Necrotic Reconstruction: Difference between revisions
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You poke the corpse of a <critter>.<br /> |
You poke the corpse of a <critter>.<br /> |
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Your bloodied hand dries up within moments of lacing the reconstructive pattern, leaving behind a refined black dust.<br /> |
Your bloodied hand dries up within moments of lacing the reconstructive pattern, leaving behind a refined black dust.<br /> |
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The detrita from the destroyed parts of the |
The detrita from the destroyed parts of the striped badger's body collectively secrete maggoty ribbons of slime, pulsating a little. This prompts the dead skin, flesh and bone that make up the creature to pull apart, be displaced, then knit back together beneath the atrous catalyst. |
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|sig=Yes |
|sig=Yes |
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|diff=advanced |
|diff=advanced |
Revision as of 21:53, 16 January 2015
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Abbreviation: | NR | |
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Prerequisites: | Quicken the Earth | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 14 / 99 | |
Skill Range (min/max): | 80 / 780 | |
Valid Spell Target: | Special | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Heals corpses or zombies | |
Example Messaging: | 3rd person:
<Necromancer> pokes the corpse of a striped badger. 1st person: | |
Devices/Tattoos: | No devices or tattoos documented. |
CAST will default to last corpse PERFORM ARISE was performed on, or Zombie.