Pick Boxes Instructions
Overview
The idea behind this script is that after hunting, you'll have a lot of boxes in some sort of a container (backpack, shipping crate, etc.) that need to be picked. This script can pick these boxes in containers that you either are wearing or have put on the ground. By passing a command line variable to the script when it is started every box in that container will be picked. To make the script as hands free as possible, it will perform such actions as: 1. Getting an empty gem pouch when the one you have been putting gems in fills up 2. Stopping and warning you when a box trap is set off 3. Removing trash from the boxes and disposing of them in a trash bin that is defined at runtime 4. Dismantling the boxes to reduce clutter 5. Pausing the script when you become mind locked 6. Getting a new lockpick out when the one being used breaks 7. Keeps herbs that are found in the boxes 8. Keeps cards used for card collections 9. Loots all the coin from the box 10. Removes your armor before even trying to disarm the first box Below, you will find information on how to configure this script to your personal use followed by an explantion of how to run this script.
Configuring Variables
The Variables
If you edit this script, you'll find the following section near the top:
set_variables: SETVARIABLE pouch_container bolt box SETVARIABLE empty_pouch_container odaj SETVARIABLE armor_storage rucksack SETVARIABLE lockpick_container boots SETVARIABLE special_gem_container duffel bag SETVARIABLE head_armor_descript black leather mask SETVARIABLE hand_armor_descript some black leather gloves SETVARIABLE body_armor_descript some soft black leathers SETVARIABLE shield_armor_descript gargoyle-hide shield SETVARIABLE head_armor mask SETVARIABLE hand_armor gloves SETVARIABLE body_armor leathers SETVARIABLE feet_armor boots SETVARIABLE shield_armor shield SETVARIABLE next_func check_armor SETVARIABLE this_bag my %armor_storage ;*** The below variable "easteregg" is used with the DISMANTLE verb to add some flare ;*** If you know one of the easter egg options for this verb, define it here. ;*** If nothing is defined, then the default dismantle message will be seen. SETVARIABLE easteregg
Section Goals
This section will attempt to explain what these variables are doing so you'll know how to alter them for your needs. To begin with, there are a couple variables that DO NOT need to be touched, in fact, doing so will mess up the script:
next_func
this_bag
Leave those variables alone or you'll just make your day a bit less enjoyable. The rest of the variables can be and will most likely need to be updated by you before using this script:
pouch_container
empty_pouch_container
armor_storage
lockpick_container
special_gem_container
head_armor_descript
hand_armor_descript
body_armor_descript
shield_armor_descript
head_armor
hand_armor
body_armor
feet_armor
shield_armor
and one can be optionally set:
easteregg
Each