|||
GOTO %provcode%.RANKADJ%c |
|||
RANKREPORT: |
|||
ECHO |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** %skillrange%: Altering course... |
|||
ECHO *********************************************** |
|||
ECHO |
|||
pause 2 |
|||
counter set 0 |
|||
counter %DifficultyB |
|||
setVariable rank %c |
|||
GOTO BAGS.%DropOrStow% |
|||
BAGS.STOW: |
|||
GOTO %provcode%.BAGCHECK |
|||
BAGS.DROP: |
|||
GOTO KHRICHECK.%class% |
|||
BEGGAR: |
|||
pause 1 |
|||
ECHO *********************************************** |
|||
ECHO *** You aren't worthy yet. Hit the beggar. |
|||
ECHO *********************************************** |
|||
GOTO END |
|||
BEGGAR.MOD: |
|||
pause 1 |
|||
ECHO *********************************************** |
|||
ECHO *** Sorry, but using the EASY option is not possible with |
|||
ECHO *** less than 40 ranks in stealing. Using two EASY options |
|||
ECHO *** is not possible with less than 60 ranks in stealing. |
|||
ECHO *********************************************** |
|||
GOTO END |
|||
BAGWARN: |
|||
ECHO *********************************************** |
|||
ECHO *** WARNING: Your %container1 appears to contain items |
|||
ECHO *** that will be pawned. If this is okay, type YES. |
|||
ECHO *** |
|||
ECHO *** Note: This could be a false alarm if your bag contains |
|||
ECHO *** a partial match, like a "pine strongbox" for a "pin," |
|||
ECHO *** but we are trying to be extra careful with your items. |
|||
ECHO *********************************************** |
|||
match %provcode%.BAGCHECK2 good positive attitude |
|||
GOTO UniversalMatch |
|||
BAGWARN2: |
|||
ECHO *********************************************** |
|||
ECHO *** WARNING: Your %container2 appears to contain items |
|||
ECHO *** that will be pawned. If this is okay, type YES. |
|||
ECHO *** |
|||
ECHO *** Note: This could be a false alarm if your bag contains |
|||
ECHO *** a partial match, like a "pine strongbox" for a "pin," |
|||
ECHO *** but we are trying to be extra careful with your items. |
|||
ECHO *********************************************** |
|||
match KHRICHECK.%class% good positive attitude |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### KHRI CHECK AND ACTIVATION ##### |
|||
##### ##### |
|||
################################################################## |
|||
KHRICHECK.NONTHIEF: |
|||
KHRICHECK.EMPATH: |
|||
setVariable slipoption noslip |
|||
GOTO %citycode% |
|||
KHRICHECK.THIEF: |
|||
wait |
|||
match KHRISTART you are not |
|||
match KHRISTOP you are under |
|||
match %citycode% Please rephrase |
|||
put khri check |
|||
GOTO UniversalMatch |
|||
KHRISTOP: |
|||
put khri stop |
|||
GOTO KHRIPAUSE |
|||
KHRIPAUSE: |
|||
ECHO *********************************************** |
|||
ECHO *** PAUSING 2 MINUTES FOR CONCENTRATION |
|||
ECHO *********************************************** |
|||
pause 120 |
|||
GOTO KHRISTART |
|||
KHRISTART: |
|||
put khri start skulk |
|||
wait |
|||
put khri start plunder |
|||
wait |
|||
put khri start focus |
|||
wait |
|||
put khri start darken |
|||
wait |
|||
put khri start dampen |
|||
wait |
|||
GOTO SLIPCHECK |
|||
SLIPCHECK: |
|||
pause 1 |
|||
match SLIPYES SNEAK |
|||
match SLIPNO You glance |
|||
put slip help |
|||
put glance |
|||
GOTO UniversalMatch |
|||
SLIPYES: |
|||
setVariable slipoption slip |
|||
GOTO %citycode% |
|||
SLIPNO: |
|||
setVariable slipoption noslip |
|||
GOTO %citycode% |
|||
################################################################## |
|||
##### ##### |
|||
##### PRIMARY SHOP STEALING ENGINE ##### |
|||
##### ##### |
|||
################################################################## |
|||
# Outside every shop, we run %MRS, which is set to SHOPCHECK |
|||
# unless we are under MOVEON or RESUME circumstances. SHOPCHECK |
|||
# checks to see if there is a reason to activate MOVEON, |
|||
# prioritizing health (having your hand chopped off by clan justice) |
|||
# followed by exp (being mind locked or nearly so). In addition, |
|||
# if the item set for this particular store is "nothing," the echo |
|||
# will match for that and LEAVE this store before trying to go in |
|||
# and steal. |
|||
SHOPCHECK: |
|||
match MOVEON.STARTLOC %startlocation% |
|||
SHOPCHECK1: |
|||
counter set %rank |
|||
setvariable MRS shopcheck |
|||
match MOVEON.HEALTH hand which appears completely useless |
|||
match LEAVE Nothing |
|||
match ENTER.%slipoption% Time development |
|||
match MOVEON.EXP mind lock |
|||
put health |
|||
put echo %storecode %item |
|||
put skill steal |
|||
GOTO UniversalMatch |
|||
# Before entering the shop, here we set the counter which we will |
|||
# use with the STEALCOUNT labels to see how many times the person |
|||
# should steal and has stolen in each shop. %rank is initially set |
|||
# under RANKREPORT to 0, then modified by %DifficultyB to add or |
|||
# subtract 1 or 2 if applicable based on the use of MORE or LESS. |
|||
# Here, it will be further modified by %shopdiff as set by each |
|||
# shop's quantity adjustment. The result is multiplied by 100, and |
|||
# then each time you steal, 1 is added to this number, and this |
|||
# allows us to make STEALCOUNT labels which account for both the |
|||
# number of times you SHOULD steal, and the number you actually |
|||
# have stolen per shop. |
|||
ENTER.NOSLIP: |
|||
setVariable StowStatus once |
|||
counter set %rank |
|||
counter add %shopdiff |
|||
counter multiply 100 |
|||
HIDE: |
|||
pause 1 |
|||
match HIDE ...wait |
|||
match HUMSTOP too busy performing |
|||
matchre ALTENTER /ruining your|Behind what/ |
|||
matchre ENTER /You melt|You slip|You blend|But you/ |
|||
put hide |
|||
GOTO UniversalMatch |
|||
ENTER.SLIP: |
|||
setVariable StowStatus once |
|||
counter set %rank |
|||
counter add %shopdiff |
|||
counter multiply 100 |
|||
ENTER: |
|||
pause 1 |
|||
match ENTER ...wait |
|||
match HIDE Sneaking is an |
|||
match ALTENTER You can't sneak |
|||
matchre %markpowperc /You sneak|In which direction/ |
|||
put sneak %entrance |
|||
GOTO ShopEngaged |
|||
ALTENTER: |
|||
pause 1 |
|||
match MOVEERROR You can't go there. |
|||
match HIDE4 Obvious |
|||
put go %entrance |
|||
GOTO ShopEngaged |
|||
HIDE4: |
|||
pause 1 |
|||
match HIDE4 ...wait |
|||
matchre %markpowperc% /ruining your|Behind what|You melt|You slip|You blend|But you|You look around/ |
|||
put hide |
|||
GOTO UniversalMatch |
|||
PREPERC: |
|||
pause 2 |
|||
PERC: |
|||
pause 1 |
|||
put perc health |
|||
match PERC ...wait |
|||
match PREPERC You're not ready to |
|||
matchre NOPERC /You aren't trained|USAGE/ |
|||
matchre STEAL /You close your eyes|interfering/ |
|||
GOTO ShopEngaged |
|||
NOPERC: |
|||
setVariable markpowperc POWER |
|||
GOTO POWER |
|||
POWER: |
|||
pause 1 |
|||
put power |
|||
match POWER ....wait |
|||
matchre NOPOWER /You aren't trained|USAGE/ |
|||
match STEAL Roundtime |
|||
GOTO ShopEngaged |
|||
NOPOWER: |
|||
setVariable markpowperc STEAL |
|||
GOTO STEAL |
|||
MARK: |
|||
pause 1 |
|||
match MARK ...wait |
|||
matchre NEXT.%slipoption% /Mark what|you are being watched|reason to call the guards|beyond foolish|pretty sure you'll be caught|likely be futile|gavel echoes through|taste of bitter failure|a long shot|chances to lift it|quite the struggle|Guards!/ |
|||
matchre STEAL /Roundtime|You trace|You can not|to take unwanted notice of you/ |
|||
put mark %item% %itemlocation% |
|||
GOTO ShopEngaged |
|||
STEAL: |
|||
pause 1 |
|||
setVariable StealOrNext hide3 |
|||
match STEAL ...wait |
|||
match %DropOrStow%.ONCE should back off |
|||
matchre %DropOrStow%.%StowStatus% /Guards!|begins to shout/ |
|||
matchre NEXT.%slipoption% /You haven't|You can't/ |
|||
match CHECK Roundtime |
|||
put steal %item% %itemlocation% |
|||
GOTO ShopEngaged |
|||
CHECK: |
|||
counter add 1 |
|||
GOTO STEALCOUNT%c |
|||
STEALCOUNT201: |
|||
STEALCOUNT301: |
|||
STEALCOUNT401: |
|||
STEALCOUNT501: |
|||
STEALCOUNT601: |
|||
STEALCOUNT403: |
|||
STEALCOUNT503: |
|||
STEALCOUNT603: |
|||
STEALCOUNT605: |
|||
# ECHO *** Has completed 1st/3rd/5th steal, is about to attempt again before double stow |
|||
setVariable StowStatus twice |
|||
GOTO STEAL |
|||
STEALCOUNT302: |
|||
STEALCOUNT402: |
|||
STEALCOUNT502: |
|||
STEALCOUNT602: |
|||
STEALCOUNT504: |
|||
STEALCOUNT604: |
|||
# ECHO *** Has completed 2nd or 4th steal and is about to attempt again after double stow |
|||
setVariable StowStatus once |
|||
setVariable StealOrNext hide2 |
|||
GOTO %DropOrStow%.TWICE |
|||
STEALCOUNT-299: |
|||
STEALCOUNT-199: |
|||
STEALCOUNT-99: |
|||
STEALCOUNT1: |
|||
STEALCOUNT101: |
|||
STEALCOUNT303: |
|||
STEALCOUNT505: |
|||
# ECHO *** Has completed 1st/3rd/5th steal, is finished, and is about to stow the odd item |
|||
GOTO %DropOrStow%.ONCE |
|||
STEALCOUNT202: |
|||
STEALCOUNT404: |
|||
STEALCOUNT606: |
|||
# ECHO *** Has completed 2nd/4th/6th steal, is finished, and is about to double stow |
|||
setVariable StealOrNext hide3 |
|||
GOTO %DropOrStow%.TWICE |
|||
STOW.ONCE: |
|||
pause 1 |
|||
matchre HIDE3 /You put|Perhaps you should/ |
|||
match STOW.ONCE ...wait |
|||
matchre STOW.ONCE.2 /any more room|no matter how you|to fit in the/ |
|||
match DROP referring |
|||
put put my %item in my %container1 |
|||
GOTO ShopEngaged |
|||
STOW.ONCE.2: |
|||
match HIDE3 You put |
|||
match STOW.ONCE.2 ...wait |
|||
matchre DROP /any more room|no matter how you|to fit in the|referring/ |
|||
put put my %item in my %container2 |
|||
GOTO ShopEngaged |
|||
STOW.TWICE: |
|||
pause 1 |
|||
match STOW.TWICE.3 You put |
|||
match STOW.TWICE ...wait |
|||
matchre STOW.TWICE.2 /any more room|no matter how you|to fit in the/ |
|||
match DROP referring |
|||
put put my %item in my %container1 |
|||
GOTO ShopEngaged |
|||
STOW.TWICE.2: |
|||
match STOW.TWICE.3 You put |
|||
match STOW.TWICE.2 ...wait |
|||
matchre DROP /any more room|no matter how you|to fit in the|referring/ |
|||
put put my %item in my %container2 |
|||
GOTO ShopEngaged |
|||
STOW.TWICE.3: |
|||
match %StealOrNext% You put |
|||
match STOW.TWICE.3 ...wait |
|||
matchre STOW.TWICE.4 /any more room|no matter how you|to fit in the/ |
|||
match DROP referring |
|||
put put my %item in my %container1 |
|||
GOTO ShopEngaged |
|||
STOW.TWICE.4: |
|||
match %StealOrNext% You put |
|||
match STOW.TWICE.4 ...wait |
|||
matchre DROP /any more room|no matter how you|to fit in the|referring/ |
|||
put put my %item in my %container2 |
|||
GOTO ShopEngaged |
|||
DROP: |
|||
DROP.ONCE: |
|||
DROP.TWICE: |
|||
match DROP ...wait |
|||
match %StealOrNext% empty hands |
|||
match EMPTYRIGHT right hand and nothing |
|||
matchre EMPTYBOTH /right hand and a|right hand and some/ |
|||
match EMPTYLEFT in your left hand. |
|||
put glance |
|||
GOTO ShopEngaged |
|||
EMPTYBOTH: |
|||
match EMPTYBOTH If you still wish |
|||
match EMPTYRIGHT You drop |
|||
put empty left |
|||
GOTO ShopEngaged |
|||
EMPTYRIGHT: |
|||
match EMPTYRIGHT If you still wish |
|||
match %StealOrNext% You drop |
|||
put empty right |
|||
GOTO ShopEngaged |
|||
EMPTYLEFT: |
|||
match EMPTYLEFT If you still wish |
|||
match %StealOrNext% You drop |
|||
put empty left |
|||
GOTO ShopEngaged |
|||
HIDE2: |
|||
pause 1 |
|||
match HIDE2 ...wait |
|||
match JAILCHECK You look around |
|||
matchre STEAL /You melt|You slip|You blend|But you|ruining your/ |
|||
put hide |
|||
GOTO ShopEngaged |
|||
HIDE3: |
|||
GOTO NEXT.%slipoption |
|||
NEXT.NOSLIP: |
|||
pause 1 |
|||
match HIDE3 ...wait |
|||
match RUNTONEXT ruining your |
|||
match JAILCHECK2 You look around |
|||
matchre NEXT /You melt|You slip|You blend|But you/ |
|||
put hide |
|||
GOTO ShopEngaged |
|||
NEXT: |
|||
NEXT.SLIP: |
|||
pause 1 |
|||
match NEXT ...wait |
|||
match HIDE3 Sneaking is an |
|||
match JAILCHECK2 Maybe you should |
|||
matchre ALTLEAVE /You can't sneak|Sneaking isn't allowed|In which direction/ |
|||
match LEAVE You sneak |
|||
counter set %rank |
|||
put sneak out |
|||
GOTO ShopEngaged |
|||
LEAVE: |
|||
LEAVE.MOVEON: |
|||
LEAVE.SHOPCHECK: |
|||
setVariable itemlocation |
|||
GOTO LEAVE.%storecode |
|||
ALTLEAVE: |
|||
GOTO ALTLEAVE.%storecode |
|||
################################################################## |
|||
##### ##### |
|||
##### MOBILE NPC STEALING ##### |
|||
##### ##### |
|||
################################################################## |
|||
# Adding more NPCs is easy! Just add a label here and a match for |
|||
# them in the TRAVEL label. |
|||
CROSS.BEGGAR: |
|||
setVariable npcname beggar |
|||
GOTO NPC.%npcoption% |
|||
CROSS.MINSTREL: |
|||
setVariable npcname minstrel |
|||
GOTO NPC.%npcoption% |
|||
CROSS.VETERAN: |
|||
setVariable npcname veteran |
|||
GOTO NPC.%npcoption% |
|||
RATHA.SAILOR: |
|||
setVariable npcname sailor |
|||
GOTO NPC.%npcoption% |
|||
KALIC: |
|||
setVariable npcname Kalic |
|||
GOTO AUTHORS |
|||
CHALL: |
|||
setVariable npcname Challeirra |
|||
GOTO AUTHORS |
|||
MORFIC: |
|||
setVariable npcname Morfic |
|||
GOTO AUTHORS |
|||
NPC.NO: |
|||
GOTO %citycode%.%c |
|||
NPC.YES: |
|||
NPC.1: |
|||
match NPC.1 ...wait |
|||
match NPC.2 Roundtime |
|||
match %citycode%.%c You look around |
|||
put hide |
|||
GOTO UniversalMatch |
|||
NPC.2: |
|||
match NPC.2 ...wait |
|||
## match NPC.3 Roundtime <-- switch out this for the line below it to add back a steal attempt |
|||
match %citycode%.%c Roundtime |
|||
match NPC.STAND you go sprawling |
|||
matchre %citycode%.%c /You can't steal|alas, it is empty|You haven't picked|begins to shout/ |
|||
put steal %npcname% |
|||
GOTO UniversalMatch |
|||
NPC.3: |
|||
match NPC.3 ...wait |
|||
match NPC.STAND you go sprawling |
|||
matchre %citycode%.%c /You can't steal|alas, it is empty|You haven't picked|begins to shout|Roundtime/i |
|||
put steal %npcname% |
|||
GOTO UniversalMatch |
|||
NPC.STAND: |
|||
match %citycode%.%c You stand |
|||
matchre NPC.STAND /wait|type ahead|Roundtime/i |
|||
put kneel |
|||
put stand |
|||
GOTO UniversalMatch |
|||
AUTHORS: |
|||
GOTO AUTHORS.%norepeat% |
|||
AUTHORS.FIRST: |
|||
match AUTHORS.FIRST ...wait |
|||
match AUTHORS.WHISPER %npcname% |
|||
match %citycode%.%c Obvious |
|||
put look |
|||
GOTO UniversalMatch |
|||
AUTHORS.WHISPER: |
|||
put whisper %npcname% This is Progressive Stealing, reporting itself functional! Version %update running with settings: %stealsettings%. |
|||
setVariable norepeat subseq |
|||
GOTO %citycode%.%c |
|||
AUTHORS.SUBSEQ: |
|||
GOTO %citycode%.%c |
|||
################################################################## |
|||
##### ##### |
|||
##### CENTRALIZED CONTROL FUNCTIONS ##### |
|||
##### ##### |
|||
################################################################## |
|||
HUMSTOP: |
|||
put stop hum |
|||
GOTO HIDE |
|||
JAILCHECK: |
|||
matchre JAILWAIT /jail|heavily barred door|Holding Cell|Guardhouse|Great Tower, Cell|Gallows Tree, Cell/i |
|||
match ALTENTER It appears to be the local tobacco shop. |
|||
match %markpowperc Obvious |
|||
put look |
|||
GOTO ShopEngaged |
|||
JAILCHECK2: |
|||
matchre JAILWAIT /jail|heavily barred door|Holding Cell|Guardhouse|Great Tower, Cell|Gallows Tree, Cell/i |
|||
matchre ALTLEAVE.%storecode% /Shaefferty|Chabalu|Froissart|Windawn|Beeanna/ |
|||
match NEXT.%slipoption% Obvious |
|||
put look |
|||
GOTO ShopEngaged |
|||
JAILWAIT: |
|||
setVariable startresume %startlocation |
|||
setVariable startlocation placeholder |
|||
setVariable ResumeStore %storecode% |
|||
setVariable MRS resume |
|||
GOTO UniversalMatch |
|||
PREPLEA: |
|||
setVariable startresume %startlocation |
|||
setVariable startlocation placeholder |
|||
setVariable ResumeStore %storecode% |
|||
setVariable MRS resume |
|||
PLEA: |
|||
match %citycode%.FREE You plead for forgiveness! |
|||
match %citycode%.DEBT you do not have |
|||
match %citycode%.FREE You are free to go |
|||
put plead innocent |
|||
GOTO UniversalMatch |
|||
# The TRAVEL label is run almost every time you move. It adds 1 |
|||
# to the counter, and if you successfully move and no other |
|||
# factors interfere, you will match "Obvious" paths and go to the |
|||
# next travel label based on the count and your current city. If |
|||
# you fail to move, this will match for various reasons why (being |
|||
# stunned, engaged in combat, stuck in RT, or being in the wrong |
|||
# location) and respond to those issues, then go to BACKTRACK to |
|||
# subtract 1 from the counter and retry the previous movement. In |
|||
# addition, if you move successfully, this will also match for any |
|||
# stealable NPCs that appear before "Obvious" exits and cause you |
|||
# to stop and steal from them before moving on. |
|||
TRAVEL: |
|||
counter add 1 |
|||
ECHO *** Travel destination %citycode%.%c *** |
|||
match HEALTHCHECK.TRAVEL You are still stunned |
|||
match HEALTHCHECK.TRAVEL do that while kneeling |
|||
match MOVEERROR You can't go there. |
|||
match BACKTRACK ...wait |
|||
match CROSS.BEGGAR an old blind beggar |
|||
match CROSS.MINSTREL a wandering minstrel |
|||
match CROSS.VETERAN a grizzled old war veteran |
|||
match RATHA.SAILOR an old sailor |
|||
match RATHA.SAILOR a peg-legged sailor |
|||
match KALIC Kalic |
|||
match MORFIC Morfic |
|||
match CHALL Challeirra |
|||
matchre RETREAT.TRAVEL /pole weapon range|melee range|you are engaged/ |
|||
match %citycode%.%c Obvious |
|||
match %citycode%.%c It's pitch dark |
|||
GOTO UniversalMatch |
|||
BACKTRACK: |
|||
counter subtract 1 |
|||
ECHO *** Backtrack is re-trying from %citycode%.%c *** |
|||
pause 1 |
|||
GOTO %citycode%.%c |
|||
RETREAT.TRAVEL: |
|||
matchre RETREAT.TRAVEL /You retreat back to pole|wait|type ahead|Roundtime/i |
|||
match BACKTRACK You retreat from combat. |
|||
match %citycode%.%c You are already as far away as you can get! |
|||
put retreat |
|||
GOTO UniversalMatch |
|||
RETREAT.SHOP: |
|||
matchre RETREAT.SHOP /You retreat back to pole|wait|type ahead|Roundtime/i |
|||
match RUNTONEXT /You retreat from combat.|already as far away/ |
|||
put retreat |
|||
GOTO UniversalMatch |
|||
RUNTONEXT: |
|||
put out |
|||
matchre RETREAT.SHOP /pole weapon range|melee range|wait/ |
|||
match LEAVE Obvious |
|||
match ALTLEAVE.%storecode You can't go there. |
|||
GOTO UniversalMatch |
|||
# Every action inside a shop goes to this label before |
|||
# UniversalMatch and adds matches to see if an action has failed |
|||
# due to being engaged or stunned in a shop as this requires a |
|||
# different response than during travel. |
|||
SHOPENGAGED: |
|||
matchre RETREAT.SHOP /pole weapon range|melee range/ |
|||
match HEALTHCHECK.SHOP You are still stunned |
|||
GOTO UniversalMatch |
|||
HEALTHCHECK.SHOP: |
|||
setVariable TravelOrShop shop |
|||
GOTO HEALTHCHECK |
|||
HEALTHCHECK.TRAVEL: |
|||
setVariable TravelOrShop travel |
|||
GOTO HEALTHCHECK |
|||
HEALTHCHECK: |
|||
match CLANCHOP hand which appears completely useless |
|||
match EMERGENCY.FLEE.%flee% You glance |
|||
match EMERGENCY.FLEE.%flee% still stunned |
|||
put health |
|||
put glance |
|||
GOTO UniversalMatch |
|||
CLANCHOP: |
|||
setVariable MRS moveon |
|||
setVariable LorM moveon |
|||
setVariable MoveOnReason HEALTH |
|||
setVariable npcoption no |
|||
pause 10 |
|||
GOTO STAND |
|||
STAND: |
|||
match STAND roundtime |
|||
match HEALTHCHECK.%TravelOrShop% You are still stunned |
|||
matchre STAND.%TravelOrShop% /You stand|You are already standing/ |
|||
put stand |
|||
GOTO UniversalMatch |
|||
STAND.TRAVEL: |
|||
setVariable ResumeStore %storecode |
|||
setVariable startresume %startlocation |
|||
setVariable startlocation placeholder |
|||
GOTO BACKTRACK |
|||
STAND.SHOP: |
|||
setVariable ResumeStore %storecode |
|||
setVariable startresume %startlocation |
|||
setVariable startlocation placeholder |
|||
GOTO %DropOrStow%.%StowStatus% |
|||
# Every match in the script is routed through this variable which |
|||
# contains the one and only matchwait. This allows us to add |
|||
# matches to continuously check for being dead, arrested, or for |
|||
# trying to go into a shop that is closed which can happen in |
|||
# several different circumstances. |
|||
UNIVERSALMATCH: |
|||
matchre LEAVE.%MRS% /You stop as you realize|is locked|You realize the shop is closed/ |
|||
matchre EMERGENCY.FLEE.%flee% /You are a ghost/ |
|||
matchre JAILCHECK /Maybe you should|You look around|Stop right there|do that while lying/ |
|||
match PREPLEA You don't seem to be able to move to do that. |
|||
match PLEA PLEAD INNOCENT or PLEAD GUILTY |
|||
matchwait |
|||
MOVEERROR: |
|||
counter subtract 1 |
|||
ECHO |
|||
ECHO ************************************************* |
|||
ECHO *** You don’t seem to be where you are supposed to be. |
|||
ECHO *** You were at %citycode%.%c%. Please note this for debugging. |
|||
ECHO ************************************************* |
|||
ECHO |
|||
GOTO END |
|||
EMERGENCY.FLEE.YES: |
|||
put quit |
|||
EMERGENCY.FLEE.NO: |
|||
ECHO |
|||
ECHO |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** |
|||
ECHO *** Something has gone terribly wrong! |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
ECHO |
|||
ECHO |
|||
ECHO |
|||
GOTO END |
|||
################################################################## |
|||
##### ##### |
|||
##### RESUME AND MOVEON FUNCTIONS ##### |
|||
##### ##### |
|||
################################################################## |
|||
# If we have been arrested or had a hand chopped off and need to |
|||
# go back to the store we left off at, %MRS will be set to RESUME |
|||
# and use the counter to count down as we make our way through the |
|||
# loop back to where we left off. Each province has a resume list |
|||
# which increments a counter based on which shop we were at. Here, |
|||
# we retrieve the Countdown variable, subtract 1, and either keep |
|||
# going or, if we reach 1 or 0, different things happen. At 1, we |
|||
# actually reach the store we last stole from, which we don't want |
|||
# to visit again, so we continue to move on but we reinstate the |
|||
# startlocation, so that if the next shop is the one we started at, |
|||
# we will MOVEON fully. At 0, we have reached the shop after the |
|||
# one where we had the problem, and are ready to revert to MRS as |
|||
# SHOPCHECK. |
|||
RESUME: |
|||
LEAVE.RESUME: |
|||
counter set %Countdown% |
|||
counter subtract 1 |
|||
setVariable Countdown %c |
|||
GOTO %Countdown% |
|||
COUNTDOWN: |
|||
30: |
|||
29: |
|||
28: |
|||
27: |
|||
26: |
|||
25: |
|||
24: |
|||
23: |
|||
22: |
|||
21: |
|||
20: |
|||
19: |
|||
18: |
|||
17: |
|||
16: |
|||
15: |
|||
14: |
|||
13: |
|||
12: |
|||
11: |
|||
10: |
|||
9: |
|||
8: |
|||
7: |
|||
6: |
|||
5: |
|||
4: |
|||
3: |
|||
2: |
|||
GOTO LEAVE |
|||
1: |
|||
setVariable startlocation %startresume |
|||
GOTO LEAVE |
|||
0: |
|||
setVariable MRS shopcheck |
|||
setVariable LorM leave |
|||
setVariable npcoption yes |
|||
GOTO %MRS% |
|||
MOVEON.STARTLOC: |
|||
setVariable MoveOnReason LOC |
|||
ECHO ************************************************* |
|||
ECHO *** Activated MOVEON.%storecode% based on startlocation: |
|||
ECHO *** %startlocation% |
|||
ECHO ************************************************* |
|||
GOTO MOVEON.SET |
|||
MOVEON.EXP: |
|||
setVariable MoveOnReason EXP |
|||
setVariable npcoption no |
|||
ECHO ************************************************* |
|||
ECHO *** Activated MOVEON.%storecode% based on exp level |
|||
ECHO ************************************************* |
|||
GOTO MOVEON.SET |
|||
MOVEON.HEALTH: |
|||
setVariable MoveOnReason HEALTH |
|||
setVariable ResumeStore %storecode% |
|||
setVariable startresume %startlocation% |
|||
setVariable startlocation placeholder |
|||
setVariable npcoption no |
|||
ECHO ************************************************* |
|||
ECHO *** Activated MOVEON.%storecode% based on health |
|||
ECHO ************************************************* |
|||
GOTO MOVEON.SET |
|||
# If MOVEON is activated, here is where we set the variables. MRS |
|||
# will be used outside every shop to determine whether to run |
|||
# SHOPCHECK, to go to RESUME and keep counting down, or to MOVEON |
|||
# and simply leave each shop because there is an issue we need to |
|||
# deal with (loop completed, experience full, or hand chopped |
|||
# off). LorM, set to either LEAVE or MOVEON, is used only at |
|||
# specific spots where we want to branch out of the loop. |
|||
MOVEON.SET: |
|||
setVariable MRS moveon |
|||
setVariable LorM moveon |
|||
MOVEON: |
|||
GOTO LEAVE |
|||
################################################################## |
|||
##### ##### |
|||
##### PAWNING SYSTEM ##### |
|||
##### ##### |
|||
################################################################## |
|||
SELLGET: |
|||
match SELLGET ...wait |
|||
match SELLING You get |
|||
match SELLGET2 referring |
|||
put get my %sellitem% from my %container1% |
|||
GOTO UniversalMatch |
|||
SELLGET2: |
|||
match SELLGET2 ...wait |
|||
match SELLING2 You get |
|||
match SELLCYCLE referring |
|||
put get my %sellitem% from my %container2% |
|||
GOTO UniversalMatch |
|||
SELLING: |
|||
match SELLGET takes your |
|||
matchre TRASH.%class% /worth|idiots|Waste all/ |
|||
match SELLING ...wait |
|||
put sell my %sellitem% |
|||
GOTO UniversalMatch |
|||
SELLING2: |
|||
match SELLGET2 takes your |
|||
matchre TRASH.%class% /worth|idiots|Waste all/ |
|||
match SELLING2 ...wait |
|||
put sell my %sellitem% |
|||
GOTO UniversalMatch |
|||
TRASH.NONTHIEF: |
|||
TRASH.EMPATH: |
|||
match TRASH.NONTHIEF.REPEAT1 bucket |
|||
match NOBUCKET referring |
|||
put put my %sellitem% in bucket |
|||
GOTO UniversalMatch |
|||
TRASH.NONTHIEF2: |
|||
match TRASH.NONTHIEF.REPEAT2 bucket |
|||
match NOBUCKET2 referring |
|||
put put my %sellitem% in bucket |
|||
GOTO UniversalMatch |
|||
NOBUCKET: |
|||
put drop my %sellitem% |
|||
GOTO TRASH.NONTHIEF.REPEAT1 |
|||
NOBUCKET2: |
|||
put drop my %sellitem% |
|||
GOTO TRASH.NONTHIEF.REPEAT2 |
|||
TRASH.NONTHIEF.REPEAT1: |
|||
match TRASH.NONTHIEF You get |
|||
match TRASH.NONTHIEF.REPEAT1 ...wait |
|||
match TRASH.NONTHIEF.REPEAT2 referring |
|||
put get my %sellitem% from my %container1% |
|||
GOTO UniversalMatch |
|||
TRASH.NONTHIEF.REPEAT2: |
|||
match TRASH.NONTHIEF2 You get |
|||
match TRASH.NONTHIEF.REPEAT2 ...wait |
|||
match SELLCYCLE referring |
|||
put get my %sellitem% from my %container2% |
|||
GOTO UniversalMatch |
|||
SELLCYCLE: |
|||
counter add 1 |
|||
GOTO %provcode%.SellItem%c% |
|||
TRASH.THIEF: |
|||
match TRASH.THIEF ...wait |
|||
matchre TRASH.THIEF2 /any more room in|no matter how you|to fit in the/ |
|||
match SELLCYCLE You put |
|||
put put my %sellitem% in my %container1% |
|||
GOTO UniversalMatch |
|||
TRASH.THIEF2: |
|||
match TRASH.THIEF2 ...wait |
|||
matchre TRASH.NONTHIEF2 /any more room in|no matter how you|to fit in the/ |
|||
match SELLCYCLE You put |
|||
put put my %sellitem% in my %container2% |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### BINNING SYSTEM ##### |
|||
##### ##### |
|||
################################################################## |
|||
BINGET: |
|||
match BINDROP You get |
|||
match BINGET2 referring |
|||
match BINGET ...wait |
|||
put get my %sellitem% from my %container1% |
|||
GOTO UniversalMatch |
|||
BINGET2: |
|||
match BINDROP2 You get |
|||
match THIEFCYCLE referring |
|||
match BINGET2 ...wait |
|||
put get my %sellitem% from my %container2% |
|||
GOTO UniversalMatch |
|||
BINDROP: |
|||
match BINGET falls into the |
|||
match THIEFSTOW not fooling anyone |
|||
match BINDROP ...wait |
|||
put put my %sellitem% in bin |
|||
GOTO UniversalMatch |
|||
BINDROP2: |
|||
match BINGET2 falls into the |
|||
match THIEFSTOW not fooling anyone |
|||
match BINDROP2 ...wait |
|||
put put my %sellitem% in bin |
|||
GOTO UniversalMatch |
|||
THIEFSTOW: |
|||
put empty right |
|||
wait |
|||
put empty left |
|||
GOTO THIEFCYCLE |
|||
THIEFCYCLE: |
|||
counter add 1 |
|||
GOTO %provcode%.SellItem%c% |
|||
################################################################## |
|||
##### ##### |
|||
##### ITEM RETRIEVAL AFTER ARREST ##### |
|||
##### ##### |
|||
################################################################## |
|||
SACKCHECK1: |
|||
put open my small sack |
|||
match %citycode%.ITEMCHECK referring |
|||
match SACKCHECK2 You open |
|||
GOTO UniversalMatch |
|||
SACKCHECK2: |
|||
put look in my small sack |
|||
match %citycode%.ITEMCHECK There is nothing in there. |
|||
match SACKJUNK1 %item% |
|||
match SACKCHECK3 you see |
|||
GOTO UniversalMatch |
|||
SACKCHECK3: |
|||
put get my %largeitem1% from my small sack |
|||
match SACKWEAR1 You get |
|||
match SACKCHECK4 referring |
|||
GOTO UniversalMatch |
|||
SACKCHECK4: |
|||
put get my %largeitem2% from my small sack |
|||
match SACKWEAR2 You get |
|||
match SACKCHECK5 referring |
|||
GOTO UniversalMatch |
|||
SACKCHECK5: |
|||
put look in my small sack |
|||
match %citycode%.ITEMCHECK There is nothing in there. |
|||
match SACKJUNK1 %item% |
|||
match SACKSCREWED you see |
|||
GOTO UniversalMatch |
|||
SACKJUNK1: |
|||
put get my %item in my small sack |
|||
match SACKJUNK2 You get |
|||
GOTO UniversalMatch |
|||
SACKJUNK2: |
|||
put put my %item% in my %container1% |
|||
put put my %item% in my %container2% |
|||
match SACKCHECK2 You put |
|||
match SACKCHECK2 referring |
|||
matchre SACKDROP /any more room|no matter how you/ |
|||
GOTO UniversalMatch |
|||
SACKDROP: |
|||
put drop my %item% |
|||
match SACKCHECK2 You drop |
|||
GOTO UniversalMatch |
|||
SACKWEAR1: |
|||
put wear my %largeitem1% |
|||
wait |
|||
put glance |
|||
match SACKCHECK4 nothing in your |
|||
match SACKCHECK4 You glance down to see a small sack in your left hand. |
|||
matchre SACKSTOW1 /hand and a|hand and some/ |
|||
GOTO UniversalMatch |
|||
SACKWEAR2: |
|||
put wear my %largeitem2% |
|||
wait |
|||
put glance |
|||
match SACKCHECK5 nothing in your |
|||
match SACKCHECK5 You glance down to see a small sack in your left hand. |
|||
matchre SACKSTOW2 /hand and a|hand and some/ |
|||
GOTO UniversalMatch |
|||
SACKSTOW1: |
|||
put stow my %largeitem1% |
|||
wait |
|||
put glance |
|||
match SACKCHECK4 nothing in your |
|||
match SACKCHECK4 You glance down to see a small sack in your left hand. |
|||
matchre SACKSCREWED /hand and a|hand and some/ |
|||
GOTO UniversalMatch |
|||
SACKSTOW2: |
|||
put stow my %largeitem2% |
|||
wait |
|||
put glance |
|||
match SACKCHECK5 nothing in your |
|||
match SACKCHECK5 You glance down to see a small sack in your left hand. |
|||
matchre SACKSCREWED /hand and a|hand and some/ |
|||
GOTO UniversalMatch |
|||
SACKSCREWED: |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** Script was unable to retrieve your items after arrest. |
|||
ECHO *********************************************** |
|||
ECHO |
|||
GOTO END |
|||
################################################################## |
|||
##### ##### |
|||
##### EMPATH SELF-HEALING ##### |
|||
##### ##### |
|||
################################################################## |
|||
EMPATH.HEALSELF: |
|||
RH: |
|||
setVariable TargetWound Right Hand |
|||
GOTO HEALWOUNDS |
|||
WOUNDCHECK: |
|||
put health |
|||
match H head |
|||
match N neck |
|||
match RA right arm |
|||
match LA left arm |
|||
match RL right leg |
|||
match LL left leg |
|||
match RH right hand |
|||
match LH left hand |
|||
match C chest |
|||
match A abdomen |
|||
match B back |
|||
match RE right eye |
|||
match LE left eye |
|||
matchre S /skin|rash|twitching|numbness|paralysis|difficulty/ |
|||
match %citycode%.EMPATH.TO.RESUME.FROM.%SelfHealLoc% You have no significant injuries. |
|||
GOTO UniversalMatch |
|||
H: |
|||
setVariable TargetWound Head |
|||
GOTO HEALWOUNDS |
|||
N: |
|||
setVariable TargetWound Neck |
|||
GOTO HEALWOUNDS |
|||
RA: |
|||
setVariable TargetWound Right Arm |
|||
GOTO HEALWOUNDS |
|||
LA: |
|||
setVariable TargetWound Left Arm |
|||
GOTO HEALWOUNDS |
|||
RL: |
|||
setVariable TargetWound Right Leg |
|||
GOTO HEALWOUNDS |
|||
LL: |
|||
setVariable TargetWound Left Leg |
|||
GOTO HEALWOUNDS |
|||
LH: |
|||
setVariable TargetWound Left Hand |
|||
GOTO HEALWOUNDS |
|||
C: |
|||
setVariable TargetWound Chest |
|||
GOTO HEALWOUNDS |
|||
B: |
|||
setVariable TargetWound Back |
|||
GOTO HEALWOUNDS |
|||
A: |
|||
setVariable TargetWound Abdomen |
|||
GOTO HEALWOUNDS |
|||
RE: |
|||
setVariable TargetWound Right Eye |
|||
GOTO HEALWOUNDS |
|||
LE: |
|||
setVariable TargetWound Left Eye |
|||
GOTO HEALWOUNDS |
|||
S: |
|||
setVariable TargetWound Skin |
|||
GOTO HEALWOUNDS |
|||
HEALWOUNDS: |
|||
setVariable HealSpell hw |
|||
GOTO PREPSPELL |
|||
HEALSCARS: |
|||
setVariable HealSpell hs |
|||
GOTO PREPSPELL |
|||
PREPSPELL: |
|||
put prep %HealSpell% |
|||
match PREPSPELL ...wait |
|||
match HARNESS1 attunement |
|||
match NOMANA You have to strain |
|||
GOTO UniversalMatch |
|||
HARNESSWAIT: |
|||
pause 10 |
|||
HARNESS1: |
|||
put har 4 |
|||
match HARNESS1 wait |
|||
match HARNESS2 Roundtime |
|||
match NOMANA You strain |
|||
GOTO UniversalMatch |
|||
HARNESS2: |
|||
put har 4 |
|||
match HARNESS2 wait |
|||
match CASTSPELL Roundtime |
|||
match NOMANA You strain |
|||
GOTO UniversalMatch |
|||
CASTSPELL: |
|||
pause 5 |
|||
put cast %TargetWound% |
|||
match CASTSPELL ...wait |
|||
match HEALSCARS wounds, but it cannot |
|||
match HEALSCARS The internal wounds on your %TargetWound% appears completely healed. |
|||
match WOUNDCHECK scars, but it cannot |
|||
match WOUNDCHECK The internal scars on your %TargetWound% appears completely healed. |
|||
matchre PREPSPELL /ineffective|almost|improved|better|You don't have/ |
|||
GOTO UniversalMatch |
|||
NOMANA: |
|||
pause 60 |
|||
GOTO PREPSPELL |
|||
################################################################################## |
|||
############# ############# |
|||
############# ZOLUREN ############# |
|||
############# ############# |
|||
############# SKILL DETERMINATION ############# |
|||
############# (tweak the items you steal here if desired) ############# |
|||
############# ############# |
|||
################################################################################## |
|||
ZOL.RANKADJ1: |
|||
setVariable skillrange 20-39 |
|||
setVariable ADbard <nothing> |
|||
setVariable ADbardQuant 1 |
|||
setVariable ADodd <nothing> |
|||
setVariable ADoddQuant 1 |
|||
setVariable ADthread <nothing> |
|||
setVariable ADthreadQuant 1 |
|||
setVariable ADfash <nothing> |
|||
setVariable ADfashQuant 1 |
|||
setVariable ADweap <nothing> |
|||
setVariable ADweapQuant 1 |
|||
setVariable Ctann <nothing> |
|||
setVariable CtannQuant 1 |
|||
setVariable Cstit <nothing> |
|||
setVariable CstitQuant 1 |
|||
setVariable Cbath reed |
|||
setVariable CbathItemLoc |
|||
setVariable CbathQuant 1 |
|||
setVariable Chab <nothing> |
|||
setVariable ChabQuant 1 |
|||
setVariable Ccobb <nothing> |
|||
setVariable CcobbQuant 1 |
|||
setVariable Calch water |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota <nothing> |
|||
setVariable CbotaQuant 1 |
|||
setVariable Cbloss rose |
|||
setVariable CblossQuant 1 |
|||
setVariable Cgen bark |
|||
setVariable CgenQuant 1 |
|||
setVariable Cgem hairpin |
|||
setVariable CgemQuant 1 |
|||
setVariable Cweap sling |
|||
setVariable CweapQuant 1 |
|||
setVariable Carm gloves |
|||
setVariable CarmQuant 1 |
|||
setVariable Clock slim lockpick |
|||
setVariable ClockQuant 1 |
|||
setVariable Carti <nothing> |
|||
setVariable CartiQuant 1 |
|||
setVariable Cbard pick |
|||
setVariable CbardQuant 1 |
|||
setVariable Ccleric chamomile |
|||
setVariable CclericQuant 1 |
|||
setVariable Lmorik <nothing> |
|||
setVariable LmorikQuant 1 |
|||
setVariable Lperf <nothing> |
|||
setVariable LperfQuant 1 |
|||
setVariable Lgen <nothing> |
|||
setVariable LgenQuant 1 |
|||
setVariable Lbow flights |
|||
setVariable LbowQuant 1 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 1 |
|||
setVariable Lwick <nothing> |
|||
setVariable LwickQuant 1 |
|||
setVariable Lcloth <nothing> |
|||
setVariable LclothQuant 1 |
|||
setVariable Lbard <nothing> |
|||
setVariable LbardQuant 1 |
|||
setVariable Lwood <nothing> |
|||
setVariable LwoodQuant 1 |
|||
setVariable Lgami <nothing> |
|||
setVariable LgamiQuant 1 |
|||
setVariable TCweap <nothing> |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 1 |
|||
setVariable TCpedd <nothing> |
|||
setVariable TCpeddQuant 1 |
|||
setVariable TCherb <nothing> |
|||
setVariable TCherbQuant 1 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ2: |
|||
setVariable skillrange 40-59 |
|||
setVariable ADbard <nothing> |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd <nothing> |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread pouch |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash <nothing> |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap butcher's knife |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann <nothing> |
|||
setVariable CtannQuant 2 |
|||
setVariable Cstit beret |
|||
setVariable CstitQuant 1 |
|||
setVariable Cbath soap |
|||
setVariable CbathItemLoc in basin |
|||
setVariable CbathQuant 1 |
|||
setVariable Chab hood |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb anklets |
|||
setVariable CcobbQuant 1 |
|||
setVariable Calch alcohol |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota <nothing> |
|||
setVariable CbotaQuant 2 |
|||
setVariable Cbloss rose |
|||
setVariable CblossQuant 2 |
|||
setVariable Cgen purse |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem hairpin |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap sling |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm leather gloves |
|||
setVariable CarmQuant 2 |
|||
setVariable Clock slim lockpick |
|||
setVariable ClockQuant 2 |
|||
setVariable Carti <nothing> |
|||
setVariable CartiQuant 2 |
|||
setVariable Cbard pick |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric chalice |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik <nothing> |
|||
setVariable LmorikQuant 2 |
|||
setVariable Lperf <nothing> |
|||
setVariable LperfQuant 2 |
|||
setVariable Lgen <nothing> |
|||
setVariable LgenQuant 2 |
|||
setVariable Lbow arrowhead |
|||
setVariable LbowQuant 2 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 2 |
|||
setVariable Lwick <nothing> |
|||
setVariable LwickQuant 2 |
|||
setVariable Lcloth <nothing> |
|||
setVariable LclothQuant 2 |
|||
setVariable Lbard <nothing> |
|||
setVariable LbardQuant 2 |
|||
setVariable Lwood <nothing> |
|||
setVariable LwoodQuant 2 |
|||
setVariable Lgami <nothing> |
|||
setVariable LgamiQuant 2 |
|||
setVariable TCweap <nothing> |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 2 |
|||
setVariable TCpedd <nothing> |
|||
setVariable TCpeddQuant 2 |
|||
setVariable TCherb <nothing> |
|||
setVariable TCherbQuant 2 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ3: |
|||
setVariable skillrange 60-99 |
|||
setVariable ADbard rag |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd <nothing> |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread needle |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash snood |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap hood |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann thread |
|||
setVariable CtannQuant 2 |
|||
setVariable Cstit cloche |
|||
setVariable CstitQuant 2 |
|||
setVariable Cbath soap |
|||
setVariable CbathItemLoc in basin |
|||
setVariable CbathQuant 2 |
|||
setVariable Chab skullcap |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb moccasins |
|||
setVariable CcobbQuant 2 |
|||
setVariable Calch pestle |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota <nothing> |
|||
setVariable CbotaQuant 2 |
|||
setVariable Cbloss <nothing> |
|||
setVariable CblossQuant 2 |
|||
setVariable Cgen flint |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem anklet |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap dagger |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm leather aventail |
setVariable Carm leather aventail |
||
setVariable CarmP leather gloves |
|||
setVariable CarmQuant 2 |
setVariable CarmQuant 2 |
||
setvariable Cbath towel |
|||
setvariable CbathItemLoc on stand |
|||
setvariable CbathQuant 2 |
|||
</pre> |
|||
setVariable CartiQuant 2 |
|||
setVariable Cbard rag |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric wine |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik <nothing> |
|||
setVariable LmorikQuant 2 |
|||
setVariable Lperf <nothing> |
|||
setVariable LperfQuant 2 |
|||
setVariable Lgen shears |
|||
setVariable LgenQuant 2 |
|||
setVariable Lbow <nothing> |
|||
setVariable LbowQuant 2 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 2 |
|||
setVariable Lwick <nothing> |
|||
setVariable LwickQuant 2 |
|||
setVariable Lcloth <nothing> |
|||
setVariable LclothQuant 2 |
|||
setVariable Lbard <nothing> |
|||
setVariable LbardQuant 2 |
|||
setVariable Lwood <nothing> |
|||
setVariable LwoodQuant 2 |
|||
setVariable Lgami white paper |
|||
setVariable LgamiQuant 2 |
|||
setVariable TCweap <nothing> |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 2 |
|||
setVariable TCpedd <nothing> |
|||
setVariable TCpeddQuant 2 |
|||
setVariable TCherb <nothing> |
|||
setVariable TCherbQuant 2 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ4: |
|||
setVariable skillrange 100-149 |
|||
setVariable ADbard tambourine skin |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd fan |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread bobbin |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash vest |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap sling |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann bodkin |
|||
setVariable CtannQuant 2 |
|||
setVariable Cstit muff |
|||
setVariable CstitQuant 2 |
|||
setVariable Cbath towel |
|||
setVariable CbathItemLoc on stand |
|||
setVariable CbathQuant 2 |
|||
setVariable Chab vest |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb tights |
|||
setVariable CcobbQuant 2 |
|||
setVariable Calch large jar |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota jadice flower |
|||
setVariable CbotaQuant 1 |
|||
setVariable Cbloss <nothing> |
|||
setVariable CblossQuant 2 |
|||
setVariable Cgen scabbard |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem clasp |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap arrows |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm reinforced greaves |
|||
setVariable CarmQuant 2 |
|||
setVariable Clock stout lockpick |
|||
setVariable ClockQuant 2 |
|||
setVariable Carti <nothing> |
|||
setVariable CartiQuant 2 |
|||
setVariable Cbard ocarina |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric vial |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik buckskin pelt |
|||
setVariable LmorikQuant 1 |
|||
setVariable Lperf <nothing> |
|||
