Primary Magic skill: Difference between revisions

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'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, as well as increasing the effectiveness of certain spells.
'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, as well as increasing the effectiveness of certain spells.

Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana.

*Arcane Magic (for Necromancers)
*Elemental Magic (for Bards and Warrior Mages)
*Holy Magic (for Clerics and Paladins)
*Life Magic (for Empaths and Rangers)
*Lunar Magic (for Moon Mages)


==Training==
==Training==

Revision as of 14:52, 11 December 2009

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Primary Magic (also known as PM or simply Primary) determines how much power you can put into a spell without backfiring, as well as increasing the effectiveness of certain spells.

Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana.

  • Arcane Magic (for Necromancers)
  • Elemental Magic (for Bards and Warrior Mages)
  • Holy Magic (for Clerics and Paladins)
  • Life Magic (for Empaths and Rangers)
  • Lunar Magic (for Moon Mages)

Training

In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).