Safe room: Difference between revisions
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==Exceptions== |
==Exceptions== |
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*Players can be dragged out of a safe room, unless their avoids are set to disallow dragging. |
*Players can be dragged out of a safe room, unless their avoids are set to disallow dragging. |
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*Moon Mages with knowledge of the Seers Sense spell can cast it on a target in a safe room. They can then cast Riftal Summons to remove the player from the safe room. Note, however, that some safe rooms are [[no-teleport]] flagged, meaning that this will not work. |
*Moon Mages with knowledge of the [[Seers Sense]] spell can cast it on a target in a safe room. They can then cast [[Riftal Summons]] to remove the player from the safe room. Note, however, that some safe rooms are [[no-teleport]] flagged, meaning that this will not work. |
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==List of safe rooms== |
==List of safe rooms== |
Revision as of 10:16, 26 February 2009
A safe room is a room in which offensive actions cannot be taken against other players.
What doesn't work
- Offensive attacks
- Offensive magic
Messaging
- "There is no need for violence here"
Exceptions
- Players can be dragged out of a safe room, unless their avoids are set to disallow dragging.
- Moon Mages with knowledge of the Seers Sense spell can cast it on a target in a safe room. They can then cast Riftal Summons to remove the player from the safe room. Note, however, that some safe rooms are no-teleport flagged, meaning that this will not work.
List of safe rooms
Zoluren
- Crossing Empaths Guild
- Bank Lobby
- Outside the doors of the Crossing War Mage Guild. (no-teleport)