setVariable LperfQuant 0 |
|||
setVariable Lgen dice |
|||
setVariable LgenQuant 1 |
|||
setVariable Lgami silver paper |
|||
setVariable LgamiQuant 2 |
|||
setVariable Lcloth moufles |
|||
setVariable LclothQuant 1 |
|||
setVariable Lwood <nothing> |
|||
setVariable LwoodQuant 0 |
|||
setVariable Lbard ocarina |
|||
setVariable LbardQuant 1 |
|||
setVariable Lwick wicker quiver |
|||
setVariable LwickQuant 2 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 2 |
|||
setVariable Lbow bolts |
|||
setVariable LbowQuant 1 |
|||
setVariable TCweap <nothing> |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 1 |
|||
setVariable TCpedd knapsack |
|||
setVariable TCpeddQuant 1 |
|||
setVariable TCherb cebi root |
|||
setVariable TCherbQuant 1 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ5: |
|||
setVariable skillrange 150-199 |
|||
setVariable ADbard bodhran skin |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd fan |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread bobbin |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash cape |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap short sword |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann scraper |
|||
setVariable CtannQuant 2 |
|||
setVariable Cstit shawl |
|||
setVariable CstitQuant 2 |
|||
setVariable Cbath towel |
|||
setVariable CbathItemLoc on stand |
|||
setVariable CbathQuant 2 |
|||
setVariable Chab kilt |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb jack boots |
|||
setVariable CcobbQuant 2 |
|||
setVariable Calch large bowl |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota georin salve |
|||
setVariable CbotaQuant 2 |
|||
setVariable Cbloss wreath |
|||
setVariable CblossQuant 1 |
|||
setVariable Cgen quiver |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem engagement ring |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap cutlass |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm mail gloves |
|||
setVariable CarmQuant 2 |
|||
setVariable Clock <nothing> |
|||
setVariable ClockQuant 2 |
|||
setVariable Carti talisman |
|||
setVariable CartiQuant 1 |
|||
setVariable Cbard lyre |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric basin |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik deer skin |
|||
setVariable LmorikQuant 2 |
|||
setVariable Lperf <nothing> |
|||
setVariable LperfQuant 0 |
|||
setVariable Lgen dice |
|||
setVariable LgenQuant 1 |
|||
setVariable Lgami leather case |
|||
setVariable LgamiQuant 1 |
|||
setVariable Lcloth tunic |
|||
setVariable LclothQuant 2 |
|||
setVariable Lwood <nothing> |
|||
setVariable LwoodQuant 0 |
|||
setVariable Lbard ocarina |
|||
setVariable LbardQuant 1 |
|||
setVariable Lwick wicker quiver |
|||
setVariable LwickQuant 2 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 2 |
|||
setVariable Lbow long arrows |
|||
setVariable LbowQuant 1 |
|||
setVariable TCweap short sword |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 1 |
|||
setVariable TCpedd knapsack |
|||
setVariable TCpeddQuant 2 |
|||
setVariable TCherb cebi root |
|||
setVariable TCherbQuant 2 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ6: |
|||
setVariable skillrange 200-249 |
|||
setVariable ADbard itharr's |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd earring |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread pattern |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash trousers |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap wooden shield |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann shears |
|||
setVariable CtannQuant 2 |
|||
setVariable Cstit blouse |
|||
setVariable CstitQuant 2 |
|||
setVariable Cbath bathrobe |
|||
setVariable CbathItemLoc on counter |
|||
setVariable CbathQuant 1 |
|||
setVariable Chab trousers |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb thigh boots |
|||
setVariable CcobbQuant 2 |
|||
setVariable Calch large bowl |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota riolur leaf |
|||
setVariable CbotaQuant 2 |
|||
setVariable Cbloss corsage |
|||
setVariable CblossQuant 2 |
|||
setVariable Cgen backpack |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem coral hairpin |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap rapier |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm chain aventail |
|||
setVariable CarmQuant 2 |
|||
setVariable Clock <nothing> |
|||
setVariable ClockQuant 2 |
|||
setVariable Carti talisman |
|||
setVariable CartiQuant 2 |
|||
setVariable Cbard bodhran skin |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric coffer |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik sluagh hide |
|||
setVariable LmorikQuant 2 |
|||
setVariable Lperf panther perfume |
|||
setVariable LperfQuant 1 |
|||
setVariable Lgen dice |
|||
setVariable LgenQuant 2 |
|||
setVariable Lbow leather quiver |
|||
setVariable LbowQuant 2 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 2 |
|||
setVariable Lwick mesh sack |
|||
setVariable LwickQuant 2 |
|||
setVariable Lcloth doublet |
|||
setVariable LclothQuant 2 |
|||
setVariable Lbard case |
|||
setVariable LbardQuant 2 |
|||
setVariable Lwood applewood log |
|||
setVariable LwoodQuant 1 |
|||
setVariable Lgami oak case |
|||
setVariable LgamiQuant 2 |
|||
setVariable TCweap short sword |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 2 |
|||
setVariable TCpedd hood |
|||
setVariable TCpeddQuant 2 |
|||
setVariable TCherb hulij elixir |
|||
setVariable TCherbQuant 2 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ7: |
|||
setVariable skillrange 250-299 |
|||
setVariable ADbard silverlock |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd earring |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread pattern |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash trousers |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap vest |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann pattern |
|||
setVariable CtannQuant 2 |
|||
setVariable Cstit leggings |
|||
setVariable CstitQuant 2 |
|||
setVariable Cbath bathrobe |
|||
setVariable CbathItemLoc on counter |
|||
setVariable CbathQuant 2 |
|||
setVariable Chab doublet |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb hip boots |
|||
setVariable CcobbQuant 2 |
|||
setVariable Calch tincture jar |
|||
setVariable CalchQuant 1 |
|||
setVariable Cbota ithor potion |
|||
setVariable CbotaQuant 2 |
|||
setVariable Cbloss corsage |
|||
setVariable CblossQuant 2 |
|||
setVariable Cgen backpack |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem bloodstone hairpin |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap war club |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm scale aventail |
|||
setVariable CarmQuant 2 |
|||
setVariable Clock <nothing> |
|||
setVariable ClockQuant 2 |
|||
setVariable Carti talisman |
|||
setVariable CartiQuant 2 |
|||
setVariable Cbard refill |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric chasuble |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik cougar pelt |
|||
setVariable LmorikQuant 2 |
|||
setVariable Lperf panther perfume |
|||
setVariable LperfQuant 2 |
|||
setVariable Lgen dice |
|||
setVariable LgenQuant 2 |
|||
setVariable Lbow leather quiver |
|||
setVariable LbowQuant 2 |
|||
setVariable Lweap <nothing> |
|||
setVariable LweapQuant 2 |
|||
setVariable Lwick mesh sack |
|||
setVariable LwickQuant 2 |
|||
setVariable Lcloth jerkin |
|||
setVariable LclothQuant 2 |
|||
setVariable Lbard mirliton |
|||
setVariable LbardQuant 2 |
|||
setVariable Lwood hazelwood log |
|||
setVariable LwoodQuant 2 |
|||
setVariable Lgami elm case |
|||
setVariable LgamiQuant 2 |
|||
setVariable TCweap mace |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 2 |
|||
setVariable TCpedd hood |
|||
setVariable TCpeddQuant 2 |
|||
setVariable TCherb hulij elixir |
|||
setVariable TCherbQuant 2 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ9: |
|||
ZOL.RANKADJ10: |
|||
ECHO *********************************************** |
|||
ECHO *** Sorry, but there isn't anything harder yet! |
|||
ECHO *********************************************** |
|||
ZOL.RANKADJ8: |
|||
setVariable skillrange 300+ |
|||
setVariable ADbard peri'el's |
|||
setVariable ADbardQuant 2 |
|||
setVariable ADodd purse |
|||
setVariable ADoddQuant 2 |
|||
setVariable ADthread pattern |
|||
setVariable ADthreadQuant 2 |
|||
setVariable ADfash frock |
|||
setVariable ADfashQuant 2 |
|||
setVariable ADweap cuirass |
|||
setVariable ADweapQuant 2 |
|||
setVariable Ctann potion |
|||
setVariable CtannQuant 1 |
|||
setVariable Cstit shirt |
|||
setVariable CstitQuant 2 |
|||
setVariable Cbath bath towel |
|||
setVariable CbathItemLoc on rack |
|||
setVariable CbathQuant 2 |
|||
setVariable Chab tabard |
|||
setVariable ChabQuant 2 |
|||
setVariable Ccobb <nothing> |
|||
setVariable CcobbQuant 2 |
|||
setVariable Calch tincture jar |
|||
setVariable CalchQuant 2 |
|||
setVariable Cbota ithor potion |
|||
setVariable CbotaQuant 2 |
|||
setVariable Cbloss bouquet |
|||
setVariable CblossQuant 2 |
|||
setVariable Cgen stove |
|||
setVariable CgenQuant 2 |
|||
setVariable Cgem bloodstone hairpin |
|||
setVariable CgemQuant 2 |
|||
setVariable Cweap longsword |
|||
setVariable CweapQuant 2 |
|||
setVariable Carm chain helm |
|||
setVariable CarmQuant 2 |
|||
setVariable Clock <nothing> |
|||
setVariable ClockQuant 2 |
|||
setVariable Carti talisman |
|||
setVariable CartiQuant 2 |
|||
setVariable Cbard mandolin |
|||
setVariable CbardQuant 2 |
|||
setVariable Ccleric habit |
|||
setVariable CclericQuant 2 |
|||
setVariable Lmorik reaver pelt |
|||
setVariable LmorikQuant 2 |
|||
setVariable Lperf woodsmoke cologne |
|||
setVariable LperfQuant 2 |
|||
setVariable Lgen quiver |
|||
setVariable LgenQuant 2 |
|||
setVariable Lbow short bow |
|||
setVariable LbowQuant 2 |
|||
setVariable Lweap wolf-tail shield |
|||
setVariable LweapQuant 1 |
|||
setVariable Lwick mesh sack |
|||
setVariable LwickQuant 2 |
|||
setVariable Lcloth mantle |
|||
setVariable LclothQuant 2 |
|||
setVariable Lbard keyed flute |
|||
setVariable LbardQuant 2 |
|||
setVariable Lwood ironwood log |
|||
setVariable LwoodQuant 2 |
|||
setVariable Lgami enameled case |
|||
setVariable LgamiQuant 2 |
|||
setVariable TCweap hammer |
|||
setVariable TCweapItemLoc in catalog |
|||
setVariable TCweapQuant 1 |
|||
setVariable TCpedd scabbard |
|||
setVariable TCpeddQuant 1 |
|||
setVariable TCherb hulij elixir |
|||
setVariable TCherbQuant 3 |
|||
GOTO RANKREPORT |
|||
ZOL.RANKADJ-1: |
|||
ZOL.RANKADJ0: |
|||
GOTO BEGGAR.MOD |
|||
ZOL.BAGCHECK: |
|||
matchre BAGWARN /%Ctann%|%Cstit%|%Chab%|%Cbath%|%Ccobb%|%Calch%|%Cbota%|%Cbloss%/ |
|||
matchre BAGWARN /%Cgen%|%Cgem%|%Cweap%|%Carm%|%Cbard%|%Clock%|%Ccleric%|%Carti%/ |
|||
matchre BAGWARN /%ADodd%|%ADbard%|%ADthread%|%ADfash%|%ADweap%|%TCweap%|%TCpedd%|%TCherb%/ |
|||
matchre BAGWARN /%Lmorik%|%Lperf%|%Lgen%|%Lbow%|%Lweap%|%Lwick%|%Lcloth%|%Lbard%|%Lwood%|%Lgami%/ |
|||
match ZOL.BAGCHECK2 You glance |
|||
put look in my %container1 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
ZOL.BAGCHECK2: |
|||
matchre BAGWARN2 /%Ctann%|%Cstit%|%Chab%|%Cbath%|%Ccobb%|%Calch%|%Cbota%|%Cbloss%/ |
|||
matchre BAGWARN2 /%Cgen%|%Cgem%|%Cweap%|%Carm%|%Cbard%|%Clock%|%Ccleric%|%Carti%/ |
|||
matchre BAGWARN2 /%ADodd%|%ADbard%|%ADthread%|%ADfash%|%ADweap%|%TCweap%|%TCpedd%|%TCherb%/ |
|||
matchre BAGWARN /%Lmorik%|%Lperf%|%Lgen%|%Lbow%|%Lweap%|%Lwick%|%Lcloth%|%Lbard%|%Lwood%|%Lgami%/ |
|||
match KHRICHECK.%class% You glance |
|||
put look in my %container2 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### ZOLUREN STARTING POSITION ##### |
|||
##### ##### |
|||
################################################################## |
|||
CROSS: |
|||
match CROSS.START.NE [The Crossing, Northeast Customs] |
|||
match CROSS.START.E [The Crossing, Eastern Gate] |
|||
match CROSS.START.W [The Crossing, Western Gate] |
|||
match CROSS.START.BANK a picture of a smiling Dwarf |
|||
match CROSS.START.PAWN [Cormyn's House of Heirlooms] |
|||
match CROSS.START.TANN [Falken's Tannery, Supply Room] |
|||
match CROSS.START.ALCH [Chizili's Alchemical Goods, Salesroom] |
|||
match CROSS.START.BOTA [Mauriga's Botanicals, Salesroom] |
|||
match CROSS.START.COBB [Talmai's Cobblery, Salesroom] |
|||
match CROSS.START.BLOSS [Orielda's Blossoms, Front Room] |
|||
match CROSS.START.WEAP [Milgrym's Weapons, Showroom] |
|||
match CROSS.START.ARM [Tembeg's Armory, Salesroom] |
|||
match CROSS.START.GEN [Berolt's Dry Goods, Showroom] |
|||
match CROSS.START.GEM [Grisgonda's Gems and Jewels] |
|||
match CROSS.START.STIT [Marcipur's Stitchery, Workshop] |
|||
match CROSS.START.CLERIC [Brother Durantine's Shop] |
|||
match CROSS.START.BARD [The True Bard D'Or, Fine Instruments] |
|||
match CROSS.START.LOCK [Ragge's Locksmithing, Salesroom] |
|||
match CROSS.START.ARTI [Herilo's Artifacts, Showroom] |
|||
match CROSS.START.BATH [Orem's Bathhouse, Lobby] |
|||
match CROSS.START.HAB [Brisson's Haberdashery, Sales Salon] |
|||
match CROSS.START.GUARD Like most towns, this one spared every expense when decorating the office |
|||
match JAILWAIT [Guard House, Jail Cell] |
|||
match PLEA [Guard House, Chamber of Justice] |
|||
match ZOL.BADLOCATION Obvious |
|||
put look |
|||
GOTO UniversalMatch |
|||
ARTHE: |
|||
match ARTHE.START.GATE [Arthe Dale, Village Gate] |
|||
match ARTHE.START.WEAP [Bobba's Arms and Armor] |
|||
match ARTHE.START.BARD [Barley Bulrush, Bardic Ballads] |
|||
match ARTHE.START.ODD [Odds 'n Ends, Sales Room] |
|||
match ARTHE.START.FASH [Phoebe's Fashions, Sales Room] |
|||
match ARTHE.START.THREAD [Quellia's Thread Shop, Sales Room] |
|||
TIGER: |
|||
match TIGER.START.GATE A river-rock wall extends east to west, protecting the northern end |
|||
match TIGER.START.WEAP Havor Foehammer |
|||
match TIGER.START.PEDD Tiger Clan Home, Peddler's Wagon |
|||
match TIGER.START.HERB the midwife Neesa |
|||
LETH: |
|||
match LETH.START.NW [Leth Deriel, Alder Bower Gate] |
|||
match LETH.START.SW [Leth Deriel, Deobar Bower Gate] |
|||
match LETH.START.TOWNCENTER [Leth Deriel, Sana'ati Dyaus Drui'tas] |
|||
match LETH.START.MORIKAI [Morikai's, Salesroom] |
|||
match LETH.START.PERFUME [Madame Orris' Perfumerie, Salon] |
|||
match LETH.START.GENERAL [Alberdeen's Meats and Provisions, Front Room] |
|||
match LETH.START.WOOD [Yerui's Woodcraft, Workshop] |
|||
match LETH.START.CLOTH [Ongadine's Garb and Gear, Showroom] |
|||
match LETH.START.BARD [Sinjian's Bardic Requisites, Sales Room] |
|||
match LETH.START.WICKER [Blanca's Basketry and Wickerworks, Showroom] |
|||
match LETH.START.WEAPON [Leth Deriel, Wooden Shack] |
|||
match LETH.START.BOWYER [Huyelm's Trueflight Bow and Arrow Shop, Salesroom] |
|||
match LETH.START.ORIGAMI [Origami Boutique] |
|||
match ZOL.BADLOCATION Obvious |
|||
put look |
|||
GOTO UniversalMatch |
|||
ZOL.BADLOCATION: |
|||
put echocolumn /on |
|||
waitfor EchoColumn |
|||
ECHO ***************************************************************** |
|||
ECHO *** Not a valid starting location. |
|||
ECHO *** Starting locations in Zoluren are: |
|||
ECHO *** |
|||
ECHO *** Crossing Inside Gates Arthe Dale Inside Gate |
|||
ECHO *** Crossing Outside Bank Arthe Dale Arms and Armor |
|||
ECHO *** Crossing Alchemist Shop Arthe Dale Bard Shop |
|||
ECHO *** Crossing Armory Arthe Dale Odds 'n Ends |
|||
ECHO *** Crossing Artificer Arthe Dale Fashion Shop |
|||
ECHO *** Crossing Bard Shop Arthe Dale Thread Shop |
|||
ECHO *** Crossing Bath House Tiger Clan Inside Gate |
|||
ECHO *** Crossing Cleric Shop Tiger Clan Forge |
|||
ECHO *** Crossing Cobbler Shop Tiger Clan Peddler's Wagon |
|||
ECHO *** Crossing Florist Tiger Clan Midwife's Herbs |
|||
ECHO *** Crossing Gem Shop Leth Deriel Inside Gates |
|||
ECHO *** Crossing General Store Leth Deriel Town Center |
|||
ECHO *** Crossing Haberdashery Leth Deriel Morikai's Shop |
|||
ECHO *** Crossing Herbalist Leth Deriel Perfume Shop |
|||
ECHO *** Crossing Locksmith Leth Deriel General Store |
|||
ECHO *** Crossing Pawn Shop Leth Deriel Woodcraft Shop |
|||
ECHO *** Crossing Stitchery Leth Deriel Clothing Shop |
|||
ECHO *** Crossing Tannery Supply Room Leth Deriel Bard Shop |
|||
ECHO *** Crossing Weapon Shop Leth Deriel Wickerworks |
|||
ECHO *** Crossing Guard House Leth Deriel Weapon Shop |
|||
ECHO *** Crossing Jail Cell Leth Deriel Bowyer's Shop |
|||
ECHO *** Crossing Chamber of Justice Leth Deriel Origami Tent |
|||
ECHO *** |
|||
ECHO ***************************************************************** |
|||
put echocolumn /off |
|||
waitfor EchoColumn |
|||
GOTO END |
|||
CROSS.START.TANN: |
|||
counter set 291 |
|||
setVariable storecode Ctann |
|||
setVariable startlocation %storecode% |
|||
GOTO CROSS.%c |
|||
CROSS.START.ALCH: |
|||
counter set 41 |
|||
setVariable storecode Calch |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.BOTA: |
|||
counter set 44 |
|||
setVariable storecode Cbota |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.COBB: |
|||
counter set 279 |
|||
setVariable storecode Ccobb |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.BLOSS: |
|||
counter set 59 |
|||
setVariable storecode Cbloss |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.WEAP: |
|||
counter set 64 |
|||
setVariable storecode Cweap |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.ARM: |
|||
counter set 66 |
|||
setVariable storecode Carm |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.GEN: |
|||
counter set 69 |
|||
setVariable storecode Cgen |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.GEM: |
|||
counter set 72 |
|||
setVariable storecode Cgem |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.STIT: |
|||
counter set 75 |
|||
setVariable storecode Cstit |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.CLERIC: |
|||
counter set 85 |
|||
setVariable storecode Ccleric |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.BARD: |
|||
counter set 89 |
|||
setVariable storecode Cbard |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.BATH: |
|||
counter set 93 |
|||
setVariable storecode Cbath |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.LOCK: |
|||
counter set 98 |
|||
setVariable storecode Clock |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.ARTI: |
|||
counter set 112 |
|||
setVariable storecode Carti |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.HAB: |
|||
counter set 115 |
|||
setVariable storecode Chab |
|||
setVariable startlocation %storecode% |
|||
match CROSS.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
TIGER.START.WEAP: |
|||
counter set 18 |
|||
setVariable storecode TCweap |
|||
setVariable startlocation %storecode% |
|||
match TIGER.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
TIGER.START.PEDD: |
|||
counter set 22 |
|||
setVariable storecode TCpedd |
|||
setVariable startlocation %storecode% |
|||
match TIGER.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
TIGER.START.HERB: |
|||
counter set 26 |
|||
setVariable storecode TCherb |
|||
setVariable startlocation %storecode% |
|||
match TIGER.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.START.NE: |
|||
CROSS.1: |
|||
counter set 1 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.2: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.3: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.4: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
CROSS.5: |
|||
GOTO CROSS.START.COBB |
|||
CROSS.START.W: |
|||
CROSS.6: |
|||
counter set 6 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.7: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.8: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.9: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.START.W2: |
|||
CROSS.26: |
|||
CROSS.10: |
|||
counter set 10 |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.11: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.12: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.13: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.14: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
CROSS.15: |
|||
GOTO CROSS.START.ARTI |
|||
CROSS.START.E: |
|||
CROSS.16: |
|||
counter set 16 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.17: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.18: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.19: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.START.BANK: |
|||
CROSS.20: |
|||
counter set 20 |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.21: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.22: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
CROSS.23: |
|||
GOTO CROSS.START.CLERIC |
|||
CROSS.START.PAWN: |
|||
CROSS.24: |
|||
counter set 24 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.25: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.START.GUARD: |
|||
CROSS.27: |
|||
counter set 27 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.28: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.29: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.30: |
|||
put go haber |
|||
GOTO TRAVEL |
|||
CROSS.31: |
|||
GOTO CROSS.START.HAB |
|||
TIGER.START.GATE: |
|||
TIGER.52: |
|||
counter set 52 |
|||
put s |
|||
GOTO TRAVEL |
|||
TIGER.53: |
|||
put go building |
|||
GOTO TRAVEL |
|||
TIGER.54: |
|||
GOTO TIGER.START.WEAP |
|||
################################################################## |
|||
##### ##### |
|||
##### CROSSING LEAVING SHOPS ##### |
|||
##### ##### |
|||
################################################################## |
|||
ALTLEAVE.CTANN: |
|||
LEAVE.CTANN: |
|||
CROSS.32: |
|||
counter set 32 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.33: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.34: |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.35: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.36: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.37: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.38: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.39: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.40: |
|||
setVariable storecode Calch |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.41: |
|||
setVariable entrance shop |
|||
setVariable item %Calch |
|||
setVariable shopdiff %CalchQuant |
|||
GOTO %MRS% |
|||
LEAVE.CALCH: |
|||
CROSS.42: |
|||
counter set 42 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.43: |
|||
setVariable storecode Cbota |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.44: |
|||
setVariable entrance shop |
|||
setVariable item %Cbota |
|||
setVariable shopdiff %CbotaQuant |
|||
GOTO %MRS% |
|||
LEAVE.CBOTA: |
|||
GOTO %LorM%.CBOTA.1 |
|||
LEAVE.CBOTA.1: |
|||
CROSS.45: |
|||
counter set 45 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.46: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.47: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.48: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.49: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.50: |
|||
CROSS.153: |
|||
counter set 153 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.154: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.155: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
MOVEON.CBOTA.1: |
|||
GOTO MOVEON.CBOTA.%MoveOnReason% |
|||
MOVEON.CBOTA.EXP: |
|||
MOVEON.CBOTA.LOC: |
|||
CROSS.332: |
|||
counter set 332 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.333: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.334: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.335: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.336: |
|||
GOTO LEAVE.CBLOSS |
|||
MOVEON.CBOTA.HEALTH: |
|||
GOTO MOVEON.CBOTA.HEALTH.%class% |
|||
MOVEON.CBOTA.HEALTH.THIEF: |
|||
MOVEON.CBOTA.HEALTH.NONTHIEF: |
|||
CROSS.139: |
|||
counter set 139 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.140: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
CROSS.141: |
|||
GOTO CROSS.HOSPITAL.%class |
|||
MOVEON.CBOTA.HEALTH.EMPATH: |
|||
CROSS.328: |
|||
counter set 328 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.329: |
|||
setVariable SelfHealLoc Cbota |
|||
GOTO EMPATH.HEALSELF |
|||
CROSS.EMPATH.TO.RESUME.FROM.CBOTA: |
|||
CROSS.330: |
|||
counter set 330 |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.331: |
|||
GOTO MOVEON.CBOTA.HEALTH.NONTHIEF |
|||
LEAVE.CCOBB: |
|||
GOTO %LorM%.CCOBB.1 |
|||
MOVEON.CCOBB.EXP: |
|||
MOVEON.CCOBB.LOC: |
|||
LEAVE.CCOBB.1: |
|||
CROSS.52: |
|||
counter set 52 |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.53: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.54: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.55: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.56: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.57: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.58: |
|||
setVariable storecode Cbloss |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.59: |
|||
setVariable entrance shop |
|||
setVariable item %Cbloss |
|||
setVariable shopdiff %CblossQuant |
|||
GOTO %MRS% |
|||
MOVEON.CCOBB.1: |
|||
GOTO MOVEON.CCOBB.%MoveOnReason% |
|||
MOVEON.CCOBB.HEALTH: |
|||
CROSS.142: |
|||
counter set 142 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.143: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.144: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.145: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.146: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.147: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.148: |
|||
GOTO MOVEON.CBOTA.HEALTH.%class% |
|||
LEAVE.CBLOSS: |
|||
CROSS.60: |
|||
counter set 60 |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.61: |
|||
put go bazaar |
|||
GOTO TRAVEL |
|||
CROSS.62: |
|||
put go path |
|||
GOTO TRAVEL |
|||
CROSS.63: |
|||
setVariable storecode Cweap |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.64: |
|||
setVariable entrance shop |
|||
setVariable item %Cweap |
|||
setVariable shopdiff %CweapQuant |
|||
GOTO %MRS% |
|||
LEAVE.CWEAP: |
|||
CROSS.65: |
|||
counter set 65 |
|||
setVariable storecode Carm |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.66: |
|||
setVariable entrance shop |
|||
setVariable item %Carm |
|||
setVariable shopdiff %CarmQuant |
|||
GOTO %MRS% |
|||
LEAVE.CARM: |
|||
CROSS.67: |
|||
counter set 67 |
|||
put se |
|||
GOTO TRAVEL |
|||
CROSS.68: |
|||
setVariable storecode Cgen |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.69: |
|||
setVariable entrance store |
|||
setVariable item %Cgen |
|||
setVariable shopdiff %CgenQuant |
|||
GOTO %MRS% |
|||
LEAVE.CGEN: |
|||
CROSS.70: |
|||
counter set 70 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.71: |
|||
setVariable storecode Cgem |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.72: |
|||
setVariable entrance shop |
|||
setVariable item %Cgem |
|||
setVariable shopdiff %CgemQuant |
|||
GOTO %MRS% |
|||
LEAVE.CGEM: |
|||
CROSS.73: |
|||
counter set 73 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.74: |
|||
setVariable storecode Cstit |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.75: |
|||
setVariable entrance stit |
|||
setVariable item %Cstit |
|||
setVariable shopdiff %CstitQuant |
|||
GOTO %MRS% |
|||
LEAVE.CSTIT: |
|||
CROSS.76: |
|||
counter set 76 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.77: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.78: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.79: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.80: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.81: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.82: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.83: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.84: |
|||
setVariable storecode Ccleric |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.85: |
|||
setVariable entrance shop |
|||
setVariable item %Ccleric |
|||
setVariable shopdiff %CclericQuant |
|||
GOTO %MRS% |
|||
LEAVE.CCLERIC: |
|||
CROSS.86: |
|||
counter set 86 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.87: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.88: |
|||
setVariable storecode Cbard |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.89: |
|||
setVariable entrance shop |
|||
setVariable item %Cbard |
|||
setVariable shopdiff %CbardQuant |
|||
GOTO %MRS% |
|||
LEAVE.CBARD: |
|||
CROSS.90: |
|||
counter set 90 |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.91: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.92: |
|||
setVariable storecode Cbath |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.93: |
|||
setVariable entrance bath |
|||
setVariable item %Cbath |
|||
setVariable itemlocation %CbathItemLoc |
|||
setVariable shopdiff %CbathQuant |
|||
GOTO %MRS% |
|||
LEAVE.CBATH: |
|||
CROSS.94: |
|||
counter set 94 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.95: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.96: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.97: |
|||
setVariable storecode Clock |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.98: |
|||
setVariable entrance door |
|||
setVariable item %Clock |
|||
setVariable shopdiff %ClockQuant |
|||
GOTO %MRS% |
|||
LEAVE.CLOCK: |
|||
CROSS.99: |
|||
counter set 99 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.100: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.101: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.102: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.103: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.104: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.105: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
CROSS.106: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.107: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.108: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.109: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.110: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.111: |
|||
put s |
|||
setVariable storecode Carti |
|||
GOTO TRAVEL |
|||
CROSS.112: |
|||
setVariable entrance shop |
|||
setVariable item %Carti |
|||
setVariable shopdiff %CartiQuant |
|||
GOTO %MRS% |
|||
LEAVE.CARTI: |
|||
CROSS.113: |
|||
counter set 113 |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.114: |
|||
setVariable storecode Chab |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.115: |
|||
setVariable entrance haber |
|||
setVariable item %Chab |
|||
setVariable shopdiff %ChabQuant |
|||
GOTO %MRS% |
|||
LEAVE.CHAB: |
|||
GOTO %LorM%.CHAB.1 |
|||
LEAVE.CHAB.1: |
|||
CROSS.116: |
|||
counter set 116 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.117: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.118: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.119: |
|||
put ne |
|||
GOTO TRAVEL |
|||
CROSS.120: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.121: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.122: |
|||
GOTO LEAVE.CHAB.CLAN.%clanoption% |
|||
LEAVE.CHAB.CLAN.YES: |
|||
put echo %TCherb %TCpedd %TCweap |
|||
put glance |
|||
match LEAVE.CHAB.CLAN.NO nothing nothing nothing |
|||
match LEAVE.CHAB.CLAN.YES.2 You glance |
|||
GOTO UniversalMatch |
|||
LEAVE.CHAB.CLAN.NO: |
|||
setVariable clanoption NO |
|||
GOTO LEAVE.CHAB.CLAN.NO.1 |
|||
LEAVE.CHAB.CLAN.YES.2: |
|||
CROSS.123: |
|||
counter set 123 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.124: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.125: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.126: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.127: |
|||
CROSS.292: |
|||
counter set 292 |
|||
put go gate |
|||
GOTO TRAVEL |
|||
CROSS.293: |
|||
TIGER.1: |
|||
counter set 1 |
|||
setVariable citycode TIGER |
|||
put go path |
|||
GOTO TRAVEL |
|||
TIGER.2: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.3: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.4: |
|||
put nw |
|||
GOTO TRAVEL |
|||
TIGER.5: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.6: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.7: |
|||
put nw |
|||
GOTO TRAVEL |
|||
TIGER.8: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.9: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.10: |
|||
put sw |
|||
GOTO TRAVEL |
|||
TIGER.11: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.12: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.13: |
|||
put nw |
|||
GOTO TRAVEL |
|||
TIGER.14: |
|||
put nw |
|||
GOTO TRAVEL |
|||
TIGER.15: |
|||
put w |
|||
GOTO TRAVEL |
|||
TIGER.16: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
TIGER.17: |
|||
put s |
|||
setVariable storecode TCweap |
|||
GOTO TRAVEL |
|||
TIGER.18: |
|||
setVariable entrance building |
|||
setVariable item %TCweap |
|||
setVariable itemlocation %TCweapItemLoc |
|||
setVariable shopdiff %TCweapQuant |
|||
GOTO %MRS% |
|||
LEAVE.TCWEAP: |
|||
TIGER.19: |
|||
counter set 19 |
|||
put se |
|||
GOTO TRAVEL |
|||
TIGER.20: |
|||
put s |
|||
GOTO TRAVEL |
|||
TIGER.21: |
|||
put sw |
|||
GOTO TRAVEL |
|||
TIGER.22: |
|||
TIGER.57: |
|||
counter set 57 |
|||
put go wagon |
|||
setVariable storecode TCpedd |
|||
GOTO TRAVEL |
|||
TIGER.58: |
|||
setVariable entrance wagon |
|||
setVariable item %TCpedd |
|||
setVariable shopdiff %TCpeddQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.TCPEDD: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
TIGER.55: |
|||
counter set 55 |
|||
put out |
|||
GOTO TRAVEL |
|||
TIGER.56: |
|||
setVariable startlocation %starthold |
|||
LEAVE.TCPEDD: |
|||
TIGER.23: |
|||
counter set 23 |
|||
match ALTLEAVE.TCPEDD referring |
|||
put go green |
|||
GOTO TRAVEL |
|||
TIGER.24: |
|||
put nw |
|||
GOTO TRAVEL |
|||
TIGER.25: |
|||
put go toft |
|||
setVariable storecode TCherb |
|||
GOTO TRAVEL |
|||
TIGER.26: |
|||
setVariable entrance cottage |
|||
setVariable item %TCherb |
|||
setVariable shopdiff %TCherbQuant |
|||
GOTO %MRS% |
|||
LEAVE.TCHERB: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
TIGER.27: |
|||
counter set 27 |
|||
put go path |
|||
GOTO TRAVEL |
|||
TIGER.28: |
|||
put se |
|||
GOTO TRAVEL |
|||
TIGER.29: |
|||
put n |
|||
GOTO TRAVEL |
|||
TIGER.30: |
|||
put ne |
|||
GOTO TRAVEL |
|||
TIGER.31: |
|||
put n |
|||
GOTO TRAVEL |
|||
TIGER.32: |
|||
put nw |
|||
GOTO TRAVEL |
|||
TIGER.33: |
|||
put n |
|||
GOTO TRAVEL |
|||
TIGER.34: |
|||
setVariable startlocation %starthold |
|||
put go gate |
|||
GOTO TRAVEL |
|||
TIGER.35: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.36: |
|||
put se |
|||
GOTO TRAVEL |
|||
TIGER.37: |
|||
put se |
|||
GOTO TRAVEL |
|||
TIGER.38: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.39: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.40: |
|||
put ne |
|||
GOTO TRAVEL |
|||
TIGER.41: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.42: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.43: |
|||
put se |
|||
GOTO TRAVEL |
|||
TIGER.44: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.45: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.46: |
|||
put se |
|||
GOTO TRAVEL |
|||
TIGER.47: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.48: |
|||
put e |
|||
GOTO TRAVEL |
|||
TIGER.49: |
|||
put go path |
|||
GOTO TRAVEL |
|||
TIGER.50: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
TIGER.51: |
|||
CROSS.128: |
|||
counter set 129 |
|||
setVariable citycode CROSS |
|||
CROSS.129: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.130: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.131: |
|||
CROSS.280: |
|||
counter set 280 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.281: |
|||
put e |
|||
GOTO TRAVEL |
|||
LEAVE.CHAB.CLAN.NO.1: |
|||
CROSS.282: |
|||
counter set 282 |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.283: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.284: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.285: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.286: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.287: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.288: |
|||
put go shed |
|||
GOTO TRAVEL |
|||
CROSS.289: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.290: |
|||
put w |
|||
setVariable storecode Ctann |
|||
GOTO TRAVEL |
|||
CROSS.291: |
|||
setVariable entrance shed |
|||
setVariable item %Ctann |
|||
setVariable shopdiff %CtannQuant |
|||
GOTO %MRS% |
|||
MOVEON.CHAB.1: |
|||
CROSS.132: |
|||
counter set 132 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.133: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.134: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.135: |
|||
put ne |
|||
GOTO TRAVEL |
|||
CROSS.136: |
|||
setVariable storecode Cpawn |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.137: |
|||
setVariable sellorbin SELLGET |
|||
put go shop |
|||
GOTO TRAVEL |
|||
CROSS.138: |
|||
match CROSS.PAWN.TO.EMPATH hand which appears completely useless |
|||
matchre CROSS.PAWN /mind lock|nearly locked/ |
|||
match LEAVE.CPAWN.%class Time development |
|||
put health |
|||
put skill steal |
|||
GOTO UniversalMatch |
|||
LEAVE.CPAWN.THIEF: |
|||
GOTO CROSSLETH.%lethcross |
|||
CROSSLETH.LETH: |
|||
LEAVE.CPAWN.EMPATH: |
|||
LEAVE.CPAWN.NONTHIEF: |
|||
GOTO CROSS.PAWN |
|||
CROSSLETH.CROSS: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
setVariable citycode LETH |
|||
setVariable MRS shopcheck |
|||
setVariable npcoption yes |
|||
LETH.380: |
|||
counter set 380 |
|||
put o |
|||
GOTO TRAVEL |
|||
LETH.381: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.382: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.383: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.384: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.385: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.386: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.387: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.388: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.389: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.390: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.391: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.392: |
|||
put go warehouse |
|||
GOTO TRAVEL |
|||
LETH.393: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.394: |
|||
put go trap |
|||
GOTO TRAVEL |
|||
LETH.395: |
|||
put go river |
|||
GOTO TRAVEL |
|||
LETH.396: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.397: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.398: |
|||
put go panel |
|||
GOTO TRAVEL |
|||
LETH.399: |
|||
put climb step |
|||
GOTO TRAVEL |
|||
LETH.400: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.401: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.402: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.403: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.404: |
|||
put d |
|||
GOTO TRAVEL |
|||
LETH.405: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.406: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.407: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.408: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.409: |
|||
put u |
|||
GOTO TRAVEL |
|||
LETH.410: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.411: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.412: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.413: |
|||
put climb ladder |
|||
GOTO TRAVEL |
|||
LETH.414: |
|||
put go gap |
|||
GOTO TRAVEL |
|||
LETH.415: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.416: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.417: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.418: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.419: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.420: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.421: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.422: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.423: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.424: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.425: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.426: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.427: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.428: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.429: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.430: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.431: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.432: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.433: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.434: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.435: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.436: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.437: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.438: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.439: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.440: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.441: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.442: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.443: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.444: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.445: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.446: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.447: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.448: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.449: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.450: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.451: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.452: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
LETH.453: |
|||
GOTO LETH.START.NW |
|||
CROSS.PAWN.TO.HOSPITAL: |
|||
GOTO CROSS.PAWN.TO.HOSPITAL.%class% |
|||
CROSS.PAWN.TO.HOSPITAL.THIEF: |
|||
CROSS.PAWN.TO.HOSPITAL.NONTHIEF: |
|||
CROSS.294: |
|||
counter set 294 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.295: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.296: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.297: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.298: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.299: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.300: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.301: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.302: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.303: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.304: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
CROSS.305: |
|||
GOTO CROSS.HOSPITAL |
|||
CROSS.HOSPITAL.TO.RESUME: |
|||
CROSS.HOSPITAL.EMPATH: |
|||
CROSS.306: |
|||
counter set 306 |
|||
put go arch |
|||
GOTO TRAVEL |
|||
