Whole Displacement: Difference between revisions

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==Casting Information==
Whole displacment also has a short range teleport feature that replaces normal room to room movement messaging.

<example> Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.

Revision as of 23:57, 29 March 2013


Mm thumb.jpgMoon Mage Guild


Whole Displacement
Abbreviation: WD
Prerequisites: Circle 10
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / warding
Difficulty: basic
Prep (min/max): 6 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest.
Effect: Unknown
Example Messaging: You gesture.

The air seems to shudder as displacement magics gather around you.

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

Devices/Tattoos: No devices or tattoos documented.

Casting Information

Whole displacment also has a short range teleport feature that replaces normal room to room movement messaging.

<example> Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.