Innocence (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Innocence
|name=Innocence
|minprep=5
|castcap=57
|abbrev=INN
|abbrev=INN
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect)
|guild=Empath
|prereqs=[[Sphere of Protection]]
|prereqs=[[Sphere of Protection]]
|minprep=5
|castcap=
|validtarget=Other, Critter, Self, None (same as self)
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|messaging=You gesture.<br />
|glcomment=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. Before you can learn this spell, you must know Sphere of Protection.
|messaging=Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls before fading.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls before fading.<br />
Your Innocence spell lingers, providing you with brief short term protection.<br />
|guild=Empath
A morah creeper loses all track of harmful intention toward you and disengages.<br />
|spellbook=
A morah creeper suddenly stops everything and wanders south.<br />
|magictype=Life
Roundtime: 2 seconds.<br />
|spelltype=Defensive
|spelltype=Defensive
|spelltype2=Versus Will
|spelltype3=Area of Effect
|tier=second
|scroll=No
|target=No
|held=No
|planned=No
}}
}}
==Notes==
==Notes==
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.


Can be cast when [[Empathic_Shock|shocked]].
[[Category:Area of Effect Spells]]

[[Category:Protection Spellbook (Empath)]]
{{RefAl}}
[[Category:Second Tier Spells]]

Latest revision as of 20:51, 7 February 2013

Empath thumb.jpgEmpathGuild
Innocence
Abbreviation: INN
Prerequisites: Sphere of Protection
Minimum Prep: 5
Casting Cap: 57
Valid Spell Target: Other, Critter, Self (effects creatures engaged to you), None (area effect)
Description: The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
Example Messaging: You gesture.

Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls before fading.
Your Innocence spell lingers, providing you with brief short term protection.
A morah creeper loses all track of harmful intention toward you and disengages.
A morah creeper suddenly stops everything and wanders south.
Roundtime: 2 seconds.

Notes

Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.

Can be cast when shocked.


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