CROSS.307: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.308: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.309: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.310: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.311: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.312: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.313: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.314: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
CROSS.315: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.316: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.327: |
|||
CROSS.317: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.318: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.319: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.320: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.321: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.322: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.323: |
|||
GOTO CROSS.HOSPITAL.%class |
|||
CROSS.HOSPITAL.THIEF: |
|||
CROSS.HOSPITAL.NONTHIEF: |
|||
put join list |
|||
match CROSS.HOSPITAL.TO.RESUME crosses your name off the waiting list. |
|||
GOTO UniversalMatch |
|||
CROSS.PAWN.TO.HOSPITAL.EMPATH: |
|||
CROSS.324: |
|||
counter set 324 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.325: |
|||
setVariable SelfHealLoc Cpawn |
|||
GOTO EMPATH.HEALSELF |
|||
CROSS.EMPATH.TO.RESUME.FROM.CPAWN: |
|||
CROSS.326: |
|||
counter set 326 |
|||
put w |
|||
GOTO TRAVEL |
|||
################################################################## |
|||
##### ##### |
|||
##### ARTHE DALE STARTING POSITION ##### |
|||
##### ##### |
|||
################################################################## |
|||
ARTHE.START.WEAP: |
|||
counter set 14 |
|||
setVariable storecode ADweap |
|||
setVariable startlocation %storecode% |
|||
match %citycode%.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
ARTHE.START.BARD: |
|||
counter set 16 |
|||
setVariable storecode ADbard |
|||
setVariable startlocation %storecode% |
|||
match %citycode%.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
ARTHE.START.ODD: |
|||
counter set 18 |
|||
setVariable storecode ADodd |
|||
setVariable startlocation %storecode% |
|||
match %citycode%.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
ARTHE.START.FASH: |
|||
counter set 20 |
|||
setVariable storecode ADfash |
|||
setVariable startlocation %storecode% |
|||
match %citycode%.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
ARTHE.START.THREAD: |
|||
counter set 21 |
|||
setVariable storecode ADthread |
|||
setVariable startlocation %storecode% |
|||
match %citycode%.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
CROSS.156: |
|||
counter set 156 |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.157: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.158: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.159: |
|||
put ne |
|||
GOTO TRAVEL |
|||
CROSS.160: |
|||
put ne |
|||
GOTO TRAVEL |
|||
CROSS.161: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.162: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.163: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.164: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.165: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.166: |
|||
put ne |
|||
GOTO TRAVEL |
|||
CROSS.167: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.168: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.169: |
|||
put n |
|||
GOTO TRAVEL |
|||
ARTHE.1: |
|||
CROSS.170: |
|||
counter set 1 |
|||
setVariable citycode ARTHE |
|||
put e |
|||
GOTO TRAVEL |
|||
ARTHE.2: |
|||
put down |
|||
GOTO TRAVEL |
|||
ARTHE.3: |
|||
put down |
|||
GOTO TRAVEL |
|||
ARTHE.4: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
ARTHE.START.GATE: |
|||
ARTHE.5: |
|||
counter set 5 |
|||
put n |
|||
GOTO TRAVEL |
|||
ARTHE.6: |
|||
put n |
|||
GOTO TRAVEL |
|||
ARTHE.7: |
|||
put n |
|||
GOTO TRAVEL |
|||
ARTHE.8: |
|||
put n |
|||
GOTO TRAVEL |
|||
ARTHE.9: |
|||
put e |
|||
GOTO TRAVEL |
|||
ARTHE.10: |
|||
put e |
|||
GOTO TRAVEL |
|||
ARTHE.11: |
|||
put e |
|||
GOTO TRAVEL |
|||
ARTHE.12: |
|||
put ne |
|||
GOTO TRAVEL |
|||
ARTHE.13: |
|||
setVariable storecode ADweap |
|||
put go entry |
|||
GOTO TRAVEL |
|||
ARTHE.14: |
|||
setVariable entrance entry |
|||
setVariable item %ADweap |
|||
setVariable shopdiff %ADweapQuant |
|||
GOTO %MRS% |
|||
################################################################## |
|||
##### ##### |
|||
##### ARTHE DALE LEAVING SHOPS ##### |
|||
##### ##### |
|||
################################################################## |
|||
ALTLEAVE.ADWEAP: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
ARTHE.32: |
|||
counter set 32 |
|||
put out |
|||
GOTO TRAVEL |
|||
ARTHE.33: |
|||
setVariable startlocation %starthold |
|||
LEAVE.ADweap: |
|||
ARTHE.15: |
|||
put sw |
|||
counter set 15 |
|||
setVariable storecode ADbard |
|||
match ALTLEAVE.ADWEAP You can't go |
|||
GOTO TRAVEL |
|||
ARTHE.16: |
|||
setVariable entrance building |
|||
setVariable item %ADbard |
|||
setVariable shopdiff %ADbardQuant |
|||
GOTO %MRS% |
|||
LEAVE.ADBARD: |
|||
ARTHE.17: |
|||
put w |
|||
counter set 17 |
|||
setVariable storecode ADodd |
|||
GOTO TRAVEL |
|||
ARTHE.18: |
|||
setVariable entrance door |
|||
setVariable item %ADodd |
|||
setVariable shopdiff %ADoddQuant |
|||
GOTO %MRS% |
|||
LEAVE.ADODD: |
|||
ARTHE.19: |
|||
put w |
|||
counter set 19 |
|||
setVariable storecode ADthread |
|||
GOTO TRAVEL |
|||
ARTHE.20: |
|||
setVariable entrance door |
|||
setVariable item %ADthread |
|||
setVariable shopdiff %ADthreadQuant |
|||
GOTO %MRS% |
|||
LEAVE.ADTHREAD: |
|||
ARTHE.21: |
|||
setVariable entrance cottage |
|||
setVariable item %ADfash |
|||
setVariable shopdiff %ADfashQuant |
|||
setVariable storecode ADfash |
|||
GOTO %MRS% |
|||
LEAVE.ADFASH: |
|||
ARTHE.22: |
|||
counter set 22 |
|||
put w |
|||
GOTO TRAVEL |
|||
ARTHE.23: |
|||
put s |
|||
GOTO TRAVEL |
|||
ARTHE.24: |
|||
put s |
|||
GOTO TRAVEL |
|||
ARTHE.25: |
|||
put s |
|||
GOTO TRAVEL |
|||
ARTHE.26: |
|||
put s |
|||
GOTO TRAVEL |
|||
ARTHE.27: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
ARTHE.28: |
|||
put up |
|||
GOTO TRAVEL |
|||
ARTHE.29: |
|||
put up |
|||
GOTO TRAVEL |
|||
ARTHE.30: |
|||
put w |
|||
GOTO TRAVEL |
|||
ARTHE.31: |
|||
CROSS.171: |
|||
counter set 171 |
|||
setVariable citycode CROSS |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.172: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.173: |
|||
put se |
|||
GOTO TRAVEL |
|||
CROSS.174: |
|||
put sw |
|||
GOTO TRAVEL |
|||
CROSS.175: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.176: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.177: |
|||
put se |
|||
GOTO TRAVEL |
|||
CROSS.178: |
|||
put se |
|||
GOTO TRAVEL |
|||
CROSS.179: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.180: |
|||
put sw |
|||
GOTO TRAVEL |
|||
CROSS.181: |
|||
put sw |
|||
GOTO TRAVEL |
|||
CROSS.182: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.183: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.184: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.185: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
CROSS.186: |
|||
CROSS.276: |
|||
counter set 276 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.277: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.278: |
|||
put s |
|||
setVariable storecode Ccobb |
|||
GOTO TRAVEL |
|||
CROSS.279: |
|||
setVariable entrance shop |
|||
setVariable item %Ccobb |
|||
setVariable shopdiff %CcobbQuant |
|||
GOTO %MRS% |
|||
################################################################## |
|||
##### ##### |
|||
##### LETH DERIEL STARTING POSITION ##### |
|||
##### ##### |
|||
################################################################## |
|||
LETH.START.MORIKAI: |
|||
counter set 3 |
|||
setVariable storecode Lmorik |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.PERFUME: |
|||
counter set 26 |
|||
setVariable storecode Lperf |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.GENERAL: |
|||
counter set 33 |
|||
setVariable storecode Lgen |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.BOWYER: |
|||
counter set 89 |
|||
setVariable storecode Lbow |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.WEAPON: |
|||
counter set 80 |
|||
setVariable storecode Lweap |
|||
setVariable startlocation %storecode% |
|||
GOTO LETH.%c |
|||
LETH.START.WICKER: |
|||
counter set 74 |
|||
setVariable storecode Lwick |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.CLOTH: |
|||
counter set 64 |
|||
setVariable storecode Lcloth |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.BARD: |
|||
counter set 71 |
|||
setVariable storecode Lbard |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.WOOD: |
|||
counter set 67 |
|||
setVariable storecode Lwood |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
LETH.START.ORIGAMI: |
|||
counter set 42 |
|||
setVariable storecode Lgami |
|||
setVariable startlocation %storecode% |
|||
match LETH.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
LETH.START.NW: |
|||
LETH.1: |
|||
counter set 1 |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.2: |
|||
LETH.17: |
|||
counter set 2 |
|||
setVariable storecode Lmorik |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.3: |
|||
setVariable startlocation %storecode% |
|||
LETH.95: |
|||
setVariable entrance hut |
|||
setVariable item %Lmorik |
|||
setVariable shopdiff %LmorikQuant |
|||
GOTO %MRS% |
|||
LETH.START.SW: |
|||
LETH.4: |
|||
counter set 4 |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.5: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.6: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.7: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.8: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.9: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.10: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.START.TOWNCENTER: |
|||
LETH.11: |
|||
counter set 11 |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.12: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.13: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.14: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.15: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.16: |
|||
put nw |
|||
GOTO TRAVEL |
|||
################################################################## |
|||
##### ##### |
|||
##### LETH DERIEL LEAVING SHOPS ##### |
|||
##### ##### |
|||
################################################################## |
|||
LEAVE.LMORIK: |
|||
GOTO %LorM%.LMORIK.1 |
|||
LEAVE.LMORIK.1: |
|||
LETH.18: |
|||
counter set 18 |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.19: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.20: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.21: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.22: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.23: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.24: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.25: |
|||
setVariable storecode Lperf |
|||
put go path |
|||
GOTO TRAVEL |
|||
LETH.26: |
|||
setVariable entrance shack |
|||
setVariable item %Lperf |
|||
setVariable shopdiff %LperfQuant |
|||
GOTO %MRS% |
|||
LEAVE.LPERF: |
|||
LETH.27: |
|||
counter set 27 |
|||
put go path |
|||
GOTO TRAVEL |
|||
LETH.28: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.29: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.30: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.31: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.32: |
|||
setVariable storecode Lgen |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.33: |
|||
setVariable entrance stump |
|||
setVariable item %Lgen |
|||
setVariable shopdiff %LgenQuant |
|||
GOTO %MRS% |
|||
LEAVE.LGEN: |
|||
LETH.34: |
|||
counter set 34 |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.35: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.36: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.37: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.38: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.39: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.40: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.41: |
|||
setVariable storecode Lgami |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.42: |
|||
setVariable entrance tent |
|||
setVariable item %Lgami |
|||
setVariable shopdiff %LgamiQuant |
|||
GOTO %MRS% |
|||
LEAVE.LGAMI: |
|||
LETH.43: |
|||
counter set 43 |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.44: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.45: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.46: |
|||
setVariable storecode Lcloth |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.47: |
|||
setVariable entrance hole |
|||
setVariable item %Lcloth |
|||
setVariable shopdiff %LclothQuant |
|||
GOTO %MRS% |
|||
LEAVE.LCLOTH: |
|||
LETH.65: |
|||
counter set 65 |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.66: |
|||
setVariable storecode Lwood |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.67: |
|||
setVariable entrance door |
|||
setVariable item %Lwood |
|||
setVariable shopdiff %LwoodQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.LWOOD: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
LETH.48: |
|||
counter set 48 |
|||
put go door |
|||
GOTO TRAVEL |
|||
LETH.49: |
|||
setVariable startlocation %starthold |
|||
LEAVE.LWOOD: |
|||
LETH.68: |
|||
counter set 68 |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.69: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.70: |
|||
setVariable storecode Lbard |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.71: |
|||
setVariable entrance knot |
|||
setVariable item %Lbard |
|||
setVariable shopdiff %LbardQuant |
|||
GOTO %MRS% |
|||
LEAVE.LBARD: |
|||
LETH.100: |
|||
counter set 100 |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.101: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.102: |
|||
setVariable storecode Lwick |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.103: |
|||
setVariable entrance hut |
|||
setVariable item %Lwick |
|||
setVariable shopdiff %LwickQuant |
|||
GOTO %MRS% |
|||
LEAVE.LWICK: |
|||
LETH.75: |
|||
counter set 75 |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.76: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.77: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.78: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
LETH.79: |
|||
setVariable storecode Lweap |
|||
put go shack |
|||
GOTO TRAVEL |
|||
LETH.80: |
|||
setVariable entrance shack |
|||
setVariable item %Lweap |
|||
setVariable shopdiff %LweapQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.LWEAP: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
LETH.465: |
|||
counter set 465 |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.466: |
|||
setVariable startlocation %starthold |
|||
LEAVE.LWEAP: |
|||
LETH.81: |
|||
counter set 81 |
|||
match ALTLEAVE.LWEAP referring |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
LETH.82: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.83: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.84: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.85: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.86: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.87: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.88: |
|||
setVariable storecode Lbow |
|||
put go path |
|||
GOTO TRAVEL |
|||
LETH.89: |
|||
setVariable entrance door |
|||
setVariable item %Lbow |
|||
setVariable shopdiff %LbowQuant |
|||
GOTO %MRS% |
|||
LEAVE.LBOW: |
|||
LETH.90: |
|||
counter set 90 |
|||
put go path |
|||
GOTO TRAVEL |
|||
LETH.91: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.92: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.93: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.94: |
|||
setVariable storecode Lmorik |
|||
put ne |
|||
GOTO TRAVEL |
|||
################################################################## |
|||
##### ##### |
|||
##### LETH DERIEL MOVEON COORDS ##### |
|||
##### ##### |
|||
################################################################## |
|||
MOVEON.LMORIK.1: |
|||
GOTO LETH.MOVEON.%class |
|||
LETH.MOVEON.EMPATH: |
|||
LETH.MOVEON.NONTHIEF: |
|||
LETH.455: |
|||
counter set 455 |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.456: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.457: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.458: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.459: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.460: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.461: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.462: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.463: |
|||
put go door |
|||
GOTO TRAVEL |
|||
LETH.464: |
|||
setVariable sellorbin SELLGET |
|||
counter set 24 |
|||
GOTO LETH.PAWN |
|||
LETH.MOVEON.THIEF: |
|||
LETH.298: |
|||
counter set 298 |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.299: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.300: |
|||
counter set 300 |
|||
put go gate |
|||
GOTO TRAVEL |
|||
LETH.301: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.302: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.303: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.304: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.305: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.306: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.307: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.308: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.309: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.310: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.311: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.312: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.313: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.314: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.315: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.316: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.317: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.318: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.319: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.320: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.321: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.322: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.323: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.324: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.325: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.326: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.327: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.328: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.329: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.330: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.331: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.332: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.333: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.334: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.335: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.336: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.337: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.338: |
|||
## Thief passage |
|||
match END I could not find |
|||
put go bould |
|||
GOTO TRAVEL |
|||
LETH.339: |
|||
put go root |
|||
GOTO TRAVEL |
|||
LETH.340: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.341: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.342: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.343: |
|||
put d |
|||
GOTO TRAVEL |
|||
LETH.344: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.345: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.346: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.347: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.348: |
|||
put u |
|||
GOTO TRAVEL |
|||
LETH.349: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.350: |
|||
put ne |
|||
GOTO TRAVEL |
|||
LETH.351: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.352: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.353: |
|||
put climb step |
|||
GOTO TRAVEL |
|||
LETH.354: |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.355: |
|||
put s |
|||
GOTO TRAVEL |
|||
LETH.356: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.357: |
|||
put go ware |
|||
GOTO TRAVEL |
|||
LETH.358: |
|||
put u |
|||
GOTO TRAVEL |
|||
LETH.359: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.360: |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.361: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.362: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.363: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.364: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.365: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.366: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.367: |
|||
GOTO LETHCROSS.%lethcross |
|||
LETHCROSS.LETH: |
|||
LETH.378: |
|||
counter set 378 |
|||
put go house |
|||
GOTO TRAVEL |
|||
LETH.379: |
|||
setVariable MRS shopcheck |
|||
setVariable LorM leave |
|||
setVariable npcoption yes |
|||
setVariable citycode CROSS |
|||
GOTO CROSS.START.GUARD |
|||
LETHCROSS.CROSS: |
|||
LETH.369: |
|||
counter set 369 |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.370: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.371: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.372: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.373: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.374: |
|||
put n |
|||
GOTO TRAVEL |
|||
LETH.375: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.376: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
LETH.377: |
|||
setVariable citycode CROSS |
|||
setVariable sellorbin SELLGET |
|||
GOTO CROSS.PAWN |
|||
################################################################## |
|||
##### ##### |
|||
##### ALTERNATE EXITS ##### |
|||
##### ##### |
|||
################################################################## |
|||
ALTLEAVE.CCOBB: |
|||
ALTLEAVE.CALCH: |
|||
ALTLEAVE.CBOTA: |
|||
ALTLEAVE.CBLOSS: |
|||
ALTLEAVE.CGEN: |
|||
ALTLEAVE.CGEM: |
|||
ALTLEAVE.CWEAP: |
|||
ALTLEAVE.CARM: |
|||
ALTLEAVE.CBARD: |
|||
ALTLEAVE.CLOCK: |
|||
ALTLEAVE.CCLERIC: |
|||
ALTLEAVE.CHAB: |
|||
ALTLEAVE.CSTIT: |
|||
ALTLEAVE.CBATH: |
|||
GOTO MOVEERROR |
|||
################################################################## |
|||
##### ##### |
|||
##### ZOLUREN PAWNING ##### |
|||
##### ##### |
|||
################################################################## |
|||
CROSS.PAWN.DROP: |
|||
GOTO END |
|||
CROSS.PAWN: |
|||
GOTO CROSS.PAWN.%DropOrStow% |
|||
CROSS.PAWN.STOW: |
|||
counter set 0 |
|||
ZOL.SellItem0: |
|||
setVariable sellitem %Ccobb |
|||
GOTO %sellorbin |
|||
ZOL.SellItem1: |
|||
setVariable sellitem %Calch |
|||
GOTO %sellorbin |
|||
ZOL.SellItem2: |
|||
setVariable sellitem %Cbota |
|||
GOTO %sellorbin |
|||
ZOL.SellItem3: |
|||
setVariable sellitem %Cbloss |
|||
GOTO %sellorbin |
|||
ZOL.SellItem4: |
|||
setVariable sellitem %Cgen |
|||
GOTO %sellorbin |
|||
ZOL.SellItem5: |
|||
setVariable sellitem %Cgem |
|||
GOTO %sellorbin |
|||
ZOL.SellItem6: |
|||
setVariable sellitem %Cweap |
|||
GOTO %sellorbin |
|||
ZOL.SellItem7: |
|||
setVariable sellitem %Carm |
|||
GOTO %sellorbin |
|||
ZOL.SellItem8: |
|||
setVariable sellitem %Cbard |
|||
GOTO %sellorbin |
|||
ZOL.SellItem9: |
|||
setVariable sellitem %Clock |
|||
GOTO %sellorbin |
|||
ZOL.SellItem10: |
|||
setVariable sellitem %Ccleric |
|||
GOTO %sellorbin |
|||
ZOL.SellItem11: |
|||
setVariable sellitem %Ctann |
|||
GOTO %sellorbin |
|||
ZOL.SellItem12: |
|||
setVariable sellitem %Cstit |
|||
GOTO %sellorbin |
|||
ZOL.SellItem13: |
|||
setVariable sellitem %Cbath |
|||
GOTO %sellorbin |
|||
ZOL.SellItem14: |
|||
setVariable sellitem %Chab |
|||
GOTO %sellorbin |
|||
ZOL.SellItem15: |
|||
setVariable sellitem %ADweap |
|||
GOTO %sellorbin |
|||
ZOL.SellItem16: |
|||
setVariable sellitem %ADodd |
|||
GOTO %sellorbin |
|||
ZOL.SellItem17: |
|||
setVariable sellitem %ADbard |
|||
GOTO %sellorbin |
|||
ZOL.SellItem18: |
|||
setVariable sellitem %ADthread |
|||
GOTO %sellorbin |
|||
ZOL.SellItem19: |
|||
setVariable sellitem %ADfash |
|||
GOTO %sellorbin |
|||
ZOL.SellItem20: |
|||
setVariable sellitem %Carti |
|||
GOTO %sellorbin |
|||
ZOL.SellItem21: |
|||
GOTO CROSS.PAWN.CLAN.%clanoption |
|||
CROSS.PAWN.CLAN.YES: |
|||
setVariable sellitem %TCweap |
|||
GOTO %sellorbin |
|||
ZOL.SellItem22: |
|||
setVariable sellitem %TCpedd |
|||
GOTO %sellorbin |
|||
ZOL.SellItem23: |
|||
setVariable sellitem %TCherb |
|||
GOTO %sellorbin |
|||
CROSS.PAWN.CLAN.NO: |
|||
ZOL.SellItem24: |
|||
GOTO LETH.PAWN.%class |
|||
LETH.PAWN.THIEF: |
|||
LETH.PAWN.BINGET: |
|||
LETH.PAWN: |
|||
setVariable sellitem %Lcloth |
|||
GOTO %sellorbin |
|||
ZOL.SellItem25: |
|||
setVariable sellitem %Lwood |
|||
GOTO %sellorbin |
|||
ZOL.SellItem26: |
|||
setVariable sellitem %Lbard |
|||
GOTO %sellorbin |
|||
ZOL.SellItem27: |
|||
setVariable sellitem %Lwick |
|||
GOTO %sellorbin |
|||
ZOL.SellItem28: |
|||
setVariable sellitem %Lweap |
|||
GOTO %sellorbin |
|||
ZOL.SellItem29: |
|||
setVariable sellitem %Lbow |
|||
GOTO %sellorbin |
|||
ZOL.SellItem30: |
|||
setVariable sellitem %Lmorik |
|||
GOTO %sellorbin |
|||
ZOL.SellItem31: |
|||
setVariable sellitem %Lperf |
|||
GOTO %sellorbin |
|||
ZOL.SellItem32: |
|||
setVariable sellitem %Lgen |
|||
GOTO %sellorbin |
|||
ZOL.SellItem33: |
|||
setVariable sellitem %Lgami |
|||
GOTO %sellorbin |
|||
ZOL.SellItem34: |
|||
GOTO %citycode%.FINISH.%class |
|||
CROSS.FINISH.NONTHIEF: |
|||
CROSS.FINISH.EMPATH: |
|||
LETH.FINISH.NONTHIEF: |
|||
LETH.FINISH.EMPATH: |
|||
LETH.PAWN.EMPATH: |
|||
LETH.PAWN.NONTHIEF: |
|||
GOTO END |
|||
CROSS.FINISH.THIEF: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
CROSS.187: |
|||
counter set 187 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.188: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.189: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.190: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.191: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.192: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.193: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.194: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.195: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.196: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.197: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.198: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.199: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.200: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.201: |
|||
put go ruin |
|||
GOTO TRAVEL |
|||
CROSS.202: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.203: |
|||
put go space |
|||
GOTO TRAVEL |
|||
CROSS.204: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
################################################################## |
|||
##### ##### |
|||
##### CROSSING BINNING ##### |
|||
##### ##### |
|||
################################################################## |
|||
CROSS.FINISH.BINGET: |
|||
setVariable class THIEF |
|||
CROSS.205: |
|||
counter set 205 |
|||
put go nich |
|||
GOTO TRAVEL |
|||
CROSS.206: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.207: |
|||
put go door |
|||
GOTO TRAVEL |
|||
CROSS.208: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.209: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.210: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.211: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.212: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.213: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.214: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.215: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.216: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.217: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.218: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.219: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.220: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.221: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
CROSS.222: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
################################################################## |
|||
##### ##### |
|||
##### ZOLUREN JUSTICE AND RESUMING ##### |
|||
##### ##### |
|||
################################################################## |
|||
CROSS.ITEMCHECK: |
|||
put drop my small sack |
|||
wait |
|||
match CROSS.DEBT2 You have nothing |
|||
match CROSS.FREE2 INVENTORY HELP |
|||
put inv |
|||
GOTO UniversalMatch |
|||
ARTHE.DEBT: |
|||
setVariable citycode CROSS |
|||
CROSS.DEBT: |
|||
CROSS.223: |
|||
counter set 223 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.224: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSSDEBT2: |
|||
CROSS.225: |
|||
counter set 225 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.226: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.227: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.228: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.229: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.230: |
|||
put se |
|||
GOTO TRAVEL |
|||
CROSS.231: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.232: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.233: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.234: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
CROSS.235: |
|||
put ne |
|||
GOTO TRAVEL |
|||
CROSS.236: |
|||
put go bank |
|||
GOTO TRAVEL |
|||
CROSS.237: |
|||
put go win |
|||
GOTO TRAVEL |
|||
CROSS.238: |
|||
put wit 500 bronze kronar |
|||
wait |
|||
CROSS.239: |
|||
counter set 239 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.240: |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.241: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.242: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.243: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.244: |
|||
put go hall |
|||
GOTO TRAVEL |
|||
CROSS.245: |
|||
put go coll off |
|||
GOTO TRAVEL |
|||
CROSS.246: |
|||
put pay 5000 |
|||
wait |
|||
CROSS.247: |
|||
counter set 247 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.248: |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.249: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.250: |
|||
put s |
|||
GOTO TRAVEL |
|||
CROSS.251: |
|||
put se |
|||
GOTO TRAVEL |
|||
CROSS.252: |
|||
put go bank |
|||
GOTO TRAVEL |
|||
CROSS.253: |
|||
put go win |
|||
GOTO TRAVEL |
|||
CROSS.254: |
|||
put dep all |
|||
wait |
|||
CROSS.255: |
|||
counter set 255 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.256: |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.257: |
|||
put sw |
|||
GOTO TRAVEL |
|||
CROSS.258: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
CROSS.259: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.260: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.261: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.262: |
|||
put nw |
|||
GOTO TRAVEL |
|||
CROSS.263: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.264: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.265: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.266: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.267: |
|||
put go house |
|||
GOTO TRAVEL |
|||
CROSS.268: |
|||
CROSS.271: |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
ARTHE.FREE: |
|||
setVariable citycode CROSS |
|||
CROSS.FREE: |
|||
CROSS.269: |
|||
counter set 269 |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.270: |
|||
put w |
|||
GOTO TRAVEL |
|||
CROSS.FREE2: |
|||
pause 1 |
|||
match CROSS.MISSINGSTART waitandsee |
|||
match CROSS.FREE3 okstart |
|||
put echo %startresume |
|||
put echo okstart |
|||
GOTO UniversalMatch |
|||
CROSS.MISSINGSTART: |
|||
setVariable startresume The road curves slightly in concert with the river here, gradually |
|||
setVariable ResumeStore Chab |
|||
GOTO CROSS.FREE3 |
|||
CROSS.FREE3: |
|||
CROSS.272: |
|||
counter set 272 |
|||
put out |
|||
GOTO TRAVEL |
|||
CROSS.273: |
|||
put e |
|||
GOTO TRAVEL |
|||
CROSS.274: |
|||
put n |
|||
GOTO TRAVEL |
|||
CROSS.275: |
|||
counter set 1 |
|||
setVariable storecode Chab |
|||
GOTO RESUME.%ResumeStore% |
|||
RESUME.CARTI: |
|||
counter add 1 |
|||
RESUME.CLOCK: |
|||
counter add 1 |
|||
RESUME.CBATH: |
|||
counter add 1 |
|||
RESUME.CBARD: |
|||
counter add 1 |
|||
RESUME.CCLERIC: |
|||
counter add 1 |
|||
RESUME.CSTIT: |
|||
counter add 1 |
|||
RESUME.CGEM: |
|||
counter add 1 |
|||
RESUME.CGEN: |
|||
counter add 1 |
|||
RESUME.CARM: |
|||
counter add 1 |
|||
RESUME.CWEAP: |
|||
counter add 1 |
|||
RESUME.CBLOSS: |
|||
counter add 1 |
|||
RESUME.CCOBB: |
|||
counter add 1 |
|||
RESUME.ADFASH: |
|||
counter add 1 |
|||
RESUME.ADTHREAD: |
|||
counter add 1 |
|||
RESUME.ADODD: |
|||
counter add 1 |
|||
RESUME.ADBARD: |
|||
counter add 1 |
|||
RESUME.ADWEAP: |
|||
counter add 1 |
|||
RESUME.CBOTA: |
|||
counter add 1 |
|||
RESUME.CALCH: |
|||
counter add 1 |
|||
RESUME.CTANN: |
|||
counter add 1 |
|||
GOTO RESUME.ZOL.CLAN.%clanoption% |
|||
RESUME.ZOL.CLAN.YES: |
|||
RESUME.TCHERB: |
|||
counter add 1 |
|||
RESUME.TCPEDD: |
|||
counter add 1 |
|||
RESUME.TCWEAP: |
|||
counter add 1 |
|||
RESUME.ZOL.CLAN.NO: |
|||
RESUME.CHAB: |
|||
counter add 1 |
|||
setVariable Countdown %c |
|||
GOTO RESUME |
|||
################################################################## |
|||
##### ##### |
|||
##### LETH DERIEL JUSTICE AND RESUMING ##### |
|||
##### ##### |
|||
################################################################## |
|||
LETH.ITEMCHECK: |
|||
put drop my small sack |
|||
wait |
|||
match LETH.DEBT2 You have nothing |
|||
match LETH.FREE2 INVENTORY HELP |
|||
put inv |
|||
GOTO UniversalMatch |
|||
LETH.DEBT: |
|||
LETH.198: |
|||
counter set 198 |
|||
put u |
|||
GOTO TRAVEL |
|||
LETH.DEBT2: |
|||
LETH.199: |
|||
counter set 199 |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.200: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.201: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.202: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.203: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.204: |
|||
put se |
|||
GOTO TRAVEL |
|||
LETH.205: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.206: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.207: |
|||
put go door |
|||
GOTO TRAVEL |
|||
LETH.208: |
|||
put up |
|||
GOTO TRAVEL |
|||
LETH.209: |
|||
put wit 500 bronze kronar |
|||
wait |
|||
LETH.210: |
|||
put down |
|||
GOTO TRAVEL |
|||
LETH.211: |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.212: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.213: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.214: |
|||
put go burl |
|||
GOTO TRAVEL |
|||
LETH.215: |
|||
put go door |
|||
GOTO TRAVEL |
|||
LETH.216: |
|||
put up |
|||
GOTO TRAVEL |
|||
LETH.217: |
|||
put up |
|||
GOTO TRAVEL |
|||
LETH.218: |
|||
put pay 5000 |
|||
wait |
|||
LETH.219: |
|||
put d |
|||
GOTO TRAVEL |
|||
LETH.220: |
|||
put d |
|||
GOTO TRAVEL |
|||
LETH.221: |
|||
put climb ramp |
|||
GOTO TRAVEL |
|||
LETH.222: |
|||
put go burl |
|||
GOTO TRAVEL |
|||
LETH.223: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.224: |
|||
put e |
|||
GOTO TRAVEL |
|||
LETH.225: |
|||
put go door |
|||
GOTO TRAVEL |
|||
LETH.226: |
|||
put up |
|||
GOTO TRAVEL |
|||
LETH.227: |
|||
put dep all |
|||
wait |
|||
LETH.228: |
|||
put down |
|||
GOTO TRAVEL |
|||
LETH.229: |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.230: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.231: |
|||
put w |
|||
GOTO TRAVEL |
|||
LETH.232: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.233: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.234: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.235: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.236: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.237: |
|||
put go tree |
|||
GOTO TRAVEL |
|||
LETH.246: |
|||
LETH.238: |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
LETH.FREE: |
|||
LETH.245: |
|||
counter set 245 |
|||
put u |
|||
GOTO TRAVEL |
|||
LETH.FREE2: |
|||
pause 1 |
|||
match LETH.MISSINGSTART waitandsee |
|||
match LETH.FREE3 okstart |
|||
put echo %startresume |
|||
put echo okstart |
|||
GOTO UniversalMatch |
|||
LETH.MISSINGSTART: |
|||
setVariable startresume lets you catch a glimpse of Oracle Hollow |
|||
setVariable ResumeStore Lmorik |
|||
GOTO LETH.FREE3 |
|||
LETH.FREE3: |
|||
LETH.241: |
|||
counter set 241 |
|||
put out |
|||
GOTO TRAVEL |
|||
LETH.242: |
|||
put nw |
|||
GOTO TRAVEL |
|||
LETH.243: |
|||
put sw |
|||
GOTO TRAVEL |
|||
LETH.244: |
|||
counter set 1 |
|||
setVariable storecode Lmorik |
|||
GOTO RESUME.%ResumeStore% |
|||
RESUME.LBOW: |
|||
counter add 1 |
|||
RESUME.LWEAP: |
|||
counter add 1 |
|||
RESUME.LWICK: |
|||
counter add 1 |
|||
RESUME.LBARD: |
|||
counter add 1 |
|||
RESUME.LWOOD: |
|||
counter add 1 |
|||
RESUME.LCLOTH: |
|||
counter add 1 |
|||
RESUME.LGAMI: |
|||
counter add 1 |
|||
RESUME.LGEN: |
|||
counter add 1 |
|||
RESUME.LPERF: |
|||
counter add 1 |
|||
RESUME.LMORIK: |
|||
counter add 1 |
|||
setVariable Countdown %c |
|||
GOTO RESUME |
|||
################################################################################## |
|||
############# ############# |
|||
############# ILITHI ############# |
|||
############# ############# |
|||
############# SKILL DETERMINATION ############# |
|||
############# (tweak the items you steal here if desired) ############# |
|||
############# ############# |
|||
################################################################################## |
|||
ILI.RANKADJ1: |
|||
setVariable skillrange 20-39 |
|||
setVariable Sgene charcoal |
|||
setVariable SgeneQuant 1 |
|||
setVariable Sweap <nothing> |
|||
setVariable SweapQuant 1 |
|||
setVariable Sstit gloves |
|||
setVariable SstitQuant 1 |
|||
setVariable Salch water |
|||
setVariable SalchQuant 2 |
|||
setVariable Sherb <nothing> |
|||
setVariable SherbQuant 1 |
|||
setVariable Sreag <nothing> |
|||
setVariable SreagQuant 1 |
|||
setVariable Sbard pick |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock <nothing> |
|||
setVariable SlockQuant 1 |
|||
setVariable Sarmo leather gloves |
|||
setVariable SarmoQuant 1 |
|||
setVariable Scoin <nothing> |
|||
setVariable ScoinQuant 1 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 1 |
|||
setVariable Sfril <nothing> |
|||
setVariable SfrilQuant 1 |
|||
setVariable Shera <nothing> |
|||
setVariable SheraQuant 1 |
|||
setVariable Stour <nothing> |
|||
setVariable StourItemLoc |
|||
setVariable StourQuant 1 |
|||
setVariable Stoyb <nothing> |
|||
setVariable StoybQuant 1 |
|||
setVariable Sbarb alcohol |
|||
setVariable SbarbQuant 1 |
|||
setVariable Smuse <nothing> |
|||
setVariable SmuseQuant 1 |
|||
setVariable Sbake swirl |
|||
setVariable SbakeQuant 1 |
|||
setVariable Sbows flights |
|||
setVariable SbowsQuant 1 |
|||
setVariable Stann <nothing> |
|||
setVariable StannQuant 1 |
|||
setVariable Ssupb chicken flights |
|||
setVariable SsupbQuant 1 |
|||
setVariable Ssupf <nothing> |
|||
setVariable SsupfQuant 1 |
|||
setVariable Smarw <nothing> |
|||
setVariable SmarwQuant 1 |
|||
setVariable Smarg charcoal |
|||
setVariable SmargQuant 1 |
|||
setVariable Senes <nothing> |
|||
setVariable SenesQuant 1 |
|||
setVariable SCCleat <nothing> |
|||
setVariable SCCleatQuant 1 |
|||
setVariable SCCweap <nothing> |
|||
setVariable SCCweapQuant 1 |
|||
setVariable HCfelt <nothing> |
|||
setVariable HCfeltQuant 1 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 1 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 1 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 1 |
|||
setVariable HCcash <nothing> |
|||
setVariable HCcashQuant 1 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 1 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ2: |
|||
setVariable skillrange 40-59 |
|||
setVariable Sgene hairbrush |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap <nothing> |
|||
setVariable SweapQuant 2 |
|||
setVariable Sstit gloves |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch mixing stick |
|||
setVariable SalchQuant 2 |
|||
setVariable Sherb <nothing> |
|||
setVariable SherbQuant 2 |
|||
setVariable Sreag <nothing> |
|||
setVariable SreagQuant 2 |
|||
setVariable Sbard rag |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock iron keyblank |
|||
setVariable SlockQuant 1 |
|||
setVariable Sarmo leather gloves |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin <nothing> |
|||
setVariable ScoinQuant 2 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 2 |
|||
setVariable Sfril gloves |
|||
setVariable SfrilQuant 2 |
|||
setVariable Shera <nothing> |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour <nothing> |
|||
setVariable StourItemLoc |
|||
setVariable StourQuant 2 |
|||
setVariable Stoyb whistle |
|||
setVariable StoybQuant 1 |
|||
setVariable Sbarb oil |
|||
setVariable SbarbQuant 2 |
|||
setVariable Smuse <nothing> |
|||
setVariable SmuseQuant 2 |
|||
setVariable Sbake cupcake |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows glue |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann <nothing> |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb glue |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf oil |
|||
setVariable SsupfQuant 2 |
|||
setVariable Smarw bolts |
|||
setVariable SmarwQuant 1 |
|||
setVariable Smarg hairbrush |
|||
setVariable SmargQuant 2 |
|||
setVariable Senes <nothing> |
|||
setVariable SenesQuant 2 |
|||
setVariable SCCleat <nothing> |
|||
setVariable SCCleatQuant 2 |
|||
setVariable SCCweap <nothing> |
|||
setVariable SCCweapQuant 2 |
|||
setVariable HCfelt slippers |
|||
setVariable HCfeltQuant 2 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 2 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash <nothing> |
|||
setVariable HCcashQuant 2 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ3: |
|||
setVariable skillrange 60-99 |
|||
setVariable Sgene unguent |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap <nothing> |
|||
setVariable SweapQuant 2 |
|||
setVariable Sstit hood |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch pestle |
|||
setVariable SalchQuant 1 |
|||
setVariable Sherb <nothing> |
|||
setVariable SherbQuant 2 |
|||
setVariable Sreag <nothing> |
|||
setVariable SreagQuant 2 |
|||
setVariable Sbard cloth |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock iron keyblank |
|||
setVariable SlockQuant 2 |
|||
setVariable Sarmo collar |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin <nothing> |
|||
setVariable ScoinQuant 2 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 2 |
