Pick Boxes (script): Difference between revisions

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{{Script
[[Category:Scripts]]
|cat=utility, Survival
|fe=StormFront,Wizard
|auth=[[User:Breusshe|Uversy]]
}}

==General Information==
==General Information==
<blockquote>
This script is a fully automated means of picking boxes. It will do the following:<br />
<pre>
1. Remove your armor and put it into a defined container.<br />
This script is a fully automated means of picking boxes. It will do the following:
2. Pick all boxes in a defined container (specified as a command-line variable)<br />
1. Remove your armor and put it into a defined container.
3. Watch exp and pause for 10 minutes when mind locked.<br />
2. Pick all boxes in a defined container (specified as a command-line variable)
4. Throw away trash found in the boxes.<br />
3. Watch exp and pause for 10 minutes when mind locked.
5. Dismantle the boxes when finished.<br />
4. Throw away trash found in the boxes.
6. Stops the script when injured while disarming a box (still inputting the text for the various ways boxes hurt you).<br />
5. Dismantle the boxes when finished.
7. Puts gems found in the boxes in a gem pouch within a defined container.<br />
8. Stores herbs found within a defined container (still inputting all the herbs).<br />
6. Stops the script when injured while disarming a box (still inputting the text
for the various ways boxes hurt you).
9. Stores lockpicks found in a defined container.<br />
7. Puts gems found in the boxes in a gem pouch within a defined container.
10. Appraises the box before trying to disarm it.
8. Stores herbs found within a defined container (still inputting all the herbs).
9. Stores lockpicks found in a defined container.
10. Appraises the box before trying to disarm it.
</pre>
</blockquote>


Front end: Stormfront (should work on Wizard)
Front end: Stormfront (should work on Wizard)
Line 17: Line 27:
Recommended name: pick
Recommended name: pick


<blockquote>
Usage: ".pick [container with boxes]"
<pre>
Usage: .pick [container with boxes]
Where:
Where:
container = any container either worn on the person or on the ground. No need to quote container names.
container = any container either worn on the person or on the ground.
No need to quote container names.


Example:
Example:
.pick duffel bag
.pick duffel bag
.pick backpack
.pick backpack
</pre>
</blockquote>
For complete information on how this script works see [[Pick Boxes Instructions]]


==Change Log==
==Change Log==
For the full log see [[Pick Boxes Change Log History]].<br />
EDITED by Uversy (5-27-2008) -- Version 1.1

1. First release of this script to Elanthipedia. Any changes made will be logged here.
<blockquote>
EDITED by Uversy (5-27-2008) -- Version 1.1.01
<pre>
1. New type of trash bin found -- "hollow". Added to the select trash-bin menu (option 8).
EDITED by Uversy (5-28-2008) -- Version 1.2
EDITED by Uversy (5-29-2008) -- Version 1.5.1
1. Included the ability to define the variable "easteregg" for use with the DISMANTLE
1. Tinderboxes are trash, of a sort. Script was getting the box without defining the container it was in and then dropping, then it picked up the tinderbox again and dropped it again... you get the point. It's fixed now.
verb. Null by default which means dismantle will show the default message.
</pre>
</blockquote>


Please email uversy_dr@hotmail.com if you find any more trash items this script doesn't pick up.
Please email [mailto:uversy_dr@hotmail.com uversy_dr@hotmail.com] if you find any more trash items this script doesn't pick up.


==TODO==
==TODO==
Line 42: Line 61:
;*** Name: pick.xml
;*** Name: pick.xml
;*** Description: Pick anything. Even discards trash found in the boxes.
;*** Description: Pick anything. Even discards trash found in the boxes.
;*** (That part is always growing. Email me if you find anymore junk
;*** (That part is always growing. Email me at uversry_dr@hotmail.com
;*** this script isn't catching.)
;*** if you find anymore junk this script isn't catching.)
;***
;***
;*** Version: 1.2
;*** Version: 1.5.1


IF_1 GOTO start
IF_1 GOTO start
Line 199: Line 218:
SETVARIABLE pouch_container bolt box
SETVARIABLE pouch_container bolt box
SETVARIABLE empty_pouch_container odaj
SETVARIABLE empty_pouch_container odaj
SETVARIABLE armor_storage backpack
SETVARIABLE armor_storage rucksack
SETVARIABLE lockpick_container boots
SETVARIABLE lockpick_container boots
SETVARIABLE special_gem_container duffel bag
SETVARIABLE special_gem_container duffel bag
Line 214: Line 233:
SETVARIABLE this_bag my %armor_storage
SETVARIABLE this_bag my %armor_storage


;*** Next variable is for using the easter egg option on the dismantle verb. ***
;*** The below variable "easteregg" is used with the DISMANTLE verb to add some flare
;*** If nothing is listed, then a default dismantle will happen to the box. ***
;*** If you know one of the easter egg options for this verb, define it here.
;*** If nothing is defined, then the default dismantle message will be seen.
SETVARIABLE easteregg
SETVARIABLE easteregg


