Whole Displacement: Difference between revisions
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m (moved Whole Displacement 3.0 to Whole Displacement) |
m (moved Whole Displacement to Whole Displacement 3.0 over redirect: moved to allow recovery) |
(No difference)
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Revision as of 05:47, 23 January 2013
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Abbreviation: | WD | |
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Prerequisites: | Circle 10 | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / warding | |
Difficulty: | basic | |
Prep (min/max): | 6 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. | |
Effect: | Unknown | |
Example Messaging: | You gesture.
The air seems to shudder as displacement magics gather around you. A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! | |
Devices/Tattoos: | No devices or tattoos documented. |