|||
setVariable Sfril straw hat |
|||
setVariable SfrilQuant 2 |
|||
setVariable Shera <nothing> |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour boggle doll |
|||
setVariable StourItemLoc in black basket |
|||
setVariable StourQuant 1 |
|||
setVariable Stoyb whistle |
|||
setVariable StoybQuant 2 |
|||
setVariable Sbarb candle mold |
|||
setVariable SbarbQuant 3 |
|||
setVariable Smuse <nothing> |
|||
setVariable SmuseQuant 2 |
|||
setVariable Sbake box |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows arrowhead |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann thread |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb falcon flights |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf wood pestle |
|||
setVariable SsupfQuant 1 |
|||
setVariable Smarw bolts |
|||
setVariable SmarwQuant 2 |
|||
setVariable Smarg bowl |
|||
setVariable SmargQuant 2 |
|||
setVariable Senes <nothing> |
|||
setVariable SenesQuant 2 |
|||
setVariable SCCleat <nothing> |
|||
setVariable SCCleatQuant 2 |
|||
setVariable SCCweap <nothing> |
|||
setVariable SCCweapQuant 2 |
|||
setVariable HCfelt <nothing> |
|||
setVariable HCfeltQuant 2 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 2 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash <nothing> |
|||
setVariable HCcashQuant 2 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ4: |
|||
setVariable skillrange 100-149 |
|||
setVariable Sgene razor |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap <nothing> |
|||
setVariable SweapQuant 1 |
|||
setVariable Sstit shawl |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch oil |
|||
setVariable SalchQuant 2 |
|||
setVariable Sherb riolur leaf |
|||
setVariable SherbQuant 1 |
|||
setVariable Sreag <nothing> |
|||
setVariable SreagQuant 2 |
|||
setVariable Sbard fife |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock bronze keyblank |
|||
setVariable SlockQuant 2 |
|||
setVariable Sarmo chain legguards |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin <nothing> |
|||
setVariable ScoinQuant 2 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 2 |
|||
setVariable Sfril lace fan |
|||
setVariable SfrilQuant 2 |
|||
setVariable Shera <nothing> |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour badge |
|||
setVariable StourItemLoc on stand |
|||
setVariable StourQuant 1 |
|||
setVariable Stoyb whistle |
|||
setVariable StoybQuant 3 |
|||
setVariable Sbarb blued-steel clippers |
|||
setVariable SbarbQuant 1 |
|||
setVariable Smuse <nothing> |
|||
setVariable SmuseQuant 1 |
|||
setVariable Sbake <nothing> |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows shaper |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann bodkin |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb steel shaper |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf stone pestle |
|||
setVariable SsupfQuant 1 |
|||
setVariable Smarw bolts |
|||
setVariable SmarwQuant 3 |
|||
setVariable Smarg cloth sheath |
|||
setVariable SmargQuant 2 |
|||
setVariable Senes jadice flower |
|||
setVariable SenesQuant 1 |
|||
setVariable SCCleat <nothing> |
|||
setVariable SCCleatQuant 2 |
|||
setVariable SCCweap <nothing> |
|||
setVariable SCCweapQuant 2 |
|||
setVariable HCfelt <nothing> |
|||
setVariable HCfeltQuant 2 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 2 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash <nothing> |
|||
setVariable HCcashQuant 2 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ5: |
|||
setVariable skillrange 150-199 |
|||
setVariable Sgene clippers |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap targe |
|||
setVariable SweapQuant 1 |
|||
setVariable Sstit blouse |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch tukai stones |
|||
setVariable SalchQuant 2 |
|||
setVariable Sherb riolur leaf |
|||
setVariable SherbQuant 2 |
|||
setVariable Sreag simple talisman |
|||
setVariable SreagQuant 1 |
|||
setVariable Sbard bow |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock bronze lockpick |
|||
setVariable SlockQuant 2 |
|||
setVariable Sarmo mail gauntlets |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin <nothing> |
|||
setVariable ScoinQuant 2 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 2 |
|||
setVariable Sfril pants |
|||
setVariable SfrilQuant 2 |
|||
setVariable Shera target shield |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour badge |
|||
setVariable StourItemLoc on stand |
|||
setVariable StourQuant 2 |
|||
setVariable Stoyb beard |
|||
setVariable StoybQuant 2 |
|||
setVariable Sbarb black clippers |
|||
setVariable SbarbQuant 2 |
|||
setVariable Smuse <nothing> |
|||
setVariable SmuseQuant 1 |
|||
setVariable Sbake <nothing> |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows shears |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann scraper |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb blued shaper |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf stone pestle |
|||
setVariable SsupfQuant 2 |
|||
setVariable Smarw kris |
|||
setVariable SmarwQuant 2 |
|||
setVariable Smarg cloth scabbard |
|||
setVariable SmargQuant 2 |
|||
setVariable Senes sufil sap |
|||
setVariable SenesQuant 2 |
|||
setVariable SCCleat <nothing> |
|||
setVariable SCCleatQuant 2 |
|||
setVariable SCCweap <nothing> |
|||
setVariable SCCweapQuant 2 |
|||
setVariable HCfelt <nothing> |
|||
setVariable HCfeltQuant 2 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 2 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash <nothing> |
|||
setVariable HCcashQuant 2 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ6: |
|||
setVariable skillrange 200-249 |
|||
setVariable Sgene short sword |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap targe |
|||
setVariable SweapQuant 2 |
|||
setVariable Sstit cloak |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch seolard weed |
|||
setVariable SalchQuant 1 |
|||
setVariable Sherb genich stem |
|||
setVariable SherbQuant 2 |
|||
setVariable Sreag simple talisman |
|||
setVariable SreagQuant 2 |
|||
setVariable Sbard four strings |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock wrist sheath |
|||
setVariable SlockQuant 1 |
|||
setVariable Sarmo choker |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin coin case |
|||
setVariable ScoinQuant 1 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 2 |
|||
setVariable Sfril sandals |
|||
setVariable SfrilQuant 2 |
|||
setVariable Shera ordinary shield |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour boggle doll |
|||
setVariable StourItemLoc in black basket |
|||
setVariable StourQuant 2 |
|||
setVariable Stoyb wig |
|||
setVariable StoybQuant 2 |
|||
setVariable Sbarb silver-trimmed clippers |
|||
setVariable SbarbQuant 2 |
|||
setVariable Smuse black slippers |
|||
setVariable SmuseQuant 1 |
|||
setVariable Sbake <nothing> |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows long arrows |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann shears |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb stone-tipped arrow |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf stone pestle |
|||
setVariable SsupfQuant 2 |
|||
setVariable Smarw visored helm |
|||
setVariable SmarwQuant 2 |
|||
setVariable Smarg cloth backtube |
|||
setVariable SmargQuant 2 |
|||
setVariable Senes blocil potion |
|||
setVariable SenesQuant 2 |
|||
setVariable SCCleat <nothing> |
|||
setVariable SCCleatQuant 2 |
|||
setVariable SCCweap thigh sheath |
|||
setVariable SCCweapQuant 1 |
|||
setVariable HCfelt <nothing> |
|||
setVariable HCfeltQuant 2 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 2 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash <nothing> |
|||
setVariable HCcashQuant 2 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ7: |
|||
setVariable skillrange 250-299 |
|||
setVariable Sgene chain helm |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap stiletto |
|||
setVariable SweapQuant 1 |
|||
setVariable Sstit tunic |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch seolarn weed |
|||
setVariable SalchQuant 2 |
|||
setVariable Sherb hisan salve |
|||
setVariable SherbQuant 2 |
|||
setVariable Sreag elbaite runestone |
|||
setVariable SreagQuant 1 |
|||
setVariable Sbard refill |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock wrist sheath |
|||
setVariable SlockQuant 2 |
|||
setVariable Sarmo mesh handguards |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin coin case |
|||
setVariable ScoinQuant 2 |
|||
setVariable Stoke <nothing> |
|||
setVariable StokeQuant 2 |
|||
setVariable Sfril doll |
|||
setVariable SfrilQuant 1 |
|||
setVariable Shera medium buckler |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour snow doll |
|||
setVariable StourItemLoc in white basket |
|||
setVariable StourQuant 2 |
|||
setVariable Stoyb book |
|||
setVariable StoybQuant 2 |
|||
setVariable Sbarb brass razor |
|||
setVariable SbarbQuant 2 |
|||
setVariable Smuse black slippers |
|||
setVariable SmuseQuant 2 |
|||
setVariable Sbake <nothing> |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows barbed arrows |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann pattern |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb stone-tipped arrow |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf marble pestle |
|||
setVariable SsupfQuant 2 |
|||
setVariable Smarw chain greaves |
|||
setVariable SmarwQuant 2 |
|||
setVariable Smarg cloth backtube |
|||
setVariable SmargQuant 2 |
|||
setVariable Senes ithor potion |
|||
setVariable SenesQuant 2 |
|||
setVariable SCCleat crinnet |
|||
setVariable SCCleatQuant 1 |
|||
setVariable SCCweap dirk |
|||
setVariable SCCweapQuant 1 |
|||
setVariable HCfelt <nothing> |
|||
setVariable HCfeltQuant 2 |
|||
setVariable HCequi <nothing> |
|||
setVariable HCequiQuant 2 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash ring |
|||
setVariable HCcashQuant 1 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ9: |
|||
ILI.RANKADJ10: |
|||
ECHO *********************************************** |
|||
ECHO *** Sorry, but there isn't anything harder yet! |
|||
ECHO *********************************************** |
|||
ILI.RANKADJ8: |
|||
setVariable skillrange 300+ |
|||
setVariable Sgene great helm |
|||
setVariable SgeneQuant 2 |
|||
setVariable Sweap stiletto |
|||
setVariable SweapQuant 2 |
|||
setVariable Sstit coat |
|||
setVariable SstitQuant 2 |
|||
setVariable Salch cauldron |
|||
setVariable SalchQuant 2 |
|||
setVariable Sherb ithor potion |
|||
setVariable SherbQuant 2 |
|||
setVariable Sreag elbaite runestone |
|||
setVariable SreagQuant 2 |
|||
setVariable Sbard mandolin |
|||
setVariable SbardQuant 2 |
|||
setVariable Slock ivory lockpick |
|||
setVariable SlockQuant 2 |
|||
setVariable Sarmo chain veil |
|||
setVariable SarmoQuant 2 |
|||
setVariable Scoin coin case |
|||
setVariable ScoinQuant 3 |
|||
setVariable Stoke token |
|||
setVariable StokeQuant 1 |
|||
setVariable Sfril doll |
|||
setVariable SfrilQuant 2 |
|||
setVariable Shera medium shield |
|||
setVariable SheraQuant 2 |
|||
setVariable Stour dagger |
|||
setVariable StourItemLoc |
|||
setVariable StourQuant 2 |
|||
setVariable Stoyb marionette |
|||
setVariable StoybQuant 2 |
|||
setVariable Sbarb horn-handled razor |
|||
setVariable SbarbQuant 2 |
|||
setVariable Smuse earring |
|||
setVariable SmuseQuant 2 |
|||
setVariable Sbake <nothing> |
|||
setVariable SbakeQuant 2 |
|||
setVariable Sbows barbed arrows |
|||
setVariable SbowsQuant 2 |
|||
setVariable Stann potion |
|||
setVariable StannQuant 2 |
|||
setVariable Ssupb razor-tipped arrow |
|||
setVariable SsupbQuant 2 |
|||
setVariable Ssupf stone mortar |
|||
setVariable SsupfQuant 2 |
|||
setVariable Smarw rapier |
|||
setVariable SmarwQuant 2 |
|||
setVariable Smarg cloth backtube |
|||
setVariable SmargQuant 3 |
|||
setVariable Senes ithor potion |
|||
setVariable SenesQuant 3 |
|||
setVariable SCCleat chanfron |
|||
setVariable SCCleatQuant 1 |
|||
setVariable SCCweap spear |
|||
setVariable SCCweapQuant 1 |
|||
setVariable HCfelt amulet |
|||
setVariable HCfeltQuant 1 |
|||
setVariable HCequi white blanket |
|||
setVariable HCequiQuant 1 |
|||
setVariable HCfalc <nothing> |
|||
setVariable HCfalcQuant 2 |
|||
setVariable HCjaht <nothing> |
|||
setVariable HCjahtQuant 2 |
|||
setVariable HCcash ring |
|||
setVariable HCcashQuant 2 |
|||
setVariable HCbow1 <nothing> |
|||
setVariable HCbow1Quant 2 |
|||
setVariable HCbow2 <nothing> |
|||
setVariable HCbow2Quant 1 |
|||
GOTO RANKREPORT |
|||
ILI.RANKADJ-1: |
|||
ILI.RANKADJ0: |
|||
GOTO BEGGAR.MOD |
|||
ILI.BAGCHECK: |
|||
matchre BAGWARN /%Sgene%|%Sweap%|%Sstit%|%Salch%|%Sherb%|%Sreag%|%Sbard%|%Slock%/ |
|||
matchre BAGWARN /%Sarmo%|%Scoin%|%Stoke%|%Sfril%|%Shera%|%Stour%|%Stoyb%|%Sbarb%/ |
|||
matchre BAGWARN /%Smuse%|%Sbake%|%Sbows%|%Stann%|%Ssupb%|%Ssupf%|%Smarw%|%Smarg%|%Senes%/ |
|||
matchre BAGWARN /%SCCleat%|%SCCweap%|%HCfelt%|%HCequi%|%HCfalc%|%HCjaht%|%HCcash%|%HCbow1%|%HCbow2%/ |
|||
match ILI.BAGCHECK2 You glance |
|||
put look in my %container1 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
ILI.BAGCHECK2: |
|||
matchre BAGWARN2 /%Sgene%|%Sweap%|%Sstit%|%Salch%|%Sherb%|%Sreag%|%Sbard%|%Slock%/ |
|||
matchre BAGWARN2 /%Sarmo%|%Scoin%|%Stoke%|%Sfril%|%Shera%|%Stour%|%Stoyb%|%Sbarb%/ |
|||
matchre BAGWARN2 /%Smuse%|%Sbake%|%Sbows%|%Stann%|%Ssupb%|%Ssupf%|%Smarw%|%Smarg%|%Senes%/ |
|||
matchre BAGWARN2 /%SCCleat%|%SCCweap%|%HCfelt%|%HCequi%|%HCfalc%|%HCjaht%|%HCcash%|%HCbow1%|%HCbow2%/ |
|||
match KHRICHECK.%class% You glance |
|||
put look in my %container2 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### ILITHI STARTING POSITION ##### |
|||
##### ##### |
|||
################################################################## |
|||
SHARD: |
|||
match SHARD.START.NG Shard, North City Gates |
|||
match SHARD.START.WG Shard, West City Gates |
|||
match SHARD.START.EG Shard, East City Gates |
|||
match SHARD.START.SG Shard, South Square |
|||
match SHARD.START.BANK Shard, First Bank of Ilithi |
|||
match SHARD.START.PAWN Aelik's Pawn |
|||
match SHARD.START.GENE Zerek |
|||
match SHARD.START.WEAP Fiona |
|||
match SHARD.START.STIT Meek's Stitchery |
|||
match SHARD.START.HERB Zieq |
|||
match SHARD.START.ALCH Idizieq |
|||
match SHARD.START.REAG Sierack |
|||
match SHARD.START.BARD Malik |
|||
match SHARD.START.LOCK Kilam |
|||
match SHARD.START.ARMO Demiciil |
|||
match SHARD.START.COIN [Coin of the Realm] |
|||
match SHARD.START.TOKE [Tokens of Affection] |
|||
match SHARD.START.FRIL [Little Frills] |
|||
match SHARD.START.HERA Bonime |
|||
match SHARD.START.TOUR [Elanthian Travel Tours, Gift Shop] |
|||
match SHARD.START.TOYB [The Toy Box] |
|||
match SHARD.START.BARB Budd's Barber Shop |
|||
match SHARD.START.MUSE Scholar's Museum |
|||
match SHARD.START.BAKE Genevive |
|||
match SHARD.START.BOWS Avlea |
|||
match SHARD.START.TANN Froissart |
|||
match SHARD.START.SUPB [Survivalist Supplies, Back Room] |
|||
match SHARD.START.SUPF [Survivalist Supplies, Front Room] |
|||
match SHARD.START.MARA Marachek's Oak, Merchant Central |
|||
match SHARD.START.MARW Ivo Marachek |
|||
match SHARD.START.MARG Windawn |
|||
match SHARD.START.ENES Enescu |
|||
match ILI.BADLOCATION Obvious |
|||
put look |
|||
GOTO UniversalMatch |
|||
STEEL: |
|||
match STEEL.START.LEAT Quintan |
|||
match STEEL.START.WEAP Struan |
|||
match STEEL.START.GATE Passing between the mammoth beams that serve as gateposts |
|||
HORSE: |
|||
match HORSE.START.PATH a red banner with a galloping horse-archer silhouetted |
|||
match HORSE.START.FELT Anaylisse |
|||
match HORSE.START.EQUI.W Stablemaster Ela |
|||
match HORSE.START.EQUI.E Cut off from the rest of the tent by an elaborate screen |
|||
match HORSE.START.FALC Akhila |
|||
match HORSE.START.JAHT.1 Jan Taipen Chadir |
|||
match HORSE.START.JAHT.2 Jahtinit |
|||
match HORSE.START.CASH Yasnah |
|||
match HORSE.START.BOW1 Fresh air wafts down from the opening at the apex |
|||
match HORSE.START.BOW2 Fabric dyed the color of the winter sky covers |
|||
match ILI.BADLOCATION Obvious |
|||
setvariable citycode SHARD |
|||
put look |
|||
GOTO UniversalMatch |
|||
ILI.BADLOCATION: |
|||
put echocolumn /on |
|||
waitfor EchoColumn |
|||
ECHO *********************************************** |
|||
ECHO *** Not a valid starting location. |
|||
ECHO *** Starting locations in Ilithi are: |
|||
ECHO *** |
|||
ECHO *** Inside Shard Gates Inside SCC gate |
|||
ECHO *** Shard Bank Struan's Weapons |
|||
ECHO *** Shard Pawn shop Quintan's Leather |
|||
ECHO *** Zerek's General Supplies |
|||
ECHO *** Fiona's Arms Inside Horse Clan path |
|||
ECHO *** Demiciil's Armory Anaylisse's Felterie |
|||
ECHO *** Avlea's Bows Ela's Equine Supplies |
|||
ECHO *** Meek's Stitchery Falconer's Chadir |
|||
ECHO *** Zieq's Herbs and Alchemy Jahtinit's Corner |
|||
ECHO *** Sierack's Artificer Shop Yasnah's Cashmere |
|||
ECHO *** Malik's Instruments Zaldi Taipa, Bowyer |
|||
ECHO *** Kilam's Locks |
|||
ECHO *** Genevive's Bakery Marachek's Oak |
|||
ECHO *** The Scholar's Museum Enescu's Herbs |
|||
ECHO *** Coin of the Realm Shop |
|||
ECHO *** Tokens of Affection Shop Froissart's Tannery |
|||
ECHO *** Little Frills Shop Survivalist Supplies |
|||
ECHO *** Bonime's Heraldry Shop |
|||
ECHO *** The Toy Box |
|||
ECHO *** Budd's Barber Shop |
|||
ECHO *** |
|||
ECHO ******************************************************* |
|||
put echocolumn /off |
|||
waitfor EchoColumn |
|||
GOTO END |
|||
SHARD.START.GENE: |
|||
counter set 254 |
|||
setVariable storecode Sgene |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.WEAP: |
|||
counter set 37 |
|||
setVariable storecode Sweap |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.STIT: |
|||
counter set 42 |
|||
setVariable storecode Sstit |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.HERB: |
|||
match SHARD.START.ALCH Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.ALCH: |
|||
counter set 51 |
|||
setVariable storecode Salch |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.REAG: |
|||
counter set 61 |
|||
setVariable storecode Sreag |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.LOCK: |
|||
match SHARD.START.BARD Obvious |
|||
put go trapdoor |
|||
GOTO UniversalMatch |
|||
SHARD.START.BARD: |
|||
counter set 64 |
|||
setVariable storecode Sbard |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.ARMO: |
|||
counter set 72 |
|||
setVariable storecode Sarmo |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.COIN: |
|||
counter set 79 |
|||
setVariable storecode Scoin |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.TOKE: |
|||
counter set 81 |
|||
setVariable storecode Stoke |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.FRIL: |
|||
counter set 83 |
|||
setVariable storecode Sfril |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.HERA: |
|||
counter set 86 |
|||
setVariable storecode Shera |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.TOUR: |
|||
counter set 89 |
|||
setVariable storecode Stour |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.TOYB: |
|||
counter set 92 |
|||
setVariable storecode Stoyb |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.BARB: |
|||
counter set 94 |
|||
setVariable storecode Sbarb |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.MUSE: |
|||
counter set 107 |
|||
setVariable storecode Smuse |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.BAKE: |
|||
counter set 112 |
|||
setVariable storecode Sbake |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.BOWS: |
|||
counter set 120 |
|||
setVariable storecode Sbows |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.SUPF: |
|||
match SHARD.START.SUPB Obvious |
|||
put go curtain |
|||
GOTO UniversalMatch |
|||
SHARD.START.SUPB: |
|||
SHARD.START.TANN: |
|||
counter set 139 |
|||
setVariable storecode Stann |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
SHARD.START.MARW: |
|||
SHARD.START.MARG: |
|||
match SHARD.START.MARA Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
SHARD.START.MARA: |
|||
counter set 205 |
|||
setVariable storecode Smarw |
|||
setVariable startlocation %storecode% |
|||
GOTO SHARD.%c Obvious |
|||
SHARD.START.ENES: |
|||
counter set 214 |
|||
setVariable storecode Senes |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
STEEL.START.LEAT: |
|||
counter set 462 |
|||
setVariable storecode SCCleat |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put n |
|||
GOTO UniversalMatch |
|||
STEEL.START.WEAP: |
|||
counter set 470 |
|||
setVariable storecode SCCweap |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HORSE.START.FELT: |
|||
counter set 580 |
|||
setVariable storecode HCfelt |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go flap |
|||
GOTO UniversalMatch |
|||
HORSE.START.EQUI.W: |
|||
match HORSE.START.EQUI.E Obvious |
|||
put e |
|||
GOTO UniversalMatch |
|||
HORSE.START.EQUI.E: |
|||
counter set 589 |
|||
setVariable storecode HCequi |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put w |
|||
GOTO UniversalMatch |
|||
HORSE.START.FALC: |
|||
counter set 595 |
|||
setVariable storecode HCfalc |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go flap |
|||
GOTO UniversalMatch |
|||
HORSE.START.JAHT.1: |
|||
match HORSE.START.JAHT.2 Obvious |
|||
put go corner |
|||
GOTO UniversalMatch |
|||
HORSE.START.JAHT.2: |
|||
counter set 598 |
|||
setVariable storecode HCjaht |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go tent |
|||
GOTO UniversalMatch |
|||
HORSE.START.CASH: |
|||
counter set 605 |
|||
setVariable storecode HCcash |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go flap |
|||
GOTO UniversalMatch |
|||
HORSE.START.BOW2: |
|||
match HORSE.START.BOW1 Obvious |
|||
put go curtain |
|||
GOTO UniversalMatch |
|||
HORSE.START.BOW1: |
|||
counter set 608 |
|||
setVariable storecode HCbow1 |
|||
setVariable startlocation %storecode% |
|||
match SHARD.%c Obvious |
|||
put go flap |
|||
GOTO UniversalMatch |
|||
SHARD.START.NG: |
|||
SHARD.1: |
|||
counter set 1 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.2: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.3: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.4: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
SHARD.5: |
|||
GOTO SHARD.START.GENE |
|||
SHARD.START.WG: |
|||
SHARD.6: |
|||
counter set 6 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.7: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.8: |
|||
put go building |
|||
GOTO TRAVEL |
|||
SHARD.9: |
|||
GOTO SHARD.START.ARMO |
|||
SHARD.START.EG: |
|||
SHARD.10: |
|||
counter set 10 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.11: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.12: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
SHARD.13: |
|||
GOTO SHARD.START.BOWS |
|||
SHARD.START.SG: |
|||
SHARD.14: |
|||
counter set 14 |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.15: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.16: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
SHARD.17: |
|||
GOTO SHARD.START.COIN |
|||
SHARD.START.BANK: |
|||
SHARD.383: |
|||
counter set 383 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.384: |
|||
SHARD.18: |
|||
counter set 18 |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.19: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.20: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.21: |
|||
put go building |
|||
GOTO TRAVEL |
|||
SHARD.22: |
|||
GOTO SHARD.START.REAG |
|||
SHARD.START.PAWN: |
|||
SHARD.385: |
|||
counter set 385 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.386: |
|||
SHARD.23: |
|||
counter set 23 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.24: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.25: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.26: |
|||
GOTO SHARD.START.SG |
|||
STEEL.START.GATE: |
|||
SHARD.735: |
|||
counter set 735 |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.736: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.737: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.738: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.739: |
|||
put go stable |
|||
GOTO TRAVEL |
|||
SHARD.740: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.741: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.742: |
|||
GOTO STEEL.START.LEAT |
|||
HORSE.START.PATH: |
|||
SHARD.749: |
|||
counter set 749 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.750: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.751: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.752: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.753: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.754: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.755: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.756: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.757: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.758: |
|||
put go tent |
|||
GOTO TRAVEL |
|||
SHARD.759: |
|||
GOTO HORSE.START.FELT |
|||
################################################################## |
|||
##### ##### |
|||
##### ILITHI LEAVING SHOPS ##### |
|||
##### ##### |
|||
################################################################## |
|||
LEAVE.SGENE: |
|||
GOTO %LorM%.SGENE.1 |
|||
LEAVE.SGENE.1: |
|||
SHARD.27: |
|||
counter set 27 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.28: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.29: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.30: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.31: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.32: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.33: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.34: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.35: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.36: |
|||
setVariable storecode Sweap |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.37: |
|||
setVariable entrance shop |
|||
setVariable item %Sweap |
|||
setVariable shopdiff %SweapQuant |
|||
GOTO %MRS% |
|||
LEAVE.SWEAP: |
|||
SHARD.38: |
|||
counter set 38 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.39: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.40: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.41: |
|||
setVariable storecode Sstit |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.42: |
|||
setVariable entrance home |
|||
setVariable item %Sstit |
|||
setVariable shopdiff %SstitQuant |
|||
GOTO %MRS% |
|||
LEAVE.SSTIT: |
|||
SHARD.43: |
|||
counter set 43 |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.44: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.45: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.46: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.47: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.48: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.49: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.50: |
|||
setVariable storecode Salch |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.51: |
|||
setVariable entrance door |
|||
setVariable item %Salch |
|||
setVariable shopdiff %SalchQuant |
|||
GOTO %MRS% |
|||
LEAVE.SALCH: |
|||
SHARD.52: |
|||
counter set 52 |
|||
setVariable storecode Sherb |
|||
put go door |
|||
GOTO TRAVEL |
|||
SHARD.53: |
|||
setVariable entrance iron door |
|||
setVariable item %Sherb |
|||
setVariable shopdiff %SherbQuant |
|||
GOTO %MRS% |
|||
LEAVE.SHERB: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.54: |
|||
counter set 54 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.55: |
|||
setVariable startlocation %starthold |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.56: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.57: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.58: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.59: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.60: |
|||
setVariable storecode Sreag |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.61: |
|||
setVariable entrance building |
|||
setVariable item %Sreag |
|||
setVariable shopdiff %SreagQuant |
|||
GOTO %MRS% |
|||
LEAVE.SREAG: |
|||
SHARD.62: |
|||
counter set 62 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.63: |
|||
setVariable storecode Sbard |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.64: |
|||
setVariable entrance shop |
|||
setVariable item %Sbard |
|||
setVariable shopdiff %SbardQuant |
|||
GOTO %MRS% |
|||
LEAVE.SBARD: |
|||
SHARD.65: |
|||
counter set 65 |
|||
setVariable storecode Slock |
|||
put go shop |
|||
GOTO TRAVEL |
|||
SHARD.66: |
|||
put ask malik about kilam |
|||
matchre KILAM1 /order something and offer|looks at you curiously/ |
|||
GOTO UniversalMatch |
|||
KILAM1: |
|||
put order pick |
|||
match KILAM2 That would suit you |
|||
GOTO UniversalMatch |
|||
KILAM2: |
|||
put offer 10000000 |
|||
match KILAM3 OFFER it again within the next |
|||
GOTO UniversalMatch |
|||
KILAM3: |
|||
put offer 10000000 |
|||
match KILAM4 They drag you out |
|||
GOTO UniversalMatch |
|||
KILAM4: |
|||
setVariable item %Slock |
|||
setVariable shopdiff %SlockQuant |
|||
KILAM5: |
|||
matchre KILAM5 /wait|type ahead|Roundtime/i |
|||
match %MRS% You stand back up. |
|||
put kneel |
|||
put stand |
|||
GOTO UniversalMatch |
|||
LEAVE.SLOCK: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.68: |
|||
counter set 68 |
|||
match ALTLEAVE.SLOCK You can't go there. |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.69: |
|||
setVariable startlocation %starthold |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.70: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.71: |
|||
setVariable storecode Sarmo |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.72: |
|||
setVariable entrance building |
|||
setVariable item %Sarmo |
|||
setVariable shopdiff %SarmoQuant |
|||
GOTO %MRS% |
|||
LEAVE.SARMO: |
|||
SHARD.73: |
|||
counter set 73 |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.74: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.75: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.76: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.77: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.78: |
|||
setVariable storecode Scoin |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.79: |
|||
setVariable entrance building |
|||
setVariable item %Scoin |
|||
setVariable shopdiff %ScoinQuant |
|||
GOTO %MRS% |
|||
LEAVE.SCOIN: |
|||
SHARD.80: |
|||
counter set 80 |
|||
setVariable storecode Stoke |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.81: |
|||
setVariable entrance shop |
|||
setVariable item %Stoke |
|||
setVariable shopdiff %StokeQuant |
|||
GOTO %MRS% |
|||
LEAVE.STOKE: |
|||
SHARD.82: |
|||
counter set 82 |
|||
setVariable storecode Sfril |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.83: |
|||
setVariable entrance shop |
|||
setVariable item %Sfril |
|||
setVariable shopdiff %SfrilQuant |
|||
GOTO %MRS% |
|||
LEAVE.SFRIL: |
|||
SHARD.84: |
|||
counter set 84 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.85: |
|||
setVariable storecode Shera |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.86: |
|||
setVariable entrance building |
|||
setVariable item %Shera |
|||
setVariable shopdiff %SheraQuant |
|||
GOTO %MRS% |
|||
LEAVE.SHERA: |
|||
SHARD.87: |
|||
counter set 87 |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.88: |
|||
setVariable storecode Stour |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.89: |
|||
setVariable entrance shop |
|||
setVariable item %Stour |
|||
setVariable itemlocation %StourItemLoc |
|||
setVariable shopdiff %StourQuant |
|||
GOTO %MRS% |
|||
LEAVE.STOUR: |
|||
SHARD.90: |
|||
counter set 90 |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.91: |
|||
setVariable storecode Stoyb |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.92: |
|||
setVariable entrance shop |
|||
setVariable item %Stoyb |
|||
setVariable shopdiff %StoybQuant |
|||
GOTO %MRS% |
|||
LEAVE.STOYB: |
|||
SHARD.93: |
|||
counter set 93 |
|||
setVariable storecode Sbarb |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.94: |
|||
setVariable entrance shop |
|||
setVariable item %Sbarb |
|||
setVariable shopdiff %SbarbQuant |
|||
GOTO %MRS% |
|||
LEAVE.SBARB: |
|||
SHARD.95: |
|||
counter set 95 |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.96: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.97: |
|||
put go square |
|||
GOTO TRAVEL |
|||
SHARD.98: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.99: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.100: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.101: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.102: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.103: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.104: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.105: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.106: |
|||
setVariable storecode Smuse |
|||
put go building |
|||
GOTO TRAVEL |
|||
SHARD.107: |
|||
setVariable entrance arch |
|||
setVariable item %Smuse |
|||
setVariable shopdiff %SmuseQuant |
|||
GOTO %MRS% |
|||
LEAVE.SMUSE: |
|||
SHARD.108: |
|||
counter set 108 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.109: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.110: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.111: |
|||
setVariable storecode Sbake |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.112: |
|||
setVariable entrance bakery |
|||
setVariable item %Sbake |
|||
setVariable shopdiff %SbakeQuant |
|||
GOTO %MRS% |
|||
LEAVE.SBAKE: |
|||
SHARD.113: |
|||
counter set 113 |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.114: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.115: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.116: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.117: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.118: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.119: |
|||
setVariable storecode Sbows |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.120: |
|||
setVariable entrance shop |
|||
setVariable item %Sbows |
|||
setVariable shopdiff %SbowsQuant |
|||
GOTO %MRS% |
|||
LEAVE.SBOWS: |
|||
GOTO %LorM%.SBOWS.1 |
|||
LEAVE.SBOWS.1: |
|||
SHARD.121: |
|||
counter set 121 |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.122: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.123: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.124: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.125: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.126: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.127: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.128: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.129: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.130: |
|||
put go gap |
|||
GOTO TRAVEL |
|||
SHARD.131: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.132: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.133: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.134: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.135: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.136: |
|||
put go path |
|||
GOTO TRAVEL |
|||
SHARD.137: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.138: |
|||
setVariable storecode Stann |
|||
put go building |
|||
GOTO TRAVEL |
|||
SHARD.139: |
|||
setVariable entrance building |
|||
setVariable item %Stann |
|||
setVariable shopdiff %StannQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.STANN: |
|||
LEAVE.STANN: |
|||
put out |
|||
wait |
|||
setVariable entrance tree |
|||
setVariable item %Ssupb |
|||
setVariable shopdiff %SsupbQuant |
|||
setVariable storecode Ssupb |
|||
GOTO %MRS% |
|||
LEAVE.SSUPB: |
|||
SHARD.140: |
|||
counter set 140 |
|||
setVariable storecode Ssupf |
|||
put go tree |
|||
GOTO TRAVEL |
|||
SHARD.141: |
|||
setVariable entrance curtain |
|||
setVariable item %Ssupf |
|||
setVariable shopdiff %SsupfQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.SSUPF: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.380: |
|||
counter set 380 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.381: |
|||
setVariable startlocation %starthold |
|||
put sw |
|||
GOTO TRAVEL |
|||
LEAVE.SSUPF: |
|||
SHARD.142: |
|||
match ALTLEAVE.SSUPF referring |
|||
SHARD.382: |
|||
counter set 142 |
|||
put go path |
|||
GOTO TRAVEL |
|||
SHARD.143: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.144: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.145: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.146: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.147: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.148: |
|||
put go gap |
|||
GOTO TRAVEL |
|||
SHARD.149: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.150: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.151: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.152: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.153: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.154: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.155: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.156: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.157: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.158: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.159: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.160: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.161: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.162: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.163: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.164: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.165: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.166: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.167: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.168: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.169: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.170: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.171: |
|||
GOTO %LorM%.SSUPF.1 |
|||
LEAVE.SSUPF.1: |
|||
SHARD.743: |
|||
counter set 743 |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.744: |
|||
SHARD.172: |
|||
counter set 172 |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.173: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.174: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.175: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.176: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.177: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.178: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.179: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.180: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.181: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.182: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.183: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.184: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.185: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.186: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.187: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.188: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.189: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.190: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.191: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.192: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.193: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.194: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.195: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.196: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.197: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.198: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.199: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.200: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.201: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.202: |
|||
put go oak |
|||
GOTO TRAVEL |
|||
SHARD.203: |
|||
put go clock |
|||
GOTO TRAVEL |
|||
SHARD.204: |
|||
setVariable storecode Smarw |
|||
put go blue door |
|||
GOTO TRAVEL |
|||
SHARD.205: |
|||
setVariable entrance blue door |
|||
setVariable item %Smarw |
|||
setVariable shopdiff %SmarwQuant |
|||
GOTO %MRS% |
|||
LEAVE.SMARW: |
|||
SHARD.206: |
|||
counter set 206 |
|||
match ALTLEAVE.SMARW referring |
|||
put go green door |
|||
GOTO TRAVEL |
|||
SHARD.207: |
|||
setVariable storecode Smarg |
|||
setVariable entrance green door |
|||
setVariable item %Smarg |
|||
setVariable shopdiff %SmargQuant |
|||
GOTO %MRS% |
|||
LEAVE.SMARG: |
|||
SHARD.208: |
|||
counter set 208 |
|||
match ALTLEAVE.SMARG referring |
|||
put go clock |
|||
GOTO TRAVEL |
|||
SHARD.209: |
|||
put go road |
|||
GOTO TRAVEL |
|||
SHARD.210: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.211: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.212: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
SHARD.213: |
|||
setVariable storecode Senes |
|||
put go tree |
|||
GOTO TRAVEL |
|||
SHARD.214: |
|||
setVariable entrance tree |
|||
setVariable item %Senes |
|||
setVariable shopdiff %SenesQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.SENES: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.387: |
|||
counter set 387 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.388: |
|||
setVariable startlocation %starthold |
|||
LEAVE.SENES: |
|||
SHARD.215: |
|||
counter set 215 |
|||
match ALTLEAVE.SENES referring |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
SHARD.216: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.217: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.218: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.219: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.220: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.221: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.222: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.223: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.224: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.225: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.226: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.227: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.228: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.229: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.230: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.231: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.232: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.233: |
|||
GOTO %LorM%.ENES.1 |
|||
LEAVE.SENES.1: |
|||
GOTO SHARD.CLAN.%clanoption% |
|||
MOVEON.SENES.1: |
|||
SHARD.CLAN.NO.1: |
|||