Line 277: Line 297:


check_pick:
check_pick:
SETVARIABLE other_skill exp disarm
SETVARIABLE other_skill exp skill disarm
put exp lockpicking
put exp skill lockpicking
MATCH %my_choice mind lock
MATCH %my_choice mind lock
MATCH check_disarm Time
MATCH check_disarm Time
Line 285: Line 305:
check_disarm:
check_disarm:
SETVARIABLE other_skill exp lockpicking
SETVARIABLE other_skill exp lockpicking
put exp disarm
put exp skill disarm
MATCH %my_choice mind lock
MATCH %my_choice mind lock
MATCH check_bag Time
MATCH check_bag Time
Line 443: Line 463:
MATCH disarm_mark You nod.
MATCH disarm_mark You nod.
MATCH wait ...wait
MATCH wait ...wait
MATCH exit a blinding flash explodes around you
MATCH boxExit a blinding flash explodes around you
MATCH exit An acrid stream of sulfurous air
MATCH boxExit An acrid stream of sulfurous air
MATCH exit less than successful
MATCH boxExit less than successful
MATCH exit Nothing happened. Maybe it was a dud.
MATCH boxExit Nothing happened. Maybe it was a dud.
MATCH exit sharp snap
MATCH boxExit sharp snap
MATCH exit There is a sudden flash of greenish light
MATCH boxExit There is a sudden flash of greenish light
MATCH exit A tiny dart lodges
MATCH boxExit A tiny dart lodges
MATCH exit Almost immediately, you grow dizzy
MATCH boxExit Almost immediately, you grow dizzy
MATCH exit A black cloud of ash and soot explodes out
MATCH boxExit A black cloud of ash and soot explodes out
MATCH exit emits a sound like tormented souls being freed
MATCH boxExit emits a sound like tormented souls being freed
MATCH eat_jadice With a sinister swishing noise
MATCH eat_jadice With a sinister swishing noise
MATCHWAIT
MATCHWAIT
Line 472: Line 492:
MATCH disarm_mark You shake your head
MATCH disarm_mark You shake your head
MATCH wait ...wait
MATCH wait ...wait
MATCH exit a blinding flash explodes around you
MATCH boxExit a blinding flash explodes around you
MATCH exit An acrid stream of sulfurous air
MATCH boxExit An acrid stream of sulfurous air
MATCH exit less than successful
MATCH boxExit less than successful
MATCH boxExit Nothing happened. Maybe it was a dud.
MATCH exit sharp snap
MATCH boxExit sharp snap
MATCH exit Nothing happened. Maybe it was a dud.
MATCH exit There is a sudden flash of greenish light
MATCH boxExit There is a sudden flash of greenish light
MATCH exit A tiny dart lodges
MATCH boxExit A tiny dart lodges
MATCH exit Almost immediately, you grow dizzy
MATCH boxExit Almost immediately, you grow dizzy
MATCH exit A black cloud of ash and soot explodes out
MATCH boxExit A black cloud of ash and soot explodes out
MATCH boxExit emits a sound like tormented souls being freed
MATCH eat_jadice With a sinister swishing noise
MATCH eat_jadice With a sinister swishing noise
MATCHWAIT
MATCHWAIT
Line 517: Line 538:
MATCH disarm_careful Your careful fumbling fails
MATCH disarm_careful Your careful fumbling fails
MATCH wait ...wait
MATCH wait ...wait
MATCH exit a blinding flash explodes around you
MATCH boxExit a blinding flash explodes around you
MATCH exit An acrid stream of sulfurous air
MATCH boxExit An acrid stream of sulfurous air
MATCH exit less than successful
MATCH boxExit less than successful
MATCH boxExit Nothing happened. Maybe it was a dud.
MATCH exit sharp snap
MATCH boxExit sharp snap
MATCH exit Nothing happened. Maybe it was a dud.
MATCH exit There is a sudden flash of greenish light
MATCH boxExit There is a sudden flash of greenish light
MATCH exit A tiny dart lodges
MATCH boxExit A tiny dart lodges
MATCH exit Almost immediately, you grow dizzy
MATCH boxExit Almost immediately, you grow dizzy
MATCH exit A black cloud of ash and soot explodes out
MATCH boxExit A black cloud of ash and soot explodes out
MATCH boxExit emits a sound like tormented souls being freed
MATCH eat_jadice With a sinister swishing noise
MATCH eat_jadice With a sinister swishing noise
MATCH swap Roundtime
MATCH swap Roundtime
Line 624: Line 646:
MATCH get_sapphire sapphire
MATCH get_sapphire sapphire
MATCH get_malachite malachite
MATCH get_malachite malachite
MATCH get_diamondBand diamond band
MATCH get_diamond diamond
MATCH get_diamond diamond
MATCH get_moonstone circle of milky moonstone
MATCH get_moonstone circle of milky moonstone
Line 797: Line 820:
SETVARIABLE gems malachite
SETVARIABLE gems malachite
GOTO get_gem
GOTO get_gem

get_diamondBand:
put open my %0
put get diamond band from my %s
put put my diamond band in my %0
put close my %0
GOTO gem


get_diamond:
get_diamond:
Line 1,294: Line 1,324:
save_box:
save_box:
put put my %s in %this_bag
put put my %s in %this_bag
GOTO exit

boxExit:
ECHO ***********************************
ECHO *** ==WARNING==
ECHO *** You set off a box trap!
ECHO *** Find out how you hurt yourself!
ECHO ***********************************
PAUSE 5
GOTO exit
GOTO exit



Latest revision as of 12:13, 23 May 2016

Pick Boxes (script)
Category utility,Survival
Front-end StormFront,Wizard
Author Uversy


General Information

This script is a fully automated means of picking boxes.  It will do the following:
 1.  Remove your armor and put it into a defined container.
 2.  Pick all boxes in a defined container (specified as a command-line variable)
 3.  Watch exp and pause for 10 minutes when mind locked.
 4.  Throw away trash found in the boxes.
 5.  Dismantle the boxes when finished.
 6.  Stops the script when injured while disarming a box (still inputting the text
      for the various ways boxes hurt you).
 7.  Puts gems found in the boxes in a gem pouch within a defined container.
 8.  Stores herbs found within a defined container (still inputting all the herbs).
 9.  Stores lockpicks found in a defined container.
10.  Appraises the box before trying to disarm it.

