Trader Shop Inventory Logger (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''11/18/2012''': Fixed bug in Plaza scripts that sometimes caused them to hang when shops are unoccupied. |
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*'''11/6/2012''': Added support for more shop surfaces; reduced false matches. |
*'''11/6/2012''': Added support for more shop surfaces; reduced false matches. |
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send look arch |
send look arch |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look door |
send look door |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look entrance |
send look entrance |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look arch |
send look arch |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look door |
send look door |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look entrance |
send look entrance |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look arch |
send look arch |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look door |
send look door |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
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send look entrance |
send look entrance |
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matchre shopinv ^'.+'.+It is currently open\.$ |
matchre shopinv ^'.+'.+It is currently open\.$ |
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matchre return ^'.+'.+It is currently closed\.$ |
matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says |
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matchwait 1 |
matchwait 1 |
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return |
return |
Revision as of 20:51, 18 November 2012
Trader Shop Inventory Logger (script) | |
---|---|
Category | information |
Front-end | Genie |
Author | Isharon |
Description
These scripts and triggers will run through every Trader-owned shop in the market plazas and log inventory, making it easier to find what you want and compare prices. The data is stored in Shoplog.txt. The columns of data are separated by tabs so that you can copy and paste it to Excel for easy sorting.
Instructions
Syntax
Once installed, the triggers will do most of the work automatically. You simply need to start the appropriate script in the same room as the listings board. It will go from room to room, shopping at all of the shops and logging the results.
Making a Spreadsheet in Excel
[www.elanthia.org/TraderShops/TraderShopInventory-Blank.xls Template]: Here is a template that you can use to make your own spreadsheet.
- Open Shoplog.txt
- Delete the underscores ( _ ) from the price column.
- Delete the periods ( . ) from the price column.
- Copy and paste the data from Shoplog.txt to the spreadsheet.
- To convert prices to plats, divide column E by 10000.
- To convert the prices from Lirums to Kronars, multiply column E by 1.25.
- To convert the prices from Dokoras to Kronars, multiply column E by 1.385.
If you need help using these features in Excel, see How to Use Microsoft Excel.
Triggers
#trigger {^(Behind|In|On|Under) the (.+), you see:$} {#var shop2 $2} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+) bronze (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_0 $shop2 $shopcity} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+) copper (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3 $shop2 $shopcity} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+) gold (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000 $shop2 $shopcity} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+) platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_0000 $shop2 $shopcity} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+) silver (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_00 $shop2 $shopcity} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+)k platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000_0000 $shop2 $shopcity} {shop} #trigger {^\s+(a|an|some|the) (.+) for (\d+\.\d+)k platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000_000 $shop2 $shopcity} {shop}
Changelog
- 11/18/2012: Fixed bug in Plaza scripts that sometimes caused them to hang when shops are unoccupied.
- 11/6/2012: Added support for more shop surfaces; reduced false matches.
Scripts
Shop2
This is the script that actually shops each surface. It must be named shop2.cmd to work. (The other scripts run shop2 when needed.)
