Zombie head-splitter: Difference between revisions
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Armor: >700<br> |
Armor: >700<br> |
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Defending: >692<br> |
Defending: >692<br> |
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Evasion: <740 (had 740 evasion from maulers pre 3.1, didn't move past learning with 4 head-splitters post 3.1)<br> |
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Weapons: ~620 soft cap<br> |
Weapons: ~620 soft cap<br> |
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Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700's. |
Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700's. |
Revision as of 00:32, 23 August 2014
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Description
Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?
In Depth
Loot and Equipment
It is wearing some rotting leather boots, the tatters of a mud-soaked togball uniform.
It is carrying nothing!
Recall
Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.
DR 3.1 Skill Caps
Armor: >700
Defending: >692
Evasion: <740 (had 740 evasion from maulers pre 3.1, didn't move past learning with 4 head-splitters post 3.1)
Weapons: ~620 soft cap
Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700's.
Bugs
- Defense notably lower than offense