Zombie kobold savage: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name = Zombie Kobold Savage |
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|Image File = |
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|MinCap = 85 |
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|MaxCap = 110 |
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|BodyType = Biped |
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|Skinnable = Yes |
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|Has Coins = Yes |
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|Has Gems = Yes |
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|Has Boxes = Yes |
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|Evil = Yes |
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|Corporeal = Yes |
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|Construct = No |
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|BackStabbable = Yes |
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Attack Range = Melee | |
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|Poachable = No |
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|Casts Spells = No |
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|Attack Range = Melee |
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|Stealthy = No |
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|Special = No |
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|Province = Ilithi |
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|City = Shard |
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|MapList = *{{rmap|64c | Darkmist Moor (64c)}} |
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Weight = 50 stone | |
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|Skin Name = a rotting kobold scalp |
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|Skin Type = scalp |
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|Weight = 50 |
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|Tannable = No |
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|NumPieces = |
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|Crushable = No |
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MaxArrangedVal = 104 Dokoras| |
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|RequiredRanks = |
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Manipulated = no | |
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|MaxVal = 37 Dokoras |
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⚫ | |||
|MaxArrangedVal = 104 Dokras |
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|Manipulated = No |
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|InitCost = |
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}} |
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⚫ | |||
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows. |
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows. |
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Revision as of 12:11, 18 October 2009
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Description
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
In Depth
Equipment/Loot
- Boxes require 55 ranks of Lockpicking & Disarm
May be wearing any of the following:
(All armor is damaged)
- a bone-studded leather helm
- a dented bascinet helm
- an iron-banded leather helm
- a mud-caked leather helm
- a rusty bascinet helm
- a warped bascinet helm
- a charred cuirbouilli coat
- a cracked cuirbouilli coat
- some gashed half plate
- some mud-caked half plate
- some mud-caked double leather
- a mud-caked metal breastplate
- a mud-caked cuirbouilli coat
- some mud-caked half plate
- some rotting double leather
- some rusted half plate
- a rusted metal breastplate
- a warped metal breastplate
- some charred bone-studded greaves
- some muddy bone-studded greaves
- some rotting bone-studded greaves
- some rusted plate greaves
- some warped plate greaves
May be carrying any of the following:
- a battle axe
- a bo stick
- a cutlass
- a flail
- a flanged mace
- a greatsword
- a halberd
- a hunting sword
- a longsword
- a mace
- a pike
- a quarterstaff
- a scimitar
- a war club
- a war hammer
- a war mattock