action goto end when ^There is nothing to buy here setvar altar 0 setvar armoir 0 setvar bale 0 setvar bar 0 setvar barn 0 setvar barrel 0 setvar basket 0 setvar bedroll 0 setvar bench 0 setvar bin 0 setvar block 0 setvar blossom 0 setvar boar 0 setvar board 0 setvar bookcase 0 setvar bookshelf 0 setvar bookshelves 0 setvar bookstand 0 setvar box 0 setvar branch 0 setvar breakfront 0 setvar broomstick 0 setvar bucket 0 setvar buffet 0 setvar bull 0 setvar bureau 0 setvar bust 0 setvar butterfly 0 setvar cabinet 0 setvar carpet 0 setvar cart 0 setvar carton 0 setvar case 0 setvar catalog 0 setvar cauldron 0 setvar chair 0 setvar chest 0 setvar closet 0 setvar cloud 0 setvar coffer 0 setvar container 0 setvar cord 0 setvar cornucopia 0 setvar corral 0 setvar cot 0 setvar counter 0 setvar cradle 0 setvar crate 0 setvar cushion 0 setvar desk 0 setvar display 0 setvar drawer 0 setvar dresser 0 setvar drum 0 setvar dummy 0 setvar easel 0 setvar endtable 0 setvar fence 0 setvar firepit 0 setvar footrest 0 setvar fountain 0 setvar framework 0 setvar garderobe 0 setvar goblin 0 setvar gourd 0 setvar grinder 0 setvar hand 0 setvar hanger 0 setvar hatstand 0 setvar head 0 setvar highboy 0 setvar hole 0 setvar hook 0 setvar horse 0 setvar jar 0 setvar keg 0 setvar lattice 0 setvar locker 0 setvar mannequin 0 setvar mantel 0 setvar mantle 0 setvar moon 0 setvar net 0 setvar niche 0 setvar ogre 0 setvar pail 0 setvar pallet 0 setvar panel 0 setvar peccary 0 setvar pedestal 0 setvar peg 0 setvar pegboard 0 setvar pew 0 setvar pillow 0 setvar pipe 0 setvar pit 0 setvar plank 0 setvar planter 0 setvar platter 0 setvar plinth 0 setvar podium 0 setvar pole 0 setvar post 0 setvar pumpkin 0 setvar quilt 0 setvar rack 0 setvar rope 0 setvar rug 0 setvar salver 0 setvar sawhorse 0 setvar shelf 0 setvar shell 0 setvar shelves 0 setvar showcase 0 setvar sidebar 0 setvar sideboard 0 setvar skeleton 0 setvar skippet 0 setvar spittoon 0 setvar stable 0 setvar stand 0 setvar star 0 setvar stool 0 setvar stove 0 setvar stump 0 setvar sun 0 setvar table 0 setvar tomb 0 setvar tray 0 setvar tree 0 setvar trestle 0 setvar trough 0 setvar trunk 0 setvar turtle 0 setvar urn 0 setvar valet 0 setvar vanity 0 setvar vat 0 setvar wall 0 setvar wardrobe 0 setvar waterwheel 0 setvar web 0 setvar webbing 0 setvar workbench 0 setvar worktable 0 ACTION setvar altar 1 WHEN ^\s+(an?|some|the).+altar ACTION setvar armoir 1 WHEN ^\s+(an?|some|the).+armoir ACTION setvar bale 1 WHEN ^\s+(an?|some|the).+\bbales?\b ACTION setvar bar 1 WHEN ^\s+(an?|some|the).+\bbars?\b ACTION setvar barn 1 WHEN ^\s+(an?|some|the).+\bbarns?\b ACTION setvar barrel 1 WHEN ^\s+(an?|some|the).+barrel ACTION setvar basket 1 WHEN ^\s+(an?|some|the).+basket ACTION setvar bedroll 1 WHEN ^\s+(an?|some|the).+bedroll ACTION setvar bench 1 WHEN ^\s+(an?|some|the).+\bbenche?s?\b ACTION setvar bin 1 WHEN ^\s+(an?|some|the).+\bbins?\b ACTION setvar block 1 WHEN ^\s+(an?|some|the).+\bblocks?\b ACTION setvar blossom 1 WHEN ^\s+(an?|some|the).+blossom ACTION setvar boar 1 WHEN ^\s+(an?|some|the).+\bboars?\b ACTION setvar board 1 WHEN ^\s+(an?|some|the).+\bboards?\b ACTION setvar bookcase 1 WHEN ^\s+(an?|some|the).+bookcase ACTION setvar bookshelf 1 WHEN ^\s+(an?|some|the).+bookshelf ACTION setvar bookshelves 1 WHEN ^\s+(an?|some|the).+bookshelves ACTION setvar bookstand 1 WHEN ^\s+(an?|some|the).+bookstand ACTION setvar box 1 WHEN ^\s+(an?|some|the).+\bboxe?s?