User talk:ABSOLON: Difference between revisions
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::It is detailed down to a specific room. Quite often two rooms in the same area have different herbs available and, in general, I try and find a room in an area with the most variety. When I have tried to read between the lines from what the GMs have said it seems that they have specific settings for rooms that allow a group of herbs to be foraged in the same room (for example, nuloe and aevaes are almost always found together and qun is only found in deserts). I have tried to guess what these settings are with the goal of being able to classify a room as "boreal forest type 3" or "coastal grassland type 1" but have had only limited success up to this point.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 08:34, 2 October 2014 (CDT) |
::It is detailed down to a specific room. Quite often two rooms in the same area have different herbs available and, in general, I try and find a room in an area with the most variety. When I have tried to read between the lines from what the GMs have said it seems that they have specific settings for rooms that allow a group of herbs to be foraged in the same room (for example, nuloe and aevaes are almost always found together and qun is only found in deserts). I have tried to guess what these settings are with the goal of being able to classify a room as "boreal forest type 3" or "coastal grassland type 1" but have had only limited success up to this point.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 08:34, 2 October 2014 (CDT) |
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::I just figured you would need the categories of information I have for each herb to create the template. Currently each has: area healed (body location and internal/external), preparation type (crush or dry), wether it is forageable during the day, night or both (currently all herbs are forageable during the day, some cannot be found at night), what seasons it is forageable in (some herbs cannot be foraged in the winter) and the general terrain types it is found in. This is in addition to the specific locations, of course. Would it be easiest to track specific locations on their own page where I could fill in what herbs can be found and use the queries to fill in a table on the yelith root page? This would make the location equivalent to a spell and the herb equivalent to a spell list. This would require adding each room as its' own page, unfortunately. The upside is we could link those to specific locations on the maps.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 09:59, 2 October 2014 (CDT) |
::I just figured you would need the categories of information I have for each herb to create the template. Currently each has: area healed (body location and internal/external), preparation type (crush or dry), wether it is forageable during the day, night or both (currently all herbs are forageable during the day, some cannot be found at night), what seasons it is forageable in (some herbs cannot be foraged in the winter) and the general terrain types it is found in. This is in addition to the specific locations, of course. Would it be easiest to track specific locations on their own page where I could fill in what herbs can be found and use the queries to fill in a table on the yelith root page? This would make the location equivalent to a spell and the herb equivalent to a spell list. This would require adding each room as its' own page, unfortunately. The upside is we could link those to specific locations on the maps.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 09:59, 2 October 2014 (CDT) |
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:::Yeah, each room having its own page is a bit much. I think specific locations are best stored on each herb's own page. The at a glance table could easily provide general biome details which would be enough to give a good idea, and if someone wants specifics they can follow a link. As for the rest, I'm working on getting a more official set of biome and terrain settings, but no guarantees there. At the very least I'll set up what you have indicated above, so regardless of what gets created, you should be able to just enter the appropriate details where needed. |
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:::Could you shoot me an AIM so I have it? XyngleburtDR.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 10:32, 2 October 2014 (CDT) |
Revision as of 09:32, 2 October 2014
Automatic Item Tagging
This is going to sound like a strange question, but would you have any interest in the weapon, shield, armor, and item page templates automatically generate material, color, and symbol tags? This is by far the most time-consuming part of adding item pages. (I wrote a script that does everything else. It attempts to create tags as well, but it requires a lot of cleaning up and error checking.) Tags are literally the reason that I have text files of hundreds of Elanthipedia item forms that I have not yet posted.
For example, this item from Tildi's Flowers has this mind-boggling array of tags:
|name=fragile wirework crown displaying shimmering chaos chalcedony lantana flowers |noun=crown |look=Thin palladium wires form an elaborate knotwork of interlocking loops. Twists of the silvery-white metal curl out and upwards from the headband, creating the base for each flowering cluster comprised of tiny gemstone florets. Dramatically varying in coloration, the naturally formed combination of hawk's and tiger's eye displays a wide range of colors from pale to dark blue, streaked with chaotic swirls of rusty red, gold and rich brown hues, ensuring each flower is unique in appearance. |MTag=palladium, chaos chalcedony, chalcedony, hawk's eye, tiger's eye |CTag=rust red, rust, red, rich brown, brown, gold, yellow, dark blue, blue, silvery-white, silver, white |STag=lantana flower, knotwork
Manual of Style's standards for item tags: As you can see, we currently tag both the more specific version and the more general version (e.g., "chaos chalcedony" gets tagged "chaos chalcedony, chalcedony"). The same goes for colors. This makes the item search feature work for both general and specific queries. It also creates extra work.