Front end: Stormfront (should work on Wizard)

Recommended name: pick

Usage:  .pick [container with boxes]
        Where:
          container = any container either worn on the person or on the ground.
                       No need to quote container names.

        Example:
          .pick duffel bag
          .pick backpack

For complete information on how this script works see Pick Boxes Instructions

Change Log

For the full log see Pick Boxes Change Log History.

EDITED by Uversy (5-29-2008) -- Version 1.5.1
     1.  Included the ability to define the variable "easteregg" for use with the DISMANTLE
         verb.  Null by default which means dismantle will show the default message.

Please email uversy_dr@hotmail.com if you find any more trash items this script doesn't pick up.

TODO

1. Keep adding trash items found in boxes as they are found.

The Script

;*** Name:         pick.xml
;*** Description:  Pick anything. Even discards trash found in the boxes.
;***               (That part is always growing. Email me at uversry_dr@hotmail.com
;***               if you find anymore junk this script isn't catching.) 
;***
;*** Version:      1.5.1

IF_1 GOTO start
ECHO ***************************************************
ECHO *** You need to define a container on your person
ECHO *** in which boxes that need picking are stored.
ECHO *** 
ECHO *** USAGE:
ECHO ***         .pick <container>
ECHO *** 
ECHO ***  Where <container> is any bag containing boxes.
ECHO ***  You do not have to quote a container name.
ECHO *** 
ECHO ***  EXAMPLE:
ECHO *** 
ECHO ***         .pick duffel bag
ECHO ***         .pick backpack
ECHO ***************************************************

GOTO exit

start:
ECHO *****************************************************
ECHO *** Loop this script?
ECHO ***
ECHO ***    1.) YES
ECHO ***    2.) NOPE
ECHO ***
ECHO *** Type a number from the list above and press ENTER
ECHO *****************************************************
MATCH loop  1
MATCH no_loop 2
MATCHWAIT

loop:
SETVARIABLE my_choice show_exp
GOTO set_holding

no_loop:
SETVARIABLE my_choice sleep
GOTO set_holding

set_holding:
ECHO *****************************************************
ECHO *** Are you wearing the %0 ?
ECHO ***
ECHO ***    1.) YES
ECHO ***    2.) NOPE
ECHO ***
ECHO *** Type a number from the list above and press ENTER
ECHO *****************************************************
MATCH holding 1
MATCH not_holding 2
MATCHWAIT

holding:
SETVARIABLE my_bag my %0
GOTO set_picktype

not_holding:
SETVARIABLE my_bag %0
GOTO set_picktype

set_picktype:
ECHO ********************************************************
ECHO *** Do you want to identify and mark traps (full disarm)
ECHO ***  or just disarm the traps (quick disarm)?
ECHO ***
ECHO ***    1.) full disarm
ECHO ***    2.) quick disarm
ECHO ***
ECHO *** Type a number from the list above and press ENTER
ECHO ********************************************************
MATCH full_disarm 1
MATCH quick_disarm 2
MATCHWAIT

full_disarm:
SETVARIABLE my_disarm disarm_ident
GOTO set_trashbin

quick_disarm:
SETVARIABLE my_disarm disarm_me
GOTO set_trashbin


set_trashbin:
ECHO *****************************************************
ECHO *** Is there a trash container here?
ECHO ***    1.) bin
ECHO ***    2.) basket
ECHO ***    3.) bucket
ECHO ***    4.) receptacle
ECHO ***    5.) log
ECHO ***    6.) trash-bin or trashbin
ECHO ***    7.) hole
ECHO ***
ECHO ***    8.) nope
ECHO ***
ECHO ***
ECHO *** Type a number from the list above and press ENTER
ECHO *****************************************************
MATCH bin 1
MATCH basket 2
MATCH bucket 3
MATCH receptacle 4
MATCH receptacle 5
MATCH trash 6
MATCH hole 7
MATCH no_trashcan 8
MATCHWAIT

bin:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin bin
GOTO set_variables

basket:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin basket
GOTO set_variables

bucket:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin bucket
GOTO set_variables

receptacle:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin receptacle
GOTO set_variables

log:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin log
GOTO set_variables

trash:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin trash
GOTO set_variables

hole:
SETVARIABLE lose_trash lose_trash_2
SETVARIABLE my_bin hole
GOTO set_variables

no_trashcan:
SETVARIABLE lose_trash lose_trash_1
GOTO set_variables

set_variables:
SETVARIABLE pouch_container bolt box
SETVARIABLE empty_pouch_container odaj
SETVARIABLE armor_storage rucksack
SETVARIABLE lockpick_container boots
SETVARIABLE special_gem_container duffel bag
SETVARIABLE head_armor_descript black leather mask
SETVARIABLE hand_armor_descript some black leather gloves
SETVARIABLE body_armor_descript some soft black leathers
SETVARIABLE shield_armor_descript gargoyle-hide shield
SETVARIABLE head_armor mask
SETVARIABLE hand_armor gloves
SETVARIABLE body_armor leathers
SETVARIABLE feet_armor boots
SETVARIABLE shield_armor shield
SETVARIABLE next_func check_armor
SETVARIABLE this_bag my %armor_storage