\b ACTION setvar branch 1 WHEN ^\s+(an?|some|the).+\bbranche?s?\b ACTION setvar breakfront 1 WHEN ^\s+(an?|some|the).+breakfront ACTION setvar broomstick 1 WHEN ^\s+(an?|some|the).+broomstick ACTION setvar bucket 1 WHEN ^\s+(an?|some|the).+bucket ACTION setvar buffet 1 WHEN ^\s+(an?|some|the).+buffet ACTION setvar bull 1 WHEN ^\s+(an?|some|the).+\bbulls?\b ACTION setvar bureau 1 WHEN ^\s+(an?|some|the).+bureau ACTION setvar bust 1 WHEN ^\s+(an?|some|the).+\bbusts?\b ACTION setvar butterfly 1 WHEN ^\s+(an?|some|the).+butterfly ACTION setvar cabinet 1 WHEN ^\s+(an?|some|the).+cabinet ACTION setvar carpet 1 WHEN ^\s+(an?|some|the).+carpet ACTION setvar cart 1 WHEN ^\s+(an?|some|the).+\bcarts?\b ACTION setvar carton 1 WHEN ^\s+(an?|some|the).+carton ACTION setvar case 1 WHEN ^\s+(an?|some|the).+\bcases?\b ACTION setvar catalog 1 WHEN ^\s+(an?|some|the).+catalog ACTION setvar cauldron 1 WHEN ^\s+(an?|some|the).+cauldron ACTION setvar chair 1 WHEN ^\s+(an?|some|the).+\bchairs?\b ACTION setvar chest 1 WHEN ^\s+(an?|some|the).+\bchests?\b ACTION setvar closet 1 WHEN ^\s+(an?|some|the).+closet ACTION setvar cloud 1 WHEN ^\s+(an?|some|the).+\bclouds?\b ACTION setvar coffer 1 WHEN ^\s+(an?|some|the).+coffer ACTION setvar container 1 WHEN ^\s+(an?|some|the).+container ACTION setvar cord 1 WHEN ^\s+(an?|some|the).+\bcords?\b ACTION setvar cornucopia 1 WHEN ^\s+(an?|some|the).+cornucopia ACTION setvar corral 1 WHEN ^\s+(an?|some|the).+corral ACTION setvar cot 1 WHEN ^\s+(an?|some|the).+\bcots?\b ACTION setvar counter 1 WHEN ^\s+(an?|some|the).+counter ACTION setvar cradle 1 WHEN ^\s+(an?|some|the).+cradle ACTION setvar crate 1 WHEN ^\s+(an?|some|the).+\bcrates?\b ACTION setvar cushion 1 WHEN ^\s+(an?|some|the).+cushion ACTION setvar desk 1 WHEN ^\s+(an?|some|the).+\bdesks?\b ACTION setvar display 1 WHEN ^\s+(an?|some|the).+display ACTION setvar drawer 1 WHEN ^\s+(an?|some|the).+drawer ACTION setvar dresser 1 WHEN ^\s+(an?|some|the).+dresser ACTION setvar drum 1 WHEN ^\s+(an?|some|the).+\bdrums?\b ACTION setvar dummy 1 WHEN ^\s+(an?|some|the).+dummy ACTION setvar easel 1 WHEN ^\s+(an?|some|the).+\beasels?\b ACTION setvar endtable 1 WHEN ^\s+(an?|some|the).+endtable ACTION setvar fence 1 WHEN ^\s+(an?|some|the).+\bfences?\b ACTION setvar firepit 1 WHEN ^\s+(an?|some|the).+firepit ACTION setvar footrest 1 WHEN ^\s+(an?|some|the).+footrest ACTION setvar fountain 1 WHEN ^\s+(an?|some|the).+fountain ACTION setvar framework 1 WHEN ^\s+(an?|some|the).+framework ACTION setvar garderobe 1 WHEN ^\s+(an?|some|the).+garderobe ACTION setvar goblin 1 WHEN ^\s+(an?|some|the).+goblin ACTION setvar gourd 1 WHEN ^\s+(an?|some|the).+gourd ACTION setvar grinder 1 WHEN ^\s+(an?|some|the).+grinder ACTION setvar hand 1 WHEN ^\s+(an?|some|the).+\bhands?\b ACTION setvar hanger 1 WHEN ^\s+(an?|some|the).+hanger ACTION setvar hatstand 1 WHEN ^\s+(an?|some|the).+hatstand ACTION setvar head 1 WHEN ^\s+(an?|some|the).+\bheads?\b ACTION setvar highboy 1 WHEN ^\s+(an?|some|the).+highboy ACTION setvar hole 1 WHEN ^\s+(an?|some|the).+\bholes?\b ACTION setvar hook 1 WHEN ^\s+(an?|some|the).+\bhooks?\b ACTION setvar horse 1 WHEN ^\s+(an?|some|the).+\bhorses?\b ACTION setvar jar 1 WHEN ^\s+(an?|some|the).+\bjars?\b ACTION setvar keg 1 WHEN ^\s+(an?|some|the).+\bkegs?\b ACTION setvar lattice 1 WHEN ^\s+(an?|some|the).+lattice ACTION setvar locker 1 WHEN ^\s+(an?|some|the).+locker ACTION setvar mannequin 1 WHEN ^\s+(an?|some|the).