Let me know if you're interested; I don't have the wiki-fu to undertake something like this myself. I have lists of commonly seen materials, colors, symbols, etc. My AIM is IsharonDR. --ISHARON (talk) 18:35, 21 June 2014 (CDT)
- I have to wrap my head around how best to go about this. It should be able to be done, but I'm not sure my wiki-fu is entirely up to the task either. I think similar to how Item Properties work, a separate template ItemTags would be included in each of the Item, Weapon, Armor and Shield templates that matches the description and item name for a list of descriptors should do the trick... but I'd have to think how that would interact or interfere with the ability to manually add or edit tags.--ABSOLON (talk) 22:07, 21 June 2014 (CDT)
- It could be done. It actually wouldn't be all that complicated, just time consuming. You'd basically use the #pos parser function to check the name and look for each item for every item you want cataloged. Problem is a) you'd have to add in everything you wanted it to catch, and b) I have no idea how resource intensive it would be. I suspect it would be pretty bad, compounded by the fact we have a LOT of item pages. -CARAAMON (talk) 00:29, 22 June 2014 (CDT)
- Actually, I just had an idea. Would a form you could cut and paste the name and look into, run it, then cut and paste the output from into the item form be useful? That would cut down needing to run it in the background every time an item is edited or refreshed. -CARAAMON (talk) 00:31, 22 June 2014 (CDT)
- I was thinking that myself actually. Basically the same thing as the script Isharon is already using, but a part of elanthipedia so that anyone could make use of it without needing a separate tool.--ABSOLON (talk) 00:35, 22 June 2014 (CDT)
- P.S. it would also need the READ in addition to the LOOK and TAP.--ABSOLON (talk) 00:43, 22 June 2014 (CDT)
- The form idea could work. I'm happy to share what my Elanthipedia Items script already looks for. However, because there are so many "false positives," I'm actually thinking about editing my script to create fewer automated tags. (For example, currently, if the script sees the word "ebony", there is no way for the script to know whether ebony is a material or just a color. Right now, the script fills out ebony for both the material and the color, requiring me to go and remove any inappropriate tags. This can add up to a lot of work.) Basically, what I am thinking is to produce a list that would check for only unambiguous terms, requiring less intensive error-checking. The downside is that it would increase work on the other end (requiring me to manually add more missing tags). Sometimes I wonder if we should simplify our tagging standards. --ISHARON (talk) 19:53, 26 June 2014 (CDT)
Re: ambiguous tags. It could still check for these, but automatically mark them as ambiguous. E.g. MTag, CTag, STag, and ATag. Manually editing them would be easier that way at least, since you wouldn't have to compare the tag lists to find duplicates manually. The ATag could even simply exist in the item entry without needing to display it on the page, except perhaps flagging the item as an 'Item with Ambiguous Tags.' Then you could still post your items without having to worry about backlog and just go through and move ambiguous tags to the appropriate tags at your or someone else's leisure.--ABSOLON (talk) 03:59, 27 June 2014 (CDT)
- Thanks for the idea. I think I'll try something like that. --ISHARON (talk) 23:10, 28 June 2014 (CDT)
So....