;*** The below variable "easteregg" is used with the DISMANTLE verb to add some flare
;*** If you know one of the easter egg options for this verb, define it here.
;*** If nothing is defined, then the default dismantle message will be seen.
SETVARIABLE easteregg

put sort auto head
PAUSE 1
put open my %pouch_container

open_armor_storage:
MATCH combo_open complicated fastenings keep it sealed.
MATCH check_armor That is already open.
MATCH check_armor You open your
put open my %armor_storage
MATCHWAIT

wear_armor:
put wear my %armor
GOTO open_armor_storage

check_armor:
ECHO *** check_armor ***
put inv armor
MATCH my_head_armor %head_armor_descript
MATCH my_hand_armor %hand_armor_descript
MATCH my_shield_armor %shield_armor_descript
MATCH my_body_armor %body_armor_descript
MATCH close_armor You are wearing nothing of that sort.
MATCH close_armor You have nothing of that sort.
MATCHWAIT

close_armor:
put close my %armor_storage
GOTO check_pick

my_body_armor:
ECHO *** my_body_armor ***
SETVARIABLE armor %body_armor
GOTO remove_armor

my_shield_armor:
ECHO *** my_shield_armor ***
SETVARIABLE armor %shield_armor
GOTO remove_armor

my_hand_armor:
ECHO *** my_hand_armor ***
SETVARIABLE armor %hand_armor
GOTO remove_armor

my_head_armor:
ECHO *** my_head_armor ***
SETVARIABLE armor %head_armor
GOTO remove_armor

remove_armor:
put remove my %armor

MATCH wear_armor But that's closed
MATCH check_armor You put
put put my %armor in my %armor_storage
MATCHWAIT

check_pick:
SETVARIABLE other_skill exp skill disarm
put exp skill lockpicking
MATCH %my_choice mind lock
MATCH check_disarm Time
MATCHWAIT

check_disarm:
SETVARIABLE other_skill exp lockpicking
put exp skill disarm
MATCH %my_choice mind lock
MATCH check_bag Time
MATCHWAIT

sleep:
put %other_skill
ECHO
ECHO *******************************************************
ECHO *** Mind Locked.  Letting head rest for 10 minutes. ***
ECHO *******************************************************
ECHO
PAUSE 300
ECHO ***************************************
ECHO *** 5 minutes until picking resumes ***
ECHO ***************************************
PAUSE 240
ECHO **************************************
ECHO *** 1 minute until picking resumes ***
ECHO **************************************
PAUSE 60
GOTO check_pick

show_exp:
ECHO **************************************
ECHO *** Not stopping if mind locked!!! ***
ECHO **************************************
put %other_skill
GOTO check_bag

check_bag:
PAUSE 2
SETVARIABLE next_func find_box
SETVARIABLE this_bag %my_bag

MATCH combo_open complicated fastenings keep it sealed.
MATCH find_box That is already open.
MATCH find_box You open your
MATCH find_box You slowly open your
MATCH find_box You open a
put open %this_bag
MATCHWAIT

combo_open:
put poke %this_bag
put yank %this_bag
GOTO %next_func

find_box:
COUNTER SET 1

MATCH crate crate,
MATCH crate crate.
MATCH crate crate and
MATCH strongbox strongbox,
MATCH strongbox strongbox.
MATCH strongbox strongbox and
MATCH tinderbox tinderbox,
MATCH tinderbox tinderbox.
MATCH tinderbox tinderbox and
MATCH box box,
MATCH box box.
MATCH box box and
MATCH skippet skippet,
MATCH skippet skippet.
MATCH skippet skippet and
MATCH casket casket,
MATCH casket casket.
MATCH casket casket and
MATCH trunk trunk,
MATCH trunk trunk.
MATCH trunk trunk and
MATCH caddy caddy,
MATCH caddy caddy.
MATCH caddy caddy and
MATCH chest chest,
MATCH chest chest.
MATCH chest chest and
MATCH coffer coffer,
MATCH coffer coffer.
MATCH coffer coffer and
MATCH exit In the
MATCH exit There is nothing in there.
put look in %this_bag
MATCHWAIT

coffer:
SAVE coffer
GOTO get_box

crate:
SAVE crate
GOTO get_box

chest:
SAVE chest
GOTO get_box

strongbox:
SAVE strongbox
GOTO get_box

tinderbox:
put get tinderbox from in %my_bag
put put my tinderbox in %my_bin
GOTO find_box

box:
SAVE box
GOTO get_box

skippet:
SAVE skippet
GOTO get_box

casket:
SAVE casket
GOTO get_box

trunk:
SAVE trunk
GOTO get_box

caddy:
SAVE caddy
GOTO get_box

get_box:
put get %s from in %my_bag
put close %my_bag

MATCH disarm_me Some thoughtful soul
MATCH swap doesn't appear to be trapped
MATCH %my_disarm appears to be trapped
MATCH %my_disarm You're uncertain if
MATCH open can be opened and closed
put look my %s
put appr my %s quick
MATCHWAIT

disarm_again:
put put my lockpick in my %lockpick_container
GOTO %my_disarm

disarm_ident:
SETVARIABLE return disarm_ident

ECHO *** disarm_ident ***
put disarm my %s ident
MATCH disarm_ident You hear a snap as a bronze seal
MATCH disarm_ident "liquid shadows" begin to pour from it!
MATCH disarm_ident fails to reveal to you what type of trap protects it.
MATCH disarm_ident aren't able to discern whether it is trapped or not
MATCH disarm_me Surely any fool can see that some helpful soul
MATCH disarm_mark Even your memory can not be that short
MATCH disarm_mark Roundtime
MATCH disarm_mark You nod.
MATCH wait ...wait
MATCH boxExit a blinding flash explodes around you
MATCH boxExit An acrid stream of sulfurous air
MATCH boxExit less than successful
MATCH boxExit Nothing happened.  Maybe it was a dud.
MATCH boxExit sharp snap
MATCH boxExit There is a sudden flash of greenish light
MATCH boxExit A tiny dart lodges
MATCH boxExit Almost immediately, you grow dizzy
MATCH boxExit A black cloud of ash and soot explodes out
MATCH boxExit emits a sound like tormented souls being freed
MATCH eat_jadice With a sinister swishing noise
MATCHWAIT