+mannequin ACTION setvar mantel 1 WHEN ^\s+(an?|some|the).+mantel ACTION setvar mantle 1 WHEN ^\s+(an?|some|the).+mantle ACTION setvar moon 1 WHEN ^\s+(an?|some|the).+\bmoons?\b ACTION setvar net 1 WHEN ^\s+(an?|some|the).+\bnets?\b ACTION setvar niche 1 WHEN ^\s+(an?|some|the).+niche ACTION setvar ogre 1 WHEN ^\s+(an?|some|the).+\bogres?\b ACTION setvar pail 1 WHEN ^\s+(an?|some|the).+\bpails?\b ACTION setvar pallet 1 WHEN ^\s+(an?|some|the).+pallet ACTION setvar panel 1 WHEN ^\s+(an?|some|the).+\bpanels?\b ACTION setvar peccary 1 WHEN ^\s+(an?|some|the).+peccary ACTION setvar pedestal 1 WHEN ^\s+(an?|some|the).+pedestal ACTION setvar peg 1 WHEN ^\s+(an?|some|the).+\bpegs?\b ACTION setvar pegboard 1 WHEN ^\s+(an?|some|the).+pegboard ACTION setvar pew 1 WHEN ^\s+(an?|some|the).+\bpews?\b ACTION setvar pillow 1 WHEN ^\s+(an?|some|the).+pillow ACTION setvar pipe 1 WHEN ^\s+(an?|some|the).+\bpipes?\b ACTION setvar pit 1 WHEN ^\s+(an?|some|the).+\bpits?\b ACTION setvar plank 1 WHEN ^\s+(an?|some|the).+\bplanks?\b ACTION setvar planter 1 WHEN ^\s+(an?|some|the).+planter ACTION setvar platter 1 WHEN ^\s+(an?|some|the).+platter ACTION setvar plinth 1 WHEN ^\s+(an?|some|the).+plinth ACTION setvar podium 1 WHEN ^\s+(an?|some|the).+podium ACTION setvar pole 1 WHEN ^\s+(an?|some|the).+\bpoles?\b ACTION setvar post 1 WHEN ^\s+(an?|some|the).+\bposts?\b ACTION setvar pumpkin 1 WHEN ^\s+(an?|some|the).+pumpkin ACTION setvar quilt 1 WHEN ^\s+(an?|some|the).+\bquilts?\b ACTION setvar rack 1 WHEN ^\s+(an?|some|the).+\bracks?\b ACTION setvar rope 1 WHEN ^\s+(an?|some|the).+\bropes?\b ACTION setvar rug 1 WHEN ^\s+(an?|some|the).+\brugs?\b ACTION setvar salver 1 WHEN ^\s+(an?|some|the).+salver ACTION setvar sawhorse 1 WHEN ^\s+(an?|some|the).+sawhorse ACTION setvar shelf 1 WHEN ^\s+(an?|some|the).+shelf ACTION setvar shell 1 WHEN ^\s+(an?|some|the).+\bshells?\b ACTION setvar shelves 1 WHEN ^\s+(an?|some|the).+shelves ACTION setvar showcase 1 WHEN ^\s+(an?|some|the).+showcase ACTION setvar sidebar 1 WHEN ^\s+(an?|some|the).+sidebar ACTION setvar sideboard 1 WHEN ^\s+(an?|some|the).+sideboard ACTION setvar skeleton 1 WHEN ^\s+(an?|some|the).+skeleton ACTION setvar skippet 1 WHEN ^\s+(an?|some|the).+skippet ACTION setvar spittoon 1 WHEN ^\s+(an?|some|the).+spittoon ACTION setvar stable 1 WHEN ^\s+(an?|some|the).+stable ACTION setvar stand 1 WHEN ^\s+(an?|some|the).+\bstands?\b ACTION setvar star 1 WHEN ^\s+(an?|some|the).+\bstars?\b ACTION setvar stool 1 WHEN ^\s+(an?|some|the).+\bstools?\b ACTION setvar stove 1 WHEN ^\s+(an?|some|the).+\bstoves?\b ACTION setvar stump 1 WHEN ^\s+(an?|some|the).+stump ACTION setvar sun 1 WHEN ^\s+(an?|some|the).+\bsuns?\b ACTION setvar Surface1 1 WHEN ^\s+(an?|some|the).+B1Surface2B2 ACTION setvar table 1 WHEN ^\s+(an?|some|the).+\btables?\b ACTION setvar tomb 1 WHEN ^\s+(an?|some|the).+\btombs?\b ACTION setvar tray 1 WHEN ^\s+(an?|some|the).+\btrays?\b ACTION setvar tree 1 WHEN ^\s+(an?|some|the).+\btrees?\b ACTION setvar trestle 1 WHEN ^\s+(an?|some|the).+trestle ACTION setvar trough 1 WHEN ^\s+(an?|some|the).+trough ACTION setvar trunk 1 WHEN ^\s+(an?|some|the).+trunk ACTION setvar turtle 1 WHEN ^\s+(an?|some|the).+turtle ACTION setvar urn 1 WHEN ^\s+(an?|some|the).+\burns?\b ACTION setvar valet 1 WHEN ^\s+(an?|some|the).+valet ACTION setvar vanity 1 WHEN ^\s+(an?|some|the).+vanity ACTION setvar vat 1 WHEN ^\s+(an?|some|the).+\bvats?\b ACTION setvar wall 1 WHEN ^\s+(an?|some|the).+\bwalls?