Halt (2.0): Difference between revisions

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|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
|notes=
|notes=
|messaging=
|guild=Paladin
|spellbook=Justice
|magictype=Holy
|spelltype=Versus Will
}}
}}

[[Category:Justice_Spellbook]]
[[Category:Paladin_Spells]]
[[Category:Holy_Magic]]
[[Category:Versus Will Spells]]

Revision as of 11:08, 25 March 2007


Paladin thumb.jpgPaladin Guild


Halt (2.0)
Abbreviation: -
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.