Rutilor's Edge (2.0): Difference between revisions

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==Notes==
==Notes==
Rutilor's Edge is designed to allow Paladins to enhance their own weapons and those of their friends for a small period of time. It can be cast as one large mana-intensive spell or as several smaller casts whose effects are stacked.<br>
Rutilor's Edge is designed to allow Paladins to enhance their own weapons and those of their friends for a small period of time.

<br>
*It can be cast as one large mana-intensive spell or as several smaller casts whose effects are stacked.
* Duration is capped at 11 minutes.
* Duration is capped at 11 minutes.
* While the spell's secondary effect is to enhance the damage stats, this will not be noticed with forged weapons as they are usually forged to just make the next notch. Casting this spell on a store bought weapon, such as the dueling iltesh, increased the puncture from moderate to high.
* While the spell's secondary effect is to enhance the damage stats, this will not be noticed with forged weapons as they are usually forged to just make the next notch. Casting this spell on a store bought weapon, such as the dueling iltesh, increased the puncture from moderate to high.
The spell primarily enhances a weapon's balance and suitability for gaining attack power.. Its smaller, secondary effect is to enhance the weapon's primary damage type (slice/puncture/impact). How noticeable the improvement is (when appraising the weapon) depends on the weapon's initial properties.
The spell primarily enhances a weapon's balance and suitability for gaining attack power.. Its smaller, secondary effect is to enhance the weapon's primary damage type (slice/puncture/impact). How noticeable the improvement is (when appraising the weapon) depends on the weapon's initial properties.
* A good spell in theory but this spell is impractical and not worth one of our limited spell slots and therefore a spell that shouldn't be chosen until the late circle 40's until such time that the following improvements are made: Increased duration (or a self cast to effect all held weapons)and make the effects of RUE much more potent.
* A good spell in theory but this spell is impractical and not worth one of our limited spell slots and therefore a spell that shouldn't be chosen until the late circle 40's until such time that the following improvements are made: Increase duration (or a self cast to effect all held weapons to make the spell provide better use for a Paladin's limited mana) and make the effects of RUE more potent.

Revision as of 12:37, 5 April 2010


Paladin thumb.jpgPaladin Guild


Rutilor's Edge
Abbreviation: RUE
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 6 / 50
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Melee or Non-stackable Thrown Weapon in Paladin's hand.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Rutilor's Edge spell enhances the capabilities of your weapon. Some say the weapon feels more balanced. Others note it makes the weapon feel better suited to gaining attack power. A few paladins claim the spell might improve the slice, impact or puncture of a weapon.
Effect: Unknown
Example Messaging: Initial or single cast messaging: A soft silver glow envelopes your <weapon> and is slowly absorbed into it.

Stacking cast messaging: The <weapon> flashes brightly with a soft silver glow that is absorbed into it.

Devices/Tattoos: No devices or tattoos documented.

Notes

Rutilor's Edge is designed to allow Paladins to enhance their own weapons and those of their friends for a small period of time.

  • It can be cast as one large mana-intensive spell or as several smaller casts whose effects are stacked.
  • Duration is capped at 11 minutes.
  • While the spell's secondary effect is to enhance the damage stats, this will not be noticed with forged weapons as they are usually forged to just make the next notch. Casting this spell on a store bought weapon, such as the dueling iltesh, increased the puncture from moderate to high.

The spell primarily enhances a weapon's balance and suitability for gaining attack power.. Its smaller, secondary effect is to enhance the weapon's primary damage type (slice/puncture/impact). How noticeable the improvement is (when appraising the weapon) depends on the weapon's initial properties.

  • A good spell in theory but this spell is impractical and not worth one of our limited spell slots and therefore a spell that shouldn't be chosen until the late circle 40's until such time that the following improvements are made: Increase duration (or a self cast to effect all held weapons to make the spell provide better use for a Paladin's limited mana) and make the effects of RUE more potent.