Armorsmithing discipline: Difference between revisions

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(updates and ease of reading changes)
(→‎Armor Types: standardized)
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*Note: Some pieces are light chain, but the majority should be heavy
*Note: Some pieces are light chain, but the majority should be heavy
===Brigandine===
===Brigandine===
Types: Scale, brigandine, lamellar
Types: scale, brigandine, and lamellar
*Note: All pieces use light plate skill until skills 3.0 comes out
*Note: All pieces use light plate skill until skills 3.0 comes out
===Plate===
===Plate===
Types: Light plate, plate, and heavy plate
Types: light plate, plate, and heavy plate
*Note: All pieces use heavy plate skill until skills 3.0 comes out
*Note: All pieces use heavy plate skill until skills 3.0 comes out
===Shields===
===Shields===
Types: small, medium, and large.

*Note:


==Techniques==
==Techniques==

Revision as of 23:36, 6 August 2011

Armorsmithing is a discipline of the Forging skill. There are places to practice it at the Riverhaven Forging Society, Crossing Forging Society, and Shard Forging Society.

Basics

The smelting and shaping processes are similar to those of Blacksmithing, but armorsmithing has a few different steps.

Armor Types

Chain

Types: ring, chain, and mail

  • Note: Some pieces are light chain, but the majority should be heavy

Brigandine

Types: scale, brigandine, and lamellar

  • Note: All pieces use light plate skill until skills 3.0 comes out

Plate

Types: light plate, plate, and heavy plate

  • Note: All pieces use heavy plate skill until skills 3.0 comes out

Shields

Types: small, medium, and large.

  • Note:

Techniques

See Armorsmithing Techniques.

Tools

All the tools used in Blacksmithing to make and shape ingots, plus

Products

See Armorsmithing Products.

Shaping

At times during chain armor production, the material may have to be TURNed to make the metal into wire.

In addition, to add various pieces onto their backings, the armor may need to be PULLed using a set of pliers.

Enhancements

Three types of enhancements may be added after the armor is complete.

Lightening

Reduces weight.

Tempering

Increases durability.

Reinforcing

Increases protection and hinderance.


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