disarm_mark:
SETVARIABLE return disarm_mark

ECHO *** disarm_mark ***
put disarm my %s mark
MATCH swap is not trapped.
MATCH disarm_ident You hear a snap as a bronze seal
MATCH disarm_ident "liquid shadows" begin to pour from it!
MATCH disarm_ident Are you going to mark your best guess?
MATCH disarm_mark Unfortunately, your weak attempt fails to scratch the mark as desired.
MATCH disarm_mark You get the distinct feeling your careless actions
MATCH disarm_me With a confident grin you grab
MATCH disarm_ident You nod
MATCH disarm_mark your carelessness did not disarm the trap.
MATCH disarm_mark You shake your head
MATCH wait ...wait
MATCH boxExit a blinding flash explodes around you
MATCH boxExit An acrid stream of sulfurous air
MATCH boxExit less than successful
MATCH boxExit Nothing happened.  Maybe it was a dud.
MATCH boxExit sharp snap
MATCH boxExit There is a sudden flash of greenish light
MATCH boxExit A tiny dart lodges
MATCH boxExit Almost immediately, you grow dizzy
MATCH boxExit A black cloud of ash and soot explodes out
MATCH boxExit emits a sound like tormented souls being freed
MATCH eat_jadice With a sinister swishing noise
MATCHWAIT

disarm_me:
SETVARIABLE return disarm_me

ECHO *** disarm_me ***
;MATCH wait ...wait
;MATCH next_disarm Roundtime
put disarm my %s
;MATCHWAIT
ECHO *** GOTO next_disarm ***
GOTO next_disarm

disarm_careful:
SETVARIABLE return disarm_careful

ECHO *** disarm_careful ***
;MATCH wait ...wait
;MATCH next_disarm Roundtime
put disarm my %s careful
;MATCHWAIT
GOTO next_disarm

next_disarm:
ECHO *** next_disarm ***
MATCH disarm_again You hear a snap as a bronze seal
MATCH disarm_again "liquid shadows" begin to pour from it!
MATCH disarm_again You may wish to take another look.
MATCH disarm_again You nod
MATCH disarm_me You shake your head.
MATCH disarm_careful You get the distinct feeling your careless actions
MATCH disarm_careful If you had to guess, you would say your carelessness
MATCH disarm_careful Your fumbling fails to disarm
MATCH disarm_careful Your careful fumbling fails
MATCH wait ...wait
MATCH boxExit a blinding flash explodes around you
MATCH boxExit An acrid stream of sulfurous air
MATCH boxExit less than successful
MATCH boxExit Nothing happened.  Maybe it was a dud.
MATCH boxExit sharp snap
MATCH boxExit There is a sudden flash of greenish light
MATCH boxExit A tiny dart lodges
MATCH boxExit Almost immediately, you grow dizzy
MATCH boxExit A black cloud of ash and soot explodes out
MATCH boxExit emits a sound like tormented souls being freed
MATCH eat_jadice With a sinister swishing noise
MATCH swap Roundtime
MATCHWAIT

eat_jadice:
put eat jadice flower
GOTO exit

swap:
SETVARIABLE return swap

ECHO *** swap ***
MATCH lockpick %s in your left hand
MATCH do_swap %s in your right hand
MATCH wait ...wait
put glance
MATCHWAIT

do_swap:
ECHO *** do_swap ***
MATCH lockpick You move
MATCH wait ...wait
put swap
MATCHWAIT

lockpick:
MATCH pick lockpick from inside your
MATCH no_pick What were you referring to?
put get my lockpick from my %lockpick_container
MATCHWAIT

pick:
ECHO *** pick ***
SETVARIABLE return pick

put pick my %s
MATCH exit You are in no shape to be doing that
MATCH swap Find a more appropriate tool and try again!
MATCH open Click!
MATCH open It's not locked.
MATCH open But it's wide open!
MATCH %my_disarm Anticipating the worst
MATCH pick No such luck.
MATCH wait ...wait
MATCH lockpick *SNAP*!  Your pick just broke!
MATCH lockpick Argh!  Your pick just broke off in the lock!
MATCHWAIT

wait:
PAUSE 1
GOTO %return

no_pick:
ECHO *** You DO NOT have any lockpicks!  Go get some! ***
SETVARIABLE next_func save_box
SETVARIABLE this_bag %my_bag

put open %this_bag
MATCH combo_open complicated fastenings keep it sealed.
MATCH save_box That is already open.
MATCH save_box You open your
MATCH save_box You slowly open your
MATCHWAIT 

open:
PAUSE 1
put put my lockpick in my %lockpick_container
put open my %s
GOTO gem