SHARD.733: |
|||
counter set 733 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.734: |
|||
SHARD.234: |
|||
counter set 234 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.235: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.236: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.237: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.238: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.239: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.240: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.241: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.242: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.243: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.244: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.CLAN.YES: |
|||
put echo %HCfelt %HCequi %HCfalc %HCjaht %HCcash %HCbow1 %HCbow2 %SCCleat %SCCweap |
|||
put glance |
|||
match SHARD.CLAN.NO nothing nothing nothing nothing nothing nothing nothing nothing nothing |
|||
match SHARD.CLAN.YES.2 You glance |
|||
GOTO UniversalMatch |
|||
SHARD.CLAN.NO: |
|||
setVariable clanoption NO |
|||
GOTO SHARD.CLAN.NO.1 |
|||
SHARD.CLAN.YES.2: |
|||
SHARD.452: |
|||
counter set 452 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.453: |
|||
put go path |
|||
GOTO TRAVEL |
|||
SHARD.454: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.455: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.456: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.457: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.458: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.459: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.460: |
|||
put go stable |
|||
GOTO TRAVEL |
|||
SHARD.461: |
|||
put e |
|||
setVariable storecode SCCleat |
|||
GOTO TRAVEL |
|||
SHARD.462: |
|||
setVariable entrance south |
|||
setVariable item %SCCleat |
|||
setVariable shopdiff %SCCleatQuant |
|||
GOTO %MRS% |
|||
LEAVE.SCCLEAT: |
|||
SHARD.463: |
|||
counter set 463 |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.464: |
|||
put go door |
|||
GOTO TRAVEL |
|||
SHARD.465: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.466: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.467: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.468: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.469: |
|||
put ne |
|||
setVariable storecode SCCweap |
|||
GOTO TRAVEL |
|||
SHARD.470: |
|||
setVariable entrance building |
|||
setVariable item %SCCweap |
|||
setVariable shopdiff %SCCweapQuant |
|||
GOTO %MRS% |
|||
LEAVE.SCCWEAP: |
|||
SHARD.471: |
|||
counter set 471 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.472: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.473: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.474: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.475: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.476: |
|||
put go path |
|||
GOTO TRAVEL |
|||
SHARD.477: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.478: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.479: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.480: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.481: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.482: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.483: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.484: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.485: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.486: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.487: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.488: |
|||
put go trail |
|||
GOTO TRAVEL |
|||
SHARD.489: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.490: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.491: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.492: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.493: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.494: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.495: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.496: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.497: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.498: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.499: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.500: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.501: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.502: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.503: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.504: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.505: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.506: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.507: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.508: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.509: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.510: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.511: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.512: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.513: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.514: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.515: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.516: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.517: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.518: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.519: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.520: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.521: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.522: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.523: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.524: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.525: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.526: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.527: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.528: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.529: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.530: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.531: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.532: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.533: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.534: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.535: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.536: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.537: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.538: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.539: |
|||
put climb path |
|||
GOTO TRAVEL |
|||
SHARD.540: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.541: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.542: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.543: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.544: |
|||
put climb trail |
|||
GOTO TRAVEL |
|||
SHARD.545: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.546: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.547: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.548: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.549: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.550: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.551: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.552: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.553: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.554: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.555: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.556: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.557: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.558: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.559: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.560: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.561: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.562: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.563: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.564: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.565: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.566: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.567: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.568: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.569: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.570: |
|||
put go path |
|||
GOTO TRAVEL |
|||
SHARD.571: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.572: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.573: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.574: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.575: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.576: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.577: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.578: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.579: |
|||
put s |
|||
setVariable storecode HCfelt |
|||
GOTO TRAVEL |
|||
SHARD.580: |
|||
setVariable entrance tent |
|||
setVariable item %HCfelt |
|||
setVariable shopdiff %HCfeltQuant |
|||
GOTO %MRS% |
|||
LEAVE.HCFELT: |
|||
SHARD.581: |
|||
counter set 581 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.582: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.583: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.584: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.585: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.586: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.587: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.588: |
|||
put go tent |
|||
setVariable storecode HCequi |
|||
GOTO TRAVEL |
|||
SHARD.589: |
|||
setVariable entrance east |
|||
setVariable item %HCequi |
|||
setVariable shopdiff %HCequiQuant |
|||
GOTO %MRS% |
|||
LEAVE.HCEQUI: |
|||
SHARD.590: |
|||
counter set 590 |
|||
put go flap |
|||
GOTO TRAVEL |
|||
SHARD.591: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.592: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.593: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.594: |
|||
put nw |
|||
setVariable storecode HCfalc |
|||
GOTO TRAVEL |
|||
SHARD.595: |
|||
setVariable entrance tent |
|||
setVariable item %HCfalc |
|||
setVariable shopdiff %HCfalcQuant |
|||
GOTO %MRS% |
|||
LEAVE.HCFALC: |
|||
SHARD.596: |
|||
counter set 596 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.597: |
|||
put go tent |
|||
setVariable storecode HCjaht |
|||
GOTO TRAVEL |
|||
SHARD.598: |
|||
setVariable entrance corner |
|||
setVariable item %HCjaht |
|||
setVariable shopdiff %HCjahtQuant |
|||
GOTO %MRS% |
|||
LEAVE.HCJAHT: |
|||
SHARD.599: |
|||
counter set 599 |
|||
put go flap |
|||
GOTO TRAVEL |
|||
SHARD.600: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.601: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.602: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.603: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.604: |
|||
put se |
|||
setVariable storecode HCcash |
|||
GOTO TRAVEL |
|||
SHARD.605: |
|||
setVariable entrance tent |
|||
setVariable item %HCcash |
|||
setVariable shopdiff %HCcashQuant |
|||
GOTO %MRS% |
|||
LEAVE.HCCASH: |
|||
SHARD.606: |
|||
counter set 606 |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.607: |
|||
put nw |
|||
setVariable storecode HCbow1 |
|||
GOTO TRAVEL |
|||
SHARD.608: |
|||
setVariable entrance tent |
|||
setVariable item %HCbow1 |
|||
setVariable shopdiff %HCbow1Quant |
|||
GOTO %MRS% |
|||
LEAVE.HCBOW1: |
|||
setVariable storecode HCbow2 |
|||
setVariable item %HCbow2 |
|||
setVariable shopdiff %HCbow2Quant |
|||
GOTO %MRS% |
|||
LEAVE.HCBOW2: |
|||
SHARD.745: |
|||
counter set 745 |
|||
put go flap |
|||
match SHARD.746 referring |
|||
GOTO TRAVEL |
|||
SHARD.746: |
|||
SHARD.609: |
|||
counter set 609 |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.610: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.611: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.612: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.613: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.614: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.615: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.616: |
|||
match HORSE.HEALTH.%class hand which appears completely useless |
|||
match LEAVE.HCBOW2.2 You glance |
|||
put health |
|||
put glance |
|||
GOTO UniversalMatch |
|||
HORSE.HEALTH.EMPATH: |
|||
setVariable SelfHealLoc HorseClan |
|||
GOTO EMPATH.HEALSELF |
|||
SHARD.EMPATH.TO.RESUME.FROM.HORSECLAN: |
|||
setVariable MRS shopcheck |
|||
setVariable LorM leave |
|||
setVariable npcoption yes |
|||
GOTO LEAVE.HCBOW2.2 |
|||
HORSE.HEALTH.THIEF: |
|||
HORSE.HEALTH.NONTHIEF: |
|||
LEAVE.HCBOW2.2: |
|||
SHARD.805: |
|||
counter set 805 |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.806: |
|||
SHARD.617: |
|||
counter set 617 |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.618: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.619: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.620: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.621: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.622: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.623: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.624: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.625: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.626: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.627: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.628: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.629: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.630: |
|||
put go path |
|||
GOTO TRAVEL |
|||
SHARD.631: |
|||
setVariable startlocation %starthold |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.632: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.633: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.634: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.635: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.636: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.637: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.638: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.639: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.640: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.641: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.642: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.643: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.644: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.645: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.646: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.647: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.648: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.649: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.650: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.651: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.652: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.653: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.654: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.655: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.656: |
|||
put climb bluff |
|||
GOTO TRAVEL |
|||
SHARD.657: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.658: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.659: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.660: |
|||
SHARD.670: |
|||
counter set 670 |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.671: |
|||
put climb path |
|||
GOTO TRAVEL |
|||
SHARD.672: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.673: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.674: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.675: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.676: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.677: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.678: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.679: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.680: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.681: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.682: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.683: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.684: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.685: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.686: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.687: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.688: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.689: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.690: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.691: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.692: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.693: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.694: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.695: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.696: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.697: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.698: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.699: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.700: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.701: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.702: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.703: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.704: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.705: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.706: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.707: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.708: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.709: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.710: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.711: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.712: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.713: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.714: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.715: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.716: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.717: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.718: |
|||
put go trail |
|||
GOTO TRAVEL |
|||
SHARD.719: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.720: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.721: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.722: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.723: |
|||
MOVEON.SSUPF.1: |
|||
SHARD.245: |
|||
counter set 245 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.246: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.247: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.248: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.249: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.250: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.251: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.252: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.253: |
|||
setVariable storecode Sgene |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.254: |
|||
setVariable entrance shop |
|||
setVariable item %Sgene |
|||
setVariable shopdiff %SgeneQuant |
|||
GOTO %MRS% |
|||
MOVEON.SBOWS.1: |
|||
SHARD.260: |
|||
counter set 260 |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.261: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.262: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.263: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.264: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.265: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.266: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.267: |
|||
put go building |
|||
GOTO TRAVEL |
|||
SHARD.268: |
|||
match SHARD.PAWN.TO.QUENTIN hand which appears completely useless |
|||
match SHARD.PAWN You glance |
|||
put health |
|||
put glance |
|||
GOTO UniversalMatch |
|||
MOVEON.SGENE.1: |
|||
SHARD.760: |
|||
counter set 760 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.761: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.762: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.763: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.764: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.765: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.766: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.767: |
|||
match SHARD.QUENTIN.%class hand which appears completely useless |
|||
match MOVEON.SGENE.2 You glance |
|||
put health |
|||
put glance |
|||
GOTO UniversalMatch |
|||
SHARD.QUENTIN.THIEF: |
|||
SHARD.QUENTIN.NONTHIEF: |
|||
SHARD.768: |
|||
counter set 768 |
|||
put go building |
|||
GOTO TRAVEL |
|||
SHARD.769: |
|||
put lie |
|||
matchre SHARD.QUENTIN.LEAVE /birthday party|just my friend|You sit up/ |
|||
GOTO UniversalMatch |
|||
SHARD.QUENTIN.LEAVE: |
|||
match SHARD.770 You stand |
|||
matchre SHARD.QUENTIN.LEAVE /wait|type ahead|Roundtime/i |
|||
put kneel |
|||
put stand |
|||
GOTO UniversalMatch |
|||
SHARD.770: |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.771: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.772: |
|||
GOTO SHARD.QUENTIN.RESUME |
|||
SHARD.QUENTIN.EMPATH: |
|||
SHARD.794: |
|||
counter set 794 |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.795: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.796: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.797: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.798: |
|||
setVariable SelfHealLoc ShardTowerSE |
|||
GOTO EMPATH.HEALSELF |
|||
SHARD.EMPATH.TO.RESUME.FROM.SHARDTOWERSE: |
|||
SHARD.799: |
|||
counter set 799 |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.800: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.801: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.802: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.803: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.804: |
|||
GOTO SHARD.QUENTIN.RESUME |
|||
MOVEON.SGENE.2: |
|||
SHARD.773: |
|||
counter set 773 |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.774: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.775: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.776: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.777: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.778: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.779: |
|||
GOTO LEAVE.SBAKE |
|||
SHARD.PAWN.TO.QUENTIN: |
|||
SHARD.780: |
|||
counter set 780 |
|||
put o |
|||
GOTO TRAVEL |
|||
SHARD.781: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.782: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.783: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.784: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.785: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.786: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.787: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.788: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.789: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.790: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.791: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.792: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.793: |
|||
GOTO SHARD.QUENTIN.ENTER |
|||
ALTLEAVE.SCOIN: |
|||
ALTLEAVE.STOKE: |
|||
ALTLEAVE.SFRIL: |
|||
ALTLEAVE.SHERA: |
|||
ALTLEAVE.STOUR: |
|||
ALTLEAVE.STOYB: |
|||
ALTLEAVE.SBARB: |
|||
ALTLEAVE.SMARW: |
|||
ALTLEAVE.SMARG: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.255: |
|||
counter set 255 |
|||
put go door |
|||
GOTO TRAVEL |
|||
SHARD.256: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
ALTLEAVE.SLOCK: |
|||
match ALTLEAVE.SLOCK1 Kilam |
|||
match ALTLEAVE.SLOCK2 Malik |
|||
match SHARD.68 brown-trimmed blue shop |
|||
put look |
|||
GOTO ShopEngaged |
|||
ALTLEAVE.SLOCK1: |
|||
put go trapdoor |
|||
match ALTLEAVE.SLOCK2 Malik |
|||
GOTO ShopEngaged |
|||
ALTLEAVE.SLOCK2: |
|||
put out |
|||
match SHARD.68 brown-trimmed blue shop |
|||
GOTO ShopEngaged |
|||
ALTLEAVE.HCFELT: |
|||
ALTLEAVE.HPOTT: |
|||
ALTLEAVE.HCFALC: |
|||
ALTLEAVE.HCCASH: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.724: |
|||
counter set 724 |
|||
put go flap |
|||
GOTO TRAVEL |
|||
SHARD.725: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
ALTLEAVE.HCBOW1: |
|||
ALTLEAVE.HCBOW2: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.747: |
|||
counter set 747 |
|||
put go curtain |
|||
GOTO TRAVEL |
|||
SHARD.748: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
ALTLEAVE.SCCLEAT: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.726: |
|||
counter set 726 |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.727: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
ALTLEAVE.HCEQUI: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.728: |
|||
counter set 728 |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.729: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
ALTLEAVE.HCJAHT: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.730: |
|||
counter set 730 |
|||
put go tent |
|||
GOTO TRAVEL |
|||
SHARD.731: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
################################################################## |
|||
##### ##### |
|||
##### ILITHI PAWNING ##### |
|||
##### ##### |
|||
################################################################## |
|||
SHARD.PAWN.DROP: |
|||
GOTO END |
|||
SHARD.PAWN: |
|||
GOTO SHARD.PAWN.%DropOrStow% |
|||
SHARD.PAWN.STOW: |
|||
counter set 0 |
|||
ILI.SellItem0: |
|||
setVariable sellitem %Sgene |
|||
GOTO %sellorbin |
|||
ILI.SellItem1: |
|||
setVariable sellitem %Sweap |
|||
GOTO %sellorbin |
|||
ILI.SellItem2: |
|||
setVariable sellitem %Sstit |
|||
GOTO %sellorbin |
|||
ILI.SellItem3: |
|||
setVariable sellitem %Salch |
|||
GOTO %sellorbin |
|||
ILI.SellItem4: |
|||
setVariable sellitem %Sherb |
|||
GOTO %sellorbin |
|||
ILI.SellItem5: |
|||
setVariable sellitem %Sreag |
|||
GOTO %sellorbin |
|||
ILI.SellItem6: |
|||
setVariable sellitem %Sbard |
|||
GOTO %sellorbin |
|||
ILI.SellItem7: |
|||
setVariable sellitem %Sarmo |
|||
GOTO %sellorbin |
|||
ILI.SellItem8: |
|||
setVariable sellitem %Scoin |
|||
GOTO %sellorbin |
|||
ILI.SellItem9: |
|||
setVariable sellitem %Stoke |
|||
GOTO %sellorbin |
|||
ILI.SellItem10: |
|||
setVariable sellitem %Sfril |
|||
GOTO %sellorbin |
|||
ILI.SellItem11: |
|||
setVariable sellitem %Stour |
|||
GOTO %sellorbin |
|||
ILI.SellItem12: |
|||
setVariable sellitem %Stoyb |
|||
GOTO %sellorbin |
|||
ILI.SellItem13: |
|||
setVariable sellitem %Sbarb |
|||
GOTO %sellorbin |
|||
ILI.SellItem14: |
|||
setVariable sellitem %Sbows |
|||
GOTO %sellorbin |
|||
ILI.SellItem15: |
|||
setVariable sellitem %Stann |
|||
GOTO %sellorbin |
|||
ILI.SellItem16: |
|||
setVariable sellitem %Ssupb |
|||
GOTO %sellorbin |
|||
ILI.SellItem17: |
|||
setVariable sellitem %Ssupf |
|||
GOTO %sellorbin |
|||
ILI.SellItem18: |
|||
setVariable sellitem %Smarw |
|||
GOTO %sellorbin |
|||
ILI.SellItem19: |
|||
setVariable sellitem %Smarg |
|||
GOTO %sellorbin |
|||
ILI.SellItem20: |
|||
setVariable sellitem %Senes |
|||
GOTO %sellorbin |
|||
ILI.SellItem21: |
|||
setVariable sellitem %Smuse |
|||
GOTO %sellorbin |
|||
ILI.SellItem22: |
|||
setVariable sellitem %Sbake |
|||
GOTO %sellorbin |
|||
ILI.SellItem23: |
|||
setVariable sellitem %Slock |
|||
GOTO %sellorbin |
|||
ILI.SellItem24: |
|||
GOTO SHARD.PAWN.CLAN.%clanoption |
|||
SHARD.PAWN.CLAN.YES: |
|||
setVariable sellitem %SCCleat |
|||
GOTO %sellorbin |
|||
ILI.SellItem25: |
|||
setVariable sellitem %SCCweap |
|||
GOTO %sellorbin |
|||
ILI.SellItem26: |
|||
setVariable sellitem %HCfelt |
|||
GOTO %sellorbin |
|||
ILI.SellItem27: |
|||
setVariable sellitem %HCequi |
|||
GOTO %sellorbin |
|||
ILI.SellItem28: |
|||
setVariable sellitem %HCfalc |
|||
GOTO %sellorbin |
|||
ILI.SellItem29: |
|||
setVariable sellitem %HCjaht |
|||
GOTO %sellorbin |
|||
ILI.SellItem30: |
|||
setVariable sellitem %HCcash |
|||
GOTO %sellorbin |
|||
ILI.SellItem31: |
|||
setVariable sellitem %HCbow1 |
|||
GOTO %sellorbin |
|||
ILI.SellItem32: |
|||
setVariable sellitem %HCbow2 |
|||
GOTO %sellorbin |
|||
SHARD.PAWN.CLAN.NO: |
|||
ILI.SellItem33: |
|||
GOTO %citycode%.FINISH.%class |
|||
SHARD.FINISH.NONTHIEF: |
|||
SHARD.FINISH.EMPATH: |
|||
GOTO END |
|||
SHARD.FINISH.THIEF: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
SHARD.272: |
|||
counter set 272 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.273: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.274: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.275: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.276: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.277: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.278: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.279: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.280: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.281: |
|||
put ne |
|||
GOTO TRAVEL |
|||
SHARD.282: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.283: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.284: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.285: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.286: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.287: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.288: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.289: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.290: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.291: |
|||
put go well |
|||
GOTO TRAVEL |
|||
SHARD.292: |
|||
put climb ladder |
|||
GOTO TRAVEL |
|||
SHARD.293: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.294: |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.295: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.296: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.297: |
|||
put go gap |
|||
GOTO TRAVEL |
|||
SHARD.298: |
|||
match SHARD.299 What is the password? |
|||
put knock door |
|||
GOTO UniversalMatch |
|||
SHARD.299: |
|||
match SHARD.300 I thought I recognized you. |
|||
put say %shardpass |
|||
GOTO UniversalMatch |
|||
SHARD.300: |
|||
counter set 300 |
|||
put go door |
|||
GOTO TRAVEL |
|||
SHARD.301: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
SHARD.302: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.303: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
################################################################## |
|||
##### ##### |
|||
##### SHARD BINNING ##### |
|||
##### ##### |
|||
################################################################## |
|||
SHARD.FINISH.BINGET: |
|||
setVariable class THIEF |
|||
SHARD.304: |
|||
counter set 304 |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.305: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
SHARD.306: |
|||
put go door |
|||
GOTO TRAVEL |
|||
SHARD.307: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.308: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.309: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.310: |
|||
put go fissure |
|||
GOTO TRAVEL |
|||
SHARD.311: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.312: |
|||
put climb ladder |
|||
GOTO TRAVEL |
|||
SHARD.313: |
|||
put up |
|||
GOTO TRAVEL |
|||
SHARD.314: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.315: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.316: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.317: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.318: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.319: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.320: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.321: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.322: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.323: |
|||
put sw |
|||
GOTO TRAVEL |
|||
SHARD.324: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.325: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.326: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.327: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.328: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.329: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.330: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.331: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.332: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
SHARD.333: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
################################################################## |
|||
##### ##### |
|||
##### ILITHI JUSTICE AND RESUMING ##### |
|||
##### ##### |
|||
################################################################## |
|||
SHARD.ITEMCHECK: |
|||
put drop my small sack |
|||
wait |
|||
match SHARD.DEBT2 You have nothing |
|||
match SHARD.FREE2 INVENTORY HELP |
|||
put inv |
|||
GOTO UniversalMatch |
|||
SHARD.DEBT: |
|||
SHARD.389: |
|||
counter set 389 |
|||
put go hallway |
|||
GOTO TRAVEL |
|||
SHARDDEBT2: |
|||
SHARD.390: |
|||
counter set 390 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.391: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.392: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.393: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.394: |
|||
put arch |
|||
GOTO TRAVEL |
|||
SHARD.395: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.396: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.397: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.398: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.399: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.400: |
|||
put go bank |
|||
GOTO TRAVEL |
|||
SHARD.401: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.402: |
|||
put wit 500 bronze dokoras |
|||
wait |
|||
SHARD.403: |
|||
counter set 403 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.404: |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.405: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.406: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.407: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.408: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.409: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.410: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
SHARD.411: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.412: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.412: |
|||
put go entr |
|||
GOTO TRAVEL |
|||
SHARD.413: |
|||
put go pass |
|||
GOTO TRAVEL |
|||
SHARD.414: |
|||
put pay 5000 |
|||
wait |
|||
SHARD.415: |
|||
counter set 415 |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.416: |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.417: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.418: |
|||
put nw |
|||
GOTO TRAVEL |
|||
SHARD.419: |
|||
put arch |
|||
GOTO TRAVEL |
|||
SHARD.420: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.421: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.422: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.423: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.424: |
|||
put w |
|||
GOTO TRAVEL |
|||
SHARD.425: |
|||
put go bank |
|||
GOTO TRAVEL |
|||
SHARD.426: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.427: |
|||
put dep all |
|||
wait |
|||
SHARD.428: |
|||
counter set 428 |
|||
put s |
|||
GOTO TRAVEL |
|||
SHARD.429: |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.430: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.431: |
|||
put go bridge |
|||
GOTO TRAVEL |
|||
SHARD.432: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.433: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.434: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.435: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
SHARD.436: |
|||
put se |
|||
GOTO TRAVEL |
|||
SHARD.437: |
|||
put e |
|||
GOTO TRAVEL |
|||
SHARD.438: |
|||
put go entr |
|||
GOTO TRAVEL |
|||
SHARD.439: |
|||
put go corr |
|||
GOTO TRAVEL |
|||
SHARD.271: |
|||
SHARD.440: |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
SHARD.FREE: |
|||
SHARD.270: |
|||
counter set 270 |
|||
put go hall |
|||
GOTO TRAVEL |
|||
SHARD.FREE2: |
|||
pause 1 |
|||
match SHARD.MISSINGSTART waitandsee |
|||
match SHARD.FREE3 okstart |
|||
put echo %startresume |
|||
put echo okstart |
|||
GOTO UniversalMatch |
|||
SHARD.MISSINGSTART: |
|||
setVariable startresume a supplies shop |
|||
setVariable ResumeStore Sgene |
|||
GOTO SHARD.FREE3 |
|||
SHARD.FREE3: |
|||
SHARD.442: |
|||
counter set 442 |
|||
put out |
|||
GOTO TRAVEL |
|||
SHARD.443: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.444: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
SHARD.QUENTIN.RESUME: |
|||
SHARD.445: |
|||
counter set 445 |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.446: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
SHARD.447: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.448: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.449: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.450: |
|||
put n |
|||
GOTO TRAVEL |
|||
SHARD.451: |
|||
counter set 1 |
|||
setVariable storecode Sgene |
|||
GOTO RESUME.%ResumeStore% |
|||
RESUME.HCBOW2: |
|||
counter add 1 |
|||
RESUME.HCBOW1: |
|||
counter add 1 |
|||
RESUME.HCCASH: |
|||
counter add 1 |
|||
RESUME.HCJAHT: |
|||
counter add 1 |
|||
RESUME.HCFALC: |
|||
counter add 1 |
|||
RESUME.HPOTT: |
|||
counter add 1 |
|||
RESUME.HCEQUI: |
|||
counter add 1 |
|||
RESUME.HCFELT: |
|||
counter add 1 |
|||
RESUME.SCCWEAP: |
|||
counter add 1 |
|||
RESUME.SCCLEAT: |
|||
counter add 1 |
|||
RESUME.SENES: |
|||
counter add 1 |
|||
RESUME.SMARG: |
|||
counter add 1 |
|||
RESUME.SMARW: |
|||
counter add 1 |
|||
RESUME.SSUPF: |
|||
counter add 1 |
|||
RESUME.SSUPB: |
|||
counter add 1 |
|||
RESUME.STANN: |
|||
counter add 1 |
|||
RESUME.SBOWS: |
|||
counter add 1 |
|||
RESUME.SBAKE: |
|||
counter add 1 |
|||
RESUME.SMUSE: |
|||
counter add 1 |
|||
RESUME.SBARB: |
|||
counter add 1 |
|||
RESUME.STOYB: |
|||
counter add 1 |
|||
RESUME.STOUR: |
|||
counter add 1 |
|||
RESUME.SHERA: |
|||
counter add 1 |
|||
RESUME.SFRIL: |
|||
counter add 1 |
|||
RESUME.STOKE: |
|||
counter add 1 |
|||
RESUME.SCOIN: |
|||
counter add 1 |
|||
RESUME.SARMO: |
|||
counter add 1 |
|||
RESUME.SLOCK: |
|||
counter add 1 |
|||
RESUME.SBARD: |
|||
counter add 1 |
|||
RESUME.SREAG: |
|||
counter add 1 |
|||
RESUME.SHERB: |
|||
counter add 1 |
|||
RESUME.SALCH: |
|||
counter add 1 |
|||
RESUME.SSTIT: |
|||
counter add 1 |
|||
RESUME.SWEAP: |
|||
counter add 1 |
|||
RESUME.SGENE: |
|||
counter add 1 |
|||
setVariable Countdown %c |
|||
GOTO RESUME |
|||
################################################################################## |
|||
############# ############# |
|||
############# Therengia ############# |
|||
############# ############# |
|||
############# SKILL DETERMINATION ############# |
|||
############# (tweak the items you steal here if desired) ############# |
|||
############# ############# |
|||
################################################################################## |
|||
THG.RANKADJ1: |
|||
setVariable skillrange 20-39 |
|||
setVariable RHcloth <nothing> |
|||
setVariable RHclothQuant 1 |
|||
setVariable RHgen purse |
|||
setVariable RHgenQuant 1 |
|||
setVariable RHarms <nothing> |
|||
setVariable RHarmsQuant 1 |
|||
setVariable RHflow black orchid |
|||
setVariable RHflowQuant 1 |
|||
setVariable RHart <nothing> |
|||
setVariable RHartQuant 1 |
|||
setVariable RHlock ordinary lockpick |
|||
setVariable RHlockQuant 1 |
|||
setVariable RHjoy chocolate |
|||
setVariable RHjoyQuant 1 |
|||
setVariable RHtobac <nothing> |
|||
setVariable RHtobacQuant 1 |
|||
setVariable RHmirg <nothing> |
|||
setVariable RHmirgQuant 1 |
|||
setVariable RHweap <nothing> |
|||
setVariable RHweapQuant 1 |
|||
setVariable RHcleric grey-brown feather |
|||
setVariable RHclericQuant 1 |
|||
setVariable RHbard pick |
|||
setVariable RHbardQuant 1 |
|||
setVariable RHnap <nothing> |
|||
setVariable RHnapQuant 1 |
|||
setVariable RHherb water |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog <nothing> |
|||
setVariable RHtogQuant 1 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ2: |
|||
setVariable skillrange 40-59 |
|||
setVariable RHcloth <nothing> |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen flint |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms dart |
|||
setVariable RHarmsQuant 1 |
|||
setVariable RHflow black orchid |
|||
setVariable RHflowQuant 2 |
|||
setVariable RHart <nothing> |
|||
setVariable RHartQuant 2 |
|||
setVariable RHlock ordinary lockpick |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy <nothing> |
|||
setVariable RHjoyQuant 2 |
|||
setVariable RHtobac pouch |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg <nothing> |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap <nothing> |
|||
setVariable RHweapQuant 2 |
|||
setVariable RHcleric incense |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard pick |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap <nothing> |
|||
setVariable RHnapQuant 2 |
|||
setVariable RHherb mixing stick |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog <nothing> |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ3: |
|||
setVariable skillrange 60-99 |
|||
setVariable RHcloth sash |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen bark |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms bolts |
|||
setVariable RHarmsQuant 2 |
|||
setVariable RHflow black orchid |
|||
setVariable RHflowQuant 2 |
|||
setVariable RHart <nothing> |
|||
setVariable RHartQuant 2 |
|||
setVariable RHlock stout lockpick |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy <nothing> |
|||
setVariable RHjoyQuant 2 |
|||
setVariable RHtobac sungrown cigar |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg <nothing> |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap <nothing> |
|||
setVariable RHweapQuant 2 |
|||
setVariable RHcleric candle |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard drum stick |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap <nothing> |
|||
setVariable RHnapQuant 2 |
|||
setVariable RHherb oil |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog <nothing> |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ4: |
|||
setVariable skillrange 100-149 |
|||
setVariable RHcloth gloves |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen spade |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms stiletto |
|||
setVariable RHarmsQuant 2 |
|||
setVariable RHflow <nothing> |
|||
setVariable RHflowQuant 2 |
|||
setVariable RHart <nothing> |
|||
setVariable RHartQuant 2 |
|||
setVariable RHlock stout lockpick |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy kitten |
|||
setVariable RHjoyQuant 1 |
|||
setVariable RHtobac apple pipe |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg <nothing> |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap <nothing> |