\b ACTION setvar wardrobe 1 WHEN ^\s+(an?|some|the).+wardrobe ACTION setvar waterwheel 1 WHEN ^\s+(an?|some|the).+waterwheel ACTION setvar web 1 WHEN ^\s+(an?|some|the).+\bwebs?\b ACTION setvar webbing 1 WHEN ^\s+(an?|some|the).+webbing ACTION setvar workbench 1 WHEN ^\s+(an?|some|the).+workbench ACTION setvar worktable 1 WHEN ^\s+(an?|some|the).+worktable send shop waitforre ^The following items contain goods for sale: startshop: if %altar = 1 then gosub shopvar altar if %armoir = 1 then gosub shopvar armoir if %bale = 1 then gosub shopvar bale if %bar = 1 then gosub shopvar bar if %barn = 1 then gosub shopvar barn if %barrel = 1 then gosub shopvar barrel if %basket = 1 then gosub shopvar basket if %bedroll = 1 then gosub shopvar bedroll if %bench = 1 then gosub shopvar bench if %bin = 1 then gosub shopvar bin if %block = 1 then gosub shopvar block if %blossom = 1 then gosub shopvar blossom if %boar = 1 then gosub shopvar boar if %board = 1 then gosub shopvar board if %bookcase = 1 then gosub shopvar bookcase if %bookshelf = 1 then gosub shopvar bookshelf if %bookshelves = 1 then gosub shopvar bookshelves if %bookstand = 1 then gosub shopvar bookstand if %box = 1 then gosub shopvar box if %branch = 1 then gosub shopvar branch if %breakfront = 1 then gosub shopvar breakfront if %broomstick = 1 then gosub shopvar broomstick if %bucket = 1 then gosub shopvar bucket if %buffet = 1 then gosub shopvar buffet if %bull = 1 then gosub shopvar bull if %bureau = 1 then gosub shopvar bureau if %bust = 1 then gosub shopvar bust if %butterfly = 1 then gosub shopvar butterfly if %cabinet = 1 then gosub shopvar cabinet if %carpet = 1 then gosub shopvar carpet if %cart = 1 then gosub shopvar cart if %carton = 1 then gosub shopvar carton if %case = 1 then gosub shopvar case if %catalog = 1 then gosub shopvar catalog if %cauldron = 1 then gosub shopvar cauldron if %chair = 1 then gosub shopvar chair if %chest = 1 then gosub shopvar chest if %closet = 1 then gosub shopvar closet if %cloud = 1 then gosub shopvar cloud if %coffer = 1 then gosub shopvar coffer if %container = 1 then gosub shopvar container if %cord = 1 then gosub shopvar cord if %cornucopia = 1 then gosub shopvar cornucopia if %corral = 1 then gosub shopvar corral if %cot = 1 then gosub shopvar cot if %counter = 1 then gosub shopvar counter if %cradle = 1 then gosub shopvar cradle if %crate = 1 then gosub shopvar crate if %cushion = 1 then gosub shopvar cushion if %desk = 1 then gosub shopvar desk if %display = 1 then gosub shopvar display if %drawer = 1 then gosub shopvar drawer if %dresser = 1 then gosub shopvar dresser if %drum = 1 then gosub shopvar drum if %dummy = 1 then gosub shopvar dummy if %easel = 1 then gosub shopvar easel if %endtable = 1 then gosub shopvar endtable if %fence = 1 then gosub shopvar fence if %firepit = 1 then gosub shopvar firepit if %footrest = 1 then gosub shopvar footrest if %fountain = 1 then gosub shopvar fountain if %framework = 1 then gosub shopvar framework if %garderobe = 1 then gosub shopvar garderobe if %goblin = 1 then gosub shopvar goblin if %gourd = 1 then gosub shopvar gourd if %grinder = 1 then gosub shopvar grinder if %hand = 1 then gosub shopvar hand if %hanger = 1 then gosub shopvar hanger if %hatstand = 1 then gosub shopvar hatstand if %head = 1 then gosub shopvar head if %highboy = 1 then gosub shopvar highboy if %hole = 1 then gosub shopvar hole if %hook = 1 then gosub shopvar hook if %horse = 1 then gosub shopvar horse if %jar = 1 then gosub shopvar jar if %keg = 1 then gosub shopvar keg if %lattice = 1 then gosub shopvar lattice if %locker = 1 then gosub shopvar locker if %mannequin = 1 then gosub shopvar mannequin if %mantel = 1 then gosub shopvar mantel if %mantle = 1 then gosub shopvar mantle if %moon = 1 then gosub shopvar moon if %net = 1 then gosub shopvar net if %niche = 1 then gosub shopvar niche if %ogre = 1 then gosub shopvar ogre if %pail = 1 then gosub shopvar pail if %pallet = 1 then gosub shopvar pallet if %panel = 1 then gosub shopvar panel if %peccary = 1 then gosub shopvar peccary if %pedestal = 1 then gosub shopvar pedestal if %peg = 1 then gosub shopvar peg if %pegboard = 1 then gosub shopvar pegboard if %pew = 1 then gosub shopvar pew if %pillow = 1 then gosub shopvar pillow if %pipe = 1 then gosub shopvar pipe if %pit = 1 then gosub shopvar pit if %plank = 1 then gosub shopvar plank if %planter = 1 then gosub shopvar planter if %platter = 1 then gosub shopvar platter if %plinth = 1 then gosub shopvar plinth if %podium = 1 then gosub shopvar podium if %pole = 1 then gosub shopvar pole if %post = 1 then gosub shopvar post if %pumpkin = 1 then gosub shopvar pumpkin if %quilt = 1 then gosub shopvar quilt if %rack = 1 then gosub shopvar rack if %rope = 1 then gosub shopvar rope if %rug = 1 then gosub shopvar rug if %salver = 1 then gosub shopvar salver if %sawhorse = 1 then gosub shopvar sawhorse if %shelf = 1 then gosub shopvar shelf if %shell = 1 then gosub shopvar shell if %shelves = 1 then gosub shopvar shelves if %showcase = 1 then gosub shopvar showcase if %sidebar = 1 then gosub shopvar sidebar if %sideboard = 1 then gosub shopvar sideboard if %skeleton = 1 then gosub shopvar skeleton if %skippet = 1 then gosub shopvar skippet if %spittoon = 1 then gosub shopvar spittoon if %stable = 1 then gosub shopvar stable if %stand = 1 then gosub shopvar stand if %star = 1 then gosub shopvar star if %stool = 1 then gosub shopvar stool if %stove = 1 then gosub shopvar stove if %stump = 1 then gosub shopvar stump if %sun = 1 then gosub shopvar sun if %table = 1 then gosub shopvar table if %tomb = 1 then gosub shopvar tomb if %tray = 1 then gosub shopvar tray if %tree = 1 then gosub shopvar tree if %trestle = 1 then gosub shopvar trestle if %trough = 1 then gosub shopvar trough if %trunk = 1 then gosub shopvar trunk if %turtle = 1 then gosub shopvar turtle if %urn = 1 then gosub shopvar urn if %valet = 1 then gosub shopvar valet if %vanity = 1 then gosub shopvar vanity if %vat = 1 then gosub shopvar vat if %wall = 1 then gosub shopvar wall if %wardrobe = 1 then gosub shopvar wardrobe if %waterwheel = 1 then gosub shopvar waterwheel if %web = 1 then gosub shopvar web if %webbing = 1 then gosub shopvar webbing if %workbench = 1 then gosub shopvar workbench if %worktable = 1 then gosub shopvar worktable goto end shopvar: put #var shopper $0 goto shop1 shop1: send shop first $shopper matchre shop2 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop2: send shop second $shopper matchre shop3 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop3: send shop third $shopper matchre shop4 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop4: send shop fourth $shopper matchre shop5 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop5: send shop fifth $shopper matchre shop6 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop6: send shop sixth $shopper