Footman's Strike (2.0): Difference between revisions
mNo edit summary |
m (moved Footman's Strike to Footman's Strike (2.0)) |
(No difference)
| |
Revision as of 22:40, 22 January 2013
|
|
| Abbreviation: | FST | |
|---|---|---|
| Prerequisites: | none | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 3 / 58 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Others, Critters | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | At the first step on the road to being a combat magician, the Paladin is still attached to the martial training of his guild. Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail. | |
| Effect: | Unknown | |
| Example Messaging: | Holy Weapon messaging: You gesture at <target> with your <holy weapon>, letting out a war cry to Chadatru!
| |
| Devices/Tattoos: | No devices or tattoos documented. | |
Per GM Grejuva, the Holy Weapon messaging is purely cosmetic, and does NOT use a strike when used. Also, weapon stats do not influence damage done by the spell, except to determine type of damage dealt.