Blood wolf (1): Difference between revisions
GAMERGIRL151 (talk | contribs) No edit summary |
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|Image File=Bloodwolf.jpg |
|Image File=Bloodwolf.jpg |
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|MinCap=50 |
|MinCap=50 |
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|MaxCap= |
|MaxCap=89 |
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|BodyType=Quadruped |
|BodyType=Quadruped |
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|new= |
|new=Yes |
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|Skinnable=yes |
|Skinnable=yes |
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|Has Coins=no |
|Has Coins=no |
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|MaxArrangedVal=376 Lirums |
|MaxArrangedVal=376 Lirums |
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|Manipulated=yes |
|Manipulated=yes |
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|mcap=120 |
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|hasorgan=No |
|hasorgan=No |
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|InitCost=3 |
|InitCost=3 |
Revision as of 02:27, 11 August 2015
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- There are other pages that use the name "Blood wolf." Follow the link for more details.
Description
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.
In Depth
Defense Soft Cap: 89
Manipulation Empathy Cap: 120
Wolves out the west gate of the Crossing: Defense and Offense soft cap low 70s. Hard capped Shield at 78 ranks, Parry at 79, Tactics at 94. Not hard capped yet: Defending (78), Armor (80), Weapon (78), Evasion (78), TM (75).
Tactics at 91 ranks doesn't move off clear. Maybe offense hard caps at before 90?
Area Information
Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 80 ranks and higher.
Messaging
Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.