matchre shop7 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop7: send shop seventh $shopper matchre shop8 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop8: send shop eighth $shopper matchre shop9 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop9: send shop ninth $shopper matchre shop10 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop10: send shop tenth $shopper matchre shop11 ^\[Type SHOP \[GOOD\] to see some details about matchre return ^I could not find what you referring to|^You can buy this item if you like matchwait shop11: send shop eleventh $shopper goto return return: return end: put #parse SCRIPT DONE exit
Crossing's Market Plaza
start: put #class rp on put #class shop on put #class combat off put #class arrive off put #var currency Kronars put #var shopcity Crossing send stop play waitforre ^You stop|^In the name send read listings board waitforre shops? (is|are) open\.$ put #log >Shoplog.txt The following items are sold at Crossing's Market Plaza and are priced in copper Kronars [$date $time]: move north Sun_Room: gosub arch gosub door gosub entrance move east Water_Room: gosub arch gosub door gosub entrance move northeast Grass_Room: gosub arch gosub door gosub entrance move northwest Solarium: gosub arch gosub door gosub entrance move southwest move northwest Forest_Room: gosub arch gosub door gosub entrance move southwest Dimly-Lit_Storage: gosub arch gosub door gosub entrance move southeast Meeting_Room: gosub arch gosub door gosub entrance move east move southeast Moon_Room: gosub arch gosub door gosub entrance move east Armor_Room: gosub arch gosub door gosub entrance move west move south Lodge_Room: gosub arch gosub door gosub entrance move north move northwest move southwest Gladiolus_Room: gosub arch gosub door gosub entrance move west Fire_Room: gosub arch gosub door gosub entrance move east move south Library: gosub arch gosub door gosub entrance move north move northeast move go spiral ramp Volcano_Room: gosub arch gosub door gosub entrance move east Palm_Room: gosub arch gosub door gosub entrance move northeast Ocean_Room: gosub arch gosub door gosub entrance move northwest Tundra_Room: gosub arch gosub door gosub entrance move southwest Jungle_Room: gosub arch gosub door gosub entrance move northwest Savannah_Room: gosub arch gosub door gosub entrance move southwest Desert_Room: gosub arch gosub door gosub entrance move southeast River_Room: gosub arch gosub door gosub entrance move east move go spiral ramp move climb marble staircase Tasting_Room: gosub arch gosub door gosub entrance move north Bottle_Room: gosub arch gosub door gosub entrance move north Stomping_Room: gosub arch gosub door gosub entrance move east Barrel_Room: gosub arch gosub door gosub entrance move west move north Fermentation_Room: gosub arch gosub door gosub entrance move south move west Cooper_Room: gosub arch gosub door gosub entrance move east move south move south move climb marble staircase move south goto done arch: setvariable portal arch send look arch matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return door: setvariable portal door send look door matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return entrance: setvariable portal entrance send look entrance matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return shopinv: move go %portal put .shop2 waitfor SCRIPT DONE move out return return: return done: put #class arrive on put #class shop off send hum $hum exit
