Zephyr (2.0): Difference between revisions
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(Created page with "{{Spell |name=Zephyr |minprep=5 |castcap=50 |abbrev=ZE |validtarget=Self |guild=Warrior Mage |spellbook=Air Manipulation |prereqs=None |desc=The Zephyr spell raises a light re...") |
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==Notes== |
==Notes== |
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Revision as of 03:15, 22 January 2013
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| Abbreviation: | ZE | |
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| Prerequisites: | None | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 5 / 50 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Self | |
| Duration (min/max): | Unknown minutes | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison, and ash clouds. | |
| Effect: | Unknown | |
| Example Messaging: | You gesture.
A faint warm breeze begins to stir. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Zephyr can be invoked from imnera runestones.
- Can be cast indoors with higher casts.
- If strong enough can overpower and remove Rising Mists, Fire Rain, and poison gas clouds from a room.
- With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.
