Manifest Force (2.0): Difference between revisions

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*Under any kind of sustained abuse, any other damage resistance ability will generally be superior. In the best circumstances, however, it is still capable of providing very powerful absorption. It is also modestly more capable of entirely blocking weaker attacks, so may be appealing to those of you who loathe the single scuff hunting experience.
*Under any kind of sustained abuse, any other damage resistance ability will generally be superior. In the best circumstances, however, it is still capable of providing very powerful absorption. It is also modestly more capable of entirely blocking weaker attacks, so may be appealing to those of you who loathe the single scuff hunting experience.
*Keep in mind that MaF will only be at its most potent when cast on other players. Self cast MaF could still provide more resistance in the right circumstance, but typically if you can cap CoL, it will likely still be the more potent choice. Of course, please experiment and see how you like the feel of MaF. The spells function a little differently, so one may suit a certain play style more than another.
*Keep in mind that MaF will only be at its most potent when cast on other players. Self cast MaF could still provide more resistance in the right circumstance, but typically if you can cap CoL, it will likely still be the more potent choice. Of course, please experiment and see how you like the feel of MaF. The spells function a little differently, so one may suit a certain play style more than another.
*Under ideal conditions (first hit on a capped cast from another player), absorption is ~25% of the potential damage. [http://www.play.net/forums/messages.asp?forum=20&category=24&topic=10&message=7832]
*Under ideal conditions (first hit on a capped cast from another player), absorption is ~25% of the potential damage. (see [[{{PAGENAME}}/Posts|Related Posts]])
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[[guild association is::moon mage| ]][[guild association is::cleric| ]][[guild association is::warrior mage| ]][[guild association is::bard| ]][[guild association is::paladin| ]][[guild association is::empath| ]][[guild association is::ranger| ]]

Revision as of 23:05, 18 October 2008




Manifest Force
Abbreviation: MAF
Prerequisites: Ease Burden
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 70
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Manifest Force pattern simply attempts to channel spell energy into a brute physical force. While it lacks the finesse necessary for any kind of assault or delicate manipulation, it can serve as an effective barrier against attacks. The barrier absorbs a portion of incoming blows, but suffers structural damage in the process.


Due to the physical and somewhat imprecise nature of this spell, the caster will find it easier to manage when casting on other people, although sufficient skill can help overcome this constraint. While the spell does not require active concentration from the caster, the structure of the pattern is such that recipients straying far from the caster will find the force loses its cohesion and collapses.

Effect: Unknown
Example Messaging: Casting: The air around you shimmers with a blinding yellow luminescence. The scintillating light writhes and twists, abruptly coalescing into a translucent field before blinking out of sight.

Power Perceiving: Your magical senses detect the Manifest Force spell surrounding you with a blinding yellow luminescence.

Protecting The air around you solidifies into a dull yellow haze, shimmering beneath the attack.

Barrier weakening: The force surrounding you shudders briefly.

Spell ending: The air around you shimmers with a weak yellow light that quickly disperses.

Devices/Tattoos: No devices or tattoos documented.

"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property."Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.