Work order

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Work orders is the system of requesting work from a crafting hall master, completion of which results in both pay and crafting prestige, and Trading skill experience if you are a Trader.

Gaining Work

First you must obtain a crafting logbook, which are sold inside Crafting Society buildings. It will bond to you when you RUB it. Each crafting society requires that you use a logbook specific to the crafting skill supported there; for example, in a Forging Society you must use a forging logbook, in the Outfitting Society you must use an outfitting logbook, etc.

  • While holding the appropriate logbook, ASK <master> FOR <EASY|CHALLENGING|HARD> <discipline> WORK.

You must do this while in front of the crafting master, the logbook must be appropriate for that Crafting Society's skill, and you must choose one of that skill's three disciplines. See here for the list of skills and disciplines.

EASY, CHALLENGING, or HARD will generate work orders of increasing difficulty, based on your skill. If the work given is somehow problematic, another order can be requested, which replaces the first without penalty.

The difficulty of the order you ask for also impacts the quality of the item you need to create:

  • Easy: Requires items to be finely-crafted (>= 80)
  • Challenging: Requires items to be superior quality (>= 85)
  • Hard: Requires items to be exceptional quality (>=90)

The work order itself will consist of crafting a certain number of items within a certain time.

Difficulty

The difficulty of work is set with regard to the requester's skill, not on an absolute basis. The system does not take into account what techniques the requestor knows when calculating relative difficulty, making some tasks easier or harder than they might be otherwise. However, work orders prioritize items you have the techniques for.

The table below lists the un-bonused crafting skill (ranks) at which a given difficulty level becomes available. Challenging work orders will be one tier below Hard, and Easy will be two tiers below Hard. For example:

  • Asking for a Hard work order with 150 skill will result in needing to fill the work order with Tier 5-Basic items
  • Asking for a Challenging work order with 150 skill will result in needing to fill the work order with Tier 4-Simple items
  • Asking for a Easy work order with 150 skill will result in needing to fill the work order with Tier 3-Easy items
Skill Hard Difficulty Challenging Difficulty Easy Difficulty
0 01-Extremely Easy 01-Extremely Easy 01-Extremely Easy
26 02-Very Easy 01-Extremely Easy 01-Extremely Easy
51 03-Easy 02-Very Easy 01-Extremely Easy
76 04-Simple 03-Easy 02-Very Easy
126 05-Basic 04-Simple 03-Easy
176 06-Somewhat Challenging 05-Basic 04-Simple
276 07-Challenging 06-Somewhat Challenging 05-Basic
401 08-Complicated 07-Challenging 06-Somewhat Challenging
501 09-Intricate 08-Complicated 07-Challenging
601 10-Difficult 09-Intricate 08-Complicated
1001 11-Very Difficult 10-Difficult 09-Intricate
1501 12-Extremely Difficult 11-Very Difficult 10-Difficult

Time

Work order times elapse whether or not the crafter is in game.

Submitting Work

While holding your logbook in one hand and the requested item in the other, BUNDLE <item> WITH LOGBOOK. Note that for some especially large items, it might be necessary to first convert the completed item into a deed before bundling.

You may UNTIE items from the logbook after they have been bundled.

Once the full order is bundled, GIVE the logbook to any crafting society master appropriate to the skill, and payment will be given.

Pay

The resulting pay from a work order is dependent on a number of factors:

  • Difficulty: The harder the order, the more that is paid out.
  • Item: Some items are just worth more, usually because they require more material or add on pieces.
  • Materials: Using cheap materials will reduce the pay received, and more expensive ones will increase it.
  • Quality: While only exceptional quality is required, higher quality will result in higher pay.
  • Charisma: Nicer people get paid more.
  • Guild: Empaths and Bards receive a 5% bonus to WO payout, and Traders receive a 15% bonus.
  • F2P: Free accounts do not earn money from work orders.
When turning in a work order, F2P characters will see this messaging:
You hand <society representative> your logbook and bundled items. But your lack of standing in the Society prevents <society representative> from issuing a monetary reward for your service.

Prestige

  • Difficulty: Hard work orders earn more prestige than challenging, which earn more than easy. Harder templates also award more prestige.
  • Number: Work orders with more items in them earn more prestige.
  • Quality: Higher quality items earn more prestige and orders with every item being masterfully crafted earning an additional bonus.
  • Maker Mark: Marking your goods with a maker mark will give a small prestige award.

Tips and Tricks

  • Use materials with high workabilities to complete orders that are hard for you.
  • High quality (fluxed) materials will bonus your skill to making an item.
  • High quality tools will also give you a bonus.
  • You can ask for a new work order repeatedly until you are given an item that you can successfully complete.
The work orders you get are biased, but not exclusive, toward the techniques you know.
  • If you change your mind and would like a different work order, UNTIE any and all items from your logbook and ask for a new workorder.

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