How'd you like to be a moderator? You seem to have a pretty good understanding of everything we need, and we can always use more hands. Gimmie an IM if you're interested. -CARAAMON (talk) 23:39, 18 June 2014 (CDT)
- Welcome aboard, don't screw it up. ;P -CARAAMON (talk) 00:32, 22 June 2014 (CDT)
- Thanks! Glad to be aboard.--ABSOLON (talk) 00:37, 22 June 2014 (CDT)
- Congrats! --TEVESHSZAT (talk) 11:22, 22 June 2014 (CDT)
- Congratulations! --BLADEDBUTTERFLY (talk)
- Thanks! Glad to be aboard.--ABSOLON (talk) 00:37, 22 June 2014 (CDT)
Warrior Mage 3.1 graphical spell tree
Just a heads up that I noticed the graphical spell tree has Arc Light listed as costing 3 spell slots, but the Shard Guildmistress as well as DISCERN say it's 2. Thanks for all your hard work! JACOBS77 (talk) 02:22, 4 August 2014 (CDT)
Cleric 3.1 graphical spell tree
Hey again. Hand of Tenemlor is 2 spell slots. I'm willing to correct it, but don't want to step on any toes. --JACOBS77 (talk) 12:57, 11 August 2014 (CDT)
- Oops, totally missed seeing this message until just now. Will fix it later tonight. Thanks for the heads up.--ABSOLON (talk) 18:46, 1 October 2014 (CDT)
- Fixed. You may need to refresh the page to see the change.--ABSOLON (talk) 02:33, 2 October 2014 (CDT)
Help with minor Khri project
I merged what I thought was still relevant information over to the category page, and formatted it. I'm new to wikis so I'm not comfortable enough to mess with the tree images, so if you want to update the one on the category page then feel free to. --NINEVAH1 (talk) 11:46, 4 September 2014 (CDT)
- Thanks! I can finish it up from there. I just didn't know what information was still correct or not.--ABSOLON (talk) 01:56, 5 September 2014 (CDT)
Herb Foraging
You commented on the forums that you were hoping someone would take on the task of working on a foraging compendium of sorts. I have quite a bit of data and I regularly gather more. I have a sortable spreadsheet which would allow one to either find a location and discover what herbs are there or to find every place on could find, say, Yelith Root. The problem I have is how to translate that into a functional format for Elanthipedia (which I have yet to figure out). I suppose I could just create a sortable table but I imagine there is a more user friendly way. Do you have any suggestions or guidance? Ithrios (talk) 15:46, 1 October 2014 (CDT)
- Gimme a few days to put a template together for individual herb pages. I'll probably have time to get to it on Saturday. Then you can fill out the template data from your database with things like what each heals, locations, special properties, etc on each herb's page. From that we can pull information together for tables like with the spell category pages or possibly queries like with the bestiary search. Unless you have a better suggestion? Out of curiosity, how detailed is your information on location? General, such as 'in boar clan' or 'on the NTR' or is it more along the lines of room no.'s 1, 14, and 26? --ABSOLON (talk) 18:50, 1 October 2014 (CDT)
- It is detailed down to a specific room. Quite often two rooms in the same area have different herbs available and, in general, I try and find a room in an area with the most variety. When I have tried to read between the lines from what the GMs have said it seems that they have specific settings for rooms that allow a group of herbs to be foraged in the same room (for example, nuloe and aevaes are almost always found together and qun is only found in deserts). I have tried to guess what these settings are with the goal of being able to classify a room as "boreal forest type 3" or "coastal grassland type 1" but have had only limited success up to this point.Ithrios (talk) 08:34, 2 October 2014 (CDT)
- I just figured you would need the categories of information I have for each herb to create the template. Currently each has: area healed (body location and internal/external), preparation type (crush or dry), wether it is forageable during the day, night or both (currently all herbs are forageable during the day, some cannot be found at night), what seasons it is forageable in (some herbs cannot be foraged in the winter) and the general terrain types it is found in. This is in addition to the specific locations, of course. Would it be easiest to track specific locations on their own page where I could fill in what herbs can be found and use the queries to fill in a table on the yelith root page? This would make the location equivalent to a spell and the herb equivalent to a spell list. This would require adding each room as its' own page, unfortunately. The upside is we could link those to specific locations on the maps.Ithrios (talk) 09:59, 2 October 2014 (CDT)
- Yeah, each room having its own page is a bit much. I think specific locations are best stored on each herb's own page. The at a glance table could easily provide general biome details which would be enough to give a good idea, and if someone wants specifics they can follow a link. As for the rest, I'm working on getting a more official set of biome and terrain settings, but no guarantees there. At the very least I'll set up what you have indicated above, so regardless of what gets created, you should be able to just enter the appropriate details where needed.
- Could you shoot me an AIM so I have it? XyngleburtDR.--ABSOLON (talk) 10:32, 2 October 2014 (CDT)