Halt (2.0): Difference between revisions

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|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
|messaging=''Success:'' You stare intently at <target>, stopping him in his tracks with your gaze. <br> <Caster> stares intently at you, stopping you in your tracks with his gaze. <br> <br> ''Failure'': <Caster> stares at you intently as if trying to stop you in your tracks with his gaze. <br> <Caster> and <target> stare at each other intently for a few moments.
|messaging=''Success:'' You stare intently at <target>, stopping him in his tracks with your gaze. <br> <Caster> stares intently at you, stopping you in your tracks with his gaze. <br> <br> ''Failure'': <Caster> stares at you intently as if trying to stop you in your tracks with his gaze. <br> <Caster> and <target> stare at each other intently for a few moments.
|notes=Per Ssra Halt will become a second tier spell requiring [[Tipping the Scales]] and will see "no significant changes other than to bring the duration of the spell into line with [[Mental Blast]] and place it as a tier 2 spell in your 'crowd control' series."
|guild=Paladin
|guild=Paladin
|spellbook=Justice
|spellbook=Justice
|magictype=Holy
|magictype=Holy
|spelltype=Versus Will
|spelltype=Versus Will
|tier=first
}}
}}
==Notes==

Revision as of 21:03, 2 August 2008


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: HALT
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 8 / 70
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Players or Intelligent Creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: Unknown
Example Messaging: Success: You stare intently at <target>, stopping him in his tracks with your gaze.
<Caster> stares intently at you, stopping you in your tracks with his gaze.

Failure: <Caster> stares at you intently as if trying to stop you in your tracks with his gaze.
<Caster> and <target> stare at each other intently for a few moments.
Devices/Tattoos: No devices or tattoos documented.