|||
setVariable RHweapQuant 2 |
|||
setVariable RHcleric violets |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard linen cloth |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap <nothing> |
|||
setVariable RHnapQuant 2 |
|||
setVariable RHherb pestle |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog <nothing> |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ5: |
|||
setVariable skillrange 150-199 |
|||
setVariable RHcloth blouse |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen dagger sheath |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms kris |
|||
setVariable RHarmsQuant 2 |
|||
setVariable RHflow silk orchid |
|||
setVariable RHflowQuant 1 |
|||
setVariable RHart simple talisman |
|||
setVariable RHartQuant 2 |
|||
setVariable RHlock slim lockpick |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy kitten |
|||
setVariable RHjoyQuant 2 |
|||
setVariable RHtobac lanival pipe |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg <nothing> |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap club |
|||
setVariable RHweapQuant 1 |
|||
setVariable RHcleric herbs |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard blouse |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap naphtha |
|||
setVariable RHnapQuant 1 |
|||
setVariable RHherb large jar |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog beaded slippers |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ6: |
|||
setVariable skillrange 200-249 |
|||
setVariable RHcloth skirt |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen scabbard |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms rapier |
|||
setVariable RHarmsQuant 2 |
|||
setVariable RHflow silk orchid |
|||
setVariable RHflowQuant 2 |
|||
setVariable RHart simple talisman |
|||
setVariable RHartQuant 2 |
|||
setVariable RHlock slim lockpick |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy bunny |
|||
setVariable RHjoyQuant 2 |
|||
setVariable RHtobac olvio pipe |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg <nothing> |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap club |
|||
setVariable RHweapQuant 2 |
|||
setVariable RHcleric bottle |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard alpargatas |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap naphtha |
|||
setVariable RHnapQuant 2 |
|||
setVariable RHherb jadice flower |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog ivory shirt |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ7: |
|||
setVariable skillrange 250-299 |
|||
setVariable RHcloth houpelande |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen shears |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms composite bow |
|||
setVariable RHarmsQuant 1 |
|||
setVariable RHflow wreath |
|||
setVariable RHflowQuant 2 |
|||
setVariable RHart cambrinth ring |
|||
setVariable RHartQuant 1 |
|||
setVariable RHlock <nothing> |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy bunny |
|||
setVariable RHjoyQuant 3 |
|||
setVariable RHtobac riverhaven tobacco |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg anklet |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap thorny mace |
|||
setVariable RHweapQuant 2 |
|||
setVariable RHcleric chalice |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard refill |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap naphtha |
|||
setVariable RHnapQuant 2 |
|||
setVariable RHherb mortar |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog linen shirt |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ9: |
|||
THG.RANKADJ10: |
|||
ECHO *********************************************** |
|||
ECHO *** Sorry, but there isn't anything harder yet! |
|||
ECHO *********************************************** |
|||
THG.RANKADJ8: |
|||
setVariable skillrange 300+ |
|||
setVariable RHcloth dress |
|||
setVariable RHclothQuant 2 |
|||
setVariable RHgen stove |
|||
setVariable RHgenQuant 2 |
|||
setVariable RHarms sword |
|||
setVariable RHarmsQuant 2 |
|||
setVariable RHflow silk orchid |
|||
setVariable RHflowQuant 2 |
|||
setVariable RHart cambrinth ring |
|||
setVariable RHartQuant 2 |
|||
setVariable RHlock <nothing> |
|||
setVariable RHlockQuant 2 |
|||
setVariable RHjoy bunny |
|||
setVariable RHjoyQuant 3 |
|||
setVariable RHtobac baron tobacco |
|||
setVariable RHtobacQuant 2 |
|||
setVariable RHmirg toe-bells |
|||
setVariable RHmirgQuant 2 |
|||
setVariable RHweap hammer |
|||
setVariable RHweapQuant 2 |
|||
setVariable RHcleric pomander |
|||
setVariable RHclericQuant 2 |
|||
setVariable RHbard mandolin |
|||
setVariable RHbardQuant 2 |
|||
setVariable RHnap naphtha |
|||
setVariable RHnapQuant 2 |
|||
setVariable RHherb riolur leaf |
|||
setVariable RHherbQuant 2 |
|||
setVariable RHtog ivory leggings |
|||
setVariable RHtogQuant 2 |
|||
GOTO RANKREPORT |
|||
THG.RANKADJ-1: |
|||
THG.RANKADJ0: |
|||
GOTO BEGGAR.MOD |
|||
THG.BAGCHECK: |
|||
matchre BAGWARN /%RHcloth%|%RHgen%|%RHarms%|%RHflow%|%RHart%|%RHlock%|%RHjoy%|%RHtog%/ |
|||
matchre BAGWARN /%RHtobac%|%RHmirg%|%RHweap%|%RHcleric%|%RHbard%|%RHnap%|%RHherb%/ |
|||
match THG.BAGCHECK2 You glance |
|||
put look in my %container1 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
THG.BAGCHECK2: |
|||
matchre BAGWARN /%RHcloth%|%RHgen%|%RHarms%|%RHflow%|%RHart%|%RHlock%|%RHjoy%|%RHtog%/ |
|||
matchre BAGWARN /%RHtobac%|%RHmirg%|%RHweap%|%RHcleric%|%RHbard%|%RHnap%|%RHherb%/ |
|||
match KHRICHECK.%class% You glance |
|||
put look in my %container2 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### THERENGIA START LOCATION ##### |
|||
##### ##### |
|||
################################################################## |
|||
HAVEN: |
|||
match HAVEN.START.BANK [Bank of Riverhaven, Main Lobby] |
|||
match HAVEN.START.PIER You also see the Municipal Pier. |
|||
match HAVEN.START.W exit from the town into the countryside. |
|||
match HAVEN.START.E tower's shadow and through a narrow gate |
|||
match HAVEN.START.N The Gate of Nobles, the northern passage |
|||
match HAVEN.START.CLOTH [Clothiers, Sales Floor] |
|||
match HAVEN.START.GEN [Enfermine's Dry Goods, Showroom] |
|||
match HAVEN.START.ARMS [Noel's Arms, Showroom] |
|||
match HAVEN.START.FLOW [Cecelia's Blossoms, Showroom] |
|||
match HAVEN.START.ART [Zanthron's Artificer Shop, Salesroom] |
|||
match HAVEN.START.LOCK [Ss'Thran's Locks, Workroom] |
|||
match HAVEN.START.JOY [Smaragdaus' Joy, Front Room] |
|||
match HAVEN.START.TOBAC [Fine Leaf's End, Sales Room] |
|||
match HAVEN.START.MIRG [Mirglyn Sisters, Goldsmiths] |
|||
match HAVEN.START.WEAP [Thringol's Weapon Shop, Salesroom] |
|||
match HAVEN.START.CLERIC [Riverhaven, Cleric Shop] |
|||
match HAVEN.START.BARD [House of Bardic Blues, Wayfarer's Den] |
|||
match HAVEN.START.NAP vendor's cart with a vial of naphtha |
|||
match HAVEN.START.HERB [Crin's Herbal Shop, Salesroom] |
|||
match HAVEN.START.TOG [City Togs, Sales Room] |
|||
match HAVEN.START.PAWN Ioun's Pawn |
|||
match THG.BADLOCATION Obvious |
|||
put look |
|||
GOTO UniversalMatch |
|||
THG.BADLOCATION: |
|||
ECHO *********************************************** |
|||
ECHO *** Not a valid starting location. |
|||
ECHO *** Starting locations in Therengia are: |
|||
ECHO *** |
|||
ECHO *** Inside Riverhaven Gates |
|||
ECHO *** Riverhaven Bank |
|||
ECHO *** Riverhaven Pawn Shop |
|||
ECHO *** Outside Riverhaven Pier |
|||
ECHO *** Clothiers |
|||
ECHO *** Enfermine's Dry Goods |
|||
ECHO *** Noel's Arms |
|||
ECHO *** Cecelia's Blossoms |
|||
ECHO *** Zanthron's Artificer Shop |
|||
ECHO *** Ss'Thran's Locks |
|||
ECHO *** Smaragdaus' Joy |
|||
ECHO *** Fine Leaf's End |
|||
ECHO *** Mirglyn Sisters, Goldsmiths |
|||
ECHO *** Thringol's Weapon Shop |
|||
ECHO *** House of Bardic Blues |
|||
ECHO *** Cleric Shop |
|||
ECHO *** Outside Naphtha Cart |
|||
ECHO *** Crin's Herbal Shop |
|||
ECHO *** City Togs |
|||
ECHO *** |
|||
ECHO ******************************************************* |
|||
GOTO END |
|||
HAVEN.START.CLOTH: |
|||
counter set 114 |
|||
setVariable storecode rhcloth |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.GEN: |
|||
counter set 27 |
|||
setVariable storecode rhgen |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.ARMS: |
|||
counter set 34 |
|||
setVariable storecode rharms |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.FLOW: |
|||
counter set 39 |
|||
setVariable storecode rhflow |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.ART: |
|||
counter set 46 |
|||
setVariable storecode rhart |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.LOCK: |
|||
counter set 47 |
|||
setVariable storecode rhlock |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.JOY: |
|||
counter set 55 |
|||
setVariable storecode rhjoy |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.TOBAC: |
|||
counter set 61 |
|||
setVariable storecode rhtobac |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.MIRG: |
|||
counter set 65 |
|||
setVariable storecode rhmirg |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.WEAP: |
|||
counter set 69 |
|||
setVariable storecode rhweap |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.CLERIC: |
|||
counter set 83 |
|||
setVariable storecode rhcleric |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.BARD: |
|||
counter set 78 |
|||
setVariable storecode rhbard |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.NAP: |
|||
counter set 87 |
|||
setVariable storecode rhnap |
|||
setVariable startlocation %storecode% |
|||
GOTO HAVEN.%c |
|||
HAVEN.START.HERB: |
|||
counter set 94 |
|||
setVariable storecode rhherb |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
HAVEN.START.TOG: |
|||
counter set 98 |
|||
setVariable storecode rhtog |
|||
setVariable startlocation %storecode% |
|||
match HAVEN.%c Obvious |
|||
put go door |
|||
GOTO UniversalMatch |
|||
HAVEN.START.BANK: |
|||
HAVEN.1: |
|||
counter set 1 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.2: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.3: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.4: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
HAVEN.5: |
|||
GOTO HAVEN.START.BARD |
|||
HAVEN.START.PIER: |
|||
HAVEN.6: |
|||
counter set 6 |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.7: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.8: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.9: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
HAVEN.10: |
|||
GOTO HAVEN.START.CLOTH |
|||
HAVEN.START.E: |
|||
HAVEN.11: |
|||
counter set 11 |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.12: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.13: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.14: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.15: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.16: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
HAVEN.17: |
|||
GOTO HAVEN.START.TOG |
|||
HAVEN.START.W: |
|||
HAVEN.18: |
|||
counter set 18 |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.19: |
|||
put go arms |
|||
GOTO TRAVEL |
|||
HAVEN.20: |
|||
GOTO HAVEN.START.ARMS |
|||
HAVEN.START.N: |
|||
HAVEN.21: |
|||
counter set 21 |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.22: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
HAVEN.23: |
|||
GOTO HAVEN.START.CLERIC |
|||
HAVEN.START.PAWN: |
|||
HAVEN.514: |
|||
counter set 514 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.515: |
|||
put go arms |
|||
GOTO TRAVEL |
|||
HAVEN.516: |
|||
GOTO HAVEN.START.ARMS |
|||
################################################################## |
|||
##### ##### |
|||
##### HAVEN LEAVING SHOPS ##### |
|||
##### ##### |
|||
################################################################## |
|||
LEAVE.RHCLOTH: |
|||
HAVEN.25: |
|||
counter set 25 |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.26: |
|||
setVariable storecode rhgen |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.27: |
|||
setVariable item %RHgen |
|||
setVariable entrance store |
|||
setVariable shopdiff %RHgenQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHGEN: |
|||
HAVEN.30: |
|||
counter set 30 |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.31: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.32: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.33: |
|||
setVariable storecode rharms |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.34: |
|||
setVariable item %RHarms |
|||
setVariable entrance arms |
|||
setVariable shopdiff %RHarmsQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHARMS: |
|||
GOTO %LorM%.RHARMS.1 |
|||
LEAVE.RHARMS.1: |
|||
HAVEN.37: |
|||
counter set 37 |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.38: |
|||
setVariable storecode rhflow |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.39: |
|||
setVariable item %RHflow |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHflowQuant |
|||
GOTO %MRS% |
|||
MOVEON.RHARMS.1: |
|||
HAVEN.120: |
|||
counter set 120 |
|||
setVariable sellorbin SELLGET |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.121: |
|||
GOTO HAVEN.PAWN |
|||
LEAVE.RHFLOW: |
|||
HAVEN.42: |
|||
counter set 42 |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.43: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.44: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.45: |
|||
setVariable storecode rhart |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.46: |
|||
setVariable item %RHart |
|||
setVariable entrance art shop |
|||
setVariable shopdiff %RHartQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHART: |
|||
setVariable storecode rhlock |
|||
HAVEN.47: |
|||
setVariable item %RHlock |
|||
setVariable entrance ord shop |
|||
setVariable shopdiff %RHlockQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHLOCK: |
|||
HAVEN.50: |
|||
counter set 50 |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.51: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.52: |
|||
put e |
|||
GOTO TRAVEL |
|||
HAVEN.53: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.54: |
|||
setVariable storecode rhjoy |
|||
put e |
|||
GOTO TRAVEL |
|||
HAVEN.55: |
|||
setVariable item %RHjoy |
|||
setVariable entrance door |
|||
setVariable shopdiff %RHjoyQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHJOY: |
|||
matchre LEAVE.RHJOY /wait|type ahead|Roundtime/i |
|||
matchre LEAVE.RHJOY.2 /You stand|already standing/ |
|||
put stand |
|||
GOTO UniversalMatch |
|||
LEAVE.RHJOY.2: |
|||
HAVEN.58: |
|||
counter set 58 |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.59: |
|||
put s |
|||
setVariable storecode rhtobac |
|||
GOTO TRAVEL |
|||
HAVEN.60: |
|||
put kneel |
|||
put go shop |
|||
GOTO TRAVEL |
|||
HAVEN.61: |
|||
setVariable item %RHtobac |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHtobacQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.RHTOBAC: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
HAVEN.512: |
|||
counter set 512 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.513: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
LEAVE.RHTOBAC: |
|||
matchre LEAVE.RHTOBAC /wait|type ahead|Roundtime/i |
|||
matchre LEAVE.RHTOBAC.2 /You stand|already standing/ |
|||
match ALTLEAVE.RHTOBAC You can't stand |
|||
put stand |
|||
GOTO UniversalMatch |
|||
LEAVE.RHTOBAC.2: |
|||
HAVEN.63: |
|||
counter set 63 |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.64: |
|||
setVariable storecode rhmirg |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.65: |
|||
setVariable item %RHmirg |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHmirgQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHMIRG: |
|||
HAVEN.68: |
|||
counter set 68 |
|||
setVariable storecode rhweap |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.69: |
|||
setVariable item %RHweap |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHweapQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHWEAP: |
|||
HAVEN.72: |
|||
counter set 72 |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.73: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.74: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.75: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.76: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.77: |
|||
setVariable storecode rhbard |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.78: |
|||
setVariable item %RHbard |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHbardQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHBARD: |
|||
HAVEN.80: |
|||
counter set 80 |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.81: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.82: |
|||
setVariable storecode rhcleric |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.83: |
|||
setVariable item %RHcleric |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHclericQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHCLERIC: |
|||
HAVEN.85: |
|||
counter set 85 |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.86: |
|||
setVariable storecode rhnap |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.87: |
|||
setVariable item %RHnap |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHnapQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.RHNAP: |
|||
LEAVE.RHNAP: |
|||
HAVEN.90: |
|||
counter set 90 |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.91: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.92: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.93: |
|||
setVariable storecode rhherb |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.94: |
|||
setVariable item %RHherb |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHherbQuant |
|||
GOTO %MRS% |
|||
LEAVE.RHHERB: |
|||
HAVEN.97: |
|||
counter set 97 |
|||
setVariable storecode rhtog |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.98: |
|||
setVariable item %RHtog |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHtogQuant |
|||
GOTO %MRS% |
|||
ALTLEAVE.RHTOG: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
HAVEN.510: |
|||
counter set 510 |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.511: |
|||
setVariable startlocation %starthold |
|||
GOTO LEAVE.%storecode% |
|||
LEAVE.RHTOG: |
|||
HAVEN.100: |
|||
counter set 100 |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.101: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.102: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.103: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.104: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.105: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.106: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.107: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.108: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.109: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.110: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.111: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.112: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.113: |
|||
setVariable storecode rhcloth |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.114: |
|||
setVariable item %RHcloth |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RHclothQuant |
|||
GOTO %MRS% |
|||
################################################################## |
|||
##### ##### |
|||
##### RIVER HAVEN JUSTICE AND RESUMING ##### |
|||
##### ##### |
|||
################################################################## |
|||
HAVEN.ITEMCHECK: |
|||
put drop my small sack |
|||
wait |
|||
match HAVEN.DEBT2 You have nothing |
|||
match HAVEN.FREE2 INVENTORY HELP |
|||
put inv |
|||
GOTO UniversalMatch |
|||
HAVEN.DEBT: |
|||
HAVEN.225: |
|||
counter set 225 |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.DEBT2: |
|||
HAVEN.226: |
|||
counter set 226 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.227: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.228: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.229: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.230: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.231: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.232: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.233: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.234: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.235: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.236: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.237: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.238: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.239: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.240: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.241: |
|||
put go bank |
|||
GOTO TRAVEL |
|||
HAVEN.242: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
HAVEN.243: |
|||
put wit 500 bronze lirum |
|||
wait |
|||
HAVEN.244: |
|||
counter set 244 |
|||
put go arch |
|||
GOTO TRAVEL |
|||
HAVEN.245: |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.246: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.247: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.248: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.249: |
|||
put go hall |
|||
GOTO TRAVEL |
|||
HAVEN.250: |
|||
put go office |
|||
GOTO TRAVEL |
|||
HAVEN.251: |
|||
put pay 5000 |
|||
wait |
|||
HAVEN.252: |
|||
counter set 252 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.253: |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.254: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.255: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.256: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.257: |
|||
put go bank |
|||
GOTO TRAVEL |
|||
HAVEN.258: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
HAVEN.259: |
|||
put dep all |
|||
wait |
|||
HAVEN.260: |
|||
counter set 260 |
|||
put go arch |
|||
GOTO TRAVEL |
|||
HAVEN.261: |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.262: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.263: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.264: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.265: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.266: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.267: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.268: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.269: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.270: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.271: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.272: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.273: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.274: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.275: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.276: |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.281: |
|||
HAVEN.277: |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
HAVEN.FREE: |
|||
HAVEN.280: |
|||
counter set 280 |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.FREE2: |
|||
pause 1 |
|||
match HAVEN.MISSINGSTART waitandsee |
|||
match HAVEN.FREE3 okstart |
|||
put echo %startresume |
|||
put echo okstart |
|||
GOTO UniversalMatch |
|||
HAVEN.MISSINGSTART: |
|||
setVariable startresume Something has snarled traffic as carts and pedestrians |
|||
setVariable ResumeStore RHtog |
|||
GOTO HAVEN.FREE3 |
|||
HAVEN.FREE3: |
|||
HAVEN.285: |
|||
counter set 285 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.286: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.287: |
|||
counter set 1 |
|||
setVariable storecode rhtog |
|||
GOTO RESUME.%ResumeStore% |
|||
RESUME.RHHERB: |
|||
counter add 1 |
|||
RESUME.RHNAP: |
|||
counter add 1 |
|||
RESUME.RHCLERIC: |
|||
counter add 1 |
|||
RESUME.RHBARD: |
|||
counter add 1 |
|||
RESUME.RHWEAP: |
|||
counter add 1 |
|||
RESUME.RHMIRG: |
|||
counter add 1 |
|||
RESUME.RHTOBAC: |
|||
counter add 1 |
|||
RESUME.RHJOY: |
|||
counter add 1 |
|||
RESUME.RHLOCK: |
|||
counter add 1 |
|||
RESUME.RHART: |
|||
counter add 1 |
|||
RESUME.RHFLOW: |
|||
counter add 1 |
|||
RESUME.RHARMS: |
|||
counter add 1 |
|||
RESUME.RHGEN: |
|||
counter add 1 |
|||
RESUME.RHCLOTH: |
|||
counter add 1 |
|||
RESUME.RHTOG: |
|||
counter add 1 |
|||
setVariable Countdown %c |
|||
GOTO RESUME |
|||
################################################################## |
|||
##### ##### |
|||
##### THERENGIA PAWNING ##### |
|||
##### ##### |
|||
################################################################## |
|||
HAVEN.PAWN.DROP: |
|||
GOTO END |
|||
HAVEN.PAWN: |
|||
GOTO HAVEN.PAWN.%DropOrStow% |
|||
HAVEN.PAWN.STOW: |
|||
counter set 0 |
|||
THG.SellItem0: |
|||
setVariable sellitem %RHcloth |
|||
GOTO %sellorbin |
|||
THG.SellItem1: |
|||
setVariable sellitem %RHgen |
|||
GOTO %sellorbin |
|||
THG.SellItem2: |
|||
setVariable sellitem %RHarms |
|||
GOTO %sellorbin |
|||
THG.SellItem3: |
|||
setVariable sellitem %RHflow |
|||
GOTO %sellorbin |
|||
THG.SellItem4: |
|||
setVariable sellitem %RHart |
|||
GOTO %sellorbin |
|||
THG.SellItem5: |
|||
setVariable sellitem %RHlock |
|||
GOTO %sellorbin |
|||
THG.SellItem6: |
|||
setVariable sellitem %RHjoy |
|||
GOTO %sellorbin |
|||
THG.SellItem7: |
|||
setVariable sellitem %RHtobac |
|||
GOTO %sellorbin |
|||
THG.SellItem8: |
|||
setVariable sellitem %RHmirg |
|||
GOTO %sellorbin |
|||
THG.SellItem9: |
|||
setVariable sellitem %RHweap |
|||
GOTO %sellorbin |
|||
THG.SellItem10: |
|||
setVariable sellitem %RHbard |
|||
GOTO %sellorbin |
|||
THG.SellItem11: |
|||
setVariable sellitem %RHcleric |
|||
GOTO %sellorbin |
|||
THG.SellItem12: |
|||
setVariable sellitem %RHnap |
|||
GOTO %sellorbin |
|||
THG.SellItem13: |
|||
setVariable sellitem %RHherb |
|||
GOTO %sellorbin |
|||
THG.SellItem14: |
|||
setVariable sellitem %RHtog |
|||
GOTO %sellorbin |
|||
THG.SellItem15: |
|||
GOTO %citycode%.FINISH.%class |
|||
HAVEN.FINISH.NONTHIEF: |
|||
HAVEN.FINISH.EMPATH: |
|||
GOTO END |
|||
HAVEN.FINISH.THIEF: |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
HAVEN.GUILDFIND1: |
|||
match HAVEN.GUILDPAWN convenient spot |
|||
match HAVEN.ARTIFICER Silvermoon Road |
|||
match HAVEN.HALFLING with his own kind |
|||
match HAVEN.COOP cooped up somewhere |
|||
match HAVEN.CRESCENT Crescent Way |
|||
match HAVEN.ROOK checking around the rookery |
|||
match HAVEN.GUILDFIND2 You glance |
|||
put contact guild |
|||
put glance |
|||
GOTO UniversalMatch |
|||
HAVEN.GUILDFIND2: |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** |
|||
ECHO *** Sorry, but we have not implemented a way |
|||
ECHO *** for thieves without CONTACT GUILD to locate |
|||
ECHO *** the guild in Haven for purposes of binning |
|||
ECHO *** your loot. |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
ECHO |
|||
GOTO END |
|||
HAVEN.GUILDPAWN: |
|||
setVariable havenguild pawn |
|||
HAVEN.300: |
|||
counter set 300 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.301: |
|||
put search |
|||
pause 3 |
|||
put knock door |
|||
wait |
|||
put whisper %riverpass |
|||
wait |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
HAVEN.302: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.303: |
|||
put go corner |
|||
GOTO TRAVEL |
|||
HAVEN.304: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
HAVEN.ARTIFICER: |
|||
setVariable havenguild artificer |
|||
HAVEN.308: |
|||
counter set 308 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.309: |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.310: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.311: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.312: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.313: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.314: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.315: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.316: |
|||
put search |
|||
pause 3 |
|||
put knock door |
|||
wait |
|||
put whisper %riverpass |
|||
wait |
|||
put look floor |
|||
wait |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.317: |
|||
put go corner |
|||
GOTO TRAVEL |
|||
HAVEN.318: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
HAVEN.HALFLING: |
|||
setVariable havenguild halfling |
|||
HAVEN.320: |
|||
counter set 320 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.321: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.322: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.323: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.324: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.325: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.326: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.327: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.328: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.329: |
|||
put e |
|||
GOTO TRAVEL |
|||
HAVEN.330: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.331: |
|||
put look door |
|||
wait |
|||
put go footpath |
|||
GOTO TRAVEL |
|||
HAVEN.332: |
|||
put search |
|||
pause 3 |
|||
put knock grat |
|||
wait |
|||
put whisper %riverpass |
|||
wait |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.333: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.334: |
|||
put go nook |
|||
GOTO TRAVEL |
|||
HAVEN.335: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
HAVEN.COOP: |
|||
setVariable havenguild coop |
|||
HAVEN.340: |
|||
counter set 340 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.341: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.342: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.343: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.344: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.345: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.346: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.347: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.348: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.349: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.350: |
|||
put e |
|||
GOTO TRAVEL |
|||
HAVEN.351: |
|||
put search |
|||
pause 3 |
|||
put knock door |
|||
wait |
|||
put whisper %riverpass |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.352: |
|||
put go corner |
|||
GOTO TRAVEL |
|||
HAVEN.353: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
HAVEN.CRESCENT: |
|||
setVariable havenguild crescent |
|||
HAVEN.360: |
|||
counter set 360 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.361: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.362: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.363: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.364: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.365: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.366: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.367: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.368: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.369: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.370: |
|||
put search |
|||
pause 3 |
|||
put knock door |
|||
wait |
|||
put whisper %riverpass |
|||
wait |
|||
put sear shadow |
|||
wait |
|||
put go open |
|||
GOTO TRAVEL |
|||
HAVEN.371: |
|||
put go corner |
|||
GOTO TRAVEL |
|||
HAVEN.372: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
HAVEN.ROOK: |
|||
setVariable havenguild rook |
|||
HAVEN.380: |
|||
counter set 380 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.381: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.382: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.383: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.384: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.385: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.386: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.387: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.388: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.389: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.390: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.391: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.392: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.393: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.394: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.395: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.396: |
|||
put ne |
|||
GOTO TRAVEL |
|||
HAVEN.397: |
|||
put go alley |
|||
GOTO TRAVEL |
|||
HAVEN.398: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.399: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.400: |
|||
put go reces |
|||
GOTO TRAVEL |
|||
HAVEN.401: |
|||
put se |
|||
GOTO TRAVEL |
|||
HAVEN.402: |
|||
put search |
|||
pause 3 |
|||
put knock door |
|||
wait |
|||
put whisper %riverpass |
|||
wait |
|||
put go arch |
|||
GOTO TRAVEL |
|||
HAVEN.403: |
|||
put clim stai |
|||
GOTO TRAVEL |
|||
HAVEN.404: |
|||
put go corner |
|||
GOTO TRAVEL |
|||
HAVEN.405: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
### ^ Needed for SellItem Termination ^ |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
################################################################## |
|||
##### ##### |
|||
##### HAVEN BINNING ##### |
|||
##### ##### |
|||
################################################################## |
|||
HAVEN.FINISH.BINGET: |
|||
setVariable class THIEF |
|||
GOTO %havenguild%.RHLEAVE |
|||
PAWN.RHLEAVE: |
|||
HAVEN.410: |
|||
counter set 410 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.411: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.412: |
|||
put clim stair |
|||
GOTO TRAVEL |
|||
HAVEN.413: |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.414: |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.415: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
ARTIFICER.RHLEAVE: |
|||
HAVEN.420: |
|||
counter set 420 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.421: |
|||
put climb door |
|||
GOTO TRAVEL |
|||
HAVEN.422: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.423: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.424: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.425: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.426: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.427: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.428: |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.429: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
HALFING.RHLEAVE: |
|||
HAVEN.432: |
|||
counter set 432 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.433: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.434: |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.435: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
HAVEN.436: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.437: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.438: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.439: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.440: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.441: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.442: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.443: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.444: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.445: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.446: |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.447: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
COOP.RHLEAVE: |
|||
HAVEN.450: |
|||
counter set 450 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.451: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.452: |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.453: |
|||
put w |
|||
GOTO TRAVEL |
|||
HAVEN.454: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.455: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.456: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.457: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.458: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.459: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.460: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.461: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.462: |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.463: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
CRESCENT.RHLEAVE: |
|||
HAVEN.468: |
|||
counter set 468 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.469: |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.470: |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.471: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.472: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.473: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.474: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.475: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.476: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.477: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.478: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.479: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.480: |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.481: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
ROOK.RHLEAVE: |
|||
HAVEN.485: |
|||
counter set 485 |
|||
put out |
|||
GOTO TRAVEL |
|||
HAVEN.486: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
HAVEN.487: |
|||
put go arch |
|||
GOTO TRAVEL |
|||
HAVEN.488: |
|||
put go door |
|||
GOTO TRAVEL |
|||
HAVEN.489: |
|||
put go reces |
|||
GOTO TRAVEL |
|||
HAVEN.490: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.491: |
|||
put n |
|||
GOTO TRAVEL |
|||
HAVEN.492: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.493: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.494: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.495: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.496: |
|||
put sw |
|||
GOTO TRAVEL |
|||
HAVEN.497: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.498: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.499: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.500: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.501: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.502: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.503: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.504: |
|||
put nw |
|||
GOTO TRAVEL |
|||
HAVEN.505: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.506: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.507: |
|||
put s |
|||
GOTO TRAVEL |
|||
HAVEN.508: |
|||
put go pawn |
|||
GOTO TRAVEL |
|||
HAVEN.509: |
|||
setVariable startlocation %starthold |
|||
GOTO END |
|||
################################################################################## |
|||
############# ############# |
|||
############# QI'RESHALIA ############# |
|||
############# ############# |
|||
############# SKILL DETERMINATION ############# |
|||
############# (tweak the items you steal here if desired) ############# |
|||
############# ############# |
|||
################################################################################## |
|||
QIR.RANKADJ1: |
|||
setVariable skillrange 20-39 |
|||
setVariable Rbait worms |
|||
setVariable RbaitQuant 2 |
|||
setVariable Rchan rope |
|||
setVariable RchanQuant 1 |
|||
setVariable Rherb water |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge <nothing> |
|||
setVariable RforgeQuant 1 |
|||
setVariable Rbard pick |
|||
setVariable RbardQuant 1 |
|||
setVariable Rhair unguent |
|||
setVariable RhairQuant 1 |
|||
setVariable Rleather <nothing> |
|||
setVariable RleatherQuant 1 |
|||
setVariable Rtailor stockings |
|||
setVariable RtailorQuant 1 |
|||
setVariable Rgami <nothing> |
|||
setVariable RgamiQuant 1 |
|||
setVariable Rmagik <nothing> |
|||
setVariable RmagikQuant 1 |
|||
setVariable Rjewel <nothing> |
|||
setVariable RjewelQuant 1 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 1 |
|||
setVariable Rcleric lavender |
|||
setVariable RclericQuant 1 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 1 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ2: |
|||
setVariable skillrange 40-59 |
|||
setVariable Rbait cheese |
|||
setVariable RbaitQuant 2 |
|||
setVariable Rchan biscuit |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb alcohol |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge <nothing> |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard rag |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair unguent |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather <nothing> |
|||
setVariable RleatherQuant 2 |
|||
setVariable Rtailor stockings |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami <nothing> |
|||
setVariable RgamiQuant 2 |
|||
setVariable Rmagik <nothing> |
|||
setVariable RmagikQuant 2 |
|||
setVariable Rjewel <nothing> |
|||
setVariable RjewelQuant 2 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric plume feather |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ3: |
|||
setVariable skillrange 60-99 |
|||
setVariable Rbait type 4 line |
|||
setVariable RbaitQuant 2 |
|||
setVariable Rchan lobscouse stew |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb pestle |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge <nothing> |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard cloth |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair hairbrush |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather <nothing> |
|||
setVariable RleatherQuant 2 |
|||
setVariable Rtailor shirt |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami <nothing> |
|||
setVariable RgamiQuant 2 |
|||
setVariable Rmagik <nothing> |
|||
setVariable RmagikQuant 2 |
|||
setVariable Rjewel ear-frill |
|||
setVariable RjewelQuant 2 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric wine |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ4: |
|||
setVariable skillrange 100-149 |
|||
setVariable Rbait pole |
|||
setVariable RbaitQuant 1 |
|||
setVariable Rchan polish |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb large jar |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge dagger |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard tambourine |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair clippers |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather <nothing> |
|||
setVariable RleatherQuant 2 |
|||
setVariable Rtailor sash |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami plain paper |
|||
setVariable RgamiQuant 1 |
|||
setVariable Rmagik <nothing> |
|||
setVariable RmagikQuant 2 |
|||
setVariable Rjewel bangle |
|||
setVariable RjewelQuant 2 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric candle |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ5: |
|||
setVariable skillrange 150-199 |
|||
setVariable Rbait pole |
|||
setVariable RbaitQuant 2 |
|||
