Thanatology skill: Difference between revisions

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'''Thanatology''' (from the Greek ''thanatos'', meaning death) is a [[guild association is::Necromancer]]-only skill and embodies a mixture of the study of death and dying, gross anatomy, and occult or demonic rites.
'''Thanatology''' (from the Greek ''thanatos'', meaning death) is the proposed central skill for [[Necromancer|Necromancers]]. It replaced the originally proposed [[Scarification]] skill. It is a guild-specific Lore skill, which they will learn at a secondary rate. It will be mechanically similar to the [[Empath]] [[Empath Healing|healing]] ability, and the circling requirement is meant to parody their [[Empathy]] requirement. In order to form a link with an unwilling living subject, the Necromancer must make a successful slicing melee attack and a Thanatology skill check that's modified by the weapon used.


==Spells and abilities that boost Thanatology==
===PRESERVE===
{{#ask:[[Boosts::Thanatology skill]]
The preservation ritual does basically what its name implies, preserves a corpse so that it will not decay at the accelerated rate species of Elanthia (that are not adventurers) seem to enjoy. A prepatory ritual for other things, the preservation ritual will make a dead body last much longer, or until skinned and searched. Utilization of this ritual requires some knowledge of first aid, and prevents the ??? and Harvest rituals.
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==Spells and abilities that decrease Thanatology==
===CONSUME FLESH===
{{#ask:[[Debuffs::Thanatology skill]]
Requires a corpse to be present. The corpse can be PC or NPC. To heal a part on yourself, the corpse must have its corresponding part not already destroyed. The ritual will destroy the corresponding part on the corpse while healing it on the necromancer. It doesn't require the necromancer to literally eat the body part. It's a magical consumption.
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===HARVEST===
==History==
Thanatology replaced the originally proposed Scarification skill. Scarification was intended to be used on living creatures in combat via attacks with a knife. It was replaced with Thanatology partway through the development of the Necromancer Guild.
The harvesting ritual allows a Necromancer to carve a piece of a corpse out for personal use to some diabolical end at a later point. Doing this ruins any possibility that the corpse could be skinned, but perhaps the Necromancer achieves some higher benefit from it later. Utilization of this ritual requires some knowledge of skinning, and cannot be done if the corpse has been SKINned.


==Training methods==
===ARISE===
Thanatology is essentially a combat skill and every method of learning it happens in combat in some capacity. Presently, the best and fastest means of learning Thanatology alone is by using the [[Thanatological Rituals#Dissection|Dissection ritual]] on a corpse, though a Necromancer may wish to use other combinations (such as Preserve/Harvest) depending on their training priorities and what they are presently hunting. Thanatology is unique in that it cannot be taught or learned in classes, even from other Necromancers.
The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd.


The means of gaining Thanatology experience at present are:
===FETISH===
The only ritual that is not performed on a corpse, this blasphemous ritual imbues a necrotic item that the Necromancer is holding with the power of death. It is presently unknown what uses these fetishes hold, or how many variants there are. Initial observation suggests that the item must be properly set up beforehand, and this ritual is just the final touch.


* Using any [[Thanatological Rituals]] on a corpse you are able to learn from. Learning ranges are much broader than for other combat skills. Many rituals also teach other skills along with Thanatology, such as [[Skinning]] or [[First Aid]].
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* The special attack of a construct created with [[Quicken the Earth]] teaches a small amount of Thanatology.
* The attacks of an arisen zombie created with [[Call From Beyond]] will teach a small amount of Thanatology as well as [[Targeted Magic]].

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{{Cat|Guild skills,Survival skillset,Experience 3.0 skills,Skills,Necromancer abilities}}[[page type is::skill| ]][[guild association is::necromancer| ]]

Latest revision as of 06:47, 1 December 2015

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Thanatology (from the Greek thanatos, meaning death) is a Necromancer-only skill and embodies a mixture of the study of death and dying, gross anatomy, and occult or demonic rites.

Spells and abilities that boost Thanatology

Spells and abilities that decrease Thanatology

None

History

Thanatology replaced the originally proposed Scarification skill. Scarification was intended to be used on living creatures in combat via attacks with a knife. It was replaced with Thanatology partway through the development of the Necromancer Guild.

Training methods

Thanatology is essentially a combat skill and every method of learning it happens in combat in some capacity. Presently, the best and fastest means of learning Thanatology alone is by using the Dissection ritual on a corpse, though a Necromancer may wish to use other combinations (such as Preserve/Harvest) depending on their training priorities and what they are presently hunting. Thanatology is unique in that it cannot be taught or learned in classes, even from other Necromancers.

The means of gaining Thanatology experience at present are:

  • Using any Thanatological Rituals on a corpse you are able to learn from. Learning ranges are much broader than for other combat skills. Many rituals also teach other skills along with Thanatology, such as Skinning or First Aid.
  • The special attack of a construct created with Quicken the Earth teaches a small amount of Thanatology.
  • The attacks of an arisen zombie created with Call From Beyond will teach a small amount of Thanatology as well as Targeted Magic.


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