Courage (2.0): Difference between revisions

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==Restrictions==
==Restrictions==
Paladins must have a minimum soul state to cast this spell.
Paladins must have a minimum [[Soul System|soul state]] to cast this spell.


==Notes==
==Notes==

Revision as of 21:44, 6 May 2010


Paladin thumb.jpgPaladin Guild


Courage
Abbreviation: -
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 60
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self/group
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Courage spell temporarily increases the stamina of the caster. If he is alone, the effect is stronger but brief. If he is within a group, the spell's strength is divided amongst the members, but it shall last longer.
Effect: Unknown
Example Messaging: You gesture.
You feel your courage bolstered immensely by your faith and determination.

You falter for a moment as your extra courage slips away.
Devices/Tattoos: No devices or tattoos documented.

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • Courage is a direct Stamina booster.
  • Different levels of Courage boosting from barely to immensely.
  • Maximum duration is 13 minutes self-cast and 38 minutes in a group.
  • Courage will be changed to cap the Stamina buff for non-Paladins lower than that of Paladin's. More mana will mean more power regardless of group status, with magic resistance still applying. It will also have fear resistance.


  • 02/13/09 Max Self Cast Duration is 22, Two people is 20.
  • 02/13/09 Circle 40, Self Cast. 140 PM/Harness 63 mana prep results in a +13 modifier to Stamina using the Encumbrance calculation. - Kharm