setVariable Rchan breaker |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb cebi root |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge dagger |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard flute |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair clippers |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather <nothing> |
|||
setVariable RleatherQuant 2 |
|||
setVariable Rtailor tunic |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami plain paper |
|||
setVariable RgamiQuant 2 |
|||
setVariable Rmagik <nothing> |
|||
setVariable RmagikQuant 2 |
|||
setVariable Rjewel clasp |
|||
setVariable RjewelQuant 2 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric vial |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ6: |
|||
setVariable skillrange 200-249 |
|||
setVariable Rbait pole |
|||
setVariable RbaitQuant 2 |
|||
setVariable Rchan strap |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb riolur leaf |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge sap |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard six strings |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair <nothing> |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather gauntlets |
|||
setVariable RleatherQuant 1 |
|||
setVariable Rtailor trousers |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami white paper |
|||
setVariable RgamiQuant 2 |
|||
setVariable Rmagik simple talisman |
|||
setVariable RmagikQuant 1 |
|||
setVariable Rjewel silver chain |
|||
setVariable RjewelQuant 2 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric censer |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ7: |
|||
setVariable skillrange 250-299 |
|||
setVariable Rbait pole |
|||
setVariable RbaitQuant 3 |
|||
setVariable Rchan ditty bag |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb ithor potion |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge sap |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard refill |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair <nothing> |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather gauntlets |
|||
setVariable RleatherQuant 2 |
|||
setVariable Rtailor vest |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami blue paper |
|||
setVariable RgamiQuant 2 |
|||
setVariable Rmagik simple talisman |
|||
setVariable RmagikQuant 2 |
|||
setVariable Rjewel collar |
|||
setVariable RjewelQuant 1 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric censer |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ9: |
|||
QIR.RANKADJ10: |
|||
ECHO *********************************************** |
|||
ECHO *** Sorry, but there isn't anything harder yet! |
|||
ECHO *********************************************** |
|||
QIR.RANKADJ8: |
|||
setVariable skillrange 300+ |
|||
setVariable Rbait pole |
|||
setVariable RbaitQuant 3 |
|||
setVariable Rchan sailcloth quiver |
|||
setVariable RchanQuant 2 |
|||
setVariable Rherb tincture jar |
|||
setVariable RherbQuant 2 |
|||
setVariable Rforge sap |
|||
setVariable RforgeQuant 2 |
|||
setVariable Rbard lyre |
|||
setVariable RbardQuant 2 |
|||
setVariable Rhair <nothing> |
|||
setVariable RhairQuant 2 |
|||
setVariable Rleather gauntlets |
|||
setVariable RleatherQuant 2 |
|||
setVariable Rtailor kilt |
|||
setVariable RtailorQuant 2 |
|||
setVariable Rgami bird instructions |
|||
setVariable RgamiQuant 2 |
|||
setVariable Rmagik cambrinth ring |
|||
setVariable RmagikQuant 1 |
|||
setVariable Rjewel collar |
|||
setVariable RjewelQuant 2 |
|||
setVariable Rthea <nothing> |
|||
setVariable RtheaQuant 2 |
|||
setVariable Rcleric oil |
|||
setVariable RclericQuant 2 |
|||
setVariable Rexot <nothing> |
|||
setVariable RexotQuant 2 |
|||
GOTO RANKREPORT |
|||
QIR.RANKADJ-1: |
|||
QIR.RANKADJ0: |
|||
GOTO BEGGAR.MOD |
|||
QIR.BAGCHECK: |
|||
matchre BAGWARN /%Rbait%|%Rchan%|%Rherb%|%Rforge%|%Rbard%|%Rhair%|%Rthea%/ |
|||
matchre BAGWARN /%Rleather%|%Rtailor%|%Rgami%|%Rmagik%|%Rjewel%|%Rcleric%|%Rexot%/ |
|||
match QIR.BAGCHECK2 You glance |
|||
put look in my %container1 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
QIR.BAGCHECK2: |
|||
matchre BAGWARN2 /%Rbait%|%Rchan%|%Rherb%|%Rforge%|%Rbard%|%Rhair%|%Rthea%/ |
|||
matchre BAGWARN2 /%Rleather%|%Rtailor%|%Rgami%|%Rmagik%|%Rjewel%|%Rcleric%|%Rexot%/ |
|||
match KHRICHECK.%class% You glance |
|||
put look in my %container2 |
|||
put glance |
|||
GOTO UniversalMatch |
|||
################################################################## |
|||
##### ##### |
|||
##### QI'RESHALIA START LOCATION ##### |
|||
##### ##### |
|||
################################################################## |
|||
RATHA: |
|||
match RATHA.START.GREEN [Truffenyi's Green] |
|||
match RATHA.START.3SEWER The travel-worn road narrows, and the caravans that frequent |
|||
match RATHA.START.2SEWER Fabulous marble colonnades line a regal plaza |
|||
match RATHA.START.1SEWER A wall of refuse brings an end to travel along this alley. |
|||
match RATHA.START.BANK Lower Bank of Ratha, Atrium |
|||
match RATHA.START.PAWN Paedraig |
|||
match RATHA.START.BAIT Drorg |
|||
match RATHA.START.CHAN Namazzi |
|||
match RATHA.START.HERB Ktzini |
|||
match RATHA.START.FORGE Krrikt'k |
|||
match RATHA.START.BARD Elepaio |
|||
match RATHA.START.HAIR Dennats Baya |
|||
match RATHA.START.LEATHER Redwing |
|||
match RATHA.START.TAILOR Amorand |
|||
match RATHA.START.GAMI Ssivo |
|||
match RATHA.START.MAGIK Kalazashi |
|||
match RATHA.START.JEWEL Svra'an |
|||
match RATHA.START.THEA Hotagi'rath Theater, Rehearsal Hall |
|||
match RATHA.START.EXOT Chabalu |
|||
match RATHA.START.CLERIC This quaint shop run by the Oracle Veraclese |
|||
match QIR.BADLOCATION Obvious |
|||
setVariable citycode ratha |
|||
put look |
|||
GOTO UniversalMatch |
|||
QIR.BADLOCATION: |
|||
ECHO *********************************************** |
|||
ECHO *** Not a valid starting location. |
|||
ECHO *** Starting locations in Qi'Reshalia are: |
|||
ECHO *** |
|||
ECHO *** Ratha Bank Atrium |
|||
ECHO *** Outside Ratha sewers |
|||
ECHO *** Truffenyi's Green |
|||
ECHO *** Ratha Pawn Shop |
|||
ECHO *** Ratha Bait Shop |
|||
ECHO *** Ratha Chandlery |
|||
ECHO *** Ratha Herbalist & Alchemist |
|||
ECHO *** Ratha Forge |
|||
ECHO *** Ratha Bard Shop |
|||
ECHO *** Ratha Hair Care |
|||
ECHO *** Ratha Leatherwork |
|||
ECHO *** Ratha Tailor |
|||
ECHO *** Ratha Origami Shop |
|||
ECHO *** Ratha Magik Shop |
|||
ECHO *** Ratha Jewelry Shop |
|||
ECHO *** Ratha Cleric Shop |
|||
ECHO *** Ratha Exotics Shop |
|||
ECHO *** Ratha Theater Rehearsal Hall |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
GOTO END |
|||
RATHA.START.GREEN: |
|||
setVariable upperlower upper |
|||
RATHA.540: |
|||
counter set 540 |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.541: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.542: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.543: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.544: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.START.3SEWER: |
|||
setVariable upperlower upper |
|||
RATHA.545: |
|||
counter set 545 |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.546: |
|||
setVariable upperlower lower |
|||
put go crev |
|||
GOTO TRAVEL |
|||
RATHA.547: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.548: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.549: |
|||
put down |
|||
GOTO TRAVEL |
|||
RATHA.550: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.566: |
|||
RATHA.551: |
|||
counter set 551 |
|||
put down |
|||
GOTO TRAVEL |
|||
RATHA.552: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.553: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.554: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.555: |
|||
put go passage |
|||
GOTO TRAVEL |
|||
RATHA.556: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.START.1SEWER: |
|||
setVariable upperlower lower |
|||
RATHA.557: |
|||
counter set 557 |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.558: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.559: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.560: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.561: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.562: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.START.2SEWER: |
|||
setVariable upperlower lower |
|||
RATHA.564: |
|||
counter set 564 |
|||
put go drain |
|||
GOTO TRAVEL |
|||
RATHA.565: |
|||
put go open |
|||
GOTO TRAVEL |
|||
RATHA.START.BANK: |
|||
setVariable upperlower lower |
|||
RATHA.567: |
|||
counter set 567 |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.568: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.569: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.570: |
|||
RATHA.563: |
|||
counter set 570 |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.571: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.572: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.573: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.574: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.575: |
|||
setVariable storecode rbait |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.576: |
|||
RATHA.594: |
|||
setVariable startlocation %storecode% |
|||
RATHA.538: |
|||
setVariable item %Rbait |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RbaitQuant |
|||
GOTO %MRS% |
|||
RATHA.START.PAWN: |
|||
setVariable upperlower lower |
|||
RATHA.577: |
|||
counter set 577 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.578: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.579: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.580: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.581: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.582: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.583: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.584: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.585: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.586: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.587: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.588: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.589: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.590: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.591: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.592: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.593: |
|||
setVariable storecode rbait |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.START.BAIT: |
|||
counter set 576 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rbait |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.CHAN: |
|||
counter set 10 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rchan |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.HERB: |
|||
counter set 26 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rherb |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.FORGE: |
|||
counter set 46 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rforge |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.BARD: |
|||
counter set 70 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rbard |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.HAIR: |
|||
counter set 77 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rhair |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.LEATHER: |
|||
counter set 82 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rleather |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.TAILOR: |
|||
counter set 91 |
|||
setVariable upperlower lower |
|||
setVariable storecode Rtailor |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.GAMI: |
|||
counter set 104 |
|||
setVariable upperlower upper |
|||
setVariable storecode Rgami |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.MAGIK: |
|||
counter set 111 |
|||
setVariable upperlower upper |
|||
setVariable storecode Rmagik |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
RATHA.START.JEWEL: |
|||
counter set 119 |
|||
setVariable upperlower upper |
|||
setVariable storecode Rjewel |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
===Skipping Shops=== |
|||
RATHA.START.THEA: |
|||
You will bypass a shop which has '''<nothing>''' set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to <nothing>, the quantity for that shop is then irrelevant. |
|||
counter set 123 |
|||
setVariable upperlower upper |
|||
setVariable storecode Rthea |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put go arch |
|||
GOTO UniversalMatch |
|||
==Common Script Bugs== |
|||
RATHA.START.EXOT: |
|||
counter set 336 |
|||
setVariable upperlower upper |
|||
setVariable storecode Rexot |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
#If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually. |
|||
RATHA.START.CLERIC: |
|||
#Be aware that if the script does not move on from its loop immediately after one circuit, then it means we've lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you're going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn't know and aren't using a match that works for both. |
|||
counter set 340 |
|||
#If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it's not due to having all the items for your skill bracket as yet unset), then we've probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at. |
|||
setVariable upperlower upper |
|||
setVariable storecode Rcleric |
|||
setVariable startlocation %storecode% |
|||
match RATHA.%c Obvious |
|||
put out |
|||
GOTO UniversalMatch |
|||
==Version Notes== |
|||
################################################################## |
|||
##### ##### |
|||
##### RATHA LEAVING SHOPS ##### |
|||
##### ##### |
|||
################################################################## |
|||
====1.6==== |
|||
*Updated for DR 3.0 change to Thievery |
|||
====1.57==== |
|||
LEAVE.RBAIT: |
|||
*Fixed bug that caused max number of items stolen per shop to be 2 |
|||
GOTO %LorM%.RBAIT.1 |
|||
*Fixed bug for some locations in which PP and Perc Health don't work |
|||
LEAVE.RBAIT.1: |
|||
*Changed sneaking default to NO |
|||
RATHA.1: |
|||
counter set 1 |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.2: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.3: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.4: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.5: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.6: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.7: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.8: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.9: |
|||
setVariable storecode rchan |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.10: |
|||
setVariable item %Rchan |
|||
setVariable entrance shop |
|||
setVariable shopdiff %RchanQuant |
|||
GOTO %MRS% |
|||
====1.56==== |
|||
LEAVE.RCHAN: |
|||
*Fixed (another) bug preventing stealing in Leth if starting in Crossing |
|||
RATHA.12: |
|||
*Fixed Ratha sewer guarding bug (not retreating one yet) |
|||
counter set 12 |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.13: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.14: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.15: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.16: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.17: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.18: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.19: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.20: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.21: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.22: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.23: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.24: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.25: |
|||
setVariable storecode rherb |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.26: |
|||
setVariable entrance shop |
|||
setVariable item %Rherb |
|||
setVariable shopdiff %RherbQuant |
|||
GOTO %MRS% |
|||
====1.55==== |
|||
LEAVE.RHERB: |
|||
*Adjusted script response for hands being unexpectedly full when stealing |
|||
RATHA.27: |
|||
*Minor adjustments to comments/messaging |
|||
counter set 27 |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.28: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.29: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.30: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.31: |
|||
put go passage |
|||
GOTO TRAVEL |
|||
RATHA.32: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.33: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.34: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.35: |
|||
put up |
|||
GOTO TRAVEL |
|||
RATHA.36: |
|||
put go open |
|||
GOTO TRAVEL |
|||
RATHA.37: |
|||
put go drain |
|||
GOTO TRAVEL |
|||
RATHA.38: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.39: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.40: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.41: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.42: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.43: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.44: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.45: |
|||
setVariable storecode rforge |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.46: |
|||
setVariable entrance forge |
|||
setVariable item %Rforge |
|||
setVariable shopdiff %RforgeQuant |
|||
GOTO %MRS% |
|||
====1.54==== |
|||
LEAVE.RFORGE: |
|||
*Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location |
|||
RATHA.47: |
|||
counter set 47 |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.48: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.49: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.50: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.51: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.52: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.53: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.54: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.55: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.56: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.57: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.58: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.59: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.60: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.61: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.62: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.63: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.64: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.65: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.66: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.67: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.68: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.69: |
|||
setVariable storecode rbard |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.70: |
|||
setVariable entrance shop |
|||
setVariable item %Rbard |
|||
setVariable shopdiff %RbardQuant |
|||
GOTO %MRS% |
|||
====1.53==== |
|||
LEAVE.RBARD: |
|||
*Fixed bug which (rarely) triggered accidental retreat attempts |
|||
RATHA.71: |
|||
*Fixed bug which would fail to recognize not being engaged if retreat was attempted |
|||
counter set 71 |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.72: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.73: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.74: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.75: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.76: |
|||
setVariable storecode rhair |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.77: |
|||
setVariable entrance shop |
|||
setVariable item %Rhair |
|||
setVariable shopdiff %RhairQuant |
|||
GOTO %MRS% |
|||
====1.52==== |
|||
LEAVE.RHAIR: |
|||
*Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1. |
|||
RATHA.78: |
|||
*Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299 |
|||
counter set 78 |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.79: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.80: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.81: |
|||
setVariable storecode rleather |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.82: |
|||
setVariable entrance shop |
|||
setVariable item %Rleather |
|||
setVariable shopdiff %RleatherQuant |
|||
GOTO %MRS% |
|||
====1.51==== |
|||
LEAVE.RLEATHER: |
|||
*Fixed infinite loop of pawning/binning |
|||
RATHA.83: |
|||
*Fixed error if sneak variable is set to "sneak" or "nosneak" instead of YES or NO |
|||
counter set 83 |
|||
*Fixed one cause of thieves accidentally slipping an item out and then back into your container |
|||
put e |
|||
*Fixed duplicate SLIP sneak label |
|||
GOTO TRAVEL |
|||
*Script currently set to skip Arthe Dale tart boutique due to bugs |
|||
RATHA.84: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.85: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.86: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.87: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.88: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.89: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.90: |
|||
setVariable storecode rtailor |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.91: |
|||
setVariable entrance shop |
|||
setVariable item %Rtailor |
|||
setVariable shopdiff %RtailorQuant |
|||
GOTO %MRS% |
|||
====1.50==== |
|||
LEAVE.RTAILOR: |
|||
*Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command |
|||
RATHA.92: |
|||
*Significant cleanup of primary stealing engine (especially reduction in STOW functions) |
|||
counter set 92 |
|||
*Fixed another MM power perception issue |
|||
put w |
|||
*Fixed a bug that resulted in a mistaken arrest match |
|||
GOTO TRAVEL |
|||
RATHA.93: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.94: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.95: |
|||
put go drain |
|||
GOTO TRAVEL |
|||
RATHA.96: |
|||
put go open |
|||
GOTO TRAVEL |
|||
RATHA.97: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.98: |
|||
put up |
|||
GOTO TRAVEL |
|||
RATHA.99: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.100: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.101: |
|||
put go crev |
|||
GOTO TRAVEL |
|||
RATHA.102: |
|||
put go grat |
|||
setVariable upperlower upper |
|||
GOTO TRAVEL |
|||
RATHA.103: |
|||
setVariable storecode rgami |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.104: |
|||
setVariable entrance struct |
|||
setVariable item %Rgami |
|||
setVariable shopdiff %RgamiQuant |
|||
GOTO %MRS% |
|||
====1.49==== |
|||
LEAVE.RGAMI: |
|||
*Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK) |
|||
RATHA.105: |
|||
*Shard cleric shop added |
|||
counter set 105 |
|||
*Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon |
|||
put w |
|||
*Fixed another justice bug for debts greater than 5k |
|||
GOTO TRAVEL |
|||
RATHA.106: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.107: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.108: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.109: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.110: |
|||
setVariable storecode rmagik |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.111: |
|||
setVariable entrance shop |
|||
setVariable item %Rmagik |
|||
setVariable shopdiff %RmagikQuant |
|||
GOTO %MRS% |
|||
====1.48==== |
|||
LEAVE.RMAGIK: |
|||
*Moon mage PP corrections |
|||
RATHA.112: |
|||
*Another correction to Riverhaven numbering near cleric shop |
|||
counter set 112 |
|||
*Fixed justice bug only applicable to debts over 5000 copper |
|||
put e |
|||
*Using DROP option will no longer add new saved item variables |
|||
GOTO TRAVEL |
|||
RATHA.113: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.114: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.115: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.116: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.117: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.118: |
|||
setVariable storecode rjewel |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.119: |
|||
setVariable entrance shop |
|||
setVariable item %Rjewel |
|||
setVariable shopdiff %RjewelQuant |
|||
GOTO %MRS% |
|||
====1.47==== |
|||
LEAVE.RJEWEL: |
|||
*Upgraded moon mage power perception based on Mozzik's recommendations |
|||
RATHA.120: |
|||
*Thief concentration pause for khri now based on actual amount of concentration |
|||
counter set 120 |
|||
*Added additional bag checks and expanded container warning |
|||
put e |
|||
*Bug fix for case of having saved too many items without pawning/binning for script to handle |
|||
GOTO TRAVEL |
|||
*Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything |
|||
RATHA.121: |
|||
*Adjusted some more trivial tarts |
|||
put go building |
|||
GOTO TRAVEL |
|||
RATHA.122: |
|||
setVariable storecode rthea |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.123: |
|||
setVariable entrance arch |
|||
setVariable item %Rthea |
|||
setVariable shopdiff %RtheaQuant |
|||
GOTO %MRS% |
|||
====1.46==== |
|||
LEAVE.RTHEA: |
|||
*Fixed numbering near Riverhaven cleric shop. |
|||
setVariable starthold %startlocation |
|||
setVariable startlocation placeholder |
|||
RATHA.328: |
|||
counter set 328 |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.329: |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.330: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.331: |
|||
setVariable startlocation %starthold |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.332: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.333: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.334: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.335: |
|||
setVariable storecode rexot |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.336: |
|||
setVariable entrance shop |
|||
setVariable item %Rexot |
|||
setVariable shopdiff %RexotQuant |
|||
GOTO %MRS% |
|||
====1.45==== |
|||
LEAVE.REXOT: |
|||
*Fix for Shard bug when starting at east or west gate at night |
|||
RATHA.337: |
|||
counter set 337 |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.338: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.339: |
|||
setVariable storecode rcleric |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.340: |
|||
setVariable entrance shop |
|||
setVariable item %Rcleric |
|||
setVariable shopdiff %RclericQuant |
|||
GOTO %MRS% |
|||
====1.44==== |
|||
LEAVE.RCLERIC: |
|||
*Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line |
|||
RATHA.125: |
|||
*Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc) |
|||
counter set 125 |
|||
*Changed some tart grabs in the Arthe Dale tart boutique |
|||
put sw |
|||
*Added match to prevent repeat trivial grabs (not sure how we neglected this before) |
|||
GOTO TRAVEL |
|||
RATHA.126: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.127: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.128: |
|||
put go crev |
|||
GOTO TRAVEL |
|||
RATHA.129: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.130: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.131: |
|||
put down |
|||
GOTO TRAVEL |
|||
RATHA.132: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.133: |
|||
put down |
|||
GOTO TRAVEL |
|||
RATHA.134: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.135: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.136: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.137: |
|||
put go passage |
|||
GOTO TRAVEL |
|||
RATHA.138: |
|||
put go grat |
|||
setVariable upperlower lower |
|||
GOTO TRAVEL |
|||
RATHA.139: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.140: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.141: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.142: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.143: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.144: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.145: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.146: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.147: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.148: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.149: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.150: |
|||
RATHA.535: |
|||
counter set 535 |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.536: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.537: |
|||
setVariable storecode Rbait |
|||
put w |
|||
GOTO TRAVEL |
|||
====1.43==== |
|||
*Fixed Riverhaven start locations broken by renumbering in 1.42 |
|||
*Fixed bug in Arthe Dale tart boutique |
|||
====1.42==== |
|||
################################################################## |
|||
*Fixed bug from update 1.38 that broke moon mage power perception |
|||
##### ##### |
|||
*Fixed Ratha storecodes to match case-sensitive variables |
|||
##### RATHA MOVEON COORDS ##### |
|||
*Improved handling of situations where both your hands are unexpectedly full |
|||
##### ##### |
|||
*Implemented Aesry alternate pawn drop bucket |
|||
################################################################## |
|||
*Adjusted items for Aesry clothing shop |
|||
====1.41==== |
|||
*Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested) |
|||
*Binning bug fix for lack of BinItemCount variable |
|||
*"BinOrBucket" variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes |
|||
*Fixed bug at Riverhaven City Togs shop |
|||
*Fixed bug for accidentally slipping an item out of your container, instead of into it |
|||
*Minor item change, Riverhaven |
|||
*Significant renumbering of Riverhaven travel |
|||
====1.40==== |
|||
MOVEON.RBAIT.1: |
|||
*Consolidated variables to one block with explanations below for ease of replacement |
|||
RATHA.178: |
|||
*Added additional jail check before returning a movement error |
|||
RATHA.152: |
|||
*Corrected Riverhaven variables RHtog to RHtog1 |
|||
counter set 152 |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.153: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.154: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.155: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.156: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.157: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.158: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.159: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.160: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.161: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.162: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.163: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.164: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.165: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.166: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.167: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.168: |
|||
setVariable sellorbin SELLGET |
|||
put go building |
|||
GOTO TRAVEL |
|||
RATHA.245: |
|||
GOTO RATHA.PAWN |
|||
====1.39==== |
|||
################################################################## |
|||
*Fixed bug when using DROP setting (replaced incorrectly removed labels) |
|||
##### ##### |
|||
##### RATHA PAWN AND BIN ##### |
|||
##### ##### |
|||
################################################################## |
|||
====1.38==== |
|||
*Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so) |
|||
*Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP |
|||
*For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon) |
|||
*Fixed and tested thief binning via non-thief bucketing (uses same system) |
|||
====1.37==== |
|||
RATHA.PAWN.DROP: |
|||
*Fixed one thief bin bug |
|||
GOTO END |
|||
*Fixed infinite loop if error occurred during binning |
|||
====1.36==== |
|||
RATHA.PAWN: |
|||
*Added user variable for thieves to choose to SLIP items into their containers |
|||
GOTO RATHA.PAWN.%DropOrStow% |
|||
*Fixed pawn/bin bug due to missing % at SellItemCount variable |
|||
RATHA.PAWN.STOW: |
|||
*Another bug fix for short races to enter shops that tall races have to kneel for |
|||
counter set 0 |
|||
*Updated a few items in Shard |
|||
QIR.SellItem0: |
|||
*Fixed bug for missing start location if the starting shop is closed for the night |
|||
setVariable sellitem %Rbait |
|||
GOTO %sellorbin |
|||
QIR.SellItem1: |
|||
setVariable sellitem %Rchan |
|||
GOTO %sellorbin |
|||
QIR.SellItem2: |
|||
setVariable sellitem %Rherb |
|||
GOTO %sellorbin |
|||
QIR.SellItem3: |
|||
setVariable sellitem %Rforge |
|||
GOTO %sellorbin |
|||
QIR.SellItem4: |
|||
setVariable sellitem %Rbard |
|||
GOTO %sellorbin |
|||
QIR.SellItem5: |
|||
setVariable sellitem %Rhair |
|||
GOTO %sellorbin |
|||
QIR.SellItem6: |
|||
setVariable sellitem %Rleather |
|||
GOTO %sellorbin |
|||
QIR.SellItem7: |
|||
setVariable sellitem %Rtailor |
|||
GOTO %sellorbin |
|||
QIR.SellItem8: |
|||
setVariable sellitem %Rgami |
|||
GOTO %sellorbin |
|||
QIR.SellItem9: |
|||
setVariable sellitem %Rmagik |
|||
GOTO %sellorbin |
|||
QIR.SellItem10: |
|||
setVariable sellitem %Rjewel |
|||
GOTO %sellorbin |
|||
QIR.SellItem11: |
|||
setVariable sellitem %Rcleric |
|||
GOTO %sellorbin |
|||
QIR.SellItem12: |
|||
GOTO %citycode%.FINISH.%class |
|||
====1.35==== |
|||
RATHA.FINISH.NONTHIEF: |
|||
*Added PROFIT toggle to prefer items that pawn over ones that don't |
|||
RATHA.FINISH.EMPATH: |
|||
*Soft toggle adjustment to permit two modifiers as well as PROFIT toggle |
|||
GOTO END |
|||
*Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned |
|||
*Switched to setting store items in central engine using nested variables |
|||
*Switched to using INFO to determine class |
|||
*Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance) |
|||
*Fix for short races to enter shops that require tall races to kneel |
|||
*Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items |
|||
====1.34==== |
|||
RATHA.FINISH.THIEF: |
|||
*Fixed bug at Riverhaven City Togs shop |
|||
setVariable starthold %startlocation |
|||
*Fixed bug - forgot to set TravelOrShop variable in internal setup |
|||
setVariable startlocation placeholder |
|||
*Fixed bug at Leth start location (Morikai's accidentally switched to wicker) |
|||
RATHA.758: |
|||
*Fixed direct BIN option for thieves |
|||
counter set 758 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.759: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.760: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.761: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.762: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.763: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.764: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.765: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.766: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.767: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.768: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.769: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.770: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.771: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.772: |
|||
put go passage |
|||
GOTO TRAVEL |
|||
RATHA.773: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.774: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.775: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.776: |
|||
put up |
|||
GOTO TRAVEL |
|||
RATHA.777: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.778: |
|||
put up |
|||
GOTO TRAVEL |
|||
RATHA.779: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.780: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.781: |
|||
put go crev |
|||
GOTO TRAVEL |
|||
RATHA.782: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.783: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.784: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.785: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.786: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.787: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.788: |
|||
put go shop |
|||
GOTO TRAVEL |
|||
RATHA.789: |
|||
put ask chab about cellar |
|||
wait |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.790: |
|||
put go tunnel |
|||
GOTO TRAVEL |
|||
RATHA.791: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.792: |
|||
counter set 0 |
|||
setVariable class BINGET |
|||
setVariable sellorbin BINGET |
|||
GOTO %provcode%.Sellitem0 |
|||
====1.33==== |
|||
RATHA.FINISH.BINGET: |
|||
*Eliminated travel debug messaging |
|||
GOTO END |
|||
*Simplified start location settings |
|||
*Added more versatile travel/shop variable switch |
|||
====1.32==== |
|||
ALTLEAVE.RBAIT: |
|||
*Aesry justice completed and first attempt at items set |
|||
ALTLEAVE.RCHAN: |
|||
*Correction to start location numbering in two shops in Leth |
|||
ALTLEAVE.RHERB: |
|||
*Correction to Shard justice directions |
|||
ALTLEAVE.RFORGE: |
|||
*Eliminated startholds and startresumes due to change in startlocation processing |
|||
ALTLEAVE.RBARD: |
|||
*Moved most counter sets above labels and compacted settings outside shops except night-closing ones |
|||
ALTLEAVE.RHAIR: |
|||
ALTLEAVE.RLEATHER: |
|||
ALTLEAVE.RTAILOR: |
|||
ALTLEAVE.RGAMI: |
|||
ALTLEAVE.RMAGIK: |
|||
ALTLEAVE.RJEWEL: |
|||
ALTLEAVE.RCLERIC: |
|||
GOTO MOVEERROR |
|||
ALTLEAVE.RTHEA: |
|||
RATHA.341: |
|||
counter set 341 |
|||
put go arch |
|||
GOTO TRAVEL |
|||
RATHA.342: |
|||
GOTO LEAVE.RTHEA |
|||
ALTLEAVE.REXOT: |
|||
RATHA.356: |
|||
counter set 356 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.357: |
|||
GOTO LEAVE.REXOT |
|||
====1.31==== |
|||
################################################################## |
|||
*Fixed another hide/slip sneak bug from Feta's Kitchen in Arthe Dale |
|||
##### ##### |
|||
*Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented) |
|||
##### RATHA 1ST & 2ND TIER JUSTICE ##### |
|||
##### ##### |
|||
################################################################## |
|||
====1.30==== |
|||
RATHA.FREE: |
|||
*Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2 |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
====1.29==== |
|||
RATHA.DEBT: |
|||
*Added 5 potential stops in Riverhaven (Seli's Armory, Bantheld's Ironworks, and back rooms of cleric, bard, and City Togs) |
|||
GOTO RATHA.%upperlower%.DEBT |
|||
*Naphtha is now stolen from the cart in Riverhaven |
|||
*Added case for attempting to steal and finding your hands full |
|||
====1.28==== |
|||
RATHA.ITEMCHECK: |
|||
*Added 8 potential stops in Arthe Dale (Feta's Kitchen, Yulugri Wala x2, and Tart Boutique x5) |
|||
GOTO RATHA.%upperlower%.ITEMCHECK |
|||
*Added option to run PAWN or BIN directly: .(scriptname) <option> |
|||
====1.27==== |
|||
RATHA.LOWER.ITEMCHECK: |
|||
*Eliminated mobile NPC testing whispers |
|||
put drop my small sack |
|||
wait |
|||
match RATHA.LOWER.DEBT You have nothing |
|||
match RATHA.LOWER.FREE INVENTORY HELP |
|||
put inv |
|||
matchwait |
|||
====1.26==== |
|||
RATHA.LOWER.DEBT: |
|||
*Added STEAL match "nailed to the ground" for Marachek's Oak slip sneak problem |
|||
setVariable upperlower lower |
|||
*Label correction at SHARD.233 |
|||
RATHA.603: |
|||
counter set 603 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.604: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.605: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.606: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.607: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.608: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.609: |
|||
put go cash |
|||
GOTO TRAVEL |
|||
RATHA.610: |
|||
put with 500 bronze lirum |
|||
wait |
|||
put go atr |
|||
GOTO TRAVEL |
|||
RATHA.611: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.612: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.613: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.614: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.615: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.616: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.617: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.618: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.619: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.620: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.621: |
|||
put go passage |
|||
GOTO TRAVEL |
|||
RATHA.622: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.623: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.624: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.625: |
|||
put up |
|||
GOTO TRAVEL |
|||
RATHA.626: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.627: |
|||
put up |
|||
GOTO TRAVEL |
|||
RATHA.628: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.629: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.630: |
|||
put go crev |
|||
GOTO TRAVEL |
|||
RATHA.631: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.632: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.633: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.634: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.635: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.636: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.637: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.638: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
RATHA.639: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.640: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.641: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.642: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.643: |
|||
put go hall |
|||
GOTO TRAVEL |
|||
RATHA.644: |
|||
put go off |
|||
GOTO TRAVEL |
|||
RATHA.645: |
|||
put pay 5000 |
|||
wait |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.646: |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.647: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.648: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.649: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.650: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.651: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
RATHA.652: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.653: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.654: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.655: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.656: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.657: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.658: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.659: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.660: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.661: |
|||
put go crev |
|||
GOTO TRAVEL |
|||
RATHA.662: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.663: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.664: |
|||
put down |
|||
GOTO TRAVEL |
|||
RATHA.665: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.666: |
|||
put down |
|||
GOTO TRAVEL |
|||
