Glyphs: Difference between revisions

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[[Glyphs]] are holy symbols traced by [[Paladin]]s to invoke various effects. They are powered by a Paladin's soul pool. Paladin guildleaders will send Paladins on quests when they are eligible. [[Charisma]] has an effect on glyph duration and power.


#REDIRECT [[:Category:Glyphs]]
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===Glyph of Warding===
'''Circle''': 5th<br>
'''Usage''': trace ward <body/assailant><br>
'''Duration''': Dependent on circle and [[Charisma]]<br>
'''Quest Giver''': Any guildleader<br>
'''Effect''': This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart. This glyph protects the possessions of the deceased for a limited period of time. When the owner TAPs the glyph, his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left. If there fewer than two minutes remain, the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including targeted magic).<br>
'''Messaging'''<br>
''Paladin sees:'' You trace the glyph of warding around <player>'s dead body!<br>
''Others see:'' <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.<br>
''Upon departing:'' The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.<br>
''On a living player:'' You trace the glyph of warding at <player> whose attention waivers from you.

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===Glyph of Bonding===
'''Circle''': 10th<br>
'''Usage''': trace bond <item><br>
'''Success rate''': circle and [[Charisma]]<br>
'''Quest Giver''': Any guildleader<br>
'''Effect''': Like the Glyph of Warding, this glyph can assist dead adventurers. When the Glyph of Bonding is traced over an adventurer's dropped item, the item will automatically return to its owners hands. There are a few restrictions, however. Both the person and his item must be in the same room, and the item must be on the ground. The longer the person has been dead or the more people who have handled the item, the more difficult it is to trace the Glyph of Bonding.<br>
'''Messaging''': You trace the glyph of bonding around a <item>, and it's surrounded by a light silvery glow.<br>
You watch as a <item> slowly slides toward <player>'s body and places itself firmly in his <hand item was in> hand.

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===Glyph of Light===
'''Circle''': 15th<br>
'''Usage''': trace light <self><br>
'''Duration''':<br>
'''Quest Giver''': Sir [[Eamonn]] of [[Ratha]]<br>
'''Effect''': The glyph creates balls of light that float around the Paladin, providing a light source in dark areas and granting a bonus to perception. It has a relatively high soul cost and a short duration. As the balls of light are extinguished, the strength of the bonus is diminished.<br>
'''Messaging''':You trace the Glyph of Light.<br>
A brief burst of pain wracks your body and your soul feels somewhat diminished. Slowly, five globes of light extrude from your fingertips and begin to glow brightly.<br>
The tiny balls of light swirl around you, darting around your body making your vision incredibly clear and lighting the area surrounding you.<br>
''Lights going out:'' One of the balls of light flares brightly for a moment before winking out of existance. The remaining spheres spin in a circle over your head, almost like a halo.<br>
With a barely audible *POP*, one of the fragile globes extinguishes itself. Hovering for a moment over you, as if contemplating their next move, the trio of glowing balls take their new positions, one on either side of your body and the third floating in front of your forehead.<br>
Sputtering and flickering, the sphere at your forehead spirals in an out-of-control descent until it hits the ground, shattering with a burst of light. The remaining pair of globes begin to slowly rise and fall as they take a position at your shoulders.<br>
Slowly, the spheres gravitate towards each other and meet in front of your face. Almost touching, they begin to expand and swell until they absorb each other and become one. The new globe, larger and brighter, takes it's position in front of you and pulses in rhythm with your heartbeat.<br>
The remaining ball of light slowly sinks into your chest causing your entire body to spasm momentarily before you are able to recover.

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===Glyph of Mana===
'''Circle''': 20<br>
'''Usage''': trace mana <self><br>
'''Duration''':<br>
'''Quest Giver''': Any guildleader<br>
'''Effect''': Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the [[Marshal Order]] spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a [[Cleric]] is rejuventating or resurrecting a dead person.<br>
'''Messaging''': You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area.<br>
You sense a change in holy power throughout the area.

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===Glyph of Ease===
'''Circle:''' 25<br>
'''Usage:''' Trace ease <target><br>
'''Duration:'''<br>
'''Quest Giver:''' Sir [[Darius]] of [[Hibarnhvidar]]<br>
'''Description:''' The Glyph of Ease has two uses. Tracing the glyph on a corpse makes it easier to drag. Tracing the glyph on a living person reduces his fatigue.<br>
'''Messaging:''' You trace the Glyph of Ease over yourself.<br>
Your weariness is eased.

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===Auto-Glyph===
'''Level:''' 30<br>
'''Usage:''' None<br>
'''Duration:''' As long as glyph of warding lasts<br>
'''Quest Giver:''' Automatic<br>
'''Description:''' The Glyphs of Warding and Bonding are automatically invoked upon the Paladin's death. Knowledge of these two glyphs is required.<br>
'''Messaging:''' A soft red glow appears over your body.<br>
A light silvery glow surrounds your <item> and it stays in your hand.

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===Glyph of Renewal===
'''Level:''' 50<br>
'''Usage:''' Trace renew <holy weapon><br>
'''Duration:''' Bestows a finite number of charges upon the holy weapon.<br>
'''Quest Giver''': Sir [[Darius]] of [[Hibarnhvidar]]<br>
'''Effect:''' The Paladin receives the Glyph of Renewal when he receives his [[Holy Weapon]]. Tracing the glyph at a recharging site (or on a holy icon) recharges the holy weapon. Recharging sites are located in all provinces except [[Therengia]] and [[Forfedhdar]].<br>
'''Messaging:''' <Paladin> traces a glyph upon his <holy weapon> causing it to glow.

[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::Paladin| ]]

Latest revision as of 15:15, 11 October 2014

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