coin:
put get coin from my %s
GOTO gem

gem:
PAUSE 1
MATCH done There is nothing in there
MATCH coin coin
MATCH get_diopside diopside
MATCH get_crystal crystal
MATCH get_topaz topaz
MATCH get_amethyst amethyst
MATCH get_nugget nugget
MATCH get_quartz quartz
MATCH get_jasper jasper
MATCH get_sjatmalstones sjatmal stones
MATCH get_lasmodistones lasmodi stones
MATCH get_waermodistones waermodi stones
MATCH get_lantholitestones lantholite stones
MATCH get_runestone runestone
MATCH get_bloodstone bloodstone
MATCH get_stone stone
MATCH get_ruby ruby
MATCH get_zircon zircon
MATCH get_bar silver bar
MATCH get_a_gem gem
MATCH get_sapphire sapphire
MATCH get_malachite malachite
MATCH get_diamondBand diamond band
MATCH get_diamond diamond
MATCH get_moonstone circle of milky moonstone
MATCH get_goldstone goldstone
MATCH get_sunstone sunstone
MATCH get_onyx chunk of onyx
MATCH get_opal opal
MATCH get_bloodgem bloodgem
MATCH get_bar gold bar
MATCH get_pearl pearl
MATCH get_card card
MATCH get_crust crust
MATCH get_bread bread
MATCH get_brush brush
MATCH get_arrowhead arrowhead
MATCH get_cookie cookie
MATCH get_herring herring
MATCH get_pestle pestle
MATCH get_tinderbox tinderbox
MATCH get_grub grub
MATCH get_pepper pepper
MATCH get_jerky jerky
MATCH get_fritter fritter
MATCH get_dress dress
MATCH get_lockpick lockpick
MATCH get_slug slug
MATCH get_pipe pipe
MATCH get_trotters trotters
MATCH get_yelith yelith root
MATCH get_sufil sufil sap
MATCH get_jadice jadice flower
MATCH get_ale ale
MATCH get_mouse mouse
MATCH get_vest vest
MATCH get_leaf leaf
MATCH get_toes toes
MATCH get_tobacco tobacco
MATCH get_kortpotion Kort potion
MATCH get_tart tart
MATCH get_bodkin bodkin
MATCH get_skirt skirt
MATCH get_cigar cigar
MATCH get_sandwich sandwich
MATCH get_jam jam
MATCH get_newsletter newsletter
MATCH get_potpie potpie
MATCH get_figurine figurine
MATCH get_jelly jelly
MATCH get_cake cake
MATCH get_rose rose
MATCH get_powder powder
MATCH get_frog frog
MATCH get_bottle bottle
MATCH get_head head
MATCH get_hat hat
MATCH get_mushroom mushroom
MATCH get_coat coat
MATCH get_skull skull
MATCH get_nectarine nectarine
MATCH get_leggings leggings
MATCH get_shoes shoes
MATCH get_wine wine
MATCH get_foot foot
MATCH get_bracelet bracelet
MATCH get_salmon salmon
MATCH get_taffelberries taffelberries
MATCH get_ham ham
MATCH get_shirt shirt
MATCH get_cheese cheese
MATCH get_comb comb
MATCH get_carrot carrot
MATCH get_brandy brandy
MATCH get_glue glue
MATCH get_flint flint
MATCH get_socks socks
MATCH get_haunch haunch
MATCH get_scraper scraper
MATCH get_needle needle
MATCH get_tomato tomato
MATCH get_mortar mortar
MATCH get_apple apple
MATCH get_muffin muffin
MATCH get_disc disc
MATCH get_ithorpotion ithor potion
MATCH get_handkerchief handkerchief
MATCH get_knife knife
MATCH get_dust dust
MATCH gem What were you referring to?
MATCH gem You nod.
MATCH gem You drop
MATCH gem You put
MATCH gem Your newsletter disintegrates
put look in my %s
MATCHWAIT

get_diopside:
SETVARIABLE gems diopside
GOTO get_gem

get_crystal:
SETVARIABLE gems crystal
GOTO get_gem

get_topaz:
SETVARIABLE gems topaz
GOTO get_gem

get_amethyst:
SETVARIABLE gems amethyst
GOTO get_gem

get_nugget:
SETVARIABLE gems nugget
GOTO get_gem

get_bloodstone:
SETVARIABLE gems bloodstone
GOTO get_gem

get_quartz:
SETVARIABLE gems quartz
GOTO get_gem

get_jasper:
SETVARIABLE gems jasper
GOTO get_gem

get_sjatmalstones:
SETVARIABLE trash sjatmal stones
GOTO %lose_trash

get_lasmodistones:
SETVARIABLE trash lasmodi stones
GOTO %lose_trash

get_waermodistones:
SETVARIABLE trash waermodi stones
GOTO %lose_trash

get_lantholitestones:
SETVARIABLE trash lantholite stones
GOTO %lose_trash

get_runestone:
SETVARIABLE trash runestone
GOTO %lose_trash

get_stone:
SETVARIABLE gems stone
GOTO get_gem

get_ruby:
SETVARIABLE gems ruby
GOTO get_gem

get_zircon:
SETVARIABLE gems zircon
GOTO get_gem

get_bar:
SETVARIABLE gems bar
GOTO get_gem

get_a_gem:
SETVARIABLE gems gem
GOTO get_gem

get_sapphire:
SETVARIABLE gems sapphire
GOTO get_gem

get_malachite:
SETVARIABLE gems malachite
GOTO get_gem

get_diamondBand:
put open my %0
put get diamond band from my %s
put put my diamond band in my %0
put close my %0
GOTO gem

get_diamond:
SETVARIABLE gems diamond
GOTO get_gem

get_moonstone:
SETVARIABLE gems moonstone
GOTO get_gem

get_goldstone:
SETVARIABLE gems goldstone
GOTO get_gem

get_sunstone:
SETVARIABLE gems sunstone
GOTO get_gem

get_onyx:
SETVARIABLE gems onyx
GOTO get_gem

get_opal:
SETVARIABLE gems opal
GOTO get_gem

get_bloodgem:
SETVARIABLE gems bloodgem
GOTO get_gem

get_pearl:
SETVARIABLE gems pearl
GOTO get_gem

get_card:
SETVARIABLE other card
SETVARIABLE this_container %pouch_container
GOTO get_other

get_bread:
SETVARIABLE trash bread
GOTO %lose_trash

get_brush:
SETVARIABLE trash brush
GOTO %lose_trash

get_arrowhead:
SETVARIABLE trash arrowhead
GOTO %lose_trash

get_cookie:
SETVARIABLE trash cookie
GOTO %lose_trash

get_herring:
SETVARIABLE trash herring
GOTO %lose_trash

get_pestle:
SETVARIABLE trash pestle
GOTO %lose_trash

get_tinderbox:
SETVARIABLE trash tinderbox
GOTO %lose_trash

get_grub:
SETVARIABLE trash grub
GOTO %lose_trash

get_pepper:
SETVARIABLE trash pepper
GOTO %lose_trash

get_jerky:
SETVARIABLE trash jerky
GOTO %lose_trash

get_fritter:
SETVARIABLE trash fritter
GOTO %lose_trash

get_dress:
SETVARIABLE trash dress
GOTO %lose_trash

get_trotters:
SETVARIABLE trash trotters
GOTO %lose_trash

get_vest:
SETVARIABLE trash vest
GOTO %lose_trash

get_lockpick:
SETVARIABLE other lockpick
SETVARIABLE this_container %lockpick_container
GOTO get_other

get_slug:
SETVARIABLE trash slug
GOTO %lose_trash

get_pipe:
SETVARIABLE trash pipe
GOTO %lose_trash

get_yelith:
SETVARIABLE other yelith root
SETVARIABLE this_container cloak
GOTO get_other

get_sufil:
SETVARIABLE other sufil sap
SETVARIABLE this_container cloak
GOTO get_other

get_jadice:
SETVARIABLE other jadice flower
SETVARIABLE this_container cloak
GOTO get_other

get_ale:
SETVARIABLE trash ale
GOTO %lose_trash

get_mouse:
SETVARIABLE trash mouse
GOTO %lose_trash

get_leaf:
SETVARIABLE trash leaf
GOTO %lose_trash

get_toes:
SETVARIABLE trash toes
GOTO %lose_trash

get_tobacco:
SETVARIABLE trash tobacco
GOTO %lose_trash

get_kortpotion:
SETVARIABLE trash Kort potion
GOTO %lose_trash

get_tart:
SETVARIABLE trash tart
GOTO %lose_trash

get_bodkin:
SETVARIABLE trash bodkin
GOTO %lose_trash

get_skirt:
SETVARIABLE trash skirt
GOTO %lose_trash

get_cigar:
SETVARIABLE trash cigar
GOTO %lose_trash

get_sandwich:
SETVARIABLE trash sandwich
GOTO %lose_trash

get_jam:
SETVARIABLE trash jam
GOTO %lose_trash

get_newsletter:
SETVARIABLE trash newsletter
GOTO %lose_trash

get_potpie:
SETVARIABLE trash potpie
GOTO %lose_trash

get_figurine:
SETVARIABLE trash figurine
GOTO %lose_trash

get_jelly:
SETVARIABLE trash jelly
GOTO %lose_trash

get_cake:
SETVARIABLE trash cake
GOTO %lose_trash

get_rose:
SETVARIABLE trash rose
GOTO %lose_trash

get_powder:
SETVARIABLE trash powder
GOTO %lose_trash

get_frog:
SETVARIABLE trash frog
GOTO %lose_trash

get_bottle:
SETVARIABLE trash bottle
GOTO %lose_trash

get_crust:
SETVARIABLE trash crust
GOTO %lose_trash

get_head:
SETVARIABLE trash head
GOTO %lose_trash

get_hat:
SETVARIABLE trash hat
GOTO %lose_trash

get_mushroom:
SETVARIABLE trash mushroom
GOTO %lose_trash

get_coat:
SETVARIABLE trash coat
GOTO %lose_trash

get_skull:
SETVARIABLE trash skull
GOTO %lose_trash

get_nectarine:
SETVARIABLE trash nectarine
GOTO %lose_trash

get_leggings:
SETVARIABLE trash leggings
GOTO %lose_trash

get_shoes:
SETVARIABLE trash shoes
GOTO %lose_trash

get_wine:
SETVARIABLE trash wine
GOTO %lose_trash

get_foot:
SETVARIABLE trash foot
GOTO %lose_trash

get_bracelet:
SETVARIABLE trash bracelet
GOTO %lose_trash

get_salmon:
SETVARIABLE trash salmon
GOTO %lose_trash

get_taffelberries:
SETVARIABLE trash taffelberries
GOTO %lose_trash

get_ham:
SETVARIABLE trash ham
GOTO %lose_trash

get_shirt:
SETVARIABLE trash shirt
GOTO %lose_trash

get_cheese:
SETVARIABLE trash cheese
GOTO %lose_trash

get_comb:
SETVARIABLE trash comb
GOTO %lose_trash

get_carrot:
SETVARIABLE trash carrot
GOTO %lose_trash

get_brandy:
SETVARIABLE trash brandy
GOTO %lose_trash

get_glue:
SETVARIABLE trash glue
GOTO %lose_trash

get_flint:
SETVARIABLE trash flint
GOTO %lose_trash

get_socks:
SETVARIABLE trash socks
GOTO %lose_trash

get_haunch:
SETVARIABLE trash haunch
GOTO %lose_trash

get_scraper:
SETVARIABLE trash scraper
GOTO %lose_trash

get_needle:
SETVARIABLE trash needle
GOTO %lose_trash

get_tomato:
SETVARIABLE trash tomato
GOTO %lose_trash

get_mortar:
SETVARIABLE trash mortar
GOTO %lose_trash

get_apple:
SETVARIABLE trash apple
GOTO %lose_trash

get_muffin:
SETVARIABLE trash muffin
GOTO %lose_trash

get_disc:
SETVARIABLE trash disc
GOTO %lose_trash

get_ithorpotion:
SETVARIABLE other ithor potion
SETVARIABLE this_container cloak
GOTO get_other

