Manifest Force (2.0): Difference between revisions
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*Keep in mind that MaF will only be at its most potent when cast on other players. Self cast MaF could still provide more resistance in the right circumstance, but typically if you can cap CoL, it will likely still be the more potent choice. Of course, please experiment and see how you like the feel of MaF. The spells function a little differently, so one may suit a certain play style more than another. |
*Keep in mind that MaF will only be at its most potent when cast on other players. Self cast MaF could still provide more resistance in the right circumstance, but typically if you can cap CoL, it will likely still be the more potent choice. Of course, please experiment and see how you like the feel of MaF. The spells function a little differently, so one may suit a certain play style more than another. |
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*Under ideal conditions (first hit on a capped cast from another player), absorption is ~25% of the potential damage. (see [[{{PAGENAME}}/Posts|Related Posts]]) |
*Under ideal conditions (first hit on a capped cast from another player), absorption is ~25% of the potential damage. (see [[{{PAGENAME}}/Posts|Related Posts]]) |
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*MaF has become even more ablative than it previously was - the percent reduction has been reduced substantially, but the flat reduction has been increased. This means that it will more frequently be able to reduce incoming damage to 0, but it is slightly less potent against powerful blows than it was before. |
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Revision as of 10:00, 21 January 2010
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| Abbreviation: | MAF | |
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| Prerequisites: | Ease Burden | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 10 / 70 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Self, Others | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Manifest Force pattern simply attempts to channel spell energy into a brute physical force. While it lacks the finesse necessary for any kind of assault or delicate manipulation, it can serve as an effective barrier against attacks. The barrier absorbs a portion of incoming blows, but suffers structural damage in the process.
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| Effect: | Unknown | |
| Example Messaging: | Casting: The air around you shimmers with a blinding yellow luminescence. The scintillating light writhes and twists, abruptly coalescing into a translucent field before blinking out of sight.
Power Perceiving: Your magical senses detect the Manifest Force spell surrounding you with a blinding yellow luminescence. Protecting The air around you solidifies into a dull yellow haze, shimmering beneath the attack. Barrier weakening: The force surrounding you shudders briefly. Spell ending: The air around you shimmers with a weak yellow light that quickly disperses. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property."Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.