Crypt fiend: Difference between revisions

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Only Spawn 2 per hunter. Cannot use Hunt due to the area being dark.<br />
Only Spawn 2 per hunter. Cannot use Hunt due to the area being dark.<br />
Cleric with MPP, MAPP, Bene, and PFE. Was able to handle four with buffs, if they dropped four would start landing light/good hits.<br />
Cleric with MPP, MAPP, Bene, and PFE. Was able to handle four with buffs, if they dropped four would start landing light/good hits.<br />

You are certain that it is not quite as strong as you are. (25 Strength)<br />
You are certain that it is about as agile as you are. (22 Agility)<br />
You are certain that it is rather less disciplined than you are. (24 Discipline)<br />
You are certain that it is about as quick to react as you are. (22 Reflex)
You are certain that it is rather less conditioned than you are. (24 Stamina)<br />
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel rapier, you are certain that the crypt fiend is a challenging opponent. (115 Melee Mastery)<br />
Taking stock of its defensive abilities, and attacking with a steel rapier, you are certain that the crypt fiend is a harmless opponent. (113 Defending)<br />
If you attacked with a steel rapier, you are certain that the enemy would train rather well. (119 Small Edged)<br />
If you threw the rapier at the enemy you guess that it would train exceptionally well, but you probably won't be landing many blows.<br />
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (118 Parry)<br />
If you defended by evading attacks, you are certain that the enemy would train acceptably. (114 Evasion)<br />
If you defended by blocking attacks, you are certain that the enemy would train rather well. (111 Shield)<br />
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (108 Tactics)<br />
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (129 Target Magic)<br />
If you attempted to debilitate the enemy, you are certain that it would train acceptably. (127 Debilitation)<br />
The fiend appears immune to cold and unholy attacks.<br />

70 Locksmithing/92 Perception and boxes are doable, but difficult.<br />
70 Locksmithing/92 Perception and boxes are doable, but difficult.<br />




===Area===
===Area===

Revision as of 13:14, 1 September 2015


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
crypt fiend
Cryptfiend.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 20
Potential overall skill: ?
Skill Cap 100 to 145
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

A man-sized figure, the fiend is cloaked in swirling dense shadows which form a protective armor. No details of its appearance can be discerned except the glow of two lurid green eyes which lend a supernatural malevolence to the creature. The eyes search hungrily for the life forces that torment it so. A crypt fiend wavers when you look at it.

In Depth

3.1

Skill caps seem about right
Only Spawn 2 per hunter. Cannot use Hunt due to the area being dark.
Cleric with MPP, MAPP, Bene, and PFE. Was able to handle four with buffs, if they dropped four would start landing light/good hits.
70 Locksmithing/92 Perception and boxes are doable, but difficult.

Area

The area where the crypt fiend are is completely dark. You will need a light source to see.

Equipment/Loot

It is wearing some dinzelka gloves, a dinzelka helm, a dinzelka shroud. It is carrying a twisted mass of shadows.

NOTE: All of the above inventory will disappear when it dies.
NOTE: Sometimes (not that often) after looting a Crypt Fiend the following will happen

A crypt fiend's image wavers and dissipates in a wisp of vapor, filling the room with an acrid scent of sulfur.
<You> drop to his/her knees in a fit of coughing!

It gives a 10 second Roundtime in addition to dropping you to your knees.