RATHA.667: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.668: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.669: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.670: |
|||
put go passage |
|||
GOTO TRAVEL |
|||
RATHA.671: |
|||
put go grat |
|||
GOTO TRAVEL |
|||
RATHA.672: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.673: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.674: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.675: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.676: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.677: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.678: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.679: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.680: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.681: |
|||
put go cash |
|||
GOTO TRAVEL |
|||
RATHA.682: |
|||
put depo all |
|||
wait |
|||
put go atr |
|||
GOTO TRAVEL |
|||
RATHA.683: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.684: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.685: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.686: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.687: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.688: |
|||
put go guard |
|||
GOTO TRAVEL |
|||
RATHA.689: |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
====1.25==== |
|||
RATHA.LOWER.FREE: |
|||
*Added setting for !RoomBrief so that matches in the rooms work |
|||
setVariable upperlower lower |
|||
*Added echo when script switches type of power perception |
|||
pause 1 |
|||
*Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity |
|||
match RATHA.LOWER.MISSINGSTART waitandsee |
|||
match RATHA.LOWER.FREE2 okstart |
|||
put echo %startresume |
|||
put echo okstart |
|||
GOTO UniversalMatch |
|||
====1.24==== |
|||
RATHA.LOWER.MISSINGSTART: |
|||
*Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can't hide |
|||
setVariable startresume The harbor at this end of the walk |
|||
*Added missing match to Ratha pawnshop |
|||
setVariable ResumeStore Rbait |
|||
*Adjusted item in Ratha bait shop |
|||
GOTO RATHA.LOWER.FREE2 |
|||
*Fixed ending bug after thief binning in Ratha |
|||
====1.23==== |
|||
RATHA.LOWER.FREE2: |
|||
*Label correction at CROSS.138 |
|||
RATHA.254: |
|||
counter set 254 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.255: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.256: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.257: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.258: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.259: |
|||
counter set 1 |
|||
setVariable storecode Rbait |
|||
GOTO RESUME.%ResumeStore% |
|||
====1.22==== |
|||
RESUME.RTAILOR: |
|||
*Fixed match for RT during POWER phase |
|||
counter add 1 |
|||
*Added moon mage POWER perception cycling |
|||
RESUME.RLEATHER: |
|||
*Added dangerous MARKing match: looks your way suspiciously |
|||
counter add 1 |
|||
*Correction to Haven thief guild directions |
|||
RESUME.RHAIR: |
|||
*Correction to Ratha pawn shop directions |
|||
counter add 1 |
|||
*Improved label error response (script says it had an error, instead of displaying the help pages) |
|||
RESUME.RBARD: |
|||
*Script tracks arrest and reminds user to restart gweths/albredine if applicable |
|||
counter add 1 |
|||
RESUME.RFORGE: |
|||
counter add 1 |
|||
RESUME.RHERB: |
|||
counter add 1 |
|||
RESUME.RCHAN: |
|||
counter add 1 |
|||
RESUME.RBAIT: |
|||
counter add 1 |
|||
setVariable Countdown %c |
|||
GOTO RESUME |
|||
====1.21==== |
|||
*Script will now attempt to lower instruments instead of just dropping them. |
|||
====1.20==== |
|||
################################################################## |
|||
*Added RT match during DROPping of items |
|||
##### ##### |
|||
##### RATHA 3RD & 4TH TIER JUSTICE ##### |
|||
##### ##### |
|||
################################################################## |
|||
====1.19==== |
|||
*Fixed Haven justice system to pay debt in lirums instead of kronars |
|||
====1.18==== |
|||
RATHA.UPPER.ITEMCHECK: |
|||
*Revamp of new settings report |
|||
put drop my small sack |
|||
*Disabled ability to enter more than 2 soft toggles |
|||
wait |
|||
*Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD) |
|||
match RATHA.UPPER.DEBT You have nothing |
|||
match RATHA.UPPER.FREE INVENTORY HELP |
|||
put inv |
|||
matchwait |
|||
====1.17==== |
|||
RATHA.UPPER.DEBT: |
|||
*Riverhaven tobacco shop required additional match for inability to stand in the small space |
|||
setVariable upperlower upper |
|||
RATHA.717: |
|||
counter set 717 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.718: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.719: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.720: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.721: |
|||
put sw |
|||
GOTO TRAVEL |
|||
RATHA.722: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.723: |
|||
put se |
|||
GOTO TRAVEL |
|||
RATHA.724: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.725: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.726: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
RATHA.727: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.728: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.729: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.730: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.731: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.732: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.733: |
|||
put with 500 bronze lirum |
|||
wait |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.734: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.735: |
|||
put go hall |
|||
GOTO TRAVEL |
|||
RATHA.736: |
|||
put go coll office |
|||
GOTO TRAVEL |
|||
RATHA.737: |
|||
put pay 5000 |
|||
wait |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.738: |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.739: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.740: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.741: |
|||
put depo all |
|||
wait |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.742: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.743: |
|||
put go door |
|||
GOTO TRAVEL |
|||
RATHA.744: |
|||
put climb stair |
|||
GOTO TRAVEL |
|||
RATHA.745: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.746: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.747: |
|||
put go gate |
|||
GOTO TRAVEL |
|||
RATHA.748: |
|||
put w |
|||
GOTO TRAVEL |
|||
RATHA.749: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.750: |
|||
put nw |
|||
GOTO TRAVEL |
|||
RATHA.751: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.752: |
|||
put ne |
|||
GOTO TRAVEL |
|||
RATHA.753: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.754: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.755: |
|||
put n |
|||
GOTO TRAVEL |
|||
RATHA.756: |
|||
put go office |
|||
GOTO TRAVEL |
|||
RATHA.757: |
|||
put get %name sack |
|||
matchre SACKCHECK1 /referring|You reach/ |
|||
GOTO UniversalMatch |
|||
====1.16==== |
|||
RATHA.UPPER.FREE: |
|||
*Added Riverhawn pawn shop as start location |
|||
setVariable upperlower upper |
|||
*Added settings report each time script is run to remind user of their settings and toggles |
|||
pause 1 |
|||
*The reminder about toggles only shows if user has not used any toggles this run |
|||
match RATHA.UPPER.MISSINGSTART waitandsee |
|||
match RATHA.UPPER.FREE2 okstart |
|||
put echo %startresume |
|||
put echo okstart |
|||
GOTO UniversalMatch |
|||
====1.15==== |
|||
RATHA.UPPER.MISSINGSTART: |
|||
*Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end |
|||
setVariable startresume At this crossroads, travelers can choose to enjoy |
|||
setVariable ResumeStore Rgami |
|||
GOTO RATHA.UPPER.FREE2 |
|||
====1.14==== |
|||
RATHA.LOWER.FREE2: |
|||
*Added explanation message for failure upon using EASY toggle with too low of ranks |
|||
RATHA.246: |
|||
counter set 246 |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.247: |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.248: |
|||
put out |
|||
GOTO TRAVEL |
|||
RATHA.249: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.250: |
|||
put s |
|||
GOTO TRAVEL |
|||
RATHA.251: |
|||
put e |
|||
GOTO TRAVEL |
|||
RATHA.252: |
|||
counter set 1 |
|||
setVariable storecode Rgami |
|||
GOTO RESUME.%ResumeStore% |
|||
====1.13==== |
|||
RESUME.RCLERIC: |
|||
*Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts |
|||
counter add 1 |
|||
RESUME.REXOT: |
|||
counter add 1 |
|||
RESUME.RTHEA: |
|||
counter add 1 |
|||
RESUME.RJEWEL: |
|||
counter add 1 |
|||
RESUME.RMAGIK: |
|||
counter add 1 |
|||
RESUME.RGAMI: |
|||
counter add 1 |
|||
setVariable Countdown %c |
|||
GOTO RESUME |
|||
====1.12==== |
|||
*Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes) |
|||
*Reduction of redundancy in empath self-healing |
|||
*Removed unnecessary startlocation setting during empath self-healing in Horse Clan |
|||
====1.11==== |
|||
###################################################################################### |
|||
*Stole bug report from another script and thereby added additional class match against WM fake spell prep |
|||
##################### ############################ |
|||
*Added the failure label for thieves in Haven who don't have CONTACT GUILD so we don't take them to bin |
|||
##################### SCRIPT END ############################ |
|||
##################### ############################ |
|||
###################################################################################### |
|||
====1.10==== |
|||
*Fixed bug that always broke upon start due to a missing "/" from a matchre I changed in 1.09 (oops) |
|||
====1.09==== |
|||
LabelError: |
|||
*Fixed broken match during Zoluren start location check, and divided startlocation match tables in half |
|||
HELP: |
|||
SHIFT |
|||
ECHO *********************************************** |
|||
ECHO *** Thank you for choosing PROGRESSIVE STEALING! |
|||
ECHO *** This is a collaborative project by Kalic and Challeirra. |
|||
ECHO *** Special thanks go to Arthadin for help with Ratha. |
|||
ECHO *** ---------------------------------------- |
|||
ECHO *** |
|||
ECHO *** USAGE: .(scriptname) <Toggle> |
|||
ECHO *** |
|||
ECHO *** SOFT TOGGLES: (you may enter up to two of these) |
|||
ECHO *** |
|||
ECHO *** EASY: If this toggle is called, the user's rank |
|||
ECHO *** will be modified to steal items set from |
|||
ECHO *** one rank lower. |
|||
ECHO *** HARD: If this toggle is called, the user's rank |
|||
ECHO *** will be modified to steal items set from |
|||
ECHO *** one rank higher. |
|||
ECHO *** LESS: If this toggle is called, the user will |
|||
ECHO *** steal one item less than normal. |
|||
ECHO *** MORE: If this toggle is called, the user will |
|||
ECHO *** steal one item more than normal. |
|||
ECHO *** |
|||
ECHO *** HARD TOGGLES: (set by editing the top of script) |
|||
ECHO *** |
|||
ECHO *** STEAL: This toggle is the default for non-magic users |
|||
ECHO *** and will proceed to steal as normal. |
|||
ECHO *** MARK: This toggle will allow thieves to also MARK their |
|||
ECHO *** target items before they attempt to steal them. |
|||
ECHO *** PERC: This toggle will assume the user is an Empath |
|||
ECHO *** and perceive health before attempting to steal. |
|||
ECHO *** POWER: This toggle can be used by Empaths or any other |
|||
ECHO *** magic user, and will POWER before stealing. |
|||
ECHO *** |
|||
ECHO *** Send all bugs, questions, comments, and donation offers to |
|||
ECHO *** KalicMasiacl@yahoo.com and Challeirra@gmail.com |
|||
ECHO *********************************************** |
|||
ECHO |
|||
ECHO *** Type "Next" to continue. |
|||
waitfor next |
|||
GOTO featurelist |
|||
====1.08==== |
|||
FEATURELIST: |
|||
*Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end. |
|||
ECHO *********************************************** |
|||
ECHO ************** CURRENT FEATURES *************** |
|||
ECHO *** |
|||
ECHO *** INTELLIGENT DESIGN |
|||
ECHO *** - Progressive items set based on your skill level |
|||
ECHO *** - Usable by any class, with special thief-only features |
|||
ECHO *** including applicable Khris, slip sneak, and tunnels |
|||
ECHO *** - Loops so you can start anywhere in a province but only |
|||
ECHO *** visits each shop once per run |
|||
ECHO *** - Intelligent Pawning/binning system for stolen goods |
|||
ECHO *** - Exp check at each shop to pawn/bin early if mind locked |
|||
ECHO *** - Skips any shops where you have nothing set to steal |
|||
ECHO *** |
|||
ECHO *** CUSTOMIZABLE |
|||
ECHO *** - Preset but easily adjustable items to be stolen |
|||
ECHO *** - Toggles to adjust difficulty and quantity of items stolen |
|||
ECHO *** - Toggle to include MARK, PERC HEALTH, or POWER at each shop |
|||
ECHO *** - Toggle to choose whether to include clans in stealing route |
|||
ECHO *** - Toggle whether unexpected stun or death will log you out |
|||
ECHO *** - Additional toggles can be added on request |
|||
ECHO *** |
|||
ECHO *** REACTIVE |
|||
ECHO *** - Knows whether you act or move as expected, and retries if |
|||
ECHO *** you get stuck due to roundtime or type ahead lines |
|||
ECHO *** - Reacts to arrest, death, and being stunned at any time |
|||
ECHO *** - If arrested, pleads, pays debt and gets items, and picks |
|||
ECHO *** up where it left off as if nothing happened |
|||
ECHO *** - If caught by clan justice (when they chase you down and cut |
|||
ECHO *** off your hand), automatically heals up (if empath) |
|||
ECHO *** or goes to the auto-empath for healing, then resumes |
|||
ECHO *** - Retreats if engaged anywhere and runs to the next shop |
|||
ECHO *** - Automatically steals from mobile NPCS you encounter |
|||
ECHO *** - Skips any shops that are closed for the night |
|||
ECHO *** |
|||
ECHO *** START LOCATIONS |
|||
ECHO *** - Crossing inside any shop, inside gates, or outside bank |
|||
ECHO *** - Arthe Dale inside any shop or inside gate |
|||
ECHO *** - Tiger Clan inside any shop or inside gate |
|||
ECHO *** - Leth Deriel inside any shop, NW and SW gates, or town center |
|||
ECHO *** - Haven inside any shop, bank, inside gates, or by naphtha cart |
|||
ECHO *** - Shard inside any shop, bank, or inside gates |
|||
ECHO *** - Horse Clan inside any tent (except potter) or inside path |
|||
ECHO *** - SCC inside weapon or leather shop or inside gate |
|||
ECHO *** - Ratha inside any shop, lower bank, or outside sewers |
|||
ECHO *** - Lists available start locations if you start elsewhere |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
ECHO |
|||
ECHO *** Type "Next" to continue. |
|||
waitfor next |
|||
GOTO helpitemwarning |
|||
====1.07==== |
|||
HELPITEMWARNING: |
|||
*Improved bagcheck match to eliminate false positives on the "OK" condition. |
|||
ECHO *********************************************** |
|||
ECHO *** PRESERVING YOUR ITEMS |
|||
ECHO *** |
|||
ECHO *** This script does a LOT of item handling! |
|||
ECHO *** |
|||
ECHO *** It will do its best to make sure you get all your |
|||
ECHO *** items back if you get arrested. You must set your name |
|||
ECHO *** as a variable in case you have to pay your debt and |
|||
ECHO *** collect a sack at the guard house. If you have any |
|||
ECHO *** items that won't be automatically re-worn after being |
|||
ECHO *** in jail, you must also set them in the variable section |
|||
ECHO *** at the top of the script. Otherwise, the script will |
|||
ECHO *** refuse to continue after you get back your sack if it |
|||
ECHO *** can't be successfully emptied! |
|||
ECHO *** |
|||
ECHO *** In addition, you must set the containers in which |
|||
ECHO *** you will be storing your pilfered goods. The script |
|||
ECHO *** will check these in advance to ensure they do not |
|||
ECHO *** contain any items of the same type that you will later |
|||
ECHO *** be pawning. If they do, you will have to confirm with |
|||
ECHO *** the script that this is OK before it will proceed. |
|||
ECHO *** |
|||
ECHO *********************************************** |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** To see these help messages in the future, type |
|||
ECHO *** .(scriptname) HELP |
|||
ECHO *********************************************** |
|||
ECHO |
|||
ECHO *** Type "Next" to continue. |
|||
waitfor next |
|||
setVariable stealinghelp notfirstrun |
|||
GOTO notfirstrun |
|||
====1.06==== |
|||
END: |
|||
*Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode |
|||
ECHO |
|||
*Improved Crossing auto-empath function and fixed resuming from there to "go arch" since there is no "out" |
|||
ECHO |
|||
*Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items) |
|||
ECHO |
|||
ECHO *********************************************** |
|||
ECHO *** Thank you for using Kalic and Challeirra's |
|||
ECHO *** Progressive Stealing script. |
|||
ECHO *********************************************** |
|||
ECHO |
|||
ECHO |
|||
ECHO |
|||
GOTO END.%class |
|||
====1.05==== |
|||
END.THIEF: |
|||
*Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off |
|||
put khri stop |
|||
*Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers |
|||
wait |
|||
END.NONTHIEF: |
|||
END.EMPATH: |
|||
put hide |
|||
exit |
|||
====1.04 and earlier==== |
|||
LASTNUMBER: |
|||
*Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed) |
|||
ECHO CROSS.336 |
|||
*Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off |
|||
ECHO ARTHE.31 |
|||
*Removed duplicate ARMORCHECK label |
|||
ECHO TIGER.54 |
|||
*Added %itemlocation to MARK attempts for items in or on something |
|||
ECHO LETH.466 |
|||
*If user sets PERC (health) when they can't really use it, it will switch to POWER |
|||
ECHO HAVEN.513 |
|||
*If user is set to POWER at each shop and can't use POWER either, it will be turned off also |
|||
ECHO RATHA.858 (358-534 empty) |
|||
*Improved matches for MARKing |
|||
ECHO SHARD.806 (334-379 empty) |
|||
*Added match and label to stop humming during class check |
|||
exit |
|||
*Added match for ranger signing during class check |
|||
*Added match for non-empath magic user in spell prep portion of class check |
|||
*Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off |
|||
*Fixed bug that caused movement error if you have the clan option turned off |
|||
*Added match to fix the problem where you can't hide in the tannery and get stuck |
|||
*Added match for being unable to stow items that are too wide or too long |
|||
*Added match to drop instruments twice because they don't like to be dropped |
|||
*Fixed issue where we only set %slipoption in the thief section so non-thieves couldn't enter shops |
Latest revision as of 12:14, 23 May 2016
Progressive Stealing (script) | |
---|---|
Category | utility,Survival,Thief |
Front-end | StormFront |
Author | Kalic and Challeirra |
This script is nearly 15,000 lines long now and Elanthipedia doesn't seem very happy about allowing that to be pasted here, so instead a link below to the copy at Pastebin is provided. As of right now, we do not support traveling to different provinces, but after we finish Therengia we may try linking that with Zoluren and Ilithi for those of you with high survivals, and who need a large run.
Since January 2010, Challeirra has been away from DR and is no longer actively building and improving this script. Another shadowy individual has updated the script to be compatible with DR 3.0. You may still send an email with any bugs, or post on the discussion page, and if she ever returns to DR she hopes to continue this project (and perhaps another will in her place). Feedback is highly appreciated, especially regarding success levels and instances where you may be getting caught (so we should adjust the default items). Suggestions and requests for additional features will be given high consideration because we want the user experience to be as good as possible.
Progressive Stealing Script (pastebin)
Progressive Stealing Script: Genie 3 conversion
Introduction for New Users
This script can be started in many, many locations in major cities and a few clans and villages. It will check your skill level, ensure that you are ready to make a run (not wearing armor or holding anything), and take you on a stealing loop throughout your province, stopping at each location to hide, sneak in, and steal an appropriate item, with a number of attempts based on several different factors. You can choose whether to simply drop items, or stow them for the script to pawn and/or bin. (If you choose this option, the script will first verify that your bags don't contain anything that you will later be pawning.) When it gets back to where it started, or when your experience is mind locked, the script will take you to the pawn shop to get rid of your goods and, if you are a thief, take the ones that can't be sold and drop them in the thief bin. Thieves will also make use of various special abilities including Khris, tunnels, and SLIP SNEAK if applicable. Thieves have an option of SLIPping items into containers as well, set at the top of the script or through the command line.
This script is highly reactive to many situations you will encounter while stealing. It uses an advanced method of travel which does not get caught up by failure to move due to RT. It can notice if you have been arrested and end up in jail, or have your hand cut off due to getting caught in a clan, and recover from both of these situations. If arrested, it pleads for you, pays your debt and collects your items if necessary, ensures that you have everything from your sack, and starts up again at the next shop that was on your route. If your hand is chopped off, it will take you to the nearest auto-empath and get healed -- unless you're an empath, in which case you'll go to a good mana spot and heal yourself up -- before resuming at the next shop on your route. If you get engaged in combat for some reason, it will continue to retreat until you successfully move away from the threat, and continue on its way. If you encounter stealable NPCs along your route, you will automatically stop to steal from them before continuing on.
Furthermore, there are many ways to customize your scripting experience. Several toggles are included at the top of the script, which allow you to choose whether to include clans on your route, whether to have the script automatically log out upon death or any stun that isn't clan justice, and whether to MARK or do POWER perception or PERCeive health (or none of the above) at each shop. From the command line, you can run the option PROFIT, which will try to select items of greater pawning value instead of learning value, and you can override the settings for DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP by entering the one(s) you want. In addition, you can start the script using the modifiers EASY, HARD, LESS, or MORE to adjust your the items or quantities you steal across the board. The number of modifiers you can use used to be limited, but now you can add as many as you want (using too many difficulty or quantity adjustments can break the script, but you would have to go way beyond the parameters of normal script usage). Usage for this is .(scriptname) <toggle1> <toggle2> <toggle3> ...
Some help pages will be shown the first time you run the script. View these again with .(scriptname) HELP. Also you can start the script in any location and if it is not a valid starting location, you will be given a list of your options. If you stop the script or it breaks before getting to the pawning segment and you still want it to clean out your bags, you can now run the script with the options PAWN or BIN at the appropriate locations.
List of functions
Intelligent Design
- Progressive items and quantities automatically set based on your skill level (this is where we need more data)
- Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won't bother attempting these)
- Checks for armor before starting and ensures your bags don't contain any items that you will later be pawning
- Each province or island loops, so you can start anywhere in the region, but will stop and go to pawn when you arrive back at your starting location
- Intelligent Pawning/binning system for stolen goods (only tries to steal things you tried to steal; and does not repeatedly try to sell things the pawnbroker refuses; remembers what you've stolen and not yet sold so you can pawn it later if you stop the script for some reason or it crashes)
- Thieves bin anything that won't pawn (except in Aesry)
- Exp check at each shop to pawn/bin early if mind locked
- Skips any shops where you have nothing set to steal
- Automatically displays HELP pages on first run only
Customizable
- Preset but easily adjustable items to be stolen
- Command line toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)
- Command line PROFIT option to try to select items that will pawn for higher cash value
- Command line PAUSE option to have script wait for user confirmation in each shop before stealing
- Toggle to include MARK, PERC health, or POWER at each shop (default is simply STEAL)
- Toggle whether to DROP all items or STOW and pawn/bin them
- Toggle whether thieves should PUT or SLIP items into their containers if stowing
- Toggle for thieves to use Khri Skulk before the normal progression of Khri attempts
- Command line use of DROP, STOW, MARK, POWER, PERC, STEAL, PUT, SLIP, or SKULK will override top-of-script variables
- Toggle to choose whether to include clans in stealing route
- Toggle whether stun (if not due to clan justice) and/or death will instantly log you out
- Additional toggles can be added on request
Reactive
- Knows whether you act or move as expected, and retries if you get stuck due to roundtime
- Reacts to arrest, death, and being stunned at any time
- If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened
- If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off
- Retreats if engaged anywhere and immediately runs to the next shop
- Automatically steals from mobile NPCs you encounter while traveling between shops
- Skips any shops that are closed for the night
Start Locations
- Crossing inside any shop, inside gates, or outside bank (16 shops)
- Arthe Dale inside any shop or inside gate (13 shops)
- Tiger Clan inside any shop or inside gate (3 shops)
- Leth Deriel inside any shop, inside gates, or town center (10 shops)
.....(total of 42 possible shops per Zoluren run if you have thief tunnels)
- Shard inside any shop (including south bridge and outside east gate), bank, or inside gates (22 shops)
- Fayrin's Rest area (3 shops)
- Horse Clan inside any shop tent (except potter) or inside path (6 shops)
- SCC inside weapon or leather shop or inside gate (2 shops)
.....(total of 33 possible shops per Ilithi run)
- Haven inside any shop, bank, inside gates, or by naphtha cart (20 shops)
- Ratha inside any shop, lower bank, or outside sewers (14 shops)
- Aesry inside any shop, outside bank, or inside gate (17 shops)
- Determines your province and lists all available start locations for it if you start anywhere that isn't one
- If you are at a pawn shop or thief bin, the PAWN or BIN functions may be run directly
How to Edit the Items You Steal
Find the item sections like the one below. The first three letters (ZOL) are the province code. RANK will be followed by various numbers depending on the skill level, but you can read the skill level in the first variable below it, so find the one that corresponds to your ranks. Each item is set in a variable based on the storecode, for example ADbard is the Arthe Dale bard shop, Ctann is the Crossing tannery, Cbath is the Crossing bathhouse, and so on. If applicable, the shop will have a spot for the location you need to steal the item FROM, such as in the bathhouse, where the towel is on a stand. An item setting that ends in a "P" (you can insert new ones - CarmP is present in this example) will override the normal item if the PROFIT toggle is used when running the script. Finally, the base quantity of each item you steal (before MORE or LESS adjustments) is set here as well.
(Select All)ZOL.RANK.6: setVariable skillrange 200-249 setvariable ADbard itharr's setvariable ADbardQuant 2 setvariable ADodd earring setvariable ADoddQuant 2 setvariable ADthread pattern setvariable ADthreadQuant 2 setvariable ADfash trousers setvariable ADfashQuant 2 setvariable ADweap <nothing> setvariable ADweapQuant 0 setvariable Ctann shears setvariable CtannQuant 2 setvariable Cstit blouse setvariable CstitQuant 2 setVariable Carm leather aventail setVariable CarmP leather gloves setVariable CarmQuant 2 setvariable Cbath towel setvariable CbathItemLoc on stand setvariable CbathQuant 2
Skipping Shops
You will bypass a shop which has <nothing> set as the item. An empty variable or incorrect item will NOT skip it; you will end up sneaking in and trying to steal, and then leave when it fails to find an item. Also if you set it to <nothing>, the quantity for that shop is then irrelevant.
Common Script Bugs
- If you run into a pawning/binning problem in which you start seeing negative numbers and the script does not immediately correct it, you may need to manually recalibrate two variables: SellItemCount and BinItemCount. SellItemCount is incremented by 1 each time you attempt to steal from a shop. BinItemCount will normally be set either 1) = to SellItemCount if you have not pawned before binning, or 2) incremented by 1 each time something is rejected by the pawn broker. If all else fails, set them to 0 and clean out your bags manually.
- Be aware that if the script does not move on from its loop immediately after one circuit, then it means we've lost the start location variable for some reason, and letting it continue to run is probably not going to resolve this or ever stop the loop (important for thieves because you're going to get caught if this happens). This can also occur if the match text we have used for the shop changes from day to night and we didn't know and aren't using a match that works for both.
- If for some reason you seem to be just running by all the shops without actually going in to try to steal anything (and it's not due to having all the items for your skill bracket as yet unset), then we've probably forgotten an instance where we need to deactivate the MOVEON feature that happens when you are mind locked, have your hand chopped off, or reach the shop you started at.
Version Notes
1.6
- Updated for DR 3.0 change to Thievery
1.57
- Fixed bug that caused max number of items stolen per shop to be 2
- Fixed bug for some locations in which PP and Perc Health don't work
- Changed sneaking default to NO
1.56
- Fixed (another) bug preventing stealing in Leth if starting in Crossing
- Fixed Ratha sewer guarding bug (not retreating one yet)
1.55
- Adjusted script response for hands being unexpectedly full when stealing
- Minor adjustments to comments/messaging
1.54
- Fixed bug in which the first shop entered after traveling between Crossing and Leth would be mistaken for the starting location
1.53
- Fixed bug which (rarely) triggered accidental retreat attempts
- Fixed bug which would fail to recognize not being engaged if retreat was attempted
1.52
- Fixed bug where stealing only once in a shop (with STOW setting, not DROP) could cause a label error with message ending in .-1.
- Adjusted a couple of items in Shard and Haven 300+ brackets, also one at Haven 250-299
1.51
- Fixed infinite loop of pawning/binning
- Fixed error if sneak variable is set to "sneak" or "nosneak" instead of YES or NO
- Fixed one cause of thieves accidentally slipping an item out and then back into your container
- Fixed duplicate SLIP sneak label
- Script currently set to skip Arthe Dale tart boutique due to bugs
1.50
- Fixed the widespread INV ARMOR bug due to changes in the INVENTORY command
- Significant cleanup of primary stealing engine (especially reduction in STOW functions)
- Fixed another MM power perception issue
- Fixed a bug that resulted in a mistaken arrest match
1.49
- Added toggle whether to sneak into shops or not (and command-line override SNEAK or NOSNEAK)
- Shard cleric shop added
- Some Shard items edited. Shard 300+ bracket being made easier, anticipating addition of higher brackets soon
- Fixed another justice bug for debts greater than 5k
1.48
- Moon mage PP corrections
- Another correction to Riverhaven numbering near cleric shop
- Fixed justice bug only applicable to debts over 5000 copper
- Using DROP option will no longer add new saved item variables
1.47
- Upgraded moon mage power perception based on Mozzik's recommendations
- Thief concentration pause for khri now based on actual amount of concentration
- Added additional bag checks and expanded container warning
- Bug fix for case of having saved too many items without pawning/binning for script to handle
- Fixed bug at post-arrest sack checking and allowed for manual correction if script is unable to retrieve everything
- Adjusted some more trivial tarts
1.46
- Fixed numbering near Riverhaven cleric shop.
1.45
- Fix for Shard bug when starting at east or west gate at night
1.44
- Altered thief khri; skulk is now only used if you set the top-of-script variable or enter SKULK in command line
- Added command line option, PAUSE, to have script wait in each shop for user confirmation before stealing (overrides mark, power, and perc)
- Changed some tart grabs in the Arthe Dale tart boutique
- Added match to prevent repeat trivial grabs (not sure how we neglected this before)
1.43
- Fixed Riverhaven start locations broken by renumbering in 1.42
- Fixed bug in Arthe Dale tart boutique
1.42
- Fixed bug from update 1.38 that broke moon mage power perception
- Fixed Ratha storecodes to match case-sensitive variables
- Improved handling of situations where both your hands are unexpectedly full
- Implemented Aesry alternate pawn drop bucket
- Adjusted items for Aesry clothing shop
1.41
- Haven guild-finding bug fix, upgrade, and now should allow thieves without CONTACT GUILD to search and find it (untested)
- Binning bug fix for lack of BinItemCount variable
- "BinOrBucket" variable now auto-corrects for maximum flexibility, permitting BIN feature to be used at bins, buckets, baskets, receptacles, or holes
- Fixed bug at Riverhaven City Togs shop
- Fixed bug for accidentally slipping an item out of your container, instead of into it
- Minor item change, Riverhaven
- Significant renumbering of Riverhaven travel
1.40
- Consolidated variables to one block with explanations below for ease of replacement
- Added additional jail check before returning a movement error
- Corrected Riverhaven variables RHtog to RHtog1
1.39
- Fixed bug when using DROP setting (replaced incorrectly removed labels)
1.38
- Rewrote difficulty/quantity adjustments and eliminated restriction on number of soft toggles (you can break script by entering too many difficulty/quantity modifiers, but you have to go way beyond the parameters of normal script usage to do so)
- Added ability to enter a soft-toggle to override the top-of-script variables DROP/STOW, MARK/POWER/PERC/STEAL, and PUT/SLIP
- For non-thieves using pawn shops without trash buckets, script will now take you to the nearest other bucket to dump trash (Haven implemented, Aesry coming soon)
- Fixed and tested thief binning via non-thief bucketing (uses same system)
1.37
- Fixed one thief bin bug
- Fixed infinite loop if error occurred during binning
1.36
- Added user variable for thieves to choose to SLIP items into their containers
- Fixed pawn/bin bug due to missing % at SellItemCount variable
- Another bug fix for short races to enter shops that tall races have to kneel for
- Updated a few items in Shard
- Fixed bug for missing start location if the starting shop is closed for the night
1.35
- Added PROFIT toggle to prefer items that pawn over ones that don't
- Soft toggle adjustment to permit two modifiers as well as PROFIT toggle
- Major pawning/binning rewrite; only items you actually attempt to steal will be pawned/binned
- Switched to setting store items in central engine using nested variables
- Switched to using INFO to determine class
- Fixed bug at Riverhaven City Togs shop (1.34 fix used incorrect entrance)
- Fix for short races to enter shops that require tall races to kneel
- Eliminated redundant bagcheck code; bagcheck now checks for stored pawn items
1.34
- Fixed bug at Riverhaven City Togs shop
- Fixed bug - forgot to set TravelOrShop variable in internal setup
- Fixed bug at Leth start location (Morikai's accidentally switched to wicker)
- Fixed direct BIN option for thieves
1.33
- Eliminated travel debug messaging
- Simplified start location settings
- Added more versatile travel/shop variable switch
1.32
- Aesry justice completed and first attempt at items set
- Correction to start location numbering in two shops in Leth
- Correction to Shard justice directions
- Eliminated startholds and startresumes due to change in startlocation processing
- Moved most counter sets above labels and compacted settings outside shops except night-closing ones
1.31
- Fixed another hide/slip sneak bug from Feta's Kitchen in Arthe Dale
- Added Aesry with 17 shops (bare bones - no items set, justice not yet implemented)
1.30
- Corrected duplicate labels SHARD.412 and RATHA.LOWER.FREE2
1.29
- Added 5 potential stops in Riverhaven (Seli's Armory, Bantheld's Ironworks, and back rooms of cleric, bard, and City Togs)
- Naphtha is now stolen from the cart in Riverhaven
- Added case for attempting to steal and finding your hands full
1.28
- Added 8 potential stops in Arthe Dale (Feta's Kitchen, Yulugri Wala x2, and Tart Boutique x5)
- Added option to run PAWN or BIN directly: .(scriptname) <option>
1.27
- Eliminated mobile NPC testing whispers
1.26
- Added STEAL match "nailed to the ground" for Marachek's Oak slip sneak problem
- Label correction at SHARD.233
1.25
- Added setting for !RoomBrief so that matches in the rooms work
- Added echo when script switches type of power perception
- Couple of minor touchups such as renaming DifficultyA and DifficultyB to Difficulty and Quantity
1.24
- Fixed bug of getting stuck in stealing loop when stealing more than 2 items from a shop where you can't hide
- Added missing match to Ratha pawnshop
- Adjusted item in Ratha bait shop
- Fixed ending bug after thief binning in Ratha
1.23
- Label correction at CROSS.138
1.22
- Fixed match for RT during POWER phase
- Added moon mage POWER perception cycling
- Added dangerous MARKing match: looks your way suspiciously
- Correction to Haven thief guild directions
- Correction to Ratha pawn shop directions
- Improved label error response (script says it had an error, instead of displaying the help pages)
- Script tracks arrest and reminds user to restart gweths/albredine if applicable
1.21
- Script will now attempt to lower instruments instead of just dropping them.
1.20
- Added RT match during DROPping of items
1.19
- Fixed Haven justice system to pay debt in lirums instead of kronars
1.18
- Revamp of new settings report
- Disabled ability to enter more than 2 soft toggles
- Corrected typo that broke script if user applied two conflicting toggles (LESS/MORE, EASY/HARD)
1.17
- Riverhaven tobacco shop required additional match for inability to stand in the small space
1.16
- Added Riverhawn pawn shop as start location
- Added settings report each time script is run to remind user of their settings and toggles
- The reminder about toggles only shows if user has not used any toggles this run
1.15
- Fixed problem from 1.12 where the first shop you start in would activate the end of your loop, go to pawn, and end
1.14
- Added explanation message for failure upon using EASY toggle with too low of ranks
1.13
- Eliminated perpetual loop of trying to hide when you get pointed out, as the most common causes of this (NPCs) will not change (or at least not quickly) with multiple attempts
1.12
- Changed startlocation to contain %storecode% from the first store visited, and startlocation check is now done during SHOPCHECK (no longer fails if the room description changes)
- Reduction of redundancy in empath self-healing
- Removed unnecessary startlocation setting during empath self-healing in Horse Clan
1.11
- Stole bug report from another script and thereby added additional class match against WM fake spell prep
- Added the failure label for thieves in Haven who don't have CONTACT GUILD so we don't take them to bin
1.10
- Fixed bug that always broke upon start due to a missing "/" from a matchre I changed in 1.09 (oops)
1.09
- Fixed broken match during Zoluren start location check, and divided startlocation match tables in half
1.08
- Added toggle whether to DROP all stolen items or STOW them to pawn and bin at the end.
1.07
- Improved bagcheck match to eliminate false positives on the "OK" condition.
1.06
- Fixed bug where script would break in Crossing for thieves who started in Leth due to not resetting citycode
- Improved Crossing auto-empath function and fixed resuming from there to "go arch" since there is no "out"
- Added automatic toggle to turn off clan option if you are not set to steal anything from there (mainly eliminates pawn attempts for these items)
1.05
- Bug fix: incorrect NPC stealing label effectively disabled NPC stealing and broke script if NPCs turned off
- Took out some seemingly unnecessary pauses and rounded significant ones to whole numbers
1.04 and earlier
- Updated many items based on Elanthipedia lists -- tendency toward easy items (toggle HARD if needed)
- Added Crossing pawnshop fork to skip pawning Tiger Clan items if clan option is off
- Removed duplicate ARMORCHECK label
- Added %itemlocation to MARK attempts for items in or on something
- If user sets PERC (health) when they can't really use it, it will switch to POWER
- If user is set to POWER at each shop and can't use POWER either, it will be turned off also
- Improved matches for MARKing
- Added match and label to stop humming during class check
- Added match for ranger signing during class check
- Added match for non-empath magic user in spell prep portion of class check
- Set toggle (%npcoption) to skip stealing from NPCs while traveling if exp is full or hand is cut off
- Fixed bug that caused movement error if you have the clan option turned off
- Added match to fix the problem where you can't hide in the tannery and get stuck
- Added match for being unable to stow items that are too wide or too long
- Added match to drop instruments twice because they don't like to be dropped
- Fixed issue where we only set %slipoption in the thief section so non-thieves couldn't enter shops