Zephyr (2.0)
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Abbreviation: | ZE | |
---|---|---|
Prerequisites: | None | |
Minimum Prep: | 5 | |
Casting Cap: | 50 | |
Valid Spell Target: | Self | |
Description: | The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison, and ash clouds. | |
Example Messaging: | You gesture.
A faint warm breeze begins to stir. |
Notes
- Zephyr can be invoked from imnera runestones.
- Can be cast indoors with higher casts.
- If strong enough can overpower and remove Rising Mists, Fire Rain, and poison gas clouds from a room.
- With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.