get_handkerchief:
SETVARIABLE trash handkerchief
GOTO %lose_trash

get_knife:
SETVARIABLE trash knife
GOTO %lose_trash

get_dust:
SETVARIABLE trash dust
GOTO %lose_trash

lose_trash_1:
SETVARIABLE next_func gem
ECHO *** lose_trash_1 ***
put get %trash from my %s
put drop my %trash
GOTO gem

lose_trash_2:
SETVARIABLE next_func gem
ECHO *** lose_trash_2 ***
put get %trash from my %s
put put my %trash in %my_bin
GOTO gem

get_other:
SETVARIABLE next_func gem
ECHO *** get_other ***
put get %other from my %s
put put my %other in my %this_container
GOTO gem

get_gem:
SETVARIABLE next_func get_gem
ECHO *** get_gem ***
put get %gems from my %s
put put my %gems in my pouch in my %pouch_container
MATCH free_hand  has been tied off
MATCH free_hand You can't fit anything else
MATCH special_gem too long to fit
MATCH special_gem There isn't any more room
MATCH gem You put your
MATCH done You nod.
MATCH gem You shake your head.
MATCHWAIT

special_gem:
SETVARIABLE next_func gem
put open my %special_gem_container
put put my %gems in my %special_gem_container
put close my %special_gem_container
GOTO %next_func

done:
SETVARIABLE next_func test_pouch
ECHO *** DONE ***
put look in my %s
MATCH free_hand You can't fit anything else
MATCH do_again There is nothing in there.
MATCH done You put your
MATCH done You drop
MATCH gem You nod.
MATCHWAIT

free_hand:
ECHO *** free_hand ***
COUNTER SET 1
SETVARIABLE next_func test_pouch
SETVARIABLE this_bag %my_bag

put put my %gems in my %s
put open %my_bag
MATCH combo_open complicated fastenings keep it sealed.
MATCH test_pouch That is already open.
MATCH test_pouch You slowly open your
MATCH test_pouch You open
MATCHWAIT 

test_pouch:
COUNTER ADD 1
put put %s in %my_bag
put get pouch from my %pouch_container
put close my pouch
put put my pouch in my %pouch_container
put get %gems from my %s in %my_bag
GOTO test_%c

test_2:
PAUSE 1
put put my %gems in my second pouch in my %pouch_container
MATCH swap_pouch_2 You put
MATCH get_pouch What were you referring to?
MATCH test_3  has been tied off
MATCH test_3 You can't fit anything else
MATCHWAIT

test_3:
PAUSE 1
put put my %gems in my third pouch in my %pouch_container
MATCH swap_pouch_3 You put
MATCH get_pouch What were you referring to?
MATCH test_4  has been tied off
MATCH test_4 You can't fit anything else
MATCHWAIT

test_4:
PAUSE 1
put put my %gems in my fourth pouch in my %pouch_container
MATCH swap_pouch_%c You put
MATCH no_pouch What were you referring to?
MATCHWAIT

no_pouch:
ECHO *** No more pouches! ***
GOTO exit

swap_pouch_2:
put get second pouch from my %pouch_container
put put my pouch in my %pouch_container
GOTO finish_box

swap_pouch_3:
put get third pouch from my %pouch_container
put put my pouch in my %pouch_container
GOTO finish_box

swap_pouch_4:
put get fourth pouch from my %pouch_container
put put my pouch in my %pouch_container
GOTO finish_box

finish_box:
put get %s from in %my_bag
put close %my_bag
GOTO gem

get_pouch:
put get pouch from my %empty_pouch_container
put put my pouch in my %pouch_container
put put my %gems in my pouch in my %pouch_container
GOTO finish_box

do_again:
ECHO *** Dismantle %s and start over script. ***
SETVARIABLE return do_again

put dismantle my %s %easteregg
MATCH hold_dismantle Your hands are too full for that!
MATCH check_pick After a brief moment, you scoff quietly
MATCH check_pick confident in your knowledge of its creation
MATCH check_pick You examine
MATCH disarm_again You must first disarm
MATCH wait ...wait
MATCHWAIT

hold_dismantle:
PAUSE 10
GOTO done

save_box:
put put my %s in %this_bag
GOTO exit

boxExit:
ECHO ***********************************
ECHO ***         ==WARNING==
ECHO ***     You set off a box trap!         
ECHO *** Find out how you hurt yourself!
ECHO ***********************************
PAUSE 5
GOTO exit

exit:
put close %my_bag
put get %my_bag
put close my %pouch_container

DELETEVARIABLE next_func
DELETEVARIABLE gems
DELETEVARIABLE pouch_container
DELETEVARIABLE empty_pouch_container
DELETEVARIABLE armor_storage
DELETEVARIABLE lockpick_container
DELETEVARIABLE special_gem_container
DELETEVARIABLE head_armor_descript
DELETEVARIABLE hand_armor_descript
DELETEVARIABLE body_armor_descript
DELETEVARIABLE shield_armor_descript
DELETEVARIABLE head_armor
DELETEVARIABLE hand_armor
DELETEVARIABLE body_armor
DELETEVARIABLE feet_armor
DELETEVARIABLE shield_armor
DELETEVARIABLE armor
DELETEVARIABLE this_bag
DELETEVARIABLE my_choice
DELETEVARIABLE trash
DELETEVARIABLE other
DELETEVARIABLE other_skill
DELETEVARIABLE lose_trash
DELETEVARIABLE my_bin
DELETEVARIABLE this_container
DELETEVARIABLE my_bag
DELETEVARIABLE my_disarm
DELETEVARIABLE return
EXIT