Riverhaven's Knight's Hall
start: put #class rp on put #class shop on put #class combat off put #class arrive off put #var currency Lirums put #var shopcity Riverhaven send stop play waitforre ^You stop|^In the name send read listings board waitforre shops? (is|are) open\.$ put #log >Shoplog.txt The following items are sold at Riverhaven's Knight's Hall and are priced in copper Lirums [$date $time]: move north Rose_Room: gosub arch gosub door gosub entrance move north Warrior_Room: gosub arch gosub door gosub entrance move north Food_Plaza: gosub arch gosub door gosub entrance move north Childrens_Room: gosub arch gosub door gosub entrance move south move south move south move south move northeast Theatre_Room: gosub arch gosub door gosub entrance move northeast World_Room: gosub arch gosub door gosub entrance move northeast The_Back_Room: gosub arch gosub door gosub entrance move southwest move southwest move southwest move northwest Keep_Room: gosub arch gosub door gosub entrance move northwest Dungeon_Room: gosub arch gosub door gosub entrance move northwest Storage_Area: gosub arch gosub door gosub entrance move southeast move southeast move southeast goto done arch: setvariable portal arch send look arch matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return door: setvariable portal door send look door matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return entrance: setvariable portal entrance send look entrance matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return shopinv: move go %portal put .shop2 waitfor SCRIPT DONE move out return return: return done: put #class arrive on put #class shop off send hum $hum exit
Shard's Crystal Plaza
start: put #class rp on put #class shop on put #class combat off put #class arrive off put #var currency Dokoras put #var shopcity Shard send stop play waitforre ^You stop|^In the name send read listings board waitforre shops? (is|are) open\.$ put #log >Shoplog.txt The following items are sold at Shard's Crystal Plaza and are priced in copper Dokoras [$date $time]: move north move north Play_Yard: gosub arch gosub door gosub entrance move south move northeast Prism_Room: gosub arch gosub door gosub entrance move southwest move east Oak_Room: gosub arch gosub door gosub entrance move west move southeast Luminous_Room: gosub arch gosub door gosub entrance move northwest move southwest Storage: gosub arch gosub door gosub entrance move northeast move west Food_Court: gosub arch gosub door gosub entrance move east move northwest The_Sea: gosub arch gosub door gosub entrance move southeast move south goto done arch: setvariable portal arch send look arch matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return door: setvariable portal door send look door matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return entrance: setvariable portal entrance send look entrance matchre shopinv ^'.+'.+It is currently open\.$ matchre return ^'.+'.+It is currently closed\.$|^An attendant approaches you and says matchwait 1 return shopinv: move go %portal put .shop2 waitfor SCRIPT DONE move out return return: return done: put #class arrive on put #class shop off send hum $hum exit
See Also
- Trader-owned Shops: I periodically update this list of shops, their record owners, and their locations.
- Trader Shop Inventory: This is a spreadsheet that I made from the information logged by these triggers.