Wind hound: Difference between revisions
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|MaxCap=73 |
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|BodyType=Quadruped |
|BodyType=Quadruped |
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|new=No |
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|Skinnable=no |
|Skinnable=no |
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|Has Coins=no |
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|MapList=*{{rmap|12 | Silverwater Lake (12)}} |
|MapList=*{{rmap|12 | Silverwater Lake (12)}} |
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|hasskin=No |
|hasskin=No |
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|haspart=No |
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|hasbone=No |
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|hasorgan=No |
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__NOTOC__ |
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==In Depth== |
==In Depth== |
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Armor hard caps at <=82<br /> |
Armor hard caps at <=82<br /> |
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Defenses soft cap around 58<br /> |
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Weapons hard cap at ?<br /> |
Weapons hard cap at ?<br /> |
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TM |
TM soft cap around 60<br /> |
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Stealth soft cap around 60<br /> |
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Escape hard caps at ? |
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==Hunting Info== |
==Hunting Info== |
Revision as of 15:38, 19 December 2014
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder. Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes. While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!
In Depth
Armor hard caps at <=82
Defenses soft cap around 58
Weapons hard cap at ?
TM soft cap around 60
Stealth soft cap around 60
Hunting Info
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body!
Categories:
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Dirge creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures