Outfitting skill: Difference between revisions

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==Locations==
==Locations==
To pick up [[Work Orders]], buy [[Crafting_Tools#Outfitting|outfittingtools]] and have workrooms with close-able doors to create projects in relative privacy (so you don't have to worry about leaving stuff on the ground), the following locations are available:
To pick up [[Work Orders]], buy [[Crafting_Tools#Outfitting|outfitting tools]] and have workrooms with close-able doors to create projects in relative privacy (so you don't have to worry about leaving stuff on the ground), the following locations are available:
* [[Outfitting Society (Crossing)|Crossing Outfitting Society]]
* [[Outfitting Society (Crossing)|Crossing Outfitting Society]]
* [[Outfitting Society (Riverhaven)|Riverhaven Outfitting Society]]
* [[Outfitting Society (Riverhaven)|Riverhaven Outfitting Society]]

Revision as of 13:56, 17 June 2015

Outfitting skill is one of the new crafting skills that replaced Mechanical Lore skill.

The Outfitting skill will cover the creation of cloth and leather items, complex multi-material jewelry items and the complex embellishment and decoration of items. Outfitting is separated into the disciplines of tailoring, jewelry making, and Artistry. Currently, cloth and leather can be used to create cloth and leather armor, clothing, containers, and fluff.

Locations

To pick up Work Orders, buy outfitting tools and have workrooms with close-able doors to create projects in relative privacy (so you don't have to worry about leaving stuff